Update releases: May 3 2023, 11AM ET
Please note that update times may vary slightly per platform.
Terror Radius Visual Feedback
Update releases: 11am ET
Note: Update times may vary from platform to platform.
For more information on any of these changes, see our March and April Developer Updates.
We are removing Killer-specific light interactions.
You asked for it for a long time, and it's finally here: using the Bloodweb has been made much simpler!
We've done the following fixes since PTB:
Update releases: 11am ET
Killer: The Skull Merchant
Update Releases: 11AM ET
Note: Times are an estimate and may vary from platform to platform.
Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.
THWACK!: After hooking a Survivor, this perk activates. The next Breakable Wall or Pallet you break will make Survivors within 28/30/32 meters scream and reveal their aura for 4 seconds. (Changed from PTB: removed activation timer and distance is now a tiered value)
Leverage: Each time you hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates for 30 seconds. For each token, reduces the speed at which Survivors heal by 3/4/5%.
Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.
Friendly Competition:Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.
Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time.
Background Player: When the Killer picks up another Survivor, Background Player activates for 10 seconds. When you start running, you break into a sprint at 150% of your normal Running Movement speed for 4 seconds and become exhausted. This perk cannot be used while exhausted. This perk causes exhaustion for 60/50/40 seconds. (Changed from PTB; now activates on pickup for 10 seconds, triggers on starting to run, increases move speed for 4 seconds)
Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.
Teamwork: Collective Stealth:Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.
A makeshift command center was erected here, its rigid walls and sharp angles standing in stark contrast to the twisted wood and soil. For those who chance upon this crude structure, the realization that this complex belongs to an apex hunter—a hunter whose prey is human—usually comes too late.
We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods?
This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero.This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.
After analyzing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.
We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.
We have done a consistency pass on the following perks and addons which trigger audio feedback when the position of a Survivor is revealed:
Deathbound, Dragon's Grip, Eruption, Hex: Face the Darkness, Infectious Fright, Iron Maiden, Make Your Choice, Iridescent Family Crest, Incensed Ointment, Healing Poultice, Greasy Black Lens.
When a Survivor screams to reveal their location, the scream will be a 3d scream (instead of a 2d/mapwide scream), with a 19m max range, and a loud noise sfx is triggered.
Event - Moonlight Burrow
Survivor Activity HUD
The Queuing Experience
Dev Note: Due to a potential disconnection during cinematics, we had to disable the viewing of cinematics when in a party or queueing for a match.
Following a period in BETA, the updated Wiggle system is now standard for all players. Rather than mashing the left and right inputs to Wiggle, it now follows a ping-pong Skill Check system.
Based on the feedback we’ve received from players – thank you very much – we have made a few adjustments to the system.
Now that the Forged In Fog Chapter has been released for several weeks, we have updated several aspects of The Knight’s Base Kit:
The Nurse holds an interesting place in the Killer Roster. Though her Power can be challenging to master, she can be extremely deadly in practiced hands, especially with certain Perks that accentuate her mobility. While we don’t want to completely overhaul her, we have made some updates to The Nurse, including a pass on her Add-Ons.
In addition, The Nurse is officially the latest Killer to receive her own theme in the menu, as well as a new Terror Radius and Chase Music.
We’ve also adjusted the following:
Eyrie of Crows has received an additional balance pass to make the Map more fun to play for both Survivor and Killer.
Survivor Perks & Gameplay
Killer Perks & Gameplay
Survivor Perks & Gameplay
Update will include 6.3.2a for all platforms excluding Stadia and Switch, crossplay is not affected
Dev Note: We are continuing to investigate issues around the aiming angles required for the flashlight since the PTB.
Dev Note: Some Pig players have been camping out in front of the final Jigsaw Box, blocking a survivor from being able to get rid of their Reverse Beartrap. With these changes, this strategy will no longer work! We also tweaked the way box searches are determined to prevent extreme cases of very few searches / too many searches, as well as a small buff to the average number of searches required to escape the Reverse Beartrap. Overall, this should make the boxes more consistent and slightly more powerful for The Pig.
UI Update - Added an indicator to the Searching for Friends popup when loading data.
Visual Update for Haddonfield Map.
Dev Note: Since all Survivors have the same mechanics, they are no longer separated into different difficulty tiers. Killer difficulty is based on overall mechanical and strategic complexity, specifically for newer players.
Dev Note: Hemorrhage has had a reputation of being a "useless" status effect, so we reworked it to have a more meaningful impact on the core mechanic of survivor healing.
Dev Note: Boil Over's wiggle impact was causing some players to have significant issues navigating certain maps, beyond the intended impact of the perk. We are planning to look at wiggle impact more generally in a future patch, but for now we are toning down the impact from Boil Over to prevent particularly egregious cases.
Dev Note: As it was foretold, so it has been delivered.
