7.4.0 Patch Notes

Important

  • Progress & save data information has been copied from the Live game to our PTB servers on Oct 30. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Content

New Killer - The Good Guy

Killer Power

The Good Guy has two separate modes he can switch between; Normal Mode and Hidey-Ho Mode. Due to his short height, The Good Guy also has a fixed third-person camera positioned above and behind him, giving the player a better view of his surroundings. He is also much shorter than other Killers making him very stealthy, however he leaves fading footprints behind as he walks.

Special Ability: Hidey-Ho Mode

Press the Active Ability button to enter Hidey-Ho Mode for 14 seconds. While in this mode, the Killer has no Terror Radius, and "distraction" footprints and audio are spawned all across the map.

Special Attack: Slice & Dice

While in Hidey-Ho Mode, press and hold the Special Attack button to charge up a Slice & Dice Attack. When charged, sprint forward at high speed, triggering an attack at the end (or whenever the Special Attack button is released).

Special Ability: Scamper

While in Hidey-Ho Mode, when you are near a vault or pallet, press the Interaction button to scamper through it quickly without breaking it.

Perks

  • Hex: Two Can Play
  • Anytime you are stunned or blinded by a Survivor 4/3/2 times, if there is no Hex Totem associated with this Perk, a Dull Totem becomes a Hex Totem. While the Hex Totem stands, Survivors who stun or blind you get blinded for 1.5 seconds.
  • Friends 'Til the End
  • When you hook a Survivor that is not the Obsession, the Obsession becomes exposed for 20 seconds and reveals their aura for 6/8/10 seconds. When you hook the Obsession, another random Survivor screams and reveals their position and becomes the Obsession.
  • Batteries Included
  • When within 12 meters of a completed Generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds when you are no longer in range.

Killer Updates - The Trickster

  • Movement speed increased from 4.4 m/s to 4.6 m/s.
  • Removed recoil for throwing knives.
  • Blade-ready movement speed: removed per-throw movement speed reduction.
  • Increase the blade throw speed.
  • Increase laceration meter from 6 to 8.
  • Main Event Updates:
    • Decrease the number of Blades required to access Main Event from 30 to 6 Blades.
    • Decrease Main Event duration from 10 sec to 5 sec.
    • Pressing the Active Ability button within 0.3 second of activating Main Event does not cancel it.
    • Add 0.5 second to the next Main Event for each combo score level reached.
    • Combo Score Levels (consecutive hits with thrown blades increases the combo):
      • E: base time + 0.5 sec
      • D: base time + 1 sec
      • C: base time + 1.5 sec
      • B: base time + 2 sec
      • A: base time + 2.5 sec
      • S: base time + 3 sec

Trickster Add-on Updates

  • Memento Blades
  • Increases throw speed by 5% (new functionality)
  • Inferno Wires
  • Increases duration of Main Event by 40% (was 25%)
  • Ji-Woon's Autograph
  • Decreases the number of Blades required to reach Main Event by 1 (new functionality)
  • Tequila Moonrock
  • Increases duration of Main Event by 60% (was 50%)
  • Fiz-Spin Soda
  • Decreases the number of Blades required to reach Main Event by 2 (new functionality)
  • Waiting for You to Watch
  • Increases the duration of Main Event by 0.25 second for each Blade hit while it is active (was 0.4 seconds)
  • Iridescent Photo Card
  • For each consecutive Blade hit, gain a stackable [1]% Haste status effect, up to a maximum of [7]%. This bonus is lost when missing a Blade or when putting a Survivor into the dying state. (new functionality)

Perk Updates

  • Made For This
  • This perk activates while you are in the injured state. after you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. While affected by Deep Wound, you run 3% faster. (added deep wound condition for haste effect)

Map Updates

The largest Maps in the game, Mother's Dwelling and The Temple of Purgation of the Red Forest Realm, have been reduced in size. This will help both roles enjoy a play area that is consistent with the other maps. While we were making adjustments to the Red Forest Realm, we also did a pass on the gameplay of the tiles and improve the navigation and the readability of the map.

The Garden of Joy also benefited from a gameplay pass. The house has been revisited to find a better combination of obstacles and reduce the strength of some of the windows. A pass on the tiles has also been done, since the visibility was making it hard for players to enjoy a better navigation in the map and bring the focus on the chase, loops and all interactions. The Killer Shack was also very crowded around the walls and made the collisions known through all realms hard to run consistently, we have cleared the area.

Features

Graphics Update

  • Added support for FSR 1.0 on all platforms.

Player Profile and Customizable Player Cards

Players can now expect to find their level and grades on a new screen - their Player Profile! Select the badge in the top right (of most menus) to open it.

Players now have a Player Card in the Profile screen and can earn collectable banners and badges to customize it! New banners and badges come in a variety of rarities and appearances and can be earned from Tome and Archive rewards as well as Events. Players will be able to see their new customized player cards in a variety of menus including the end-of-match tally screen where they can show them off to other players.

Note: during PTB, players will only have access to the default "empty" badge and banner.

Bug Fixes

Audio

  • Specific voice lines' subtitles should now match the audio more accurately.
  • Fixed an issue that caused the sound to be missing when switching back in a disabled pod as The Singularity.
  • Survivor's screams are now properly being stop during The Knight's Mori.

Bots

  • Bots are better at handling the Undetectable status of a Killer.
  • Bots no longer struggle to repair a Generator on a specific tile on The Game.
  • Fixed multiple crashes that could occur when playing with Bots.
  • Bots in the Tutorials have been slightly nerfed to improve new player experience.
  • Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
  • Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
  • Bots have figured out how to fall off a specific ledge on Lampkin Lane.
  • When a Killer approaches while being healed by another player, Bots are now more willing to run away.

Characters

  • Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a Trial.
  • Fixed an issue that caused Mikaela Reid's book to appear broken during menu idle animation.
  • The Undetectable icon is now correctly displayed when Michael Myers is in Tier 1 of Evil Within.
  • When The Singularity switches back to a disabled pod, the residual sounds now play correctly.
  • VFX for The Knight's power is now no longer spawned in the corner of certain maps.
  • The survivor activity HUD now correctly shows a survivor has escaped when escaping after having been marked by Ghostface.
  • Pools of blood hidden when The Spirit begins charging a Phase Walk will reappear if cancelling or exiting the Phase Walk
  • The Doctor's Illusionary Red Stain is no longer visible on a survivor after being mori'd
  • The Xenomorph's Control Stations no longer incorrectly block flashlight beams
  • The Cenobite cannot target a Survivor with more chains once they have started solving the Lament Configuration
  • The Cenobite's Chain Hunt is no longer reset when Survivors are interrupted during certain actions
  • The Ghost Face and The Pig can now remain crouched when activating Hex: Pentimento
  • The Nightmare is no longer able to set Dream Snares across walls or out of bounds
  • As The Clown, swapping bottles while one is thrown no longer changes the type of the thrown bottle
  • The effects of the Unicorn Block and Sheep Block no longer only apply to one affected Survivor

Environment/Maps

  • Fixed an issue where players would not be able to interact with one side of a Generator in the Hawkins National Laboratory.
  • Fixed an issue where The Hag could place her traps in illegal areas of the Suffocation Pit main building.
  • Fixed an issue where the Killer's navigation would get blocked on the Suffocation Pit map.
  • Fixed an issue where The Nightmare was not able to place Dream Snares in a section of the Suffocation Pit main building.
  • Fixed an issue where the dark mist would not appear properly in the Raccoon City Police Department.
  • Fixed an issue in Eyrie of Crows where an extended collision would block the players navigation.
  • Fixed an issue where The Pig could not pick up a Survivor near a Jigsaw Box in Midwich Elementary School.

Perks

  • The Hooked Survivor is now correctly able to see the aura of the killer when the Kindred perk is equipped
  • The Dramaturgy Perk is no longer incorrectly displayed as available when vaulting a window with the Sprint Burst Perk equipped.
  • When a Survivor breaks a Pallet due to the Dissolution Perk, the Thwack! Perk is no longer triggered
  • The Blast Mine perk's explosion now correctly deafens the killer who triggers it, instead of the Survivor who installed
  • The Perks Ultimate Weapon and Darkness Revealed are no longer incorrectly activated when a Survivor interacts with a Locker that has a Survivor in it

Platforms

  • Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
  • Fixed a crash that could occur on PS5 while in menus.

UI

  • Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to being correctly consumed and shown on the Tally screen.
  • Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.
  • Players can switch between Archives visual lore entries while in fullscreen.

Misc

  • Killswitched Cosmetics can no longer be brought into a Trial.
  • Fixed a crash that could occur when starting a Trial with an empty loadout.
  • After the Pocket Mirror disappears upon crossing the exit gates, an item taken from a chest during the Trial now correctly appears in the survivor’s hand.
  • Hooks previously shown in a loud noise notification bubble no longer appear in subsequent loud noise notifications.
  • A recently hooked survivor will now no longer see their hook obscuring a completed generator's loud noise notification.
  • Survivors now receive Blood Points when being interrupted from searching a chest
  • Survivors can no longer activate the Glass Bead map Add-on without cooldown
  • Dismantle achievement now correctly gains progress with Breakdown's trigger.
  • Performing a fast vault immediately after falling from an elevated footing will no longer cancel the fall stagger
  • When carrying a Survivor as any Killer, the "Carrying Survivor" icon no longer blocks the button prompt for the drop action.
  • A pallet's break animation is now correctly in sync when broken by a Killer having the Orange Glyph status effect
  • The Green glyph now spawns correctly after the requirements for the "Glyph Pursuer" Challenge are completed
  • A Survivor's right arm no longer appears unnaturally bent when performing a self-unhook while holding certain items
  • When the Killer disconnects, Survivors no longer start running in place before reaching the tally screen.

Known Issues

  • Survivors can stay on the floor until the end of the pickup animation when picked up by The Good Guy

7.3.3 Patch Notes

Release Schedule

Consoles: 3PM ET

PC: 3:30PM ET

Content

(Edited)

Stranger Things

The Stranger Things DLC is back to Dead By Daylight!

Perks

The original Stranger Things perks had their names and icons changed after Stranger Things content was no longer available in the game. Now that Stranger Things is back, the original names and icons for the Perks are too (note: the functionality of these perks are NOT changing).

Please note these perks are only translated in English. All other non-English languages will be updated in the next release.

Currently in Game → New (original) Title

  • Survivor Perks
    • Guardian → Babysitter
    • Kinship → Camaraderie
    • Renewal → Second Wind
    • Situational Awareness → Better Together
    • Self-aware → Fixated
    • Inner Healing → Inner Strength


  • Killer Perks
    • Jolt → Surge
    • Claustrophobia → Cruel Limits
    • Fearmonger → Mind Breaker

The Underground Complex Map

The Underground Complex Map has been reactivated with the same layout and content previously seen. The Hawkins National Laboratory ID Offering is also available once again in the Bloodweb to access the Realm for this Map.

Bug Fixes

Archives

  • Fixed an issue that made it impossible to gain progress on the "In Extremis" Challenge from Tome 16.

Bots

  • Bots are now better at dodging The Trickster's Blades.

Characters

  • Fixed an issue that caused the Female and Male Survivor fast vaults distance not being the same.
  • Fixed an issue that caused The Trapper to play the Naughty Bear animation during several instances (attack miss, vault and stunned).

Environment/Maps

  • Fixed an issue in Pale Rose where a tree root would get the player stuck.
  • Fixed an issue where players were pushed into the roof of the Mount Ormond Resort building.
  • Fixed an issue that caused the Knights guards order range to be shorter on one side of generators due to Halloween asset collision.

Platforms

  • Fixed an issue on Switch with the Naughty Bear Mori button always visible even when an other outfit was selected.

UI

  • Fixed a potential crash in the Event Entry screen after purchasing an item with event currency.

Misc

  • Fixed a crash that could occur in the Store.
  • Fixed a crash/disconnection issue that could occur when playing with Bots.

7.3.2 Patch Notes

Release Schedule

Update releases: 11a.m. ET

Content

Killer - The Skull Merchant

  • Reworked Low Power Mode Add-on:
    • Now decreases Drone Rotation speed by 100%, effectively stopping rotation.
    • No longer decreases Power cooldown by 25%.

Environment/Maps

The maximum number of pallets spawned in the Shattered Square Map has been increased to 18 to prevent large areas of the map from spawning with no pallets. The quality of the loops were also updated to reduce their safety. We hope this adds better gameplay for both roles.

Note: The map is not guaranteed to generate with this many pallets and will instead prematurely stop spawning pallets if the minimum pallet requirement has been reached and there are no more valid positions far enough from other pallets.

Bug Fixes

Audio

  • Memory fragment shards that have been collected or have despawned no longer produce SFX.

Characters

  • Fixed an issue that caused The Huntress reload animation to cause motion sickness when paired with the Iron Maiden perk.
  • Fixed an issue that caused The Xenomorph pick-up animation from a Locker to jitter in a specific Locker inside the Main Building.
  • Fixed an issue that caused the heads of all female Survivors to clip through the Hook during the struggle phase.
  • Fixed an issue that caused The Legion's upper body to be contorted while the camera snaps back into position after performing Memento Mori.
  • Fixed an issue that allowed The Cannibal's camera to clip through Lockers when performing a basic attack on them.
  • Fixed an issue that caused survivors to experience clipping with the artist when picking up and putting down survivors.
  • The Demogorgon’s Portals’ auras now properly appear after having performed a Mori.

Environment/Maps

  • Fixed a potentially broken Killer spawn point on Nostromo Wreckage.
  • Fixed a killer blocking collision on MacMillan Estate Realm.
  • Fixed an issue on Suffocation Pit where the Nightmare could not place his Dream Snares.
  • Fixed a killer blocking collision issue on the Temple of Purgation.
  • Fixed an issue where branches of trees could clip through the main building in Eyrie of Crows.
  • Fixed an issue where the Tonic Fumes of the clown could go through ceiling in buildings of the MacMillan Estate Realm.
  • Fixed an issue on Raccoon City Police Station where The Nemesis' tentacles could go through walls.
  • Fixed an issue in Coldwind Farm where items could be hidden in the ground near the corn rows.
  • Fixed an issue on Disturbed Ward where survivors could heal each other through walls.
  • Updated the layout of the combine harvester where small killers could not interact with survivors that are standing on one side.
  • Fixed an issue where players could land on top of pews in the Father Campbell's Chapel.
  • Fixed an issue in Eyrie of Crows where survivors healing each other can end up stuck in roots.

Event - Haunted By Daylight

  • Lighting now properly resets when entering the Void during The Dredge’s Nightfall or while in The Nightmare’s Dreamworld.

Killer - The Skull Merchant

  • Claw traps are properly destroyed when a survivor disconnects without being replaced by a bot in a Custom Game.
  • The Map now properly tracks the Skull Merchant’s’ drones when equipped with Red Twine Add-On.

Misc

  • Fixed an issue that could disconnect players mid-trial.

7.3.1 Patch Notes

Release Schedule

  • Update releases: 11AM ET
  • "Haunted by Daylight" Halloween event starts: 2PM ET
  • "Haunted by Daylight" Halloween event tome opens: 2 PM ET

Content

The Trapper

  • The Trapper's Bear Traps now spawn close to each Generator at the beginning of a Trial.

The Skull Merchant

  • Added unique prompts to differentiate which direction a Drone will rotate in.

Haunted by Daylight

  • "Haunted by Daylight" Halloween event (starts October 18th 2PM ET).
  • The Archives
    • "Haunted by Daylight" Halloween event tome (opens October 18th 2PM ET).
  • Event Gameplay Details screen
    • The event popup has a new tab where you can view details of the event gameplay.
  • Event Currency
    • Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.
    • Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.
    • Spend Dark Trinkets on cosmetics and charms within the event's Collection screen.
  • Collection Milestone Rewards
    • Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!

Bug Fixes

Archives

  • Fixed an issue where the "Falling Darkness" Master Challenge can be completed after the first activation of the Nightfall.
  • Fixed a visual issue when playing animatics on screen with an aspect ratio other then 16:9.
  • All skill check related Challenges and Master Challenges no longer gain progress while wiggling out of the Killer grasp.

Anti Face-camp

  • The anti face-camp UI is no longer visible when the last Survivor alive is hooked.
  • The anti face-camp meter is now colored when filling up.
  • Hooked Survivors no longer count when calculating the rate at which the anti face-camp meter fills up.
  • The audio cue when the anti face-camp meter is full properly plays for spectators.
  • The Struggle skill checks will now properly show up when the Unhook Self interaction is started during a Struggle skill check and then stopped midway.
  • Fixed an issue that caused the anti face-camp feature to not fill the meter when the Killer was standing above certain basements.
  • Fixed an issue that caused the anti face-camp meter to stop filling when the Killer was slightly higher than the hooked Survivor.

Audio

  • Fixed an issue that caused the anti face-camp to not have an audio cue when the meter is filled while spectating.
  • Fixed an issue that caused the found match SFX to not being played.

Bots

  • Bots now avoid short loops created by a one-way ramp.

Characters

  • Fixed an issue that caused a placeholder string to appear when The Skull Merchant targets a Drone to change its rotation direction.
  • Fixed various localization issues in various Skull Merchant Add-ons.
  • Fixed an issue with The Skull Merchant Geographical Readout Add-on to prevent the Add-on stacking with itself and removed the kill switch allowing the Add-on to be selected again.
  • Fixed an issue that prevented Survivors from playing the correct animation when using Blast Mine or Wiretap on a Generator.
  • Fixed an issue that caused the Drone to be missing in The Skull Merchant's hand when using Killer Power.
  • Fixed an issue that caused The Demogorgon's hand to clip into the Killer's camera view while carrying a Survivor and looking down.
  • Survivors can no longer instantly free trapped allies from the Trapper’s Bear Trap when it is placed on a staircase.
  • Skull Merchant's Drones recalled when rotating counter-clockwise now rotate clockwise when placed again.
  • EDIT: Fixed an issue that cased The Cenobite to be unable to use his Killer Power after solving the Lament Configuration.

Environment/Maps

  • Fixed an issue that caused players to be able to climb a vault, instead of jumping on it, on the Nostromo's wreckage.

Perks

  • Fixed an issue that caused the perk Background Player to activate when performing rushed actions without moving.

Platforms

  • Friends from other platforms are now correctly visible in the Friends Menu.

UI

  • In the Archives the "Unlock Tiers" functionality was still accessible by Gamepad even if the button was not visible.
  • Fixed an issue when collecting a mystery box as the last node didn't reveal the mystery item collected.
  • Fixed a rare issue in the Lobby where the player's wallet could be seen duplicated.
  • Fixed an issue with the Match Found SFX not playing anymore.
  • The day and night cycle is now visible on the survivor portraits when playing as The Dredge.

Misc

  • Fixed an issue that caused missing a Brand New Part skill check to disable Generator passive regression.
  • Fixed older Event Cosmetics (such as Frosty Eyes) missing from players' inventories.

Known Issues

  • When The Oni goes through an open Unstable Rift teleporter, parts of its character model will become visible and clip through the camera.
  • When completing a Trial as either Survivor or Killer the tally screen does not show the expected result.


7.3.0 Patch Notes

Release Schedule

Update releases: October 10, 11a.m. ET

Tome 17 opens: October 11, 11a.m. ET

Developer Updates

For more details on what has changed since the Public Test Build, see our October Developer Update:

https://forums.bhvr.com/dead-by-daylight/kb/articles/412

Content

Killer Perk Updates

  • Furtive Chase
  • You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one. When your Obsession is hooked, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds. (new functionality)

Survivor Perk Updates

  • Background Player
  • When the Killer picks-up another Survivor, Background Player activates for 10 seconds. When you start running, break into a sprint at 200% of your normal Running Movement speed for 5 seconds. (was 150% for 4 seconds)
  • This perk cannot be used while suffering from Exhaustion. This perk causes exhaustion for 60/50/40 seconds.

Updated Killer: The Skull Merchant

Eyes in the Sky

The Skull Merchant begins the match with six Drones. Press the Power button to deploy a Drone, which conducts an invisible, continuous sweeping scan. If a Survivor is detected, the Drone becomes active, which makes the Drone’s scan lines visible. Once detected by a scan line, a Survivor gains scan immunity and cannot be detected by other scan lines for 3 seconds. Survivors can attempt to hack Drones. Failure activates the Drone and partially fills their Lock On meter; Success disables the Drone for 45 seconds.

  • Removed the Active Zone (cylinder).
  • Removed remote Activation of Drones.
  • The Killer now starts with 6 drones.
  • The minimum distance between drones is now 16 meters.
  • The Drone radius is now 10 meters.

Radar

Press the Ability Button to open a Radar to see the locations of Survivors detected by Drones or those with Claw Traps. Each Survivor detected on the Radar increases The Skull Merchant’s movement speed. The Radar can also recall drones or change the direction of their scan rotation.

Lock On

The Lock On meter fills when scanned by a Drone and when failing to disable a Drone. When the meter is full, the Survivor receives a Claw Trap, becomes Injured, and suffers from the Broken status effect. Additional scans briefly apply the Hindered status effect. A Claw Trap broadcasts the Survivor’s location to the Killer and is only removed when its battery dies.

  • Removed the Exposed status effect from Lock On

Add-Ons

  • Adi Valente #1: Effects last until the Claw Trap is removed.
  • High-Power Floodlight: Blindness status applied when receiving a Claw Trap. Effects last until the Claw Trap is removed.
  • Geographical Readout: Increased action speed bonus while breaking pallets and breakable walls, damaging generators, and vaulting to 20% (up from 15%). The effect is now applied for 8 seconds after deploying a drone.
  • High Current Upgrade: Increases the time Survivors appear on the radar when detected.
  • Adaptive Lighting: Reduced the bonus granted to Undetectable status to 20% (down from 50%).
  • Stereo Remote Mic: Decreases the Disabled State duration of drones.
  • Supercharge: Increased battery life of Claw Traps to 15% (up from 12%).
  • Shotgun Speakers: Survivors with a Claw Trap have no skill check warning. Effects last until the Claw Trap is removed.
  • Low-Power Mode: Decreases Drone Spawn Cooldown.
  • Vital Targeting Processor: Increases Hindered status by 3% when a Survivor is detected by a drone.
  • Brown Noise Generator: Oblivious status applied when receiving a Claw Trap. Effects last until the Claw Trap is removed.
  • Loose Screw: Exhausted status applied when receiving a Claw Trap. Effects last 6 seconds (up from 3 seconds).
  • Randomised Strobes: Increases Hindered status by 1 second when a Survivor is detected by a drone.
  • Advanced Movement Prediction: Reveals Survivor’s aura when they receive a Claw Trap.
  • Ultrasonic Speaker (formerly, “Ultrasonic Trap Speaker”): Decreases scan immunity duration.
  • Expired Batteries: Decreases Claw Trap battery life (50%, instead of 60%). Increases Haste status granted when Survivors are detected on the radar.
  • Prototype Rotor: Increases drone rotation speed.
  • Iridescent Unpublished Manuscript: When a drone is disabled, the drone gains a 32m terror radius for 15 seconds. During this time, The Skull Merchant gains the Undetectable status effect.

Other

Daily rituals, Achievements, Loading Tips, and Score Events have been updated accordingly.

Updated Killer: The Trapper

  • When setting a Bear-Trap, The Trapper gets a Haste effect of 7.5% for 5 seconds (new effect).
    • The Coffee Grounds Addon has been updated to indicate it is an additional Haste effect.
  • When the Trial begins, 8 Bear-Traps spawn on the map (was 6).

Other Killer Tweaks

Huntress

  • Reloading hatchets takes 3 seconds (was 4 seconds).

Deathslinger

  • Reloading takes 2.6 seconds (was 2.75 seconds)
  • Addon: Warden's Keys - Decreases the Speargun's reload time by 0.35 seconds (was 0.5 seconds)
  • Addon: Jaw Smasher - Increases movement speed by 1.5% while aiming down the Speargun's sights (was 1%).
  • Addon: Wanted Poster - Increases movement speed by 3% while aiming down the Speargun's sights (was 2.5%).

Legion

  • Addon: BFFs - Earn tokens for hitting Survivors during Feral Frenzy:
    • Second chained hit: 2 tokens.
    • Third chained hit: 3 tokens.
    • Fourth chained hit: 4 tokens.
    • Fifth chained hit: 5 tokens.
    • Once the gates are powered, if more than 15 or more tokens have been collected, gain a 6% movement speed boost when not using Feral Frenzy (was 4%).

Trickster

  • Reloading knives takes 3 seconds (was 4 seconds).

Anti Face-Camp Feature

Survivors on the hook have an internal "camp meter" which fills when the Killer is nearby. The meter fills faster the closer the Killer is, but is slower when other Survivors are near (never becomes negative).

Once the meter is full, the Survivor gets a prompt allowing them to escape the hook with 100% probability. Survivors who take this action gain Endurance for 15 seconds.

This feature shuts off entirely once the Exit Gates are powered.

As part of this system, The Cannibal can no longer hit a Survivor who has Endurance twice in the same 0.5 second timespan.

Events & Archives

  • Tome 17 - COMMITMENT: Level 1 of the new tome opens October 11th at 11:00 AM ET
  • The "Haunted by Daylight" Halloween event starts October 18th at 2:00 PM ET
    • The "Haunted by Daylight" Halloween event tome opens at the event's start time
  • Event Gameplay Details screen
    • The event popup has a new tab where you can view details of the event gameplay.
  • Event Currency
    • Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.
    • Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.
    • Spend Dark Trinkets on cosmetics and charms within the event's Collection screen.
  • Collection Milestone Rewards
    • Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!

Map Updates

Shattered Square Map Update

The Shattered Square Map received a lot of comments at release. Some issues were related to the objects being low to the ground and hard to see, especially when it came to Killers that are navigating with a first person camera. We did a clean up and made sure that the loops feel smoother.

There were also inconsistencies with our visual and navigation language. Objects were placed in a way that it felt possible to simply climb, because of similar angles to stairs or slopes found in other maps. This was resolved by taking away some of the objects or placing assets that match the collisions.

The line of sight was very low and gave the ability for players to see across the map. A clear line of sight can be detrimental for both roles depending of the play style. We have changed the positioning of tiles with higher line of sight blockers to be more predominant.

The size of the Map was large and we decided to reduce the size to encourage encounters, make it more dynamic and reduce the time to find interactables (generators, hooks, totems, chest, etc.)

MacMillan Estate Realm Update

The Maps of the MacMillan Estate Realm have been in the game for about 7 years. The layouts and other information have been available within the community for a while, but The Entity reminded us to give players a chaotic experience. Therefore, we are adding new variations of the MacMillan Estate Realm maps to the existing pool.

Features

Bots Improvements

Reworked the Bots Skill Check system:

  • Success rates now correlate with Skill Check size.
  • Skill Check debuffs, such as The Doctor's Madness or Hex: Huntress Lullaby, reduce the odds of hitting the Skill Check.

Bug Fixes

Archives

  • Fixed an issue that prevented several challenges that have to be completed in the Basement from gaining progress.
  • Fixed an issue that allowed the Deadly Senses and You Can’t Hide Challenges to gain progress when hitting a survivor with a Killer’s Special Attack.
  • Fixed an issue where the "Destructive Investigation" Master Challenge from Tome 16 - EXISTENCE was awarding the incorrect amount of Bloodpoints.
  • Updated the description of the "I Want It, I Got It" Master Challenge from Tome 15 - ASCENSION to reflect the update to The Skull Merchant's gameplay changes.
  • Updated the "Outplayed" challenge from Tome 16 - EXISTENCE to allow progress from The Dredge to grab a Survivor from a locker they just teleported to.
  • Fixed an issue where the "Job Well Done" challenge from Tome 15 - ASCENSION erroneously awarded progress from another Survivor's finished generator repair action.
  • Fixed an issue where the "Back Off!" Master Challenge and other similar challenges did not award progress from the stun inflicted after successfully wiggling out of the Killer's grasp.
  • Fixed an issue where the "Back Off!" Master Challenge did not correctly display the Player's progress.
  • Fixed an issue where the "Swarm of Darkness" Master Challenge did not correctly display the Player's progress.
  • Fixed an issue where the "Cellar Search" Master Challenge did not award progress from the chest in the Killer's basement.
  • "Remix" challenges no longer prevent the selection of random Perks on consecutive Trials on the same character.

Audio

  • Fixed an issue that caused the Hooked On You music not being played on Trickster's Paradise Beatdown outfit.
  • Fixed an issue where the French voice didn't match the text in Tome 15 "The Absolutely Horrifying Maniacal Puppet Show. Guest Starring, Ashy Slashy. 2." Entry.
  • Fixed an issue that prevented The Xenomorph to hear Generators while in Tunnels.

Bots

  • Bots can now attempt to self-unhook.
  • Bots now break a stare-down with the Killer earlier when standing still on opposite sides of a Remote Flame Turret.
  • Bots now try to look for potential Killer approach paths when doing long interactions, taking breaks from turning the camera slowly around.

Characters

  • Fixed an issue that caused any Survivors grabbed by the Trapper while vaulting towards him to be seen clipping into the ground.
  • Fixed an issue that caused The Doctor to able to see inside of Lockers by walking into them.
  • Fixed an issue that caused survivor Yun-Jin Lee's Tome 17 'Smart Outfit' arm to break when using a flashlight.
  • Fixed an issue that caused the Camera to clips through Wraith's 'Saber-Toothed' weapon after hitting a survivor.
  • Fixed an issue that cause the camera not to transition properly when using the Cenobite’s Summons of Pain.
  • Fixed an issue causing The Xenomorph's tail attack to be able to hit Survivors behind it
  • Fixed an issue causing The Xenomorph's tail attack animation not to match the collision

Environment/Maps

  • Fixed an issue in Lery's Hospital where the side of a generator was blocked by assets
  • Fixed an issue in Pale Rose where a groups of blockers were too close and prevented possible navigation between them

Perks

  • Fixed an issue that caused the Territorial Imperative perk not to activate when a Survivor enters the basement.
  • Fixed an issue that caused the Pain Resonance Perk to be able to explode a Generator blocked by the Deadlock Perk.
  • Fixed an issue that caused the Blood Pact Perk’s icon to appear dimmed when the Haste effect is active.

Platforms

  • Fixed a crash on Nintendo Switch that could happen when interacting with the Friends menu.

UI

  • For consoles, the Loadout search bar virtual keyboard now appears in the player's selected language rather than English.
  • In the Store UI, exclamation marks for content in a new DLC will now correctly disappear on viewing that content.
  • The name of the character properly changes when changing to a preset with a Legendary outfit equipped.
  • Wait for mystery box animation to complete before advancing Bloodweb to next level.

Misc

  • Equipped Charms are now always visible on the displayed character in the Store.
  • Fixed an issue that caused the Flame Turret’s light to remain visible while vaulting.

Public Test Build (PTB) Adjustments

Bots

  • Bots no longer pick up Items with nearly no charges remaining.
  • Fixed a crash that could occur when playing with a Bot having the Reassurance Perk.
  • Fixed one vault location on the Nostromo Wreckage that Bots were unable to use.

Skull Merchant Update

  • Increased Drone rotation speed while in Stealth mode from 50 degrees/sec to 60 degrees/sec.
  • Increased Drone rotation speed while in Scouting mode from 75 degrees/sec to 85 degrees/sec.
  • Increased Drone detection radius from 8 to 10 meters.
  • Decreased Drone initialization time from 1.5 to 0.3 seconds.
  • Recalling Drones no longer puts the power on cooldown.
  • Recalling Drones is available at all times, regardless of the cooldown.
  • Added the ability to change a Drone's rotation direction while using the Radar.
  • Drones always deploy facing away from you and only rotate after the initialization phase is over.
  • The Randomised Strobes Add-On properly increases the duration of the Hindered status by 1 second.
  • The Adi Valente #1 Add-On properly reduces skill checks by 20% and not 50%.

Anti-Camp Feature

  • Added 7 second grace period for the Killer to be able to leave the area before the system kicks in.
  • Carrying a Survivor in the radius stops the progress bar from building up.
  • Dying Survivors in the radius slow down the progress bar.
  • Vertical distances are now treated differently to avoid unintentionally triggering the system through floors.

Perk Updates

  • Furtive Chase
  • Changed functionality: when hooking the Obsession, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds.
  • Background Player
    • Increased sprint speed to 200%.
    • Sprint Burst no longer triggers at the same time as the Background Player Perk.

Shattered Square Map Update

  • Reviewed loops that were noted as too strong and reduced the number of pallets spawning in the map.

Misc

  • Fixed a crash that could occur in the Splash Screen.
  • The Sacrificial Ward Offering no longer disables Map Repeat Prevention.
  • The Shape’s arm no longer stretches during the standing Mori from the survivor’s perspective.

7.2.3 Patch Notes

Release Schedule

Update releases: 11am ET

Bug Fixes

  • Survivors are no longer able to pass through Locker collisions in certain cases
  • Add missing animation for Survivor placing "Blast Mine" or "Wiretap" traps on a generator, preventing Survivors from becoming invisible and unhittable in certain cases

Note: With this bugfix, we are reenabling Flashlights, along with three Perks: Dramaturgy, Appraisal and Residual Manifest.

7.2.2 Patch Notes

Content

The Xenomorph:

  • Reviewed the Remote Flame Turret placement logic to allow for more flexibility when deploying them
  • Decrease the Tail Attack cooldown movement speed from 2 to 1.2 m/s when missing or when it is obstructed

Perks:

  • Adjusted the descriptions of Blast Mine, Chemical Trap, and Wiretap for consistency
  • Added a VFX for when the Chemical Trap disappears by itself

Bug Fixes

The Xenomorph

  • The Xenomorph can no longer see Idle Crows when exiting a tunnel
  • Players are now correctly able to make progress for The Onryo's "Viral Video" achievement
  • The Xenomorph can no longer turn invisible indefinitely in a Trial
  • The Xenomorph is now correctly able to destroy turrets in the malfunctioned state
  • Fixed an issue where The Xenomorph's regular movement speed could remain after downing a Survivor with the Tail Attack
  • Fixed a rare issue where The Xenomorph can become stuck in the tunnels, unable to exit
  • Fixed a rare issue where The Xenomorph can fall through the ground

Perks

  • The Adrenaline Perk now correctly gives a bonus health state after self-unhooking

Audio

  • The Skull Merchant's footsteps SFX are no longer missing where she is inspecting the radar.
  • Spark bursts in the Nostromo map are no longer silent.

UI

  • Fixed an issue that hides the UI when spamming the ESC key while ending a match.

Characters

  • The Pig's right hand is no longer missing animations when carrying a survivor and moving.
  • Fixed an issue that caused the Camera to move backward when leaning and stalking with Ghost Face.
  • Fixed an issue that caused Vaulting Survivors to be misaligned during the windows vault animation.
  • Fixed an issue that caused The Hag Camera to be obstructed when looking up while wearing any outfit.

Environment/Maps

  • Fixed an issue where the trees of the Garden of Joy map lose texture and have dark silhouettes when survivors are sacrificed on the hook
  • Fixed an issue in Ormond where the Bear-Traps would disappear under the snow
  • Fixed an issue in RPD where players could climb Wesker's supply crate
  • Fixed one sided collisions on the Nostromo Wreckage

Known Issues

  • Survivor fast vaults do not align with the expected animation resulting in different distance achieved between male and female survivors

7.2.1 Patch Notes

Release Time

Update Releases: 11AM ET

NOTE: The update is expected to be delayed on the Nintendo Switch. During this time, crossplay between the Switch and other platforms will not be possible.

Bug Fixes

Archives

  • Currency previews in The Rift no longer stack, which was decreasing game performance.

Audio

  • The Modern Tales' menu theme is no longer played when Meg is equipped with the Movie Night outfit.

Characters

  • The Xenomorph no longer has an animation stutter upon entering a tunnel.
  • The Xenomorph is no longer able to perform a Tail Attack against Survivors who have escaped through the Exit Gate.
  • Survivors now correctly play an animation when interrupted from interacting with the Flame Turret.
  • The Xenomorph is no longer able to see Generators, Lockers, and Survivors during transitions in and out of tunnels.
  • The Oni Outfit "The Minotaur" is no longer missing horns and teeth during a Mori.
  • When a Survivor sabotages a Hook, their head no longer clips inside the Hook.
  • Fixed an issue that caused Ellen Ripley's Very Rare 'Out Of Uniform' t-shirt to clip through her arm during certain animations.
  • Fixed an issue where The Trickster's arm would clip into the camera with certain Cosmetics after a Survivor escapes from his grasp.
  • Fixed an issue with The Cenobite Add-On "Greasy Black Lens", which would fail to reveal the Survivor hit by a possessed chain.
  • Fixed an issue with The Doctor madness effect where some of the Doctor illusions would sometimes spawn in the floor or outside of the levels.
  • Fixed an issue where The Xenomorph was able to see Survivors in Tunnels, located on 2nd floor, if they were standing in the path
  • Fixed an issue where The Xenomorph tail was missing while in Crawler Mode

Environment/Maps

  • Fixed an issue in Haddonfield where an invisible collision was blocking the players on the roof of the house
  • Fixed an issue in Nostromo Wreckage map where the traps would be hidden under assets
  • Fixed an issue where Victor could jump on the table in the Nostromo
  • Fixed alignment issues with the survivor animation vault
  • Fixed an issue where a placeholder tile would spawn in Eyrie of Crows
  • Fixed an issue with the vaulting in Junkyard that affected the animation of the female characters
  • Fixed an issue where a branch is floating over the Skull Merchant base
  • Fixed an issue where small branches were blocking killers with chainsaws in Eyrie of Crows
  • Fixed an issue where the killer could not grab a survivor off a generator in Thompson's House map
  • Fixed an issue where Killers could not grab survivor from a generator in Badham Preschool map
  • Fixed an issue in Nostromo Wreckage map where an invisible collision would block characters
  • Fixed an issue in Dead Dawg Saloon where an entrance was not blocked as intended
  • Fixed an issue where the lighting on Haddonfield and in Nostromo Wreckage would change after The Xenomorph exited the Tunnels
  • Fixed an issue where the Killer was unable to pick up Survivors in the dying state on the Temple of Purgation and re-enabled the map into rotation

Perks

  • Footsteps are no longer silent when walking while Light-Footed is equipped.
  • Blood Rush is no longer active after being downed by the Killer.
  • Blast Mine can no longer be placed on a Generator blocked by Repressed Alliance.

UI

  • Fixed an issue where the match result appears when spectating the last survivor during Memento Mori.
  • Fixed an issue where the Bot Loadout Menu displays an incorrect page of items when quickly changing pages.
  • Fixed transparency texture for locked tooltips.

Misc

  • The Steam Pipes reset progress bar now correctly shows a yellow-colour when used by multiple Survivors.
  • Players are now correctly able to advance progress with The Onryo's "Viral Video" achievement.
  • Localization issues with certain Cosmetics have been fixed.
  • Fixed an issue where The Xenomorph's Tunnels may lose lighting and ambiance when the game is paused or the Graphic Settings are changed


7.2.0 Patch Notes

Release Schedule

Update releases: 11AM ET

DLC releases: 12PM ET

Note: Release times are an estimate and may vary from platform to platform.

Content

New Killer - The Xenomorph

Dev Note: Note that map-specific hooks will be overridden with the Xenomorph's hook when you play as or against The Xenomorph.

Killer Power

Hidden Pursuit

A series of tunnels become available on the map when the Xenomorph is in play. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Crawler Mode ability. Exiting a Control Station tags nearby Survivors with Killer Instinct.

Special Ability: Crawler Mode

The Xenomorph enters Crawler Mode automatically when not on cooldown. In Crawler Mode, the Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Crawler Mode the Xenomorph also has access to a brutal Tail Attack.

Map Feature: Control Stations

Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations.

Special Item: Remote Flame Turret

Turrets can be placed in the map to counteract the Xenomorph. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers the Xenomorph and will cause Crawler Mode to end. If a Turret successfully knocks the Xenomorph out of Crawler Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them.

Perks

  • Ultimate Weapon
  • When you open a locker, this perk activates for 30 seconds. Survivors entering your Terror Radius scream and reveal their position and gain Blindness for 30 seconds. This perk then goes on cooldown for 40/35/30 seconds.
  • Rapid Brutality
  • You can no longer gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% haste for 8/9/10 seconds.
  • Alien Instinct
  • This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is oblivious for 16/18/20 seconds.

New Survivor - Ellen Ripley

Perks

  • Lucky Star
  • When you hide in a locker, this perk activates. You leave no pools of blood and make no grunts of pain for 10 seconds. When you exit the locker, you see other survivors and the closest generator's aura in yellow for 10 seconds. This perk then goes on cooldown for 40/35/30 seconds.
  • Chemical Trap
  • After completing 70%/60%/50% progress on any generator, this perk activates. While standing next to a dropped pallet, press the Active Ability Button 2 to install a Trap, which stays active for 100/110/120 seconds. The aura of trapped pallets are revealed in yellow to all Survivors. When the Killer performs the break action on the trapped pallet, the trap explodes, and they are slowed by 50% for 4 seconds.
  • Light Footed
  • When you are healthy, this perk activates. Your running footsteps are silent. This perk goes on cool-down for 28/24/20 seconds after doing a rushed action.

New Map - Nostromo Wreckage

Explore the mysterious crash site of the iconic Nostromo. Visit landmarks familiar to the fans of the Alien franchise, in a unique setting where you will find yourself chased in and out of the ship. Run the Killer around the shuttle that brought Ripley to the world of the Entity. Navigate through the alien landscape, and you may yet escape from the remains of the wrecks. 

PTB - Live Changes

  • Increased Xenomorph movement speed whilst traversing the map in the tunnel to 18ms was 16ms
  • Whilst inside the Tunnel, when in proximity of an exit, the tunnel connection to the Control Station aura is highlighted for the Killer
  • Improved visual feedback on the Tail Attack for players
  • Fixed the obstruct Tail Attack animation going through objects for Survivors
  • Movement speed after missing a Tail Attack has been increased to 2.0ms was 1.2ms whilst in cooldown
  • Destroyed Turrets now take 60s to return to a Control Station instead of 45s
  • Multiple Turrets firing at a Killer no longer stack, the Xenomorph will not lose it's power faster if it's affected by more than one Turret at a time
  • When burned by a Remote Flame Turret without Crawler Mode ending, Power recovery now starts after 1 second (was 2 seconds).
  • When burned by a Remote Flame Turret without Crawler Mode ending, Power now recovers at 25% per second (was 20%).
  • A Turret being carried by the Survivor, now provides the audio radar feedback to any Survivor in range
  • Slightly decreased the Turret placement restriction and Turret collision to allow a bit more flexibility with Turrets in enclosed locations
  • Emergency Helmet Addon is now Rare instead of Uncommon rarity
    • now offers 35% increased resistance effect instead of 50%
  • Brett's Cap Addon is now an Uncommon rarity instead of Rare rarity
  • Adjusted Xenomorph Chase Music

Killer Tweaks

  • The Knight
    • Pillaged Mead - Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).
    • Tattered Tabard - Increases Patrol time for all Guards by 8 seconds (was 6 seconds).
    • Town Watch's Torch - When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.
  • The Demogorgon
    • Killer Power - Undetectable after teleport lasts 5 seconds (was 3 seconds). 
    • Rat Tail - Increases speed of opening a Portal by 50% (was 35%).
    • Unknown Egg - Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).
    • Violet Waxcap - Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).
    • Leprose Lichen - Reveals the auras of all Survivors while traversing the Upside Down. After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.

Audio

  • Updated the audio for Jonah Vasquez - grunts of pain, scream etc

Features

PC Graphics Update

  • New setting to toggle VSync on and off.
  • New setting to change the FPS limit.
  • New setting tog toggle the anti aliasing on and off.
  • Setting for resolution option update.

Bug Fixes

Archives

  • The "It All Leads Here" master challenge description has been fixed to improve objective clarity.
  • The "Mastering Deadly Senses" challenge description has been fixed to improve objective clarity.

Audio

  • The survivor's pick up HUD soundcue is no longer heard when killer such as the Trapper, or The Cenobite pick up their respective killer item.
  • The Tally screen music is now properly heard if the trial is ending while The Singularity was controlling a Biopod.

Bots

  • Bots are now more likely to be productive within the Terror Radius.
  • Bots' behaviour has improved when facing Killer sidekicks, such as The Nemesis' Zombies or The Knight's Guards.
  • Bots no longer attempt to confuse the Killer by crouch-walking during a chase.
  • Bots now investigate Supply Cases more often.
  • Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
  • Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.

Characters

  • When facing The Onryo, the VHS is now properly aligned in survivors’ hands.
  • An extra SFX no longer plays when specific Killers pick up a Killer Item.
  • The Hide action is no longer executed upon entering the interaction zone of a Locker while holding the input.
  • The Nurse's "Spasmodic Breath" addon no longer increases the carrying speed
  • Survivors no longer lose deep wound when grabbed by a killer during a vault
  • Survivors hiding in a Locker and hit by The Artist's Dire Crows are now correctly revealed by Killer Instincts
  • The Twins no longer enter a broken state when switching control and being stunned simultaneously
  • The Knight is now correctly able to summon a second Guard at the same location of the first summon.
  • Survivors hit by The Deathslinger's Harpoon projectile will now correctly play pain, injury or grunts on hit
  • The Undetectable status no longer triggers Play With Your Food
  • When emerging from a Portal, the Demogorgon's Add-on "Leprose Lichen" aura reveal is now correctly distance-limited
  • Entering a locker no longer clears the duration of Blindness status effects from Killer Perks and Addons.
  • The Cenobite's Mori animation is no longer misaligned with Survivors.
  • Killers' camera is now always properly aligned with the Killer's orientation.
  • Getting hit by The Onryo no longer causes Survivors to have a VHS tape in hand at the start of retrieving the next VHS
  • The Dredge can no longer break locks with a Basic Attack while inside a locker.

Perks

  • A Survivor's Aura is no longer revealed to the Killer when in range of a cleansed Dull Totem when using the Perk Hex: Undying.
  • The perk Friendly Competition now correctly activates when a Generator is completed by a Bot.
  • Survivors can no longer bypass the Perk "Overcharge" by quickly repairing the generator and leaving it
  • Blood Pact no longer fail to activate when using an Anti-Hemorrhagic Syringe add-on.
  • The effects of Plot Twist are now correctly disabled after being hooked
  • The Scene Partner Perk is now correctly activated by the Terror Radius of The Xenomorph.

Platforms

  • Steam experiencing a network issue will no longer cancel an existing lobby.

UI

  • The "Match Found" message will no longer appear during matchmaking. Instead, the UI will go from "Searching for Match" directly into "Joining Match".
  • Display the remaining time when hovering the mouse on the store character item.
  • Fixed an issue where Bot Loadout slots greyed out when nothing equipped.
  • Fixed an issue where the online subsection within social menu gets reset when choosing to restore defaults in another section of the Options.

Misc

  • Fixed an issue where the wrong killer's power could appear in the Loadout menu, preventing equipping Add-ons.
  • Disconnected players can no longer spectate the game they disconnected from.
  • Fixed an issue where the game crashes when The Cenobite teleports to the Lament Configuration.

The Xenomorph (since PTB)

  • When The Xenomorph is in a tunnel, the horizontal distance no longer counts towards perks with distance requirements
  • Flame Turrets can no longer be placed in such a way as to to block passage for the Killer or partially block access for Survivors
  • Fixed an infrequent crash when Starting a custom match as The Xenomorph
  • Breaking down a Flame Turret while holding a limited item no longer causes the Survivor to be unable to pick up or place the Turret
  • The Xenomorph's tail placement is no longer affected by Survivors
  • The Xenomorph no longer alerts crows on the map while in Crawler Mode
  • Placeholder white orb is no longer visible in Haddonfield when the killer is The Xenomorph
  • The Flame Turret's detection radius VFX no longer remains visible when performing other animations while holding the Flame Turret
  • The Flame Turret no longer rotates in Survivors' hands when performing gestures
  • Survivors who are grabbed from a Locker no longer keep their Flame Turret.
  • When exiting a Control Station as The Xenomorph, it is no longer possible to briefly see out of world
  • The Acidic Blood Add-On now displays the correct icon when exiting a Tunnel.
  • Survivors can no longer pick up multiple Flame Turrets at once
  • Performing a "Break Down Flame Turret" action while screaming no longer causes the Flame Turret's fire VFX to play incorrectly
  • The haste effect icon is now shown properly when playing The Xenomorph with Parker's Headband Add-On.
  • The Xenomorph no longer pops into view in the Main Menu
  • When in a tunnel, The Xenomorph's offscreen indicator tracking moving Survivors no longer jitters

Perks - The Xenomorph and Ellen Ripley (since PTB)

  • The Xenomorph and Ellen Ripley perks are now in the right order in the Character Info section
  • The Xenomorph's Tail attacks now correctly consume Play With Your Food Tokens.
  • Blast Mine and Wiretap can no longer be placed on generators with zero progress
  • The Chemical Trap no longer stays active after being broken by one of The Knight's Guards.
  • Chemical Trap's HUD indicator no longer starts with progress or ends early

Public Test Build (PTB) Adjustments

Audio

  • Killer audio such as footsteps once again correctly plays in the Tally screen.
  • Some of the Xenomorph footsteps sound are no longer missing for some quadruped animations.

Bots

  • Bots now avoid running to heal a downed Survivor with a nearby Killer.

Characters

  • Fixed an issue that caused Jonesy to not appear and disappear correctly in the lobby
  • Fixed an issue that caused the laser to be too intense when playing against the Xenomorph
  • Multiple Jonesy's will no longer spawn as part of menu idle animations.
  • Fixed an issue that caused the The Hillbilly, to clip through the camera when using the basic attack or hooking a survivor.
  • Fixed an issue that caused The Singularity to drop carried Survivors on the ground between its legs, rather than dropping them on its left side.
  • Fixed an issue that caused The Spirit's sword to not fully reset when attacking twice while holding a Survivor.
  • Fixed an issue that caused male Survivors to hold the First Aid Spray towards themselves when using it on a teammate in a Trial.
  • Fixed an issue that caused the Skull Merchant's elbow to bend and stretch during the idle animation in the lobby when equipped with the "Executive Terror" Torso cosmetic.
  • Fixed an issue that caused Survivors to still hold a VHS tape when attempting to retrieve it from a TV set after losing a VHS tape by getting hit from The Onryo.

Platforms

  • Removed incorrectly distributed "Attack on Titan" cosmetics for players on the Windows Store.
  • Players on Switch with improperly synchronized time can now correctly start the game.

UI

  • The Report Feedback popup should now be correctly localized.
  • The Legion and The Shape now have new portrait renders on the selection screen.

Misc

  • Fixed a crash that could occur when queueing up for a Trial.
  • Restored missing Cosmetics that were reported as lost since the 7.1.0 release.

Known Issues

  • Crawler Mode is incorrectly translated as Runner Mode in-game and will be updated in a future update
  • Instability may occur when fullscreen mode setting is used when the game is out of focus
  • Due to an issue with the Temple of Purgation, the map has been temporarily removed from rotation. The offering "The Last Mask" has also been disabled until this issue is addressed.

7.1.2a Patch Notes

Release Information

Update Releases: 11AM ET

Content

Bug Fixes

  • Steam and EGS: Fixed an issue that caused Stadia owned entitlements to be no longer available since the 7.1.0 release


7.1.2 Patch Notes

Release Information

Update Releases: 11 AM ET

Features

  • Activation of the Improved Player Reporting Feedback feature

Content

Bug Fixes

  • Fixed an issue that caused certain killers to not look downward while vaulting from a ledge or window, which led to a drop
  • Fixed an issue that caused the Ghostface camera to move backward when leaning and stalking.
  • Fixed an issue that caused Survivors to get stuck crouching after being hit by the Deathslinger.
  • Fixed an issue that caused The Knight's camera moves up slightly after a successful basic attack.
  • Fixed an issue where shows unknown error message when connection to party is lost via http request errors.
  • Fixed an issue where survivors could be heard above ground when hooked in the Killer Basement.
  • Fixed an issue where the "Dramaturgy" perk's scream animation is played after stepping on a Bear Trap
  • Fixed an issue where the "Dramaturgy" perk's scream animation is played incorrectly as a survivor is downed
  • Activating the "Dramaturgy" perk and being hit by Virtulent Bond together no longer plays the wrong screaming animation
  • Fixed an issue where the VFX and aura on "Hex Pentimento" are not removed upon being cleansed
  • Fixed an issue where "Friendly Competition" sometimes fails to activate
  • Fixed an issue where some female Survivors hit by The Spirit will not make injury or grunts sounds on being hit
  • Fixed an issue where the Singularity can become stuck when teleporting to a survivor that disconnects
  • Fixes for some crashes across several platforms
  • Fixed an issue where survivors couldn't be picked up or healed and could block others when holding the key assigned to activate the perk "Plot Twist".

UI

  • Fixed the input taking too long to register on the add/subtract tier buttons with mouse click.
  • Fixed an issue with the perk tooltips being overlapped by survivor info.
  • Fixed disable visual state for the "Go to Event Tome" button in the Online Lobby.
  • Fixed an issue that prevent player from viewing the profile of someone replaced by a bot.
  • Fixed missing Chinese subtitles for archive trailer.

Level Design

  • Fixed an issue where players could climb on supply crates in the Raccoon City Police Station
  • Fixed an issue where the Nurse would get stuck in Toba Landing
  • Fixed an issue where crows were overlappng in Dead Dawg Saloon
  • Fixed an issue to give more chances for hooks to spawn on the lower floor of the Gideon Meat Plant
  • Fixed an issue where the Trapper's trap would hide in a pile of snow in the Ormond
  • Fixed an issue where a placeholder tile would spawn in McMillan's Estate Maps
  • Fixed an issue where the Hillbilly would not collide with assets in Eyrie of Crows
  • Fixed an issue in Ormond where the Legion could not vault over a side of a pallet when in Feral Frenzy
  • Fixed an issue where the characters would clip through the doors of the lockers in Eyrie of Crows
  • Fixed an issue with the dark mist in Raccoon City Police Station
  • Fixed an issue where a generator in Lery's Hospital could not be repaired or damaged
  • Fixed an issue where an invisible collision would prevent the navigation of the players

Known Issues

  • Reasons for report feedback are in English across all languages. Full translations to come soon.

7.1.1 Patch Notes

Release Schedule

Update Releases: 11AM ET

NOTE: Update times are an estimate and may vary slightly from platform to platform.

Content

  • Updated the Reactive Healing Perk to round up to 100% healing when there is only a tiny bit of healing missing (example: instead of healing a Survivor to 96.4%, it would complete the healing at 100%)
  • Re-enabled the Cenobite.

Bug Fixes

Perks

  • The Scene Partner Perk's scream and animation are now played at the same time when curing from The Plague's Vile Purge.
  • Survivors in lockers no longer scream because of Dramaturgy's effect.
  • The Survivor is no longer slowed down temporarily when activating Dramaturgy.
  • The Dramaturgy Perk no longer causes Items to appear during animated interactions.
  • The Spirit no longer causes the Survivors with the Scene Partner Perk to scream when passing in front of them when Phase Walking.
  • Scene Partner no longer activates when the Killer is Undetectable using Beast of Prey
  • The "Dramaturgy" Perk no longer spawns event addons.
  • The "Dramaturgy" Perk no longer spawns an Ultra Rare item.
  • Survivors with the "Scene Partner" Perk now correctly scream when reviving themselves with the "Plot Twist" perk in front of the Killer
  • The Plot Twist Perk is no longer briefly displayed as being usable after recovering from the Dying state

Characters

  • Fixed an issue that caused the fast Vaults to have the same vaulting distance as the Slow and Medium Vaults.
  • Fixed an issue that caused the Survivors to be unable to be picked up by the Knight when they are downed while being pulled out from locker by the Guardia Compania
  • Fixed an issue that caused cosmetics (Free songbird, Pro-Pain Hammer, Hound Mask and Untamed Donkey Jacket) to be missing from players inventories
  • The Trapper's Add-on "Wax Brick" no longer has an incorrect value.
  • Survivors are no longer sometimes rendered unable to move when being healed by others
  • The Nurse's Matchbox addon no longer affects the Killer's carrying speed
  • Hex: Huntress Lullaby activating no longer causes The Doctor and The Pig's skill checks to be silent
  • Survivors escaping through an Exit gate no longer have their running animation stop abruptly before the Tally Screen.
  • The Knight can now properly pick up downed Survivors hit by the basic attack while grabbed from a locker by the Guardia Compania
  • When installing a "Brand New Part" on a Generator with a Toolbox and affected by the "Overcharge" Perk, Missed and Failed Skill Checks now correctly result in the Generator exploding
  • For The Nurse, holding the Blink input during a Blink now correctly automatically starts the next Blink in a chain.
  • The Onryo Condemned Mori can no longer be executed twice on the same Survivor.

Audio

  • Fixed an issue that caused the Singularity's aiming loop SFX to still be playing if it was stunned while shooting a pod or slipstreaming.
  • Fixed an issue that caused Nicolas Cage's voice lines not to be stopped at the start of a Mori.
  • Fixed an issue that caused the "Lucky Stroll" and the "Inspiration Seeker" outfits to play a collection music in the menu.

UI

  • Fixed a potential crash in the Hud when hiding the external Perks.
  • Fixed an inconsistency between Bloodpoints spent and Bloodpoints displayed upon canceling the Prestige Level Up halfway.

Maps

  • Fixed an issue with an invisible collisions found in the McMillan's Estate
  • Fixed an issue in Badham Preschool where the characters would clip out of the lockers
  • Fixed an issue where the nurse could get stuck on Toba Landing
  • Fixed an issue in Eyrie of Crows map where the projectile detection was not working as intended
  • Fixed an issue with the shrimp boat in the Pale Rose map where traps would clip in the ground
  • Fixed an issue in Fractured Cowshed where the Demogorgon was able to climb over collisions
  • Fixed an issue where Biopods could be placed out reach on Autohaven Wreckers
  • Fixed an issue where a collision is mission next to a window in Ormond

Events & Archives

  • Fixed an issue where a Survivor player could gain progress for a Map item related challenges (ie: "Cartophile") without having to equip a Map.
  • Fixed an issue where the "Outplayed" challenge was calculating the distance from the pallet to the Killer instead of from the pallet to the downed Survivor.
  • Fixed an issue where the "Outplayed" challenge was not gaining progress from Survivors downed near The Nightmare's Dream Pallets.

Console

  • Fixed an issue that caused no subtitles when playing video on XBX and XB1.
  • Fixed an issue that caused some players stuck on the starting screen on PS4.
  • Fixed an issue that caused trophies to be unlocked without real progression on PS5.

Misc

  • There is no longer an invisible collision in one of the hallways inside the Badham Preschool.

7.1.0 Patch Notes

Release Information

Update releases: 11AM ET

DLC releases: 12PM ET

Note: Update times may vary slightly from platform to platform.

Developer Update

https://forums.bhvr.com/dead-by-daylight/kb/articles/397-developer-update-july-2023

Content

New Survivor: Nicolas Cage

Perks:

Dramaturgy: Activates while you are healthy. While running, press the active ability button 2 to run with knees high for 0.5 seconds and then gain 25% Haste for 2 seconds, followed by an unknown effect.

  • Exposed for 12 seconds;
  • Gain 25% Haste for 2 seconds;
  • Scream, but nothing happens;
  • Gain a random rare item in hand with random add-ons and drop any held item.

The same effect cannot happen twice in a row. Causes exhaustion for 60/50/40 seconds. Can't be used while exhausted.

Scene Partner: activates when you are in the Killer's Terror Radius. Whenever you look at the Killer, scream, then see the Killer's aura for 3/4/5 seconds. There is a chance you will scream again, if you do, you will see the Killer's aura for an additional 2 seconds. Scene Partner then goes on cool-down for 60 seconds.

Plot Twist: activates when you are injured. Press the ability button 2 while crouched and motionless to silently enter the dying state. When using Plot Twist to enter the dying state, you leave no blood pools and you make no noise and you can fully recover from the dying state. When you recover by yourself using Plot Twist, you are fully healed instantly and you gain 50% Haste for 2/3/4 seconds. This perk deactivates if you recover by yourself by any means. The perk re-activates when the exit gates are powered.

Updated Killer: The Onryo

Projection:

  • Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
  • The time a TV is disabled after The Onryo Projects to it has been reduced to 45 seconds (was 100 seconds). This can be further reduced using Add-ons.
  • The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 70 seconds (was 60 seconds).
  • Projection now has a 10 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.

Cursed Tapes:

  • Getting hit with a Basic Attack while carrying a Cursed Tape applies 2 stacks of Condemned, and the tape is destroyed.
  • Being hooked while holding a Cursed Tape destroys the tape.
  • Holding a Cursed Tape no longer passively builds Condemned.
  • Cursed Tapes can now be placed in any TV other than the one they were retrieved from.

Demanifestation:

  • The Onryo can no longer be stunned while Demanifested.
  • Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position.
  • Demanifesting now removes Bloodlust, similar to other Killer Powers.

Add-ons:

  • Videotape Copy: TVs used for Projection turn back on 10 seconds sooner.
  • Cabin Sign: TV turn on time after a teleport is reduced by 4.5 seconds.
  • Well Stone: TV turn on time after receiving a tape is reduced by 7 seconds.

Hook Grabs:

Grabs from unhooking Survivors have been removed. This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow. You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.

Toolbox Add-On Updates:

  • Brand New Part - new functionality:
    • Toolbox Repair action is replaced with Install Brand New Part.
    • During the installation, you will be faced with a difficult Skill Check.
    • Upon succeeding the Skill Check, the generator's required charges are reduced by 10.
    • This add-on is consumed after use

Perk Updates

Killer Perk Updates:

  • Coup de Grace:
  • Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens at one time. Consume one token to increase the distance of your next lunge attack by 70%/75%/80%.
  • Claustrophobia:
  • Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.
  • Hangman's Trick → Scourge Hook: Hangman's Trick:
  • Gain a notification when someone starts sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 10/11/12 meters of a scourge hook.
  • Territorial Imperative:
  • Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 4/5/6 seconds when they enter the basement and you are more than 24 meters away from the basement entrance. Territorial Imperative can only be triggered once every 45 seconds.
  • Remember Me: You become obsessed with one survivor. Each time your Obsession loses a health state, gain 1 token, up to 2/3/4. you increase the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds. The obsession is not affected by Remember Me.
  • Hex: Crowd Control:
  • The Entity blocks a window for 40/50/60 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.
  • Trail of Torment:
  • After kicking a generator, you become Undetectable until the generator stops regressing. During this time, the generator's yellow aura is revealed to survivors. This effect can only trigger once every 80/70/60 seconds.

Survivor Perk Updates:

  • Prove Thyself:
  • For every other Survivor working on a generator within a 4 meter range, gain 6%/8%/10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Survivors can only be affected by one Prove Thyself effect at a time.
  • We're Gonna Live Forever:
  • Adjusted description to indicate that it works for ALL blinds, not just flashlights.
  • Blast Mine:
  • Blast Mine activates after completing a total of 50% worth of repair progress on generators. After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer kicks a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.
  • Wiretap:
  • Wiretap activates after completing a total of 50% worth of repair progress on generators. After repairing a Generator for at least 3 seconds, press the Active Ability Button 1 to install a spy trap, which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.
  • Saboteur:
  • See hook auras in a 56-meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow. Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a Toolbox takes 2.3 seconds. The sabotage action has a 70/65/60-second cooldown.
  • Clairvoyance:
  • Clairvoyance activates whenever you cleanse or bless a Totem. When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64-meter range.
  • Breakout:
  • When within 5 meters of a carried Survivor, you gain the Haste status effect, moving at 5%/6%/7% increased speed. The carried Survivor’s wiggle speed is increased by 25%.
  • Buckle Up:
  • While healing a Survivor in the dying state, you both can see the Killer's aura. When completing healing a Survivor from the dying state to injured, both you and the healed Survivor gain Endurance for 6/8/10 seconds.
  • Smash Hit:
  • After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 30/25/20 seconds. This perk cannot be used while Exhausted.
  • Spine Chill:
  • Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.

Killer Tweaks

The Executioner:

  • If he comes within 10 meters of a cage, it will disappear and reappear elsewhere on the map (used to be 5).

The Spirit:

  • Mother-Daughter Ring - the movement speed bonus has been reduced to 25% (was 40%).
  • Dried Cherry Blossom - the Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters).
  • Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman - these Add-ons will no longer cause Yamaoka’s Haunting to recharge faster.
  • Origami Crane - Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%).
  • Rusty Flute - Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%).

The Hag:

  • Waterlogged Shoe - the movement speed boost has been increased to 7.5% (was 4.5%).
  • Mint Rag - the teleport cooldown has been reduced to 10 seconds.
  • Half Egg Shell and Cracked Turtle Egg - Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%).

Events & Archives

  • NEW TOME: Tome 16: EXISTENCE - Level 1 opens July 26 at 11:00:00 AM Eastern Time.
  • NEW EVENT: Scorching BBQ begins August 3 at 11:00:00 AM Eastern Time.
    • Level 1 of the Scorching BBQ event tome opens at the start of the event.

Maps - Fractured Cowshed and Rancid Abattoir

  • During the PTB we have noted that the Abattoir was abusable with a set of vaultable windows close to each other. we have updated the layout.
  • The god window next to the basement in the Abattoir got blocked.
  • Different modifications were done on all the tiles, to make them consistent for the navigation and gameplay.
  • Moved Hooks that would spawn in loops with pallets away from the loops.

Features

Disconnected Survivor Bots

  • Replaced disconnected survivors with bots.
  • Bots can now use Dramaturgy and Plot Twist.

Improved Player Reporting Feedback

We hope players are going to feel more confident when learning that their reports were used to take action when necessary

  • Now players are going to receive feedback when their report helps to ban another player.
  • The information does not contain players' details, and displays the reason and date of the ban.

Misc

  • You may notice that the Consent menus (such as Privacy Policy and EULAs) now pop up earlier in the initialization.

UI

  • Consent popup now shows earlier.
  • Added new Character Portraits for Survivors and Killers.
  • New visuals for Store flags (limited time items) and New Items across all menus.

Bug Fixes

Audio

  • Fixed an issue where the Cenobites 'I came' quote upon completing a teleport is missing.
  • Fixed an issue where some survivors' hooked screams last longer than intended.

Bots

  • Fixed an issue where bots keep getting caught in the same trap if a pallet is not broken.
  • Fixed an issue that cause survivor bots repeatedly restart the use of their flashlight when attempting to Blind a Killer.

Characters

  • Fixed an issue that caused injured Survivors that getting hit while they are entering in a locker to being seeing in the Dying State for a brief moment before getting out of the locker.
  • Fixed an issue that caused some killers to not follow the rule of looking down when damaging a generator.
  • Fixed an issue that caused The Trapper, The Wraith, The Hillbilly, The Shape and The Doctor to not follow the rule of looking slightly down when vaulting.
    • We will update the vaulting animation of The Huntress, The Cannibal, The Clown, Ghostface and The Hag in an upcoming release.
  • Fixed an issue that caused The Singularity model to slide backward when vaulting over obstacles.
  • Survivors no longer exit the Locker in the wrong direction when dying.
  • The FOV increase from Blinks can no longer be seen on the Tally screen when leaving a match during a Blink as The Nurse
  • The Knight no longer sees both the Special Item and the Regular Item in a Survivor's hand after having used his Power.

Events & Archives

  • Fixed an issue where the localization of the "Adrenaline Overflow" challenge did not correctly display the target number of progress required.
  • Fixed an issue where the "Alternative Medicine" challenge requirements were not updated to match the currect version of the Boon: Circle of Healing perk.
  • Fixed an issue where the "Mark My Prey" challenge would gain unintended progress when playing as The Huntress and throwing hatchets at a hooked Survivor.
  • Fixed an issue where the Pink Glyph of the "Glyph Prowler" and "Glyph Snatcher" challenges did not function properly while Survivors were performing certain interactions.
  • The challenge Out Isn't An Option can now be completed when an hatch escape occurs.
  • Progress for the Huntress Challenge "Mark my Prey" can no longer be gained by throwing hatchets at hooked Survivors.

Maps

  • Fixed an issue where a collision would block the projectiles in the The Thompson House.
  • Fixed an issue where the Trapper could place a trap on a broken bench in RPD.
  • Fixed an issue where The Skull Merchant could place a drone in an unreachable spot in the Coal Tower map.
  • Fixed an issue where all of The Clown's projectile gas would go through the ceiling of the Fractured Cowshed main building.
  • Fixed an issue that caused the Biopods of The Singularity to attach on invisible collisions in the Toba Landing map.
  • Fixed an issue where the Nurse could blink out of the world in the Toba Landing map.
  • Fixed an issue in the Treatment Theatre map a survivor in a dying state could not be picked up by the killer.
  • Fixed an issue where the crows of Dead Dawg Saloon could not be visible for some players.
  • Fixed an issue in Midwich Elementary School where the Skull Merchant could place a drone unreachable to the survivors.
  • Fixed an issue in Family Residence map where the Zombie or Guards could not navigate.

Perks

  • The Killer perk "Play With Your Food" now correctly displays the cooldown when gaining a token.

Platforms

  • Fixed an issue that caused trophies don't get updated properly when changing device of PS4 or PS5.
  • Fixed an issue where cause incorrect cells expiring timer in Japan on Xbox.
  • Fixed an issue that cause trial can be seen when entering tally by disconnecting the controller, waiting a short time then reconnecting.
  • Fixed an issue that cause AoT charm not being given on Switch.
  • Fixed an issue where cause game crash with error code 2622-9511 when region set to Japan on Switch.
  • Tentatively fixed an issue that caused error 8,001 happens on Windows Store.

UI

  • Fixed an issue where the loadout page is reset when the host changed the match management setting.
  • Fixed an issue that prevents from adding a 4th bot due to overlapping player lists over the button.
  • Fixed an issue where icons are visible that should not be visible while observing other players.
  • Fixed an issue where the challenge tracker is dismissed too fast.
  • Fixed an issue where the wallet tooltip is behind survivor names in the lobby.
  • Fixed an issue with back button being disabled when searching for a match while a panel tab is opened.
  • Fixed an issue with active challenge not appearing in the archives widget.
  • Fixed an issue where the game crashes when you are switching survivors in spectate mode, with some boon effect.
  • Fixed an issue where the game sometimes crashes on console when going from store to lobby after purchase.

Misc

  • Fixed an issue where shows wrong error message of "Host unreachable".
  • Fixed an issue where shows corrupted data error popup improperly.
  • Fixed an issue that caused loadout sometimes are equipped in Trials when all Match Management settings are set to None in custom game.
  • Fixed an issue that caused bloodweb automatic purchase get more expensive items before selecting event rarity.
  • Tentatively fixed an issue that some players aren't able to unlock Adept achievements when meeting the requirements.
  • The Spirit's The Wakizashi Saya Add-on's prompt is now properly translated.
  • The Drop Firecracker prompt no longer appears when the Survivor holds a Flash Grenade.
  • Pink Glyphs no longer fail to stare at Survivors performing interactions.

Public Test Build (PTB) Adjustments

Onryo Update

Power:

  • Survivors no longer gain Condemned when a Survivor with a tape is hooked.
    • Survivors carrying a tape who are hooked still lose the tape.
  • Survivors carrying a tape hit with a basic attack gain 2 stacks of Condemned, and lose their tape.
  • TVs turn back on in 45 seconds after a teleport.
  • TVs turn back on in 70 seconds after receiving a tape.
  • Teleporting has a 10 second cooldown.

Addons:

  • Videotape copy:
    • TVs used for Projection turn back on 10 seconds sooner.
  • Cabin Sign:
    • TV turn on time after a teleport is reduced by 4.5 seconds.
  • Well stone:
    • TV turn on time after receiving a tape is reduced by 7 seconds.

Perk Updates

  • Scourge Hook: Hangman's Trick:
    • Increased range by 2m.
  • Remember Me:
    • Included info about tokens in the description.

Characters

  • The new camera look down after a successful hit animation for some killers has been removed.

Gameplay

  • The Mastermind is again able to turn during Charge Bound dashes.
  • Survivors no longer sometimes become unable to move when healed by others.
  • Placeholder text is no longer present when using Brand New Part add-on in trials.
  • Addons obtained from the "Dramaturgy" Perks are no longer lost when inserting the Onryo's Cursed Tape back to a VHS.
  • The "Territorial Imperative" Perk no longer activates for Survivors already in the basement.
  • Survivors using the Plot Twist perk no longer scream when in Madness Tier 3.
  • Survivors downed by the Killer can no longer fully recovers with the Plot Twist perk.
  • The Brand New Part Toolbox Addon can now be used more than once on the same side of a Generator.
  • Survivors now correctly see the updated progress bar from Brand New Part while not actively repairing a generator.
  • Coup De Grace no longer gains tokens from Generators being worked on when the last Generator is completed.
  • Spine Chill no longer flickers when the killer and survivor look at each other in some angles.

7.0.2 Patch Notes

Release Schedule

Update releases: 11AM ET

Note: Update times may vary slightly per platform.

Content

Killer Addons

The Singularity:

  • Kid's Ball Glove - Decreased Overclock duration time to 15% (was 25%)
  • Foreign Plant Fibres - changed Rarity rating to Very Rare (was Rare)
  • Cremated Remains - changed to "Survivors afflicted with Temporal Slipstream suffer from Blindness." (was Killer Instinct before)
  • Nanomachine Gel - changed Rarity rating to Rare (was Very Rare), decreased Broken Status Effect to 30 seconds. (was 40 seconds)
  • Denied Requisition Form - changed Rarity rating to Ultra Rare (was Very Rare)
  • Soma Family Photo - changed Rarity rating to Very Rare (was Ultra Rare), reduction effect of Overclock Mode is now -20% (was -50%)
  • Iridescent Crystal Shard - changed to "When a Biopod is created the auras of all Survivors within 6 meters of that Biopod are revealed to you for 6 seconds." (was applied when within the zone of a Biopod)

The Nemesis:

  • Damaged Syringe - increases time it takes Survivors to use a Vaccine by 5 seconds (used to be 2 seconds, and increased Killer Instinct by 1.5 seconds)

Bug Fixes

Bots

  • Fixed additional rare issues with Survivor and Special Items.
  • Tentatively fixed an issue that bots are unable to use the Perk Scavenger correctly.

Characters

  • Fixed an issue that caused survivors who walk or crouch while standing in the Torment Trail to remain in the standing position animation during a trial against The Executioner.
  • The Nightmare is now able to correctly place Dream Pallets on a location previously holding a Fragile Pallet.

Platforms

  • Fixed a crash on PlayStation 5 when browsing the Store.
  • Fixed a crash on Steam when joining a party.
  • Fixed an error that would occur when loading into an Autohaven Wreckers map on the Epic Games Store version of the game.

Twisted Masquerade

  • When a Masquerade Pillar disappears after the Exit Gate or the Hatch opens, the proper disappearance VFX are now correctly played
  • Masquerade Pillar is now despawned when the hatch or an exit gate is opened
  • When the Killer interacts with the Invitation Pillar, the regular interaction icon is now displayed
  • As the Twins, the Masquerade Invitation charge UI now updates correctly when switching from Victor to Charlotte.
  • Survivors downed while interacting with the Pillar can now correctly be picked up by the Killer

UI

  • Fixed the HUD invitation icon reward state opacity to be independent of the chase state when gaining the reward.
  • Fixed and issue that caused a SFX loop when using a controller in the Archive Tier purchase popup.

Misc

  • The Adept Singularity achievement is now correctly unlocked when completing a trial inside a Biopod
  • The Game Afoot Perk now correctly activates the Nemesis Perk
  • The Survivor perk 'Made For This' endurance effect no longer triggers after using an Anti-Hemorrhagic Syringe on another survivor

Level Design

  • Fixed an issue where the hook can be block by the killer in Toba Landing
  • Fixed an issue where Wesker could slide on top of crates in Shelter Woods near the Skull Merchant base
  • Fixed an issue where the stairs in the back of the main building in Eyrie of Crows didn't feel smooth
  • Fixed an issue where the nurse could get stuck in the west wing basement of the Raccoon City Police Station
  • Pass on the Toba Landing to Improve the navigation
  • Added Lockers in Toba Landing
  • Fixed an issue where killer could get stuck on the Temple of Purgation map

Known Issues

  • The Singularity's add-on "Nanomachine Gel" has still the old text description. 
  • The Singularity's add-on "Kid's Ball Glove" has still the old text description. 
  • The Singularity's add-on "Soma Family Photo" has still the old text description. 
  • The Singularity's add-on "Soma Family Photo" has an incorrect time value for the Overclock Mode. (-80% instead of -20%) 

7.0.1 Patch Notes

Release Information

Update release: 11AM ET, June 21

Note: Update times may vary from platform to platform. A delay is expected for the update on Nintendo Switch, but is expected to release later today.

Updates

The Singularity

  • EMP Crates per map were reduced from 5 to 4
  • EMP Generation time increased from 90 to 100 seconds
  • Survivors are now slowed by 10% while charging the EMP
  • Time to charge an EMP increased from 2.0 to 2.5 seconds
  • Duration of pod disabling (from an EMP) decreased from 60 to 45 seconds
  • Removed score caps on the score events for Assimilation, Teleportation, and Teleportation Strikes
  • Increased score points for Assimilation and Teleportation from 200 to 250

Event

  • The 7th Anniversary "Twisted Masquerade" event begins June 22, 2023 at 11:00:00 ET
  • Level 1 of the "Twisted Masquerade" event tome opens June 22, 2023 at 11:00:00 ET

Bug Fixes

Audio

  • Fixed an issue that caused the Slipstream Teleport sfx to be missing at the beginning of the animation.

Bots

  • Bots are less likely to follow paths that start by going towards a chasing Killer.
  • Bots using the Scavenger perk and affected by the repair speed penalty may now prioritize other goals over working on the generator.
  • Bots have read previous Patch Notes and now correctly distinguish Survivor and Special items.

The Singularity

  • When looking away after performing a Lock On to a Survivor, The Singularity no longer can Slipstream Teleport to a different survivor
  • The face melt effect is no longer played a second time when a Survivor is Mori'd by The Singularity
  • The Auras of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity
  • The reticle is no longer missing when spectating and switching to The Singularity when already inside a biopod

Characters

  • Fixed an issue that caused part of the female survivor's face to be distorted when interacting with the Jigsaw box.
  • Fixed an issue that caused the Killer's animation to be off-center and misaligned when playing as The Cenobite and performing a Lunge Attack, resulting in the hand completely disappearing during the animation.

Environment

Dvarka Deepwood - Toba Landing

  • Increased the fog on the map, to help with visibility making it feel less cluttered when looking at a distance.
  • Desaturated some of the plants for a better readability of the environment.

Perks

  • Using For the People to heal a survivor to healthy no longer incorrectly applies the Endurance effect from the Made for This perk
  • Survivors' camera no longer sometimes stays stuck on the Killer after using the Perk Decisive Strike
  • The Troubleshooter perk now correctly applies a yellow Aura to Generators

Platforms

  • On PlayStation 4, using a keyboard and a controller simultaneously during gameplay no longer leads to a crash.
  • On Nintendo Switch, leaving the console running on an error message for a long time no longer crashes the game.

UI

  • On consoles, the cursor no longer disappears after failing to put a valid code into the Store's Redeem Code popup multiple times.
  • The tooltip style for the hidden perk is changed
  • Fixed an issue where the observed player's name does not appear when returning to the spectator mode
  • Fixed an issue where incorrect values were displayed for the progress of the challenges.
  • Fixed an issue where addons text overlaps the search bar in inventory.
  • Fixed an issue where the rift fragment rewards were displayed in red color.

Misc

  • Zombies no longer stop spawning when The Nemesis uses "Tyrant Gore" and "Depleted Ink Ribbon"
  • Survivors carrying a Cursed Killer Item are now able to properly complete interacting with Glyphs.
  • The Ghost Face is no longer able to lean on all Vaults of the Main Building in Toba Landing

Level Design

  • Fixed an issue where the character was clipping through the locker in the Garden Of Joy
  • Fixed an issue where the character could get stuck near the building of the Gas Heaven
  • Fixed issues where the biopods of The Singularity can get placed in areas the survivors can't deactivate them
  • Fixed an issue where the survivors are clipping through the lockers of Treatment Theatre
  • Fixed an issue where The Nurse could blink under the Temple in Sanctum of Wrath
  • Fixed an issue where a pallet clipped through a door frame in the Shattered Square
  • Fixed an issue on Dead Dawg Saloon where the killer could place their powers on top of small fences
  • Fixed an issue where The Nightmare could not place the Dream Snares on top of the gallows in Dead Dawg Saloon
  • Fixed an issue on the Toba Landing where The Demogorgon could land on top of a rock
  • Fixed an issue in the Mother's Dwelling where the character could not navigate between two assets
  • Fixed an issue where a pallet can clip through assets in Raccoon City Police Station
  • Fixed an issue where the Nightmare could not place Dream Snares on a surface of a Landmark in the Temple of Purgation map
  • Fixed an issue in the map Garden Of Joy where the players could climb on top of a pallet

Known Issues

  • We are aware of an issue in which the Attack of Titan DLC's do not provide the related charms - this will be fixed in a future update and the charms applied retroactively.

7.0.0 Patch Notes

Release Information

Update release: 11AM ET, June 13

DLC release: 12PM ET, June 13

Times are estimates and may vary from platform to platform.

Content

New Killer: The Singularity

Power: Quantum Instantiation

A dark crystalline structure in an ancient ruin gifted—or perhaps cursed—Hux with sentience. He built a new body, and with it, a terrifying way to bend the rules of physics to his benefit.

The Singularity can shoot and spawn Biopods around the map; these Biopods can attach to any vertical surface they land on. The Singularity can control a Biopod remotely and look through it, and tag Survivors, afflicting them with a Temporal Slipstream. When Slipstreamed, The Singularity can teleport next to the Slipstreamed Survivor either by using the Biopods to tag them, or by shooting them. When a Slipstreamed Survivor is in proximity to another Survivor, the Slipstream can spread.

Special State: Overclock Mode - After a successful Slipstream teleport, the Singularity enters Overclock Mode. In this state, walls and pallets can be destroyed faster, vaulting speed is faster, and he cannot be stunned by pallets. Attempts to stun by pallet merely remove Overlock Mode and momentarily slow the Singularity.

Special Interaction: Electromagnetic Pulse - At the beginning of each Trial, several Supply Cases spawn, each containing an EMP. Survivors can use these EMPs to remove the Slipstream from themselves or others, or to destroy a Biopod. Once used, the EMP is destroyed. 

Perks:

Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted status effect for 24/28/32 seconds.

Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the hindered Status effect for 10/10/10 seconds, reducing their Movement speed by 20%. This perk goes on cooldown for 40/35/30 seconds.

Machine Learning: After performing the damage generator action, Machine Learning activates. While this perk is active, the next generator you damage will be compromised until it is completed. The generator is highlighted in Yellow. When the compromised generator is completed, you become undetectable and gain 10% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a gen while another generator is compromised, the compromised generator moves to the latest one kicked.

New Survivor: Gabriel Soma

Perks:

Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.

Made for This: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion but does not cause the Exhausted Status Effect.

Scavenger: While you are holding an empty toolbox, this perk activates. Succeeding a great skill check while repairing gives the perk 1 token, up to 5. when you reach maximum tokens, Once you have maximum tokens, lose all tokens and recharge the toolbox to full. Then, your generator repair speed is 50% slower for 40/35/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.

New Map: Dvarka Deepwood - Toba Landing

Map:

The Landing was a promise for humanity to rebuild on a new planet. The climate resources were ideal to start anew, until all went wrong, and a new lifeform takes over and it has no connection to humanity. The environment his split in two distinct biomes. A rocky and bare area that will give players a more open space to explore. A destroyed vehicle incased on spiky rocks serves as a testament of a fierce battle and can now serves as a landmark. On the opposite side of the map a lush and busy jungle will give the players a claustrophobic feeling even outside. The vegetation although menacing can be used by the survivors to hide and wait for the real threat to pass by.Between the two biomes the Toba Landing, now a desolate remnant of what was once a second chance of life is now a carcass of advance technology. Players will be able to explore every level from underneath, all the way to the top of the structure.This planet looks wild and untouched, but the more you look around, it is possible to notice a civilization once thrived and left evidence of its presence on some familiar elements, such as the shack and the exit gate.Wild life is present in the environment and a good guide to help players find their way around. Enigmatic blue flowers seem to feed on the energy of the entity and light up when source of energy like generators and exit gates are around.

Killer Tweaks

  • The Artist
    • Ink Egg
      • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).
    • Vibrant Obituary
      • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).
  • The Nemesis
    • Damaged Syringe
      • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).
    • Tyrant Gore
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).
    • Zombie Heart
      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).
  • The Trickster
    •  Lucky Blade
      • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.
    • Waiting For You Watch
      • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.
  • The Ghost Face
    • Power
      • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).
      • Night Shroud recharge time: 20 seconds (was 24 seconds).
      • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).
    • Knife Belt Clip
      • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.
    • Night Vision Monocular
      • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds).

Perk Updates

  • Pop Goes the Weasel
    • After hooking a Survivor, the next generator you damage instantly loses 30% (was 20%) of its current progress. Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
  • Déjà Vu
    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and everytime a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).
  • Flashbang
    • After completing 70%/60%/50% progress on any generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)

Events

  • The 7th Anniversary "Twisted Masquerade" event begins June 21, 2023 at 11:00:00 ET
  • Level 1 of the "Twisted Masquerade" event tome opens June 21, 2023 at 11:00:00 ET

Features

Search Bar

Yes, it's the moment you've been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.

The following text parts can be searched for:

  • Name
  • Description / flavor text
  • Rarity
  • The Collection name of a Cosmetic
  • The Outfit name of a Cosmetic
  • The Item that an Add-on attaches to
  • For teachable Perks, the name of the character that unlocks it

Item Rules Rework

  • Items are now divided into categories:
    • Survivor Item
      • These can return to a player's inventory at the end of a match
      • e.g. Toolbox, Firecracker, etc
    • Special Item
      • Items related to playing against specific Killers
      • e.g. Lament Configuration, VHS Tape, etc
    • Temporary Item
      • Items that do not return to a player's inventory at the end of a match
      • e.g. the White Glyph's Pocket Mirror, Flashbang

Misc

  • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.
  • Added protection against hackers using characters they do not own.
  • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.

Bug Fixes

Audio

  • Fixed an issue where The Nurse's chase music was louder than the other themes.
  • Fixed an issue where the Skull merchant's Body Cleaver customization weapon SFX were missing.

Killer - The Singularity

  • Fixed an issue causing pallets broken by The Singularity to occasionally remain visible
  • The Singularity's Hologram Generator Addon no longer shows a Placeholder icon to affected Survivors
  • The Singularity can no longer slipstream to the wrong survivor
  • The Singularity's Power UI no longer appears enabled during the wake-up sequence
  • The Singularity can no longer place Biopods where Survivors stand to interact with generators
  • The Singularity's Biopods are no longer missing their Killer Item Aura when spotted by the Map
  • Slipstream Pods on Survivors self-destruct before The Singularity's Mori is confirmed and begins
  • When The Singularity performs a Slipstream Teleportation, the POV now correctly starts at ground level
  • The Singularity no longer gets stuck in the ground or level objects after Teleporting to a survivor
  • Slipstream pods on Survivors no longer stretch when the Survivor is placed on a hook
  • The Singularity, while in shutdown mode, can no longer interrupt survivors
  • The Singularity's add-ons are now correctly affected by the Vigil perk
  • The Terror-Radius caused by the Hyperawareness Spray Add-On is now correctly blocked when affected by the Oblivious status effect
  • The killer now teleports instead of slides when performing a Slipstream Teleport to an already-assimilated survivor
  • When playing as or against The Singularity, EMP Crates are correctly spawned on both floors of Gideon Meat Plant
  • The Slipstream Slime Overlay VFX is no longer visible during the Mori, when bleeding out, escaping the exit gates or dying in the end-game scenario
  • Slipstream Pods are now removed when Survivors leave the Trial
  • There is no more choppiness apparent when the Singularity walks into a still Survivor after teleporting to them
  • The description of the Forced Hesitation Perk has been corrected
  • The Blood Pact external perk icon is no longer visible to the Survivor with it equipped while affected by the Haste status effect
  • The Auras effect of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity

Bots

  • Bots can now use the following Perks:
    • Background Player
    • Blood Rush
    • Potential Energy
    • Power Struggle
    • Reassurance
    • Urban Evasion
  • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.
  • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanifested Onryo).
  • Bots no longer drop held Items after wiping a Hag's Phantasm Trap.
  • Bots no longer have trouble with one window on the Rancid Abattoir Map.
  • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.
  • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).
  • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.
  • Bots playing against Freddy Krueger can now use Alarm Clocks.
  • Bots playing against Pyramid Head can now attempt to cross a Trail of Torment while crouching.
  • Bots playing against The Dredge now lock Lockers near Generators they work on.
  • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.
  • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.
  • Bots playing against The Twins are more likely to run up to and kick Victor.
  • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a locker.
  • Multiple Bots no longer attempt to sabotage the same hook at the same time.

Characters

  • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.
  • Fixed an issue where, when playing as the Executioner, survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.
  • Fixed an issue where the Pig's hand would move unnaturally when mainly moving sideways to the left.
  • Fixed an issue where Cenobite appeared to be sliding around instead of walking.
  • Fixed an issue where breakables interactions would appear misaligned when playing as The Huntress in a Trial and having the Torso cosmetics Chain Mail (Blue Rift), or Sand Flower Dress equipped.
  • Fixed an issue that caused Victor of the Twin's arms to disappear behind the camera during the running animation.
  • Fixed an issue that caused The Skull Merchant's kick animation of breaking pallets to be off-set when wearing the 'Cyber Assassin' customization.
  • Fixed an issue that caused The Legion to experience a small animation hitch when strafing to the sides from the Killer's point of view.
  • Fixed an issue that cause The Artist to go into A-Pose instead of playing the her wipe animation.
  • Fixed an issue that cause Ashley Williams to no longer has an idle animation when Ashy Slashy or Maniac Puppet Hand customizations are equipped.
  • Fixed an issue that caused the Mastermind's trench coat to fail to unravel in order to properly cover his legs in the main menu.
  • Fixed an issue that cause the Survivors dying during the The Mastermind's Mori to go back to the crawling position and jitter.
  • Fixed an issue that caused The Spirit, when carrying a survivor, to have the ability to see through walls and objects.
  • The Skull Merchant Add-on Prototype Rotor now properly gives haste
  • The same T-Virus vaccine can no longer be picked up at the same time by two survivors
  • Chain Hunt is no longer reset when Survivors are interrupted during certain actions
  • The Wraith's lunge attack when uncloaking now correctly benefits from the extra distance and speed
  • Onryo's Tape Editing Deck add-on now correctly causes Survivors to start with a Tape in hand
  • The add-on "The Serpent - Soot" now correctly causes The Wraith to uncloak when performing a break action

Environment

  • Fixed a texture issue on a sign in the exit gate of Silent Hill - Midwich Elementary School
  • Fixed an issue with a window on the roof of the Léry's Memorial Institute

Maps

  • Fixed an invisible collision on a staircase in the Eyrie of Crows Map
  • Fixed an issue that prevented players from reaching Victor in the Toba Landing Map
  • Updated the placement of the generators in the corridors of Midwich Elementary School to avoid 3 gens to spawn in the same corridor
  • Fixed an issue that were preventing killers from going down the stairs in Toba Landing basement
  • Fixed an issue preventing The Mastermind from pushing Survivors and getting them stuck in collisions on the Gas Haven map
  • Fixed issues in maps where the biopods were placed in areas that could not be deactivated
  • Fixed an issue in Toba Landing where on side of the generator was not accessible
  • Fixed an issue in Haddonfield where killers could land on top of Hedges
  • Fixed an issue in Crotus Prenn's shack the placement of locker where survivors were clipping through the doors
  • Fixed an issue in Toba Landing where the nurse could blink out of the walls
  • Triggering a Hag Phantasm Trap when specific cosmetics are equipped no longer causes a crash

Events & Archives

  • Fixed an issue where Survivors could collect memory fragments while on a hook
  • Fixed an issue where memory fragments were still visible after their respective challenge had been completed
  • Fixed an issue where the Survivor's held Item would disappear when they collected the fragile mirror from the White Glyph "Glyph Caretaker" challenge

Perks

  • Fixed an issue which could allow Survivors to reach unintended places by using the perk Any Means Necessary.
  • Using For the People to heal a survivor to healthy no longer triggers the Endurance effect from Made for This
  • The Hex: The Third Seal perk now correctly applies the Blindness status effect to the last Survivors hit rather than the first Survivors hit
  • The Perk Quick and Quiet no longer goes into cooldown if the perk is activated during an interaction that already has started and notified the Killer

UI

  • Disconnecting a controller while transitioning to the Tally Screen no longer hardlocks the UI.
  • Disconnecting and quickly reconnecting a controller while transition to a lobby no longer softlocks the UI.
  • Fixed a soft-lock that could occur when changing role while in the Characters menu.
  • Fixed a potential crash when quitting the Game.
  • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the "Reset to Default" option.
  • Fixed an issue where the character name could sometimes overlap with the preset buttons in the Lobby.
  • Fixed an issue in the Bloodweb where players' Bloodpoints show 0 when pressing on the prestige button while having less Bloodpoints than the required amount.
  • Trimmed extraneous space entered in the Promo code input text.
  • Fixed a navigation issue in the Onboarding Menu when switching Tabs with a Gamepad.
  • Fixed an issue in the Promo Code popup where the player could not reselect text field to try entering another code after inputting an invalid code.
  • Fixed an issue in the Bot Loadout popup where the pagination can sometimes be unsynced with the actual displayed page.
  • Fixed Score Events that do not appear in the HUD when Spectating a Custom Game.

Misc

  • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.
  • Cosmetics accessories such as hair and cloths should now be correctly in sync.
  • Multiple players with the same display name within the same lobby no longer body-swap to each other's characters.
  • Outlines now correctly display when playing the Tutorials on a "Core Chunk"/"Ready to Play" partial installation on consoles.
  • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.
  • Fixed multiple issues with VFX when changing characters or Cosmetics.
  • Fast vaulting no longer causes survivors to briefly snap back to before the vault point
  • Dead Survivors no longer stay in the crawling pose after bleeding out
  • When escaping, a Survivor will no longer disappear before the end of the fade out
  • Players are now able to exit through the Hatch in the Survivor Tutorial
  • Regular items are no longer lost when escaping with a special item
  • The camera no longer jitters when picking up a survivor from a locker

Public Test Build (PTB) Adjustments

The Singularity

  • Updated Biopods' disabled state to be more obvious visually
  • Made Overclock duration more obvious by adding a meter around the power icon
  • Diagnostic Tool (Add on): Updated to work during Overclock mode for clarity and consistency
  • Nanomachine Gel (Add on): Updated to work during Overclock mode for clarity and consistency

EMPs and Supply Crates

  • Survivors holding an EMP no longer see Supply Crates
  • Number of Supply Crates decreased from 7 to 5
  • Increased the time it takes for EMPs to be generated from 80 to 90 seconds

Toba Landing

  • Reduced the amount of vegetation to help players navigate in the map
  • Updated the amount of loops considered safe

Bots

  • Bots have realized that a Killer on a different floor directly above or below them is not as dangerous, and are now less likely to drop pallets in that situation.
  • Bots playing against The Singularity are now slower at hiding from an active Biopod.
  • Bots playing against The Singularity no longer pace back and forth when a Survivor is on a Hook near a Biopod.
  • Bots using Flashbang can once again interact with Killer-specific items.

Platforms

  • Fixed a crash occurring when receiving an in-game friend request on the Nintendo Switch.
  • PlayStation players that are friends with a party host but not mutual friends can now join that party.
  • Inputting an invalid code in the Store twice in a row no longer breaks the text field on some platforms.

Misc

  • Adjustments the the Executioner (Punishment of the Damned) have been reverted
  • Fixed multiples issues in the Singularity's mori, where the survivor's face was not dissolving correctly,
  • The Perk Preview icons are now disabled in Anonymous Mode.
  • Loadout parts are now correctly blocked by Match Management settings in a Custom Game.

6.7.1 Patch Notes

Release Schedule

Update releases: May 3 2023, 11AM ET

Please note that update times may vary slightly per platform.

Bug Fixes

Bots

  • Bots no longer have a tickle fight when they are both infected by The Mastermind's Uroboros Infection and attempting to spray each other with First Aid Sprays.
  • When playing against The Dredge, Bots are more likely to lock lockers.
  • When playing on the Rancid Abattoir map, Bots no longer infinitely vault a window when going for an Unhook.

Characters

  • VFX issues no longer occur on The Oni during Intro Camera, Mori and Score Screen.
  • VFX issues no longer occur on The Ghost Face when swapping between Cosmetics.
  • Smoke VFX no longer appear when switching between certain locked Cosmetics.
  • When The Skull Merchant destroys a Pallet, the animation plays out as intended. 
  • Fixed an issue where, as The Spirit, vaulting from a high location and falling to the ground would cause her to jitter in the air instead of falling continuously.
  • Hitting a Survivor with The Knight’s Guardia Compania now correctly resets Play with Your Food tokens.
  • The Flashlight beam is no longer obstructed by The Wraith’s body when cloaked.
  • The Cenobite may no longer teleport far from the Survivor when the teleport is triggered right after the Survivor starts solving the Lament Configuration.
  • Fixed an issue that caused some of the cosmetic VFX to disappear while playing a match.
  • Fixed an issue where the kicking animation for breaking pallets and generators was offset while The Huntress was equipped with the 'Night Owl' customization set."
  • Fixed an issue that caused The Huntress' arm is to clip in the Killer POV when throwing a hatchet while falling.
  • Fixed an issue where when a Survivors starts healing another Survivors immediately after unhooking them, they get positioned in a way that clipping occurs between them.
  • Fixed an issue that caused The Spirit's hands to briefly flash blue when releasing the Killer Power at the last second while charging, causing them to duplicate momentarily.
  • Fixed an issue that caused The Pig’s crouch and uncrouch animation not to be shorter when equipped with the Combat Straps Add-On.

Animation

  • Disable an optimization on animation that caused choppy or low-frame rate animations in certain situation.

Environment

  • Fixed issue in Blackwater Swamp's Pale Rose map where there was a collision issue in the stairs of the Pale Rose's boat.
  • Fixed an issue on all maps around the killer shack where a collision would hinder navigation around the exterior of the shack.
  • Fixed an issue on The MacMillan Estate Groaning Storehouse map where the killer could body block acces in the stairs to the basement.
  • Fixed an issue on The MacMillan Estate Suffocation pit map where the killer could body block acces in the stairs to the basement.

Archives

  • The "Salvation or Sacrifice" challenge no longer gains an unintended extra point of progress when hooking a Survivor during the End-Game Collapse.
  • Issues related to the Core Memory challenges.
    • Memory fragments no longer spawn too close to the Player spawn points and to each other.
    • The memory portal no longer remains displayed after another player interacts with it.
    • The Demogorgon can no longer collect memory fragments while traversing the Upside Down.
    • Survivors can no longer interact with the memory portal while Incapacitated with Victor when playing against The Twins.
    • Fixed multiples issues to the Survivor interactions and visibility with memory fragments and memory portal interaction when Victor was unbound nearby Players when playing against The Twins.
    • The Killer can no longer interact with the memory portal while carrying a Survivor.
    • Fixed an issue where the audio feedback for collecting a memory fragment played only once instead of per fragment.
    • The Knight can no longer collect memory fragments while creating a patrol path for a Guard.
    • Fixed an inconsistent page change audio in the Archive.
    • Fixed an issue where the Killer's camera had unintentional movement when interacting with the memory portal.

Audio

  • The sounds of Survivors fighting back are no longer missing from The Shape's Mori while having Judith's Tombstone Add-On equipped.
  • Survivors grunts no longer persist after being healed while inside The Skull Merchant's Drone detection zone.
  • Fixed an issue where, during an active Event, auto-filling the Bloodweb would play the same Item purchase sound multiple times.
  • Fixed an issue where the SFXs were missing for the skull merchant's body cleaver weapon.
  • Fixed an issue where the Body Cleaver weapon for The Skull Merchant would not have attack sounds.
  • Fixed an issue where clicking on the Perk preview UI button would produce no sound.
  • Fixed an issue where using the Memory Of Maurice outfit for The Dredge would not have the added horse sound effects.

Level Design

  • The Nurse can no longer teleport out of bounds in Raccoon City Police Station Map.
  • Fixed multiple collision issues in the Red Forest Realm.
  • Fixed issues in Ironworks of Misery where some killers could land their powers on places unreachable to survivors
  • Zombies no longer get stuck on railings in Father Campbell's Chapel.
  • Fixed an issue in Groaning Storehouse where Killers are unable to pick up Survivors.
  • Fixed an issue in Shattered Square where the dark mist was not positioned properly in the map
  • Zombies should no longer get stuck on Temple of Purgation.
  • Zombies should no longer get stuck on Dead Dawg Saloon.
  • Fixed global issue where debris from Pallets would clip in the ground.
  • Improved situation where lack of Hooks in Badham Preschool negatively impacted Killers.
  • Fixed clipping assets in Temple of Purgation.
  • Removed an impassable area in Badham Preschool.
  • Fixed issue in Gas Heaven that adds mist around the Gas Station.
  • Fixed issue in Mount Ormond Resort that prevented The Nightmare from placing Dream Snares around the building
  • The Skull Merchant can no longer block doorways with Drones in Father Campbell's Chapel.
  • The Demogorgon can no longer jump on top of metal piles in Gas Heaven.
  • Zombies can now navigate between cars in Haddonfireld.
  • Fixed issue in Midwich Elementary School where Victor could stand unreachable on top of metal shelves.
  • Characters no longer get blocked in front of a cart in the Shattered Square.
  • Killers can no longer land on top of a Hook in Midwich Elementary School.
  • Fixed an issue in Badham Preschool where the Killer could not grab a Survivor working on aGenerator.
  • Fixed an issue in Dead Dawg Saloon where a collision prevented Killer navigation near the bar.
  • Zombies now navigate better in Temple of Purgation.
  • Fixed issue in Treatment Theatre where Killers were body blocked near a hook
  • The Nightmare's Dream Snares can no longer be placed on walls of the mine in Suffocation Pit.
  • Mist now appears as intended in the Racoon City Police Station Map. 
  • Fixed an issue that caused the trees to fail to dissolve when the Entity sacrifice a survivor in the different maps.
  • Fixed an issue where the dark mist would not appear properly in the Gas Station
  • Fixed an issue where killers can stand on the rocks of the hills in Crotus Prenn maps
  • Fixed an issue where a Faux-Appels would affect the players near the exit gates in Shattered Square
  • Fixed an issue where players could not vault on the side of the Pale Rose Boat
  • Fixed an issue that prevented players from navigating properly in the basement stairs, Shattered Square
  • Fixed an issue where Trapper's Trap would appear near the fences, Shatered Square
  • Fixed an issue where the players were blocked in the basement in the west wing of the Racoon City Police Station map
  • Fixed an issue that prevented the nurse from blinking properly in the shrimp boat
  • Fixed an issue related to the blocked window in the Myers House and created a dead end
  • Fixed an issue where killers could jump on a pile of wood in the Mine map

UI

  • Players can no longer accept and decline the Privacy Policy at the same time.
  • Fixed an issue that caused a crash after passing Level 50 in the bloodweb.
  • Fixed an issue where the player is unable to hide other player's name after showing the name when the Hide Other Player Names setting is on.
  • Bloodpoint cost on the tooltip is now displayed in red when there is insufficient bloodpoints.
  • Fixed an issue where the red outline of center button remains after automatic purchasing of the bloodweb level on Switch.
  • Fixed soft lock with bloodweb purchase when switching characters.

Terror Radius Visual Feedback

  • The Terror Radius Visual Feedback is now displayed when the audio level reaches a certain audible threshold to avoid the indicator being shown when the audio is barely discernible.

Misc

  • The Insidious Perk icon no longer lights up if you become Undetectable from another source. Now it only lights up to indicate when the Perk itself is active.
  • Fixed a crash on PS4 that could occur during initialization.
  • Fixed a crash that could occur very rarely when using the Bloodweb.
  • Fixed a crash that could occur at the end of a Trial.
  • On the Nintendo Switch, the screen no longer flashes white during initialization.
  • The Bloodweb is once again buying nodes as per the priority written in its description: nodes closest to the center, of lowest rarity first.
  • Fixed the error 8007 for players on the Windows Store.

Known Issues

  • The Dredge's "Masquerade Colours" cosmetic breaks in the Tally Screen
  • The Perk "Any Means Necessary" is currently disabled due to a bug which allows players to reach unintended places.

6.7.0 Patch Notes

Release Schedule

Update releases: 11am ET

Note: Update times may vary from platform to platform.

Developer Updates

For more information on any of these changes, see our March and April Developer Updates.

Content

Map Rework: Autohaven Wreckers - Blood Lodge and Gas Heaven

  • Maze Tile (MD13) with unsafe Pallets and windows was redesigned to be safe and consistent with other maps.
  • Added more Lockers in the realm.
  • Raised the minimum amount of Pallets in the Realm to reduce Dead Zones.
  • Updated the placement of the Gas Station to be more on the side of the map.
  • Updated the setup of the Gas Station to remove the strong window in the back of the building.

The Archives

  • Tome 15: ASCENSION - Level 1 opens on April 19th at 11:00am ET
  • "Core Memory" challenges
    • These challenges task Survivors and Killers to restore a lost memory by finding Memory Shards scattered in the trials and restoring them to unlock story fragments in journals. 
    • As with the Glyph challenges, upcoming tomes will introduce new variants of the Core Memory challenge, providing a more varied experience in the Archives with each new Tome.
  • Lightburn has been removed from all applicable challenge descriptions and challenge requirements.
  • Adjusted the challenge requirements for challenges in Tomes 1 to 5 and 12 so they are better aligned with the challenge difficulties of other Tomes and their levels within The Archives.

Features

Light-Killer Interactions

We are removing Killer-specific light interactions.

  • The Nurse can no longer be Lightburned out of her Blinks.
  • The Hag's Phantasm Traps are no longer removed by lights.
    • Survivors can now remove them by approaching them carefully and wiping them away.
  • The Wraith can no longer be Lightburned when cloaked.
  • The Artist's Crows are no longer affected by light.
    • Crow swarms cannot be removed by light.
    • Dire Crows cannot be removed by light.
  • The Spirit
    • Can no longer burn The Spirit's Husk

General Healing

  • Decrease the bonus on successful Healing Great Skill Checks from 5% to 3%.

Killer Tweaks

  • The Hillbilly
    • Power
      • Less heat added upon starting to rev the Chainsaw.
      • Less heat added while revving the Chainsaw.
      • More heat added during Chainsaw Sprint.
  • The Pig
    • John's Medical File Addon
      • Increase crouched move speed by 10% (was 6%).
  • The Cenobite
    • The Lament Configuration will now teleport if The Cenobite stands on it for 5 seconds.
  • The Clown
    • Redhead's Pinky Finger Addon: Start with 3 fewer bottles, and maximum bottles is decreased by 3 (was 2 and 2, respectively).
  • The Nightmare
    • Add-Ons
      • Sheep Block: Triggering Dream Snares or Dream Pallets inflicts Blindnessfor 60 seconds (was 30 seconds).
      • Unicorn Block: Triggering Dream Snares or Dream Pallets inflicts Blindnessfor 90 seconds (was 60 seconds).
  • The Executioner
    • Scarlet Egg Add-On
      • Increases the duration of Killer Instinct when triggered by Rites of Judgment by 3 seconds.
  • The Oni
    • Add-Ons
      • Blackened Toenail: Increases movement speed while absorbing Blood Orbs by 0.4 m/s (was 0.3 m/s).
      • Bloody Sash: Increases movement speed while absorbing Blood Orbs by 0.7 m/s (was 0.6 m/s).

Perk Updates

  • Scourge Hook: Pain Resonance
    • You start the Trial with 4 tokens. The first time each Survivor is placed on a Scourge Hook, lose 1 token. When you lose a token, the Generator with the most progress explodes, instantly losing 15%/20%/25% progress, and begins to regress. Once you have no tokens, Pain Resonance deactivates for the rest of the Trial.
  • Gearhead
    • After a survivor loses a health state by any means, Gearhead activates for 30 seconds. While Gearhead is active, the every time a Survivor performs a good Skill Check while repairing, their Aura is revealed to you for 6/7/8 seconds.
  • Boon: Circle of Healing
    • Any Survivors within the Boon Totem’s range gain a 50%/75%/100% healing speed bonus to healing others. Med-Kits do not stack with Boon: CoH. Injured Survivors have their Auras revealed to all other Survivors when inside the Boon Totem’s range.
  • Dead Hard
    • Dead hard activates after you are unhooked or unhook yourself. Press the Active Ability button 1 while running to gain the Endurance status effect for the next 0.5 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard then deactivates.
  • Overzealous
    • After cleansing or blessing any totem, this Perk activates. Your Generator repair speed is increased by 8%/9%/10%. This bonus is doubled if you cleanse/bless a Hex totem. This Perk deactivates when you lose a health state by any means.
  • Call of Brine
    • After kicking a generator this perk becomes active for 60 seconds. The Generator regresses at 115%/120%/125% of the normal regression speed and you can see its aura in yellow. Each time a Survivor completes a good Skill Check on a Generator affected by this Perk, you receive a loud noise notification.
  • Overcharge
    • Overcharge a generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a difficult Skill Check. Failing the Skill Check results in an additional 2%/3%/4% loss of progress. Succeeding the Skill Check grants no progress, but prevents the Generator explosion. After Overcharge is applied to a generator, its regression speed increases from 85% of normal to 130% of normal over the next 30 seconds.

Med-kit Update

  • Camping Aid Kit: 24 charges. (was 16) Increases the speed that you heal others by 35%. (was 25%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
  • First Aid Kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
  • Emergency Med-kit: 24 charges. (was 16) Increases the speed that you heal others by 45%. (was 50%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. (Self-healing buff removed)
  • Ranger Med-kit: 24 charges. (was 32) Increases the speed that you heal others by 50%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. (Skill check bonuses removed)
  • All Hallows' Eve Lunchbox: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. Makes you considerably more visible.
  • Anniversary Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
  • Masquerade Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.

Med-kit Addons Update

  • Rubber Gloves: Increases the Bonus skill check size by 10%. (NEW) (Removed progress bonus for Great skill checks)
  • Sponge: Increases the Bonus skill check size by 20% (NEW) (Removed progress bonus for Great skill checks
  • Needle & Thread: Increases the chances of triggering a Skill Check by 10%Increases progression bonus for succeeding Great Skill Checks by 5%. (NEW) (Removed Bloodpoint bonus)
  • Medical Scissors: Increases healing speed by 10%. (was 15%)
  • Gauze Roll: Adds 10 charges to the Med-Kit. (was 12 charges) Changed to Rare rarity.
  • Surgical Suture: Increases the chances of triggering a Skill Check by 15%. Increases progression bonus for succeeding Great Skill Checks by 10%. (NEW) (Removed Bloodpoint bonus)
  • Gel Dressings: Changed to Ultra Rare rarity.
  • Abdominal Dressing: Increases healing speed by 15%. (was 25%) (Removed charges penalty) Changed to Very Rare rarity.
  • Styptic Agent: Press the Secondary Action button while healing with the Med-kit to use the Styptic Agent. When the Styptic Agent is used on an injured Survivor, they gain Endurance for 5 seconds. (was 8 seconds) Consumes the Med-Kit on use.

Bloodweb Improvements

You asked for it for a long time, and it's finally here: using the Bloodweb has been made much simpler!

  • By default, nodes can now be claimed by pressing them rather than holding. If you want to revert to the old method, a setting in the Accessibility tab allows you to toggle between Press and Hold.
  • Hovering the cursor over any node in the Bloodweb that is not currently purchasable shows a red outline of a path of nodes leading up to it and displays the total Bloodpoints needed to buy all those nodes.
  • Pressing/holding on any such node automatically purchases all the nodes one-by-one on the hovered path. This may not complete if purchasing all nodes becomes limited by your Bloodpoint total or the Entity consuming nodes alon the way.
  • After reaching Prestige 1 with a character, the Bloodweb for that character will contain a new center node. Pressing/holding on it will automatically claim as much as possible of the whole Bloodweb level. The automation will prioritize Perks first and attempt to spend the minimum amount of Bloodpoints second. This will stop if you run out of Bloodpoints, but will continue with The Entity consuming nodes.

We've done the following fixes since PTB:

  • Leaving the Bloodweb menu during Automated Purchasing no longer breaks the Bloodweb.
  • Cancelling Automated Purchasing no longer breaks the Bloodweb.
  • Switching characters during Automated Purchasing will no longer be possible, as it could have led to a soft-locked state.
  • The cost of a Bloodweb node chain ending in a Rare or Very Rare Perk is now displayed correctly.
  • The Bloodweb no longer soft locks when pressing the Automated Purchasing button with low Bloodpoints.
  • Automated Purchasing no longer stops midway due to Entity shenanigans.
  • Audio cues for claiming nodes during Automated Purchasing are removed, instead replaced by a single cue at the completion of a level.
  • The speed of automatic purchase has been increased.
  • The total chain price format in the Node Tooltip has been modified with a new icon.
  • The Center node to automatically purchase nodes is now disabled when there is not enough Bloodpoints to purchase at least one node.
  • Fixed some interaction issues related to the new Bloodweb center node to purchase nodes automatically.
  • Fixed a softlock when collecting a node in the Bloodweb when starting a Matchmaking at the same time as a Killer.

Misc

  • Anonymous Mode is now available on consoles.
  • The "Hide Player Names" setting now also hides the Killer name in Custom Games.
  • Cinematic video files are now stored in Bink format.
  • The Undetectable effect now mutes the audio progressively in all cases, to mimic the Killer moving away. Previously there were some Add-Ons that were removing the Terror Radius instantly.

Changes from PTB to Live

Killer Tweaks

  • Reverted the PTB updates to the Hillbilly's Doom Engravings and Death Engravings Add-Ons.

Perks

  • Dead hard now activates when you are unhooked or unhook yourself.
  • Scourge Hook: Pain Resonance's effect is now 15%/20%/25%.
  • Boon: Circle of Healing's effect is now 50%/75%/100%.

General healing

  • Reverted Survivor heal interaction seconds to charge from 24 to 16 seconds.

Med-kit Update

  • Camping Aid Kit: Increases the speed that you heal others by 35%. (was 25%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
  • First Aid Kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
  • Emergency Med-kit: Increases the speed that you heal others by 45%. (was 50%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
  • Ranger Med-kit: Increases the speed that you heal others by 50%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) (Skill check bonuses removed)
  • All Hallows' Eve Lunchbox: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
  • Anniversary Med-kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
  • Masquerade Med-kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)

Med-kit Addons Update

  • Rubber Gloves: Increases the Bonus skill check size by 10%. (NEW)
  • Butterfly Tape: Increases healing speed by 5%. (was 3%)
  • Sponge: Increases the Bonus skill check size by 20% (NEW)
  • Needle & Thread: Increases the chances of triggering a Skill Check by 10%Increases progression bonus for succeeding Great Skill Checks by 5%. (NEW) (Removed bloodpoint bonus) 
  • Gauze Roll: Changed to Rare rarity.
  • Surgical Suture: Increases the chances of triggering a Skill Check by 15%. Increases progression bonus for succeeding Great Skill Checks by 10%. (NEW) (Removed bloodpoint bonus)
  • Gel Dressings: Adds 16 charges to the Med-Kit. (was 14 charges) Changed to Ultra Rare rarity.
  • Abdominal Dressing: Increases healing speed by 15%. (was 20%) (Removed charges penalty) Changed to Very Rare rarity.
  • Anti-hemorrhagic Syringe: Press the Secondary Action button while healing with the Med-Kit to use the Anti-Hemorrhagic Syringe. The affected Survivor will passively gain a health state 16 seconds after use. (was 24 seconds) The time required is modified by perks, items and add-ons that affect Healing Speeds. This effect is canceled when the affected Survivor changes health state or is picked up. Consumes the Med-Kit on use.
  • Refined Serum: Increases your Movement speed by +5% for 20 seconds. (was 15 seconds) Creates a Blight trail behind the affected Survivor. Can be used on other Survivors or yourself. Consumes the Med-Kit on use.

Bug Fixes

The Archives

  • The "Near Miss" Survivor challenge now counts when avoiding hits while the Killer is carrying another Survivor.
  • The "Near Miss" Survivor challenge now no longer counts attacks while in the dying state or on a hook.
  • The "Physical Tantrum" Killer challenge now counts progress from pallets destroyed when vaulted by a Survivor affected by The Skull Merchant's Claw Trap.

Audio

  • Adjusted the speed of audio as the Bloodwell autofills.
  • Fixed an issue where the audio of Bloodweb Generation would play twice.
  • Survivors are no longer missing voiceovers when a Killer interrupts them while entering and exiting a Locker.
  • Fixed a delay in the Terror Radius suppression after de-manifesting and gaining Undetectable with The Onryo.
  • Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Cenobite's Add-On "Chatterer's Tooth".
  • Fixed a delay in the Terror Radius suppression after crouching and gaining Undetectable with The Pig.
  • Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Deathslinger's Add-On "Hellshire Iron".
  • Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Hillbilly's Add-On "Iridescent Brick" and "Leafy Mash".
  • Fixed an issue where when using The Doctor with any "Discipline" Add-On, the Terror Radius and Red Stain fails to be active after a Chase would end while in Madness Tier 2.

Bots

  • Bots in the Tutorial now have their names correctly localized.
  • Bots are less likely to drop a Pallet while standing still on the same side as the Killer.
  • Bots no longer slow down while traversing the area of a Skull Merchant's Drone if inside the Terror Radius.
  • Bots are less likely to run into a Killer while attempting to evade them.
  • Further reduced the odds of Bots failing to loop when a Killer is near.
  • Bots no longer try solve the Lament Configuration while being chased.

Characters

  • Fixed an issue that caused The Skull Merchant's Drone deployment animation to be delayed for several seconds after the Drone has been successfully deployed.
  • Animations should no longer appear choppy during gameplay.
  • The Spirit's arm pieces will no longer clip into each other during several animations.
  • Fixed an issue that caused Performing a Lunge Attack with the Female Legion body to cancel the hit animation if the duration of Feral Frenzy ends during the animation.
  • The Female Legion cosmetics no longer use male walking animations while in the Trial.
  • The Pig should no longer remain standing when Crouching.
  • Select Killer Moris will no longer cause the Survivor's camera to fade to gray and flicker before going to the tally screen.
  • Survivors may no longer wipe the Hag’s trap away a second time after wiping it.
  • The Nurse can properly charge a Blink when being lit by a flashlight.
  • The Legion’s Frenzy ends after missing an attack after having hit a Survivor.
  • The Legion’s Frenzy completely replenishes when putting a Survivor into Deep Wound when equipped with the Never-Sleep Pills and Mischief List Add-Ons.
  • Characters no longer show the missed Skill Check animation the next time they heal someone if they interrupted a healing action just as a Skill Check was appearing.
  • The Terror Radius and Red Stain properly activate after ending a chase when equipped with any of the ’Discipline’ Add-Ons as The Doctor.
  • The Dredge may no longer become invisible when teleporting during Nightfall.
  • The Cannibal, The Hillbilly, The Trapper and The Twins now correctly have their Power visible on the tally screen.
  • The Clown may no longer push Survivors while reloading his Tonics.

Environment

  • Fixed an issue where the mist was not visible in the basement of RPD
  • Fixed issues where the Skull Merchant can deploy drones in door ways.
  • Fixed a bug where the Nightmare could not place his trap in the Asylum building.
  • Fixed an issue where Nemesis Tentacles would go through barricaded windows of the Foundry.
  • Updated the height of small bushes in Red Forest to improve visibility and navigation.
  • Fixed and issue where Killers could not grab a Survivor from a Jigsaw Box in RPD.
  • Fixed an issue preventing Victor from jumping on the Pot in the Temple of Purgation dungeon.
  • Fixed an issue where a Survivor would clip through the doors of a Locker in Main Building of the Mother's Dwelling Map.
  • Fixed an issue where a character could spawn in a car pile.
  • Fixed an issue where Zombies get stuck on top of hills.
  • Fixed an issue where the exit sign is misplaced in RPD.
  • Fixed an issue where items were hidden in the books of Eyrie of Crows building.
  • Fixed an issue where a Pallet was clipping with the ground in the Yamaoka Family Residence.
  • Fixed an issue in the Garden of Joy where Zombies could not patrol the Greenhouse.
  • Fixed an issue where a Generator was not accessible on a tile in Junkyard.
  • Fixed an issue where a Hook in The Shattered Square was not accessible to the Killer.
  • Fixed an issue where a trap could not be picked near the Yamaoka Family Residence.
  • Fixed a Faux Appel near the Temple of Purgation. 
  • Fixed issue where invisible collisions would block projectiles in the main building of The Shattered Square,
  • Fixed an issue where a placeholder tile could spawn on Haddonfield.
  • Fixed an issue in Dead Dawg Saloon where waking up against a wall would send the Survivors out of the world.
  • Fixed an issue where Legion was not able to vault the Pallet in the shack of the Red Forest.
  • Fixed an issue where the Nurse could not blink in the bungalow in Badham Preschool
  • Fixed an issue where a trap would spawn inside of a Generator in Treatment Theater.
  • Updated the weight of the Generators in Haddonfield to prevent them from being too close.
  • Fixed an issue where a Bear Trap would spawn in the Bus tile in Junkyard.

Perks

  • Gearhead no longer activates when a Survivor disconnects.
  • Gearhead no longer activates when a Survivor gains a health state.
  • Thrill of the Hunt now grants extra Bloodpoints as per perk design
  • Merciless Storm no longer causes Generator progress to regress while the Generator is blocked.
  • Merciless Storm no longer causes the Generator to lose progress when succeeding the Skill Check.

UI

  • Fixed alignment and overlaps for the input switchers in the Full-screen image viewer of the archives.
  • Fixed button overlaps between Main Menu and Options button on multiple languages on the Onboarding Screen.
  • The HUD is properly hidden when spectating a Mori.
  • The heartbeat icon is no longer visible when using a Flashlight.
  • The remaining time text in the Shrine of Secrets is no more cut-off in certain languages.
  • Fixed localization issues in some of the system error messages.
  • Fixed the tooltip positioning in the Archive Compendium Tab.
  • Fixed an unlocalized String in the Match Result screen.
  • Added prompt icons support for PS5 controller when playing on PC.

Misc

  • Equipping Cosmetics that have unique voice lines should now have the subtitles always in sync.
  • Archive and Event cinematics should now be accessible in lobbies and be interruptable.
  • Inviting a player on PS5 to your lobby made on PS4, or vice-versa, should now work correctly, even if the invited player does not have the game running.

Known Issues

  • The Visual Terror Radius is not correctly showing the strength of the Killer's Lullaby

6.6.2 Patch Notes

Release Schedule

Update releases: 11am ET

Developer Update

https://forums.bhvr.com/dead-by-daylight/kb/articles/380

Features

Killer: The Skull Merchant

  • Base power changes:
    • The Skull Merchant gains a flat Haste Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.
      • One Survivor : +3%
      • Two Survivors: +5%
      • Three Survivors: +6%
      • Four Survivors: +7%
      • Note: You do not need to be Inspecting the Radar in order to get this bonus.
  • Failing the Claw Trap hack no longer recharges its battery
  • Entering an Active Zone no longer recharges Claw Trap batteries
  • Drones only return to the Killer after their respective Claw Trap battery is empty
  • Survivors with a Claw Trap cause Drones to be Unhackable while they are nearby
  • Claw Trapped Survivors who fast vault pallets break the pallet and their Claw Trap at the same time
  • Claw traps are automatically removed when their battery is empty
  • Addon changes :
    • Ultrasonic Trap Speaker (NEW EFFECT): Decrease the time it takes for Undetectable to take effect by 50%
  • Increase the “Expired Batteries” addon rarity to Ultra Rare (was Very Rare)
  • Decrease the “Prototype Rotor” addon rarity to Very Rare (was Ultra Rare)
  • Increase Adaptive Lighting to 50% (was 20%)
  • Decrease Expired Batteries to 40% (was 150%)

Miscellaneous

  • A previous patch note stated that the perk Leverage no longer worked on self-healing. This was not the case. Leverage has worked on self-healing and still does.
  • Updated screams caused by Perks to be heard map-wide, as they were prior to version 6.6.0.

Bug Fixes

Archives & Challenges

  • Fixed an issue where pallets broken by The Knight's Guards were not contributing progress towards applicable challenges, such as "Rault's Strength" and "Unleash the Rage".

Audio

  • Fixed an issue in the Archives where the French voice over for Memory 714 of Tome 13 would cut before the end.
  • Fixed an issue where The Trapper would fail to trigger a voice over when a Survivor escapes his grab.


Bots

  • Bots can now ask other players to move out of their way.
  • Bots no longer give up when Broken and within the area of a Boon: Circle of Healing.
  • Tentatively fixed an issue where Bots would shut themselves down when injured by an Artist's Dire Crow.
  • When playing against Freddy Krueger with the Dream Pallets Power, Bots no longer stop moving after passing a Dream Pallet.
  • When playing against The Skull Merchant, Bots can now disable Drones placed on stairs.

Characters

  • Fixed an issue that cause Yun-Jin and a few other female survivors' face to be different when been on the hook.
  • Fixed an issue that cause The Nurse's Grim Veil to stretches unnaturally on the tally screen.
  • Fixed an issue that cause Males survivors grabbed from lockers to have stretched eyebrows.
  • Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.

Map

  • Fixed a bug that made two chests spawn in the Shattered Square basement of the main building.

Perks

  • The Haste status effect icon no longer appears on screen when Teamwork: Collective Stealth is active
  • The Friendly Competition repair bonus speed buff is no longer lost if the Perk owner disconnects from the Trial.
  • A Survivor fast vaults a Pallet with the Skull Merchant Claw trap no longer triggers the Perk Thwack!
  • Failing one skill check caused by the Merciless Storm Perk no longer causes subsequent skill checks to fail

Platforms

  • Intro cinematics should no longer stutter on Xbox One.

Killer - Skull Merchant

  • Drones no longer show the scanning VFX for one frame when starting the scan phase.
  • Claw-Traps removed by hacking now correctly self-destruct instead of disappearing

UI

  • Fixed Perk description tooltips being incorrectly positioned in the Edit Bot Loadout menu.
  • Corrected 'Shotgun Speakers' add-on icon to avoid trypophobia trigger.

6.6.1 Patch Notes

Release Schedule

Update Releases: 11AM ET

Note: Times are an estimate and may vary from platform to platform.

Features

  • Updated UI for The Skull Merchant's Power.

Bug Fixes

Archives & Challenges

  • Fixed an issue where the "Glyph Graduate" Yellow Glyph challenges were not recognizing the Player's input within a good skill check zone.
  • Fixed an issue where the "Near Miss" challenge could gain progress if the Killer's attack missed a Survivor from a distance greater than the intended 5 meters.
  • Fixed an issue where the "Gruesome" challenge would gain two (2) points of progress instead of one (1) during the End-Game Collapse.
    • This fix also addresses other Hook action challenges that gained double progress during the End-Game Collapse.

Audio

  • Fixed an issue with The Spirit where the audio for her phase ability would not be played for Survivors while using the Furin add-on.
  • Fixed an issue where granted currency and item pop-ups in the Main Menu would play twice.
  • Fixed an issue where the SFX for changing pages using a controller would be missing while in a bot lobby.
  • Fixed an issue where the game's audio could be heard while in the Loading Screen before entering or leaving a Trial.

Bots

  • After playing a Custom Game with Add-ons disabled, the Tally screen no longer shows incorrect Add-ons.
  • An injured Bot will now think twice before attempting to heal a downed Bot within the Terror Radius.
  • Bots can now use the Repressed Alliance Perk.
  • Bots no longer shuffle at a slow pace while at a pallet if the chasing Killer is slightly far away.
  • Bots now respect Killers more by not getting into lockers while in the Killer's line of sight.
  • Bots will now avoid backtracking to Pallet to stun the Killer, as it often led to an injury.
  • In the Custom Game lobby, Bots now correctly display the Item equipped even after changes in party members.
  • When playing against a Killer with the Iron Maiden Perk, Bots are now more careful about getting into Lockers, especially when equipped with Locker-based Perks like Flashbang.
  • When playing against Freddy Krueger with Add-ons allowing Dream Pallets, Bots will now remember which Pallets were replaced by fakes.
  • When playing against The Skull Merchant, Bots avoid loops covered by a Drone zone.
  • When playing against The Skull Merchant, Bots are now capable of vaulting near Drones.
  • When playing against The Skull Merchant with the Iridescent Unpublished Manuscript Add-on, Bots now respond to the change in Terror Radius.

Characters

  • Fixed an issue that cause the Door breaking animation to play too fast when playing as The Legion with Brutal Strength and equipped Frank's mix tape.
  • Fixed an issue that cause all Survivors' left hands to be distorted when receiving healing.
  • Fixed an issue that causes The Artist's arm to jitter backward awkwardly when she walks into and past a tall asset.
  • Fixed an issue that cause All Survivors' hands and heads to clip through the locker when fast exiting.
  • Injured Survivors have no more crooked wrists when moving and holding a Pocket Mirror.
  • Fixed an issue causing killers to sometimes be unable to hit a Survivor healing a downed Survivor.
  • Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.
  • The Dredge no longer incorrectly becomes Invisible when teleporting during Nightfall.
  • Survivors who scream during the Cenobite's teleport no longer become stuck.
  • The Skull Merchant's Drones no longer appear invisible when in the Active State.

Environment

  • Fixed a lighting issue that caused the Onryo's well to look incorrect in the lobby.
  • Fixed an issue with a rock that could be climbed in the Mount Ormond Resort map.

Perks

  • The Survivor's Aura no longer fails to be revealed by Grim Embrace when the obsession is transferred by Game Afoot.
  • Teamwork: Power of Two no longer fails to deactivate if the other Survivor disconnects.
  • Healing an injured Survivor who has the Perk Adrenaline equipped while all Generator are completed no longer triggers the effect of the Perk Teamwork: Power Of Two
  • The Teamwork: Power of Two buff external icon now properly appears on all of the Survivors using the Perk.
  • The Teamwork: Collective Stealth's external perk icon now correctly appears on the affected Survivor instead of the perk owner when both Survivors have this Perk equipped.
  • The Friendly Competition repair bonus speed buff is now properly maintained if the Perk owner disconnects from the Trial.
  • Using the Perk For The People on a dying Survivor now properly gives the Survivors the Teamwork: Power of Two and Teamwork: Collective Stealth buffs.
  • The End Game Collapse timer now updates properly when the last remaining survivor gets back up from the Adrenaline perk's effect

Platforms

  • All available Maps now correctly show in the Custom Game settings for players on the Epic Games Store.
  • Fixed an account mismatch issue when using the in-game Store on the Windows Store.
  • Fixed an intermittent crash when launching the game on Switch.

UI

  • Fixed an animation issue when quickly changing pages in the Edit Bot Loadout popup.
  • Fixed a layout issue in the Edit Bot Loadout popup when the UI Scale Setting is not 100%.
  • Fixed an incorrect tooltip message for unavailable add-ons in the Edit Bot Loadout popup.

Misc

  • Hooking Survivors during the End Game Collapse no longer counts for 2 Hooks for the Hooks challenges progress
  • The Hack the Mainframe Achievement now unlocks correctly upon Killer disconnection.
  • Adept Renato and Adept Thalita are unlocked if the Killer Disconnects after the Exit Gate was opened.

6.6.0 Patch Notes

Content

New Killer: The Skull Merchant

Perks:

Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.

THWACK!: After hooking a Survivor, this perk activates. The next Breakable Wall or Pallet you break will make Survivors within 28/30/32 meters scream and reveal their aura for 4 seconds. (Changed from PTB: removed activation timer and distance is now a tiered value)

Leverage: Each time you hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates for 30 seconds. For each token, reduces the speed at which Survivors heal by 3/4/5%.

New Survivor: Thalita Lyra

Perks:

Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.

Friendly Competition:Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.

Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time.

New Survivor: Renato Lyra

Perks:

Background Player: When the Killer picks up another Survivor, Background Player activates for 10 seconds. When you start running, you break into a sprint at 150% of your normal Running Movement speed for 4 seconds and become exhausted. This perk cannot be used while exhausted. This perk causes exhaustion for 60/50/40 seconds. (Changed from PTB; now activates on pickup for 10 seconds, triggers on starting to run, increases move speed for 4 seconds)

Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.

Teamwork: Collective Stealth:Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.

Map Changes: Shelter Woods

A makeshift command center was erected here, its rigid walls and sharp angles standing in stark contrast to the twisted wood and soil. For those who chance upon this crude structure, the realization that this complex belongs to an apex hunter—a hunter whose prey is human—usually comes too late.

Visual Update: Red Forest

We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods?

Visual Update: Haddie Kaur

  • Visual improvement to eyes and hair.
  • Hair shape and color adjusted to be more reflective of her lore.
  • Added blood to Prestige hair.
  • Visual update to her uncommon skin makeup.
  • Icons and portrait updated.

Quality of Life

Map Repeat Prevention

This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero.This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.

Perk Changes

  • Any Means Necessary: Removed cooldown.
  • Eruption: After kicking a Generator, its aura is highlighted in yellow. Whenever a Survivor enters the Dying State, every affected Generator explodes, losing 10% worth of progress and starts to regress. Any Survivor repairing a Generator when it explodes will scream and reveal their aura 8/10/12 seconds. Eruption has a cooldown of 30 seconds. (Changed from PTB: now 10% of total progress, not current progress)

Loading Timeout

After analyzing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.

Reporting Players

We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.

Miscellaneous Updates

Triggered scream audio

We have done a consistency pass on the following perks and addons which trigger audio feedback when the position of a Survivor is revealed:

Deathbound, Dragon's Grip, Eruption, Hex: Face the Darkness, Infectious Fright, Iron Maiden, Make Your Choice, Iridescent Family Crest, Incensed Ointment, Healing Poultice, Greasy Black Lens.

When a Survivor screams to reveal their location, the scream will be a 3d scream (instead of a 2d/mapwide scream), with a 19m max range, and a loud noise sfx is triggered.

Bots in Custom Games

Pre-game Improvements

  • Bots are now assigned to specific slots when added in the Custom Match lobby.
  • Players can now edit bots to make them use a selection of Perks, Offerings, Items and Add-ons in Custom Games.
  • Players can save up to 4 bot loadout presets to re-use them at a later time or to apply them to different bots in order to face bots with unique loadouts.
  • Players can now manually select which Survivor should be used as a Bot.
  • Dev Note: Not all options for loadout are currently supported by Bots. You may notice that some options of Perks, Items, Add-ons or Offerings are missing; these exclusions are intentional.

In-game Improvements

  • Bots respond better while in the Terror Radius on multi-floor Maps. 
  • Bots are more likely to pick up dropped Items.
  • Bots will use the Haste Effect more effectively after being hit by the Killer.
  • Bots are no longer overcome with existential dread when Broken and holding a Medkit.
  • Bots no longer automatically know where their rekindled Hex: Pentimento Totem is located.
  • Bots no longer automatically know the Perk associated with a Hex Totem.  
  • Bots should now make more strategically sound rescues in the Killer’s presence.
  • Improved Bot decision-making while dodging ranged attacks and looping.
  • Improved Bot pathing while obstructed by a teammate.
  • Bots now prioritize gaining distance from the Killer over seeking a nearby loop.
  • Bots react more accurately to sound, especially from Killer Powers. 
  • Injured Bots are now more effective at healing one another. 
  • When searching for the closest Locker, Bots are no longer confused by Lockers on a floor below or above.

Killer-specific Improvements

  • Bots are more willing to solve The Lament Configuration when playing against Pinhead.
  • Bots no longer automatically know which Generator Freddy Krueger will emerge from while using the Class Photo Add-On. 
  • Bots no longer automatically know which Portal The Demogorgon will emerge from while using the Red Moss Add-On. 
  • Bots no longer fear approaching Charlotte while Victor is active.
  • Bots now know to crouch to avoid triggering The Hag’s Phantasm Traps.
  • Bots no longer attempt to blind The Demogorgon while it is travelling in the Upside Down.
  • Bots no longer automatically know which Pallets are fake when playing against Freddy Krueger or The Doctor. 
  • Bots more accurately react to the Terror Radius when the Obsession is affected by Dark Devotion.
  • Bots are far more willing to disarm The Trapper’s Bear Traps when required. 

Bots changes since PTB

  • Bots can now use the following Perks:
    • Deception
    • For the People
    • Saboteur
    • Blast Mine
    • Wiretap
    • Tenacity
    • Self-Care
  • Bots can now use the following Add-ons:
    • Styptic Agent
    • Anti-hemorrhagic Syringe
    • Brand New Part
    • Glass Bead
  • Bots can now sabotage Hooks with a Toolbox.
  • Bots can now use Keys and their Add-ons.
  • Bots no longer crouch in place while looping a Killer.
  • Bots now avoid using particularly small loops.
  • When playing against a Trapper with the Tension Spring Add-on, Bots run away from Bear Traps before healing.
  • Bots no longer attempt to stand up from the Dying State while lying down on a Trapper's Bear Trap.
  • When playing against The Artist, Bots now cancel the Repel Crows action to vault or drop a pallet.
  • Bots now correctly vault a specific window in the Dead Dawg Saloon Map.

Bug Fixes

Characters

  • Pallets now react as intended when kicked during the Pallet breaking animation.
  • The Huntress' legs now move forward while performing basic attacks.
  • Female Legion members no longer have the Male Legion walk animation while inside Trials.
  • Correct transition now plays after being stunned when The Legion has the Julie's Mix Tape equipped.

Environment

  • A collision in the Mother's Dwelling Map no longer blocks projectiles.
  • Addressed level-of-detail issues in the Yamaoka Estate Map,.

Audio

  • Fixed an issue where a Survivor's scream would continue to play after being unhooked rapidly.
  • Fixed an issue where Thalita and Renato's screams were muffled when activating the Eruption perk.
  • Fixed an issue in the Tome 14 Rift where only The Knight would produce sound when highlighting rewards.
  • Fixed an issue where using the Visual Data torso cosmetic for The Legion would use the default sounds instead of Julie's.
  • A subtitle from William Birkin's voiceover lines no longer appears when playing as The Blight with a different Cosmetic.

Misc

  • Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match.
  • Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself.
  • Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match.
  • Fixed a potential crash when closing the game.
  • Fixed a softlock in the Main Menu after selecting a Game Mode and quickly selecting the Store or Archives button at the same time.
  • Fixed a positioning issue of the loadout item tooltip in the Tally screen after displaying the Killer Power tooltip.
  • Cybil no longer remains idle when interacting with or using Killer objects.
  • Fixed some cases where Adept achievements could not be completed.
  • Hex: Huntress Lullaby no longer affects Hook struggle Skill Checks
  • Whispers now deactivates correctly when a Survivor is killed or disconnects in the Perk's range.
  • The Killer's Obsession is now applied to the correct survivor while "Decisive Strike" is equipped.
  • Fixed a server crash which happened in some cases after a Survivor is interrupted.
  • Bots now cancel a pending Crow removal when waiting to vault or drop pallet.
  • Add-Ons from The Knight, The Onryo and The Oni no longer cause Survivors in Lockers to scream.
  • Victor's Aura is now correctly displayed after a successful Pounce.
  • William Birkin voice line subtitles no longer appear when downing survivors as default Blight.
  • Fixed a crash on the server when certain Status Effects are imposed.
  • Blood Warden no longer permanently blocks the Exit Gates.
  • Wiggle Skill Checks now disappear once becoming Hooked.
  • Fixed an issue where Survivors are unable to wiggle off of a Killer's shoulders.

Bug Fixes since PTB

  • Updated The Nurse's Power description to include the fact that she can interrupt and grab Survivors between a Blink and the ensuing fatigue.
    • This change will propagate to other languages in a future update.
  • A player disconnecting during the Trial introductory camera rotation now correctly cancels the match.
  • Survivors no longer risk receiving a disconnection penalty when the Killer disconnects.
  • Fixed an issue where editing a Bot in an invalid state in a Custom Game lobby could crash the game.
  • Fixed a crash when selecting the "Edit Bot" option in the Lobby after disabling some items from the Match Management settings.
  • Fixed an issue where Bot Loadout items were not affected by the Match Managament settings.
  • Fixed an issue with animations in the Bot Edit Loadout popup whe changing pages.
  • Fixed a positioning issue of the Perk tooltip in the Bot Edit Loadout popup.
  • Fixed some formatting issues in Inventory's tooltip in the Bot Edit Loadout Popup.
  • Fixed an issue with the UI Scale setting not being applied to the Bot Edit Loadout popup.
  • Fixed an issue that caused different cosmetic issues when a Survivor enters a Drone's active detection zone.
  • The Rite of the Skull Merchant Daily Ritual should now progress correctly. 
  • Survivors with a Claw-Trap no longer see the wrong decal when observing Scouting Drones.
  • The Leverage Perk's external icon now correctly displays a timer.
  • Rancor's Exposed Status is no longer immediately activated when the Obsession is transferred through the Game Afoot Perk.
  • Game Afoot's Obsession transfer is now triggered at the end of a hit, preventing the Remember Me perk from gaining a Token too early.
  • Using Blood Rush with the Background Player Perk active now properly removes the Exhaustion Status Effect imposed by another Perk.
  • The Cut Loose icon now reflects the proper state and duration.
  • Sprint Burst triggers correctly when using Blood Rush.
  • Teamwork: Collective Stealth and Teamwork: Power of Two now activate correctly when using a Anti-Haemorrhagic Syringe.
  • Teamwork: Collective Stealth is no longer deactivated when one Survivor runs in a different direction from the others.
  •  Teamwork: Collective Stealth no longer fails to deactivate if the other Survivor disconnects.
  • The icons of Teamwork: Power of Two and Teamwork: Collective Stealth now correctly matches the Perk state.

Known Issues

The Archives

  • "Glyph Graduate" Yellow Glyph challenges
    • Skill checks for the Glyph Graduate challenge are not behaving as intended and may not recognize the Player's input in the "good" Skill Check zones.
    • Affects all instances of the Glyph Graduate challenge across all applicable Tomes.

Misc

  • Renato Lyra's default head is using his uncommon Musician Half-Bun head hair colors.
  • Stuttering present for Tools of Torment intro video on XB1. 
  • The description of achievements do not scroll on the side on the EGS launcher social panel.

Maps

  • The Boreal Hill on the Red Forest has unclear pathing.

6.5.1 Patch Notes

Features

  • Survivor activity HUD now shows Generator progress.

Bug Fixes 

General 

  • The game should no longer crash on exit. 
  • Switching to a loadout with the same Add-On in a different position will no longer cause disconnection from a lobby.  
  • Items on sale in the Store display the correct discounted Iridescent Shard price. 
  • Customization Reward notifications will now correctly appear.  
  • The copyright year has been updated in the intro trailer.  
  • Simultaneously levelling up and swapping character should no longer trigger a soft lock. 

Custom Games 

  • In a Custom Game, changing to Survivor after having multiple players in the Killer role now displays the correct role to all party members. 
  • Bots will now hit regular Skill Checks correctly.

Killer Bugs 

  • The Knight can no longer break an un-dropped Pallet that was reset by the Perk Any Means Necessary. 
  • Survivors will no longer remain stuck in the the Remove Chain action when chained by The Cenobite's Summons of Pain or Chain Hunt. 
  • Lethal Pursuer will no longer inadvertently reveal Auras while Blinded.  
  • The Hillbilly’s Chainsaw no longer risks going silent when using the Apex Muffler or Off-Brand Motor Oil Add-Ons. 
  • The Whispers icon no longer appears lit before its first activation. 
  • The frame rate has been stabilized during Killer Moris. 
  • The Nurse will now gain Blink Charge correctly while using Jenner’s Last Breath.   
  • Status Effects from The Pig’s Add-Ons will no longer remain after a Reverse Bear Trap has been removed. 
  • Killers will no longer receive Merciless Killer after Killing fewer than 4 Survivors. 
  • Killers will no longer get stuck in the Shattered Square Map. 
  • Fixed an unreachable Bear Trap placement in the Gas Haven Map. 
  • Killers can no longer climb on the Vat Room rails in The Game Map.  
  • Killers can no longer completely body block access to basements in the Autohaven Wreckers Realm. 
  • Exiting a locker as The Dredge while a Survivor is moving away no longer causes a sound cut. 
  • The Blight will no longer keep William Birkin’s voice in the menu while changing to another Outfit. 
  • The Knight's Enchanted Plates and Frosty Eyes outfits no longer disappear while he is using his Power. 

Survivor Bugs 

  • Female Survivor legs will no longer clip through the ground during The Nurse’s Mori. 
  • The Red Envelope of a dead or disconnected Survivor will no longer remain visible. 
  • The Breakout Perk icon is now correctly visible to Survivors being affected by it 
  • Carried Survivors are now able to see if they are affected by Iron Grasp.  
  • Missing a Skill Check when letting go of a Generator will now lead to a loss of Potential Energy Tokens.  
  • The Map Item no longer allows for indefinite Aura reading. 
  • Survivors using the Glass Bead Add-On can now make Markers as intended. 
  • The Healing Hud icon will not activate when a Survivor is in a Cage of Atonement. 
  • The HUD Indicator should now reveal accurate Generator progress information. 
  • Fixed an issue that may cause Reverse Bear Traps to remain floating in front of the Jigsaw Box after being removed. 
  • Reverse Bear Traps will now disappear correctly upon being removed. 
  • Survivors who bleed out or die to a Killer’s Special Power (The Onryo’s Condemned, etc) will no longer see the Escaped Result on the End Game screen. 
  • The Item of Obsession Achievement can now be unlocked as intended. 
  • Survivors can no longer trap The Knight’s Guards inside lockers with a rushed exit. 

Known Issues 

  • The Mastermind can't go up the stairs and vault smoothly when using the Virulent Bound ability in Dead Dawg Saloon. 

6.5.0 Patch Notes

Content 

Event - Moonlight Burrow 

  • The "Moonlight Burrow" Lunar New Year event starts January 24, 1pm ET. 

Archives 

  • Tome 14 - BETRAYAL Level 1 opens January 25, 11am ET. 

Archive Challenges:  

  • "Dark Triumph" Killer Challenge: As The Executioner, Survivors who die inside a Cage of Atonement now award progress. 
  • "Terrified" Killer Challenge: As The Trickster, Survivors hit by Showstopper blades no longer award progress. 
  • "Near Miss" Survivor Challenge: Dodging Basic Attacks from The Oni and The Ghost Face (while crouched) now awards progress. 
  • "The Engineer's Guild" Survivor Challenge: Progress is now cumulative and no longer resets when the co-op action is interrupted.

Features 

Quality Of Life  

Survivor Activity HUD 

  • The Survivor HUD now features an indicator that appears whenever they or their teammates engage in an activity. Activities include Repairing a Generator, being chased by the Killer, Healing, recovering from the Dying State, Cleansing or Blessing a Totem, opening an Exit Gate, or interacting with a Killer’s Power.

Merciless Killer  

  • Moving forward, getting 4 Kills will earn the Killer a Merciless Killer rating, rather than the previous requirement of a double pip.

The Queuing Experience  

  • Players are now able to browse the Store, The Archives and Daily Rituals, while queueing for a match. If they are mid-purchase when the lobby is ready, the game will wait for the conclusion of the transaction – though it will kick the player if the delay is too long.  
  • While queued, Killers can browse their other Killers and change their loadouts and customizations. This will not affect their currently queued character, who remains shown beside the "Looking for Match" message.  

Dev Note: Due to a potential disconnection during cinematics, we had to disable the viewing of cinematics when in a party or queueing for a match.

Wiggling  

Following a period in BETA, the updated Wiggle system is now standard for all players. Rather than mashing the left and right inputs to Wiggle, it now follows a ping-pong Skill Check system.   

Based on the feedback we’ve received from players – thank you very much – we have made a few adjustments to the system.  

  • Controller input handling has been improved, which should allow Killers to respond to Wiggling more efficiently while carrying Survivors.    
  • Survivors no longer shorten carry time by hitting Great Skill Checks. Instead, Great Skill Checks will increase resistance for the Killer. 
  • The size of the Great Skill Check zone has been slightly increased. We’ve also updated the Wiggling sound effects for improved feedback.  

Balance Changes  

The Knight   

Now that the Forged In Fog Chapter has been released for several weeks, we have updated several aspects of The Knight’s Base Kit:  

  • While using his Power, The Knight is now forced out of Guard Summon Mode after 10 seconds. 
  • While tracing a Patrol Path, The Knight’s Orb shrinks with distance travelled and disappears completely after 10m.  
  • When The Knight creates a Patrol Path longer than 10m, he will gain the Haste Status Effect. The Effect’s duration depends on the length of the Path, beginning at 2 seconds and increasing to 10 seconds at the maximum distance of 32m. The 10-second duration was 6 seconds on the PTB.
  • When a Guard detects a Survivor: If your Patrol Path is over 10m, the time it takes that Guard to reach the Survivor has been decreased. This reduction depends on the length of your Path, ranging from the default 10% to a maximum of 25% if your Path reaches 32m. Basically, the longer your Patrol Path, the faster your Guard will move once he detects a Survivor.   
  • Using a Guard to damage a Generator now grants an instant 5% loss of progress (previously 2.5%).   

Add-On Updates:  

  • Healing Poultice: When Survivors are within 24m of The Assassin when he spawns, their locations will be revealed for 5 seconds (up from 3).   

The Nurse  

The Nurse holds an interesting place in the Killer Roster. Though her Power can be challenging to master, she can be extremely deadly in practiced hands, especially with certain Perks that accentuate her mobility. While we don’t want to completely overhaul her, we have made some updates to The Nurse, including a pass on her Add-Ons.  

In addition, The Nurse is officially the latest Killer to receive her own theme in the menu, as well as a new Terror Radius and Chase Music.  

Base Kit:   

  • Any Attack made after Blinking is now a Blink Attack, not a Basic Attack. This will impact how The Nurse synergizes with certain Perks, including those that trigger the Exposed Status Effect.  

Add-On Updates:  

  • Catatonic Boy’s Treasure: Reduces extra fatigue from Chain Blinks by 65% (was 100).   
  • Dark Cincture: Increases movement speed after a Blink but before the following fatigue by 30%.  
  • Heavy Panting: Extends the duration of a Lunge by 30% after more than one Blink.  
  • Ataxic Respiration: Reduces base Blink fatigue duration by 7% (was 12%).  
  • Fragile Wheeze: Blink Attacks inflict the Mangled status effect.  
  • Campbell's Last Breath: After reappearing from a fully charged Blink, The Nurse immediately Blinks again at full charge in the direction she is currently facing. This only works if The Nurse has a remaining Blink charge (was originally a half-charged Blink).  
  • "Bad Man's" Last Breath: Hitting a Survivor with a successful Blink Attack grants the Undetectable status effect for 25 seconds (up from 16). This effect may be only triggered once every 45 seconds (down from 60).  
  • Kavanaugh's Last Breath: When succumbing to fatigue, any Survivors within 8 meters of The Nurse are afflicted with the Blindness status effect for 60 seconds.  
  • Jenner's Last Breath: Once The Nurse has exhausted all her Blinks, The Nurse can immediately Blink back to her original position by pressing the Active Ability Button. Must be triggered before The Nurse succumbs to fatigue. After returning to her original position, one Blink charge is restored (added restoration of 1 Blink charge; this is a change from the PTB where all charges were restored).  
  • Torn Bookmark: Adds 1 Blink charge. Increases Blink recharge time by 30% (was 50%).  
  • Matchbox: Sets maximum number of Blink charges to 1. Increases The Nurse's base movement speed to 4.4 m/s (was 4.2 m/s, no longer allows other addons to increase Blink charges).

We’ve also adjusted the following:  

  • Improved feedback for the Spasmodic Breath Add-On. 
  • Updated Blink recharge audio to give a better indication of when Blink charges are full.

Eyrie of Crows Map 

Eyrie of Crows has received an additional balance pass to make the Map more fun to play for both Survivor and Killer. 

  • The Map's length has been shortened.
  • Generators are more evenly distributed.
  • The main building has been moved toward the Map's edge. 
  • The strength of certain main building loops has been decreased.
  • New tiles have been added.
  • Dead Zones have been reduced around the border.  
  • The Exit Gate no longer inadvertently spawns behind the main building.  
  • Certain rocks will no longer spawn close to Hooks, causing collision issues.  
  • An alternate Generator has been added to the main building.  

Bug Fixes 

PlayStation 

  • The PlayStation Store banner no longer remains visible outside of the store.  
  • PlayStation players should no longer have trouble inviting or joining their friends in a match. 

Windows Store 

  • Players should no longer be unable to successfully purchase Auric Cells on the Windows Store. 

Audio 

  • The proper SFX will now play when a match is found. 
  • The blood SFX will no longer play when a Hooked Survivor enters the Struggle Phase.  
  • The Locker exit SFX is no longer unaffected by the Quick & Quiet Perk. 
  • The Music no longer continues playing while a Survivor is being Sacrificed. 
  • Raised the volume of the Legion’s blood wiping SFX. 

The Knight 

  • The Knight’s Guards no longer get stuck in various places on the Mount Ormond Map. 
  • The Knight’s guards are no longer incapable of traversing certain passages on the Mount Ormond Map.  
  • The Knight’s feet are officially animated in the first-person perspective when attacking or looking down.  
  • Fixed an issue that caused the Knight and The Spirit to see the Potential Energy VFX and Refined Serum VFX while in Path creation mode and Phase Walking respectively.  
  • The Knight's Power no longer becomes unusable when using the order system immediately after entering Patrol mode. 
  • The Knight will no longer be able to perform actions from unintended distances immediately after using Guardia Compagnia.  
  • The Knight will no longer receive a permanent 5% Haste Status Effect upon creating a Guard Path under than 10m.  
  • Fixed an issue that caused The Knight entering Path Creation Mode to trigger Make Your Choice while standing beside a Hook. 

The Spirit 

  • The Spirit’s weapon retracting animation no longer speeds up.  
  • The Spirit’s hair is no longer missing from a Spectator’s point of view during a Custom Match.  

The Twins 

  • Switching between Charlotte and Victor will no longer lead to an unexpected black screen.  
  • Fixed an issue where Charlotte would be unable to move after switching control from Victor.   
  • The Undetectable Visual Effect is no longer missing while using the Silencing Cloth Add-On. 

The Plague: 

  • Unstable Rifts can no longer become infected by a Survivor infected by The Plague’s Power. 

Survivor Perks & Gameplay 

  • Flashbangs no longer spin while in a Survivor’s hand.  
  • When the Circle of Healing Boon is snuffed, Survivors in its radius no longer fail their ongoing Skill Checks. 
  • Survivors can no longer drop a Flashbang Grenade while getting Healed. 
  • Firecrackers and Flashbangs now trigger as intended when thrown against a wall. 
  • Object of Obsession now properly increases the chances of players becoming the Obsession at the start of a match.   
  • Potential Energy should no longer remain on the Survivor after certain Killers use their Power.   

Killer Perks 

  • Fixed an issue where Hex: No One Escapes Death’s Aura remains active if first blessed by a survivor, then snuffed by a killer. 
  • Resolved Hex: Huntress inconsistencies between SFX and UI.  

Maps 

  • Fixed an impassable passage between cedar walls on the Badham Preschool IV Map.  
  • Survivors can no longer use momentum to vault onto a ledge of the Pale Rose’s Ferry. 
  • A specific Generator on the Garden of Joy Map is no longer inaccessible from one side.  
  • Placeholder textures have been removed from the Disturbed Ward Map.  

Misc: 

  • Special Cosmetics such as the Vial Charms will now appear in-game consistently. 
  • The Killer player can no longer join a lobby with an unintended character.   
  • Players can no longer use an exploit to play with more than 4 Perks.  
  • Bots no longer get stuck on thin air.  
  • Force-quitting the game no longer causes a crash.  
  •  The splash screen no longer causes a crash. 
  • Customizations equipped in the store are now immediately visible to all party members. 
  • Survivor Bots no longer attempt to blind The Knight’s guards.  
  • Applied a tentative fix to an issue causing lag spikes for players with both a mouse and controller connected. 
  • Resolved an issue in the Shrine of Secrets where a Perk would display as “available” even after purchasing it.  
  • The menu is no longer accessible while interacting with the EULA or Privacy Policy popup.  
  • The Alert Reward popup no longer blocks inputs on the Menu.  
  • Players should now gain proper progress on the achievement “Milk ‘n’ Cookies.” 
  • Wiggle Skill Check responsiveness has been improved.  
  • Survivor hair is no longer wonky during the Hook death animation.  
  • The Entity Spikes at the Exit Gates should now appear as intended.  
  • Fixed an issue causing the Dissolve VFX not to not appear when a Breakable Wall is destroyed.

Bug Fixes from PTB

  • The Cannibal’s Perk Names have been corrected.  
  • The Artist’s legs now move correctly while rotating in place.  
  • Grabbing a Vaulting female Survivor as The Spirit no longer causes clipping issues.  
  • As The Legion, Julie and Susie’s Tally Screen animation has been corrected.  
  • A visual progression issue affecting select Tomes on Archive Compendium menu has been corrected.  
  • Pop-ups should no longer overlap incorrectly when opened.  
  • Improved accuracy of the Survivor Activity Indicator while in Spectate Mode.   
  • The intensity of the Nurse's Spasmodic Breath vignette has been reduced.  
  • The Knight’s Undetectable vignette will now appear as intended. 

Maps 

  • Bots no longer get stuck on a pallet in Wreckers' Yard
  • A placeholder Hill tile no longer spawns in the Crotus Prenn Asylum.  
  • The Eyrie of Crows Killer shack Pallet no longer traps Killers or causes unintended interactions. 
  • The Legion no longer vaults incorrectly during Feral Frenzy in the Eyrie Of Crows. 
  • Crawling underneath the Raccoon City Police Department main hall desk no longer prevents Killers from picking you up.  
  • The Raccoon City Police Department basement light no longer clips through the stairs.  
  • Players will no longer land on top of a desk when falling through the hole in the Raccoon City Police Department’s second floor. 
  • The Knight's guards no longer get stuck in the doorway of the Raccoon City Police Department's main hall.  
  • The Pale Rose no longer has a spot where Survivors can avoid being picked up.  
  • Killers can no longer accidentally land on top of a Pallet in the Midwich Elementary School. 

The Pig

  • Survivors can no longer re-interact with the Jigsaw Box after attempting to remove a Reverse Bear Trap. 

The Knight 

  • A Knight’s Guard that previously attacked a Survivor will no longer play an Attack animation after breaking a Wall or Pallet. 
  • Improved The Knight's Guard's pathing around select Mount Ormond Resort ski racks. 
  • The Knight's Guards’ feet no longer clip into the floor.

The Twins 

  • Charlotte no longer has a higher-than-intended movement speed boost when switching from Victor after having previously woken up as Charlotte. 
  • Charlotte can no longer perform any actions during her wake-up animation. 
  • The Twins may lose all functionality if stunned while unbinding.

The Nurse 

  • The Heavy Panting Add-On now extends The Nurse's Lunge duration after the second Blink as intended.  

The Nightmare 

  • When playing as The Nightmare, red arrows no longer appear above Generators during the intro screen. 
  • The Nightmare is no longer unable to use Dream Snares. 

The Legion 

  • The Julie’s Mixtape Add-On no longer allows the The Legion to attack twice in quick succession after recovering from a stun. 

The Trapper 

  • The Trapper grabbing Dwight from a Locker no longer triggers a Skill Check.  

The Executioner 

  • Injuring a Survivor from up close using Punishment of the Damned no longer now gives the Punishment score event. 

Killer Perks & Gameplay  

  • Terminus now displays a cooldown for Survivors after opening the Exit Gate.  
  • Special Attack Lunges no longer inadvertently trigger Coup De Grace.  
  • Whispers now works as intended.  
  • Killers no longer bypass the Decisive Strike Stun if the Survivor is dropped before the Skill Check. 
  • Nowhere To Hide now reveals the Aura of Survivors that were out of the range upon activation. 
  • Nowhere to Hide’s effect is now properly centered on the Killer instead of the kicked Generator. 
  • The Hag’s Daily Ritual Rite Of Flesh and Mud can now be completed

Survivor Perks & Gameplay 

  • Wiretap now reveals the auras of The Killer while they are blinded by Residual Manifest
  • Situational Awareness no longer reveals the player's Aura against Lethal Pursuer. 
  • Adrenaline no longer triggers every time a Survivor is unhooked after all Generators have been repaired. 
  • Renewal no longer keeps charging when Survivors change states. 
  • The Deep Wound vignette no longer remains visible at the Tally Screen when a Survivor escapes while in the Deep Wound state. 
  • Survivors now gain Haste when grabbing The Knight's banner as intended. 
  • Survivors are now longer immune to The Deathslinger's projectile during a fast window Vault. 
  • Fixed an issue that caused The Survivor perk 'Smash Hit' may apply delayed movement speed bonus for the Survivor when The Nurse is stunned while charging its power 
  • The Item of Obsession Achievement can now be unlocked without issue.  
  • The Agonizing Escape Achievement can now be unlocked without issue. 

 Misc. 

  • Players can no longer use an exploit to play with two copies of the same Add-On. 
  • Entering the Archives during an Event while tracking a previous Event’s Archive Challenge will no longer cause soft locking. 
  • In the "Survive with Bots" Tutorial, the Killer will no longer be unable to pick up a downed Survivor.  
  • The Wiggle UI will no longer appear incorrectly during the Survivor Tutorial. 
  • Added an outline to the Chat text to improve contrast.

Known Issues

  • Generator progress is not shown on Survivor HUD activity icons.

6.4.3 Patch Notes

Bug Fixes

THE KNIGHT 

  • The Knight no longer encounters issues entering a chase while a Guard is active.  

BONE CHILL 

  • Killers no longer occasionally turn invisible upon leaving a Snowman.  
  • Killers entering a snowman should no longer get stuck in collision terrain.

SURVIVOR PERKS 

  • The Killer’s Aura no longer fails to display while using Kindred. 
  • Inner Healing now operates as intended, where cleansing a Totem and entering a Locker for a duration heals 1 Health State.  

MAPS 

  • The Game is no longer haunted by an invisible collision zone.

MISC 

  • Undetectable Killers no longer experience unintended Aura reveals.

Known Issues 

  • Nowhere To Hide’s Aura reveal zone currently remains centred on the Generator instead of the Killer.  
  • Nowhere To Hide does not reveal the Aura of Survivors who were out of range when the Perk was triggered, but enter the detection zone while it’s still activated.  
  • The Knight’s feet have no animation when looking down during an Attack. 

6.4.2 Patch Notes

Content

BONE CHILL

  • The Bone Chill Event returns on December 8th, bringing holiday atmosphere, dark and fantastical Cosmetics, a few familiar visitors, and much more.  

THE KNIGHT 

  • BUFF: When Guards damage Generators, they now apply the Killer’s default 2.5% regression loss. This regression is not affected by Perks. 


BUG FIXES 


PLAYSTATION 

  • Players will no longer be stuck with an analog cursor in-game.  


THE KNIGHT 

  • The Knight’s Enchanted Plates Outfit now plays the correct sound in the menu.  
  • The Knight no longer crosses small obstacles after using Guardia Compagnia. 
  • Fixed an animation issue when The Knight’s guards hit a Survivor during a locker search.  
  • The Knight’s Guards no longer get stuck when creating a Patrol Path in select corners.  
  • Fixed an issue where The Knight could not order Guards to destroy select Breakable Walls.  
  • The Knight’s Patrol Path Orb no longer triggers Make Your Choice or Hex: Devour Hope. 

 

THE ONI 

  • The Oni’s weapon no longer disappears during the Match Results screen. 

 

SURVIVOR PERKS 

  • The Knight’s Guardia Compagnia no longer makes the Terror Radius indicator disappear from the Spine Chill icon. 
  • Spine Chill no longer grants a repair bonus when a Survivor is in the line of sight of The Knight’s Path Drawing Orb.  


MAPS 

  • Beef Tallow Mixture (Map Offering for The Decimated Borgo Realm) has been re-enabled.
  • A hook-free dead zone in one corner of the Temple of Purgation Map has been fixed.  
  • A Totem no longer accidentally spawns inside a Locker in The Game Map.  
  • Removed impassable spaces on the Ironworks of Misery.  
  • An invisible collision spot in the Autohaven Wrecker's Realm has been fixed. 
  • Fixed an irregular Pallet spawn issue in the Autohaven Wrecker's Realm. 
  • Removed spaces where Killers could not pass between objects (trees, rocks) on the Crotus Prenn Asylum Map
  • A maze tile on the Garden of Joy Map no longer accidentally spawns without windows.  
  • Reduced the number of Pallets in The Shattered Square Map. 
  • Fixed an issue where two Pallets spawned at the same time in The Shattered Square Map.
  • Edge objects now spawn as intended in The Shattered Square Map.


MISC 

  • Survivors no longer suffer from distorted lips during select actions. 
  • The Killer’s loadout no longer displays while spectating a Survivor during a custom game. 


KNOWN ISSUES 

  • The Knight’s feet have no animation when looking down during an Attack. 
  • The Killer’s Aura does not properly appear while Kindred is active if the Hooked Survivor did not equip the Perk.  


6.4.1 Patch Notes


Bug Fixes

  • Updated Perk Repressed Alliance's description to indicate it cannot be activated if another Survivor is repairing the same generator.
  • Updated the Hex: Face the Darkness's description.
  • Fixed an issue that caused the screaming animation to loop constantly when doing a gesture.
  • Fixed an issue that caused The Huntress arm to clip through the camera when aiming up with a Hatchet.
  • Fixed an issue that caused The Knight's attack trail to be misaligned in first person view.
  • Fixed an issue that caused The Knight and The Spirit to see the Potential Energy VFX and Refined serum VFX while in Path Creation Mode and Phase Walking.
  • Fixed an issue that caused the spikes on Oni's Armored Titan cosmetic to have the wrong texture during gameplay.
  • Fixed an issue that caused the mist to be missing in some tiles of Garden of Joy map
  • Fixed an issue that caused the Shock Therapy's VFX to not match the power's collision with the "Interview Tape" add-on
  • Fixed an issue that caused The Knight to sometimes move at the speed of the Path Creation Wisp
  • Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
  • Fixed an issue that caused The Knight to be able to unintentionally attack nearby survivors after summoning a guard
  • Fixed an issue that caused The Knight's Guards to be able to break walls located high off the ground
  • Fixed an issue that caused Lethal Pursuer's additional aura reveal time to fail to apply to the Nowhere to Hide Perk
  • Fixed an issue that caused Hex: Face the Darkness not to be triggered by The Trapper's Traps and The Plague's Vile Purge upon injuring a Survivor
  • Fixed an issue that caused The Knight's Guards to be able to break generators blocked by the entity
  • Fixed an issue that caused the achievement Speed Kills to not gain progress when using a non-basic Attack to injure a Survivor afflicted with Haste
  • Fixed an issue that caused a Survivor vaulting a pallet to be interrupted by a guard ordered to break that pallet
  • Fixed an issue that caused The Knight's Guard break object orders to break objects out of sync with the corresponding animation
  • Fixed an issue that caused The Knight's Guards to sometimes start orders without confirmation
  • Fixed an issue that caused highlights of dream pallets in the Shattered Square map to appear as regular pallets
  • Fixed an issue that caused the power icon to not display a timer for the duration of The Knight's Guard performing a breaking order
  • Fixed an issue that caused The Knight to be unable to give orders when close to a breakable wall or a generator during Path Creation mode
  • Fixed an issue that caused a Guard summoned by The Knight to get stuck on elevated objects
  • Fixed an issue that caused The Knight to be unable to summon guards when using the order system immediately after entering patrol mode
  • Fixed an issue that caused The Knight to be unable to summon guards for the rest of the trial after power is used in quick succession
  • Fixed an issue that caused No Challenge Available text to appear when hovering over the Archives area in the lobby
  • Fixed an issue that caused the grunts of pain and screams from Vittorio to be louder than other survivors.
  • Fixed an issue that caused an incorrect SFX to be played when the cage on the ground in the Shattered Square map is hit by projectiles.
  • Fixed an issue that caused the wrong SFX to be played when Legion vaults a pallet.
  • Fixed an issue where Phantasm Traps would fail to trigger quickly after teleporting to a triggered trap.
  • Fixed an issue where failing a Decisive Strike skill check would break the beta wiggle.
  • Fixed an issue where Lethal Pursuer additional aura reveal time would fail to be triggered by the Nowhere to Hide Perk.
  • Fixed an issue where the flash effect from flashbangs/firecrackers is canceled when thrown against a wall.
  • Fixed an issue where The Artist would not receive brutality score events for damaging Survivors with Crows.
  • Fixed an issue where the "Rebuild The Borgo" Achievement fail to unlock after the Killer disconnect at the same time as the generator in the main building is repaired.
  • Fixed an issue where the Killer was able to trap Survivors near one of the exit gates on Gideon Meat Plant map. 
  • Fixed an issue where the Killer was unable to pass between a boat and a rock in Pale Rose map. 
  • Fixed an issue that caused lighting to be too dark in the Dream World on certain maps when playing with The Nightmare
  • Fixed an issue that caused Dream Pallets on Shattered Square map to turn into the generic pallet model upon being pulled down
  • Fixed an issue that caused The Knight's Guards' flags to sometimes not disappear

Known Issues

  • The Knights's feet do not animate in FPV when looking down while attacking.


6.4.0 Patch Notes

Features

  • New Killer - The Knight
    • New Perk - Nowhere to Hide
      • Whenever you damage a generator, reveal the aura of all survivors standing within 24 meters of your position for 3/4/5 seconds.
    • New Perk - Hex: Face the Darkness
      • Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 35/30/25 seconds, revealing their positions and auras for 2 seconds. When the Survivor enters the dying state or becomes healthy, the Hex totem becomes dull again and this perk deactivates. If the Hex totem is cleansed, this perk is permanently disabled.
    • New Perk - Hubris
      • Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds.
  • New Survivor - Vittorio Toscano
    • New Perk - Potential Energy
      • After working on a generator for 12/10/8 uninterrupted seconds, press the Active Ability Button 2 to activate this perk. When this perk is active, repairing the generator will charge this perk instead of making the generator progress. For each 1.5% of generator repair, the perk will gain one token, up to 20 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token. This perk then deactivates. If you lose a health state while this perk has at least 1 tokens, the perk will lose all tokens and deactivate. Missing a skill check will also result in some charges lost.
    • New Perk - Fogwise
      • Hitting a great Skill Check while repairing a generator reveals the aura of the Killer to you for 4/5/6 seconds.
    • New Perk - Quick Gambit
      • When you are chased within 24 meters of any generator, any other Survivor working on that generator receives a 6/7/8% speed boost to the repair action.
  • Flashlight update
    • Flashlight blinds that occur within the last 0.4 seconds of the Survivor pickup animation will now stun the Killer once the animation has completed.
      • Dev note: We've increased the duration of the buffer from its PTB value of 0.25 to account for latency.
    • Killers are now immune to blindness while grabbing a Survivor out of a locker.
  • Bots in Custom Matches
    • The host of a Custom Match can add Survivor bots to the game.
  • (PS5 Only!) Added Haptic Feedback & a pop-up informing players.
  • Rancor Perk - updated the conditions on which the obsession becomes exposed to include closing the hatch

Content

  • New map - The Shattered Square
  • Updated Basement
    • Wider stairs to address body-blocking issues
  • Updated visuals for Pallets and Breakable doors

Changes From PTB

  • Decreased the spawn time of the guards to 1.5s from 2.0s.
  • Guard Detection Radius interpolation speed now 1.0 instead of 1.5 sec.
  • Guard traveling to detection location decreased to 2.5 sec instead of 3.0 sec.
  • Flag activation on Carnifex is now 10.0 sec. instead of 8.0 sec.
  • Flag activation on Assassin is now 5.0 sec. instead of 2.0 sec.
  • Flag activation on Jailer is now 5.0 sec. instead of 2.0 sec.
  • The Killer is now able to cancel/destroy a patrolling Guard by hitting them with their base attack.
  • Addon Map of the Realm: is now +4M instead of +6M.
  • Addon Flint and Steel: now only works on dropped/unbroken pallets.
  • Addon Healing Poultice: Effect has been inverted to within 24M instead of over 36M.
  • Addon Knight’s Contract: Extended the effect to 12M instead of 8M. Addon text now specifies the Guard spawn trigger.
  • Perk Hex: Face the Darkness has updated functionality and timing.
  • Flashlight blind buffer increased from 0.25 seconds to 0.4 seconds.
  • Dev note: we've increased the duration of the buffer from its PTB value of 0.25 to account for latency.
  • The fog on the Shattered Square has been modified to reduce the amount of red and added a grey fog effect as a replacement.
  • The pallet textures and hooks on The Shattered Square have been modified to improve visibility.
  • When a survivor picks up a flag, there is now a VFX for the duration of the bonus effect.

Bug Fixes

  • Fixed an issue that caused error 109 after a trial.
  • Fixed an issue that caused the wrong prestige level to be displayed on the tally screen
  • Fixed an issue that sometimes left survivors in the dying state, unable to be able to be healed whilst on a stairway or slope
  • Fixed an issue that caused letter casing in chat on WinGDK.
  • Fixed an issue that allowed the Killer to bodyblock a hook on Racoon City Police Station map 
  • Fixed an issue that enabled a Survivor to pass through a visible gap but not the Killer in Dead Dawg Saloon map. 
  • Fixed an issue that caused a placeholder in Pale Rose.
  • Fixed an issue that caused the Survivor getting stuck between a hook and a rack in Racoon City Police Station map. 
  • Fixed an issue in the Archives where the progression was duplicated between some tomes
  • Fixed a possible crash when closing the Game
  • Fixed invitations not received when visiting the Archives or Onboarding menus
  • Fixed an issue that caused the survivor to be stuck in the animation loop after failing a skillcheck.
  • Fixed an issue that caused Jeff Johansen face to be distorted When performing action..
  • Fixed an issue that caused The Knight snuffing animation to emits a metallic SFX.
  • Fixed an issue that caused The Knight to plays 2 kicks sounds when breaking doors despite only kicking the door once.
  • Fixed an issue on Switch that caused the Onryo project power's SFX to be corrupted.
  • Fixed an issue that caused the Survivor's escape animation to be incorrect when escaping while using a flashlight.
  • Fixed an issue with the Object of Obsession perk icon appears in red when the Survivor is not the obsession.
  • Fixed an issue that caused Survivors to be able to avoid dying with a Reverse Beartrap by using a Flashlight at the Exit Gate
  • Fixed an issue that caused Survivors to be able to avoid getting caught in a Beartrap by using a flashlight
  • Fixed an issue that caused For The People to not trigger We're Gonna Live Forever when used too quickly
  • Fixed an issue that caused Killers to be able to bypass the Decisive Strike stun if the survivor is dropped before the skill check
  • Fixed an issue that caused kills and sacrifices not being properly tracked in emblems, challenges and achievements. 
  • Fixed an issue that caused female Survivors to not grunt when falling from heights.

Bug Fixes From PTB

  • Fixed an issue which caused flashlight blinds from any point of the Survivor pickup animation to blind the Killer once the animation was completed.
  • Fixed some issues in the Lobby where the PlayerTag option menus could overlap with other PlayerTags
  • Fixed an issue where the character is unable to move after visiting the Compendium section in the Archives
  • Fixed an issue that caused the Blight's VFX to be missing during his mori
  • Fixed an issue that caused the active flag VFX to be visible when a survivor is hit by a guard, before it get activated.
  • Fixed an issue that caused the flags for the Knight to dissolve inconsistently when a Guard despawns.
  • Fixed an issue that caused the loud noise notification to be misaligned with the Exit Gate Switch Panel.
  • Fixed an issue that caused the VFX for the Potential Energy perk to be misaligned depending of the orientation of the survivor when triggered.
  • Fixed an issue that caused the flag to remain for the hunted survivor even if the guard disappeared.
  • Fixed an issue that caused some Tier 1 perks from The Knight and Vittorio Toscano to be brown instead of yellow
  • Fixed an issue that caused The Knight's Flint and Steel addon to not remove a token from the perk Distortion when triggered
  • Fixed an issue that caused The Knight's Knight Contract addon to affect a smaller than intended radius
  • Fixed an issue that caused The Knight's Chain Mail Fragment addon to not apply the Hemorrhage Status effect to survivors when hit by the guards
  • Fixed an issue that caused The Knight's Broken Hilt addon to not apply the Mangled Status effect to survivors when hit by the guards
  • Fixed an issue that caused The Knight's perk Nowhere To Hide to reveal the Aura of Survivors when cancelling the damage action on Generators
  • Fixed an issue that caused The Knight's Guards to place a flag in mid-air if the hunted survivor is detected while falling
  • Fixed an issue that caused survivors to be unable to pallet stun The Knight creating a Patrol Path
  • Fixed an issue that caused the Decimated Borgo map icon to appear in the wrong place in the Custom Games match management selection menu
  • Fixed an issue that caused The Knight's aura not to be visible to survivors when performing Guardia Compagnia
  • Fixed an issue that caused The Knight's power hud icon to incorrectly display a button prompt during the guard patrol
  • Fixed an issue that caused survivors in a locker hit by a Guard to keep the Blindness status effect indefinitely
  • Fixed an issue that caused The Knight's cohorts not to hunt Survivors who are downed, unhooked or get themselves up after a cohort is spawned
  • Fixed an issue that caused The Knight's guards to sometimes be unable to reach a survivor hiding in a locker during a hunt
  • Fixed an issue that caused The Knight's Guards to not grant Chaser Emblem points when damaging a survivor
  • Fixed an issue that caused The Knight's Guards to not detect survivors making loud noises within their hunt detection radius
  • Fixed an issue that caused The Knight's Healing Poultice Addon to reveal Survivors in a larger area than intended
  • Fixed an issue that caused The Knight's Guard order VFX to not be visible on breakable objects until The Knight uses his power once
  • Fixed an issue that caused Survivors hit by a Guard in a locker to play an extra reaction animation
  • Fixed an issue that caused the Killer Basement lighting to be used throughout the map after The Knight performs a Guardia Compagnia in the Killer Basement
  • Fixed an issue that caused players not to receive receive brutality score events for hitting Survivors or breaking objects with The Knight's Guards
  • Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
  • Fixed an issue that caused The Knight's Guards to get stuck when making sharp turns around thin walls
  • Fixed an issue that caused the the VFX for Potential Energy and Refined Serum to be visible to The Knight while Path Creating Mode and and Spirit while Phase walking.
  • Fixed an issue that caused the The Knight's Guardia Compagnia to be unable to Summon a guard to break certain pallets
  • Fixed an issue that caused a green line at the bottom of the screen during the Knight's Trailer on certain platforms
  • Fixed an issue that caused The Knight's Carnifex guard to be unable to move after hitting a hunted survivor in a locker
  • Fixed an issue that caused Survivors to become able to get stuck in or on top of a locker if The Knight hits the Survivor during the guard locker attack animation
  • Fixed an issue that caused The Knight's Guards to sometimes walk around vault locations or pallets instead of walking through them during a hunt
  • Fixed an issue that caused The Knight to be able to Order his Guards to kick Generator through walls
  • Fixed an issue that caused The Knight's Guard to incorrectly change elevation during a hunt
  • Fixed an issue that caused the Oni's model to be distorted during a Mori when in Blood Fury.
  • Fixed an issue that caused the wiggle UI to remain on screen after escaping the Killer's grasp.
  • Fixed an issue that caused the camera and animation to be incorrect when a survivor escapes through an exit gate.
  • Fixed an issue that caused a repaired generator not to count towards the escape requirement when a perk causes an explosion/regression at the same time as the repair completion
  • Fixed an issue that allowed Flashbangs and Firecrackers to blind the killer at any point during the pick up animation
  • Fixed an issue that caused escaping by the Hatch to prevent progress through the Survivor Tutorial
  • Fixed an issue that caused the Survivor Tutorial objective "Vault the Pallet" to be impossible to complete, preventing players from progressing further in the tutorial.
  • Fixed an issue that caused bots to be able to automatically wiggle out of a Virulent Bound grab
  • Fixed an issue that caused the Object of Obsession perk to remain active when the Survivor is in the dying state or being carried by the killer.
  • Fixed an issue that caused Freddy's dream pallets to have incorrect textures in The Shattered Square map.
  • Fixed an issue that caused bots to sometimes fail to escape the trial when passing through the Exit Gates at the same time.
  • Fixed an issue that caused Killers to be able to vault on elevated vault locations.
  • Fixed an issue that caused The Mastermind to not receive brutality Score Events for damaging Survivors with Virulent Bound.
  • Fixed an issue that caused The Artist to not receive brutality score events for damaging Survivors with Crows
  • Fixed an issue that caused the survivors' animation transition from holding to solving the Lament Configuration to not be triggered.
  • Fixed an issue that caused the Deep Wound status bar to remain visible on other players' HUDs after the Survivor had escaped the trial.
  • Fixed an issue that caused survivors to get stuck inside a locker if The Dredge teleports away during the animation where the survivor gets pulled inside the locker.
  • Fixed an issue that caused spamming any gesture while screaming to cause the screaming animation