Dev Note: On the PTB, all mentions of Sloppy Butcher increasing bleed frequency were removed, but the mechanic remained! The strings have been updated to clarify that increase bleed frequency is still present on Sloppy Butcher, in addition to the new effect.
Dev Note: This update for Legion leans into their signature - Running really fast with a knife! The stacking movement speed from Feral Strike gives a better reward from each hit, and they now have a way to down survivors at the end of a great chain. Add-ons have also seen a major overhaul to provide more variety of playstyles.
The Ghost Face
Dev Note: Ghost Face was having a tough time generally, and his add-ons were particularly uninteresting overall. This change boosts the effectiveness of the Marked effect, and also overhauls his Add-on loadout for more interesting and powerful combinations. The reveal and stalking mechanics have also been tuned to be more predictable and intuitive.
Changes from PTB
Engine Update And Download Size
Fixes from PTB
Please note that these perks will be re-enabled only after the update is available on all platforms.
Dev Note: The tracking system for Daily Rituals has been reworked, which requires all rituals to be reset with this patch
Dev Note: These changes are intended to make The Onryō more viable on open maps, and allow her to Manifest more frequently during chases. In addition, passive Condemned progression has been buffed (and removal nerfed) to make it more threatening overall.
Dev Note: Corrective Actions already had this behavior, it just wasn't clearly stated in the description on the PTB.
Dev Note: This change prevents abuse of Boil Over in specific map locations where the killer has no choice but to drop from a height. It still stays relevant for longer walks and especially for basement access. At over 75% wiggle progress, it still results in an insta-drop.
Due to an increase in file compression, players who download this PTB will have to download almost the entire game, and then re-download the entire game when switching back to the regular version. Thankfully, this means the PTB build is ~20GB smaller than usual.
This change is the first step in reducing future patch times, and we appreciate your understanding and patience as we progressively continue to improve patch times.
Progress & save data information has been copied from the Live game to our PTB servers on December 22nd. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Dev Note: This won't eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.
Dev Note: Holding buttons for extended interactions isn't always the most comfortable, so this feature aims to address that. When combined with the Run to Cancel, you can quickly disengage from fixing a generator once you spot The Shape stalking you.
Dev Note: We're excited to gather your feedback on the new Wiggle system, and we've put it in a Beta tab to allow console players to participate in the fun!
Several issues affected the Nurse's power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues.
Dev Note: The Cenobite has been overperforming since he came to DbD. These addon changes are intended to bring his five best performing addons more in line to reduce his overall power, accompanied with a buff to his worst performing addon.
Dev Note: The Spirit has the largest impact on performance of any Killer, technically speaking. These performance optimizations should help alleviate that on all platforms.
Dev Note: We intend to re-enable this in a future patch, once we have had time to locate and reposition all offending totems so that they play nice. This will result in some totems being snuffable through collision, but we are erring on the side of caution to ensure that all totems can be snuffed by the killer until then. Enjoy it while it lasts, Killer Mains!
Dev note: Previously, Dead Hard's invulnerability was calculated on the Killer's client, which led to survivors needing to anticipate the killer's swing to an unreasonable degree in order for it to work. With hit validation, the server will decide if the hit would have landed and reject it if Dead Hard was active without relying on the Killer's client.
Developer notes: The hatch change is effectively the much asked for Key nerf in disguise, preventing survivors from escaping a trial prematurely. It is also intended to reduce situations where survivors would camp the hatch, waiting for their teammates to die so they could escape.
Developer notes: The Trapper is DbD’s oldest killer, and he needed some love to bring him up to our modern standard of play. Many of these changes are focused around bringing him into line with how the rest of our Killers behave. Traps have been balanced to provide more consistent game experiences, and his add-ons have been overhauled to give a greater variety of options.
Developer notes: Recent buffs to The Wraith have made him a wee bit over powered, so these changes are intended to adjust two of the most obviously overpowered elements. We’ll continue monitoring how he performs, and potentially have more changes for him in the future.
Developer notes: The engraving add-ons are very popular with players, but the increased charge time means he generates significantly more heat for a full charge with these add-ons than without. A heat reduction modifier has been added to keep the amount of heat produced for one full charge constant, and we’ve also improved some underperforming add-ons to make them more enticing.
Developer notes: The line of sight restriction on Torn Book wasn’t terribly fun to play with, so we’ve replaced that a new downside which we feel is more in line with what players would expect.
Developer notes: The rarity change to Memorial Flower brings The Shape in line with all our other killers in terms of add-on rarity distribution. Additionally, we have removed the movement speed penalties that prevented two add-ons from realistically enabling their intended play styles. Our condolences to players who used these add-ons for comedic purposes.
Developer notes: Waterlogged Show was The Hag’s worst performing add-on, so we’ve given it a buff to help make it more viable. It will now make The Hag move at regular killer speed, 4.6m/s.
Developer notes: We are happy to announce The Pig is getting an add-on balance pass! We have replaced a number of underperforming or unpopular add-ons with new effects and increased the values on others to make them more effective. On the other end, Tampered Timer and Crate of Gears could sometimes be too strong (especially when combined) so their values have been reduced. The end result should be an add-on set that is overall stronger, more diverse, and more fun to play.
Developer notes: The Spirit’s phase walking mind-games have evolved into something of a Kobayashi Maru. By adding some audio cues, it should give sharp survivors a chance to figure out what she’s doing and react accordingly. Along with this, we’ve replaced some of her more problematic / boring add-ons with new ones that should provide more varied options for potential playstyles.
Developer notes: These changes are intended to be a general buff and to enhance quality-of-life for The Plague. It was far too common for players to attempt a quick purge only to accidentally release the charge a fraction of a second too early and unintentionally end up in cooldown, so we’ve changed the behaviour of early releases to charge to a minimum threshold instead of going on cooldown. We have also buffed the options for focusing on infecting objects during the trial, with infected objects now increasing infection faster than non-infected ones.
Developer notes: We were unhappy with how easy it was for players to “insta-scope” survivors, especially given how little counterplay this had for survivor players. To combat this, The Deathslinger now has minimum enter / exit times when aiming down sights before being able to shoot / attack normally. We have also adjusted the stun when survivors break free to be the same as a successful hit, giving players a choice to break the reel early in exchange for losing out on the damage / deep wound. Wanted Poster and Jaw Smasher are to account for his new base movement speed while aiming: When stacked The Deathslinger moves at ~3.9m/s, which is very close to Survivor move speed of 4.0 m/s.
Developer notes: Player feedback about Ghost Face's add-ons was very clear: decreased recovery time was more appealing than any other option. In light of this, we have 'baked in' roughly half the effect of these add-ons to encourage a wider variety of selection.
Developer notes: The add-on Adrenaline Vial is supposed to enable an alternate "straight line dash" playstyle for players interested in novelty. While it's still unlikely to be stronger than baseline Blight play, increased movement speed and token recharge should make the alternate playstyle a bit more viable. Additionally, the values on Summoning Stone have been increased to better reflect the perk it is referencing (Hex: Blood Favor).
Developer notes: Easy one here, Scalped Topknot was over performing when used, so it needed an adjustment to bring it in line.
Developer notes: There was an error that caused Ji-Woon's Autograph and Fizz-Spin Soda to bother reduce the blades required by 2, so we've reduced the power of the more common add-on.
The following perks have become General Perks, and their names have changed:
Developer notes: All of these perks have a low usage rate, low success rate, or both. They have all seen buffs to make them more appealing and more effective.
The following perks have become General Perks, and their names have changed:
Developer notes: Hex: Retribution and Hex: Thrill of the Hunt have been adjusted to take the new Boon Totem perks into account. The other perks have been generally unpopular, so some buffs are warranted to increase viability.
Hex: Blood Favor
Dev notes: Blood Favor was changed to use healthstates instead of attacks to be more balanced for killers like Legion and Trickster, as well as recentering the trigger location on the survivor to prevent situations where a survivor was injured at a distance. Boon Totems were a bit too strong on the PTB, but these changes should bring them into line with our expectations. The Deathslinger add-ons were adjusted to account for his buffed base movement speed. Ji-Woon's Autograph had an error that caused it to have the same reduction as the rarer addon Fizz-Spin Soda.
The Nemesis Update:
Dev note: The Nemesis came out in a good state, but has been underperforming slightly in higher skill brackets. These players tend to hit Mutation Rate 3 more often, so a buff here should give him a slight boost at that level of play. Additionally, we have buffed two addons that were underperforming to make them more viable, and made the associated ritual less of a pain to complete.
The Trickster's performance is still lower than we want him after the 5.1.0 release, so we decided to add a bit of power in a few places. Chase dynamics are more interesting now that he has a short delay before Laceration decays but it was a bit too easy for him to lose partial progress toward damaging a Survivor, meriting an increase to the delay.
Changes from PTB to Live:
Survivor Visual Updates
Gameplay & Performance
Maps & Collisions
Animations & Cosmetics
This update contains a few changes that should improve performance for many players. That said, some performance issues still remain. The team is still actively working on more fixes across multiple platforms, including consoles. We will be monitoring the changes made within this bugfix patch for stability.
We're hoping this update will also help performance on the Raccoon City Police Station map, but we want to ensure it is stable enough to be reinstated for live games. We will be monitoring how the map is doing in custom games with these new changes and provide you all with an update soon.
Thank you for your patience as we continue to work on further improvements to the gameÃ¢â‚¬â„¢s performance!
We have reduced the overall visual quality on Switch to help improve performance. The game may still crash when played on the Raccoon City Police Station map, but less frequently. Rest assured, we are still working on ensuring that the new map does not crash on this platform.
Perks & Powers
Maps & Collisions
Animations & Customizations
Windows Store Only
Xbox platforms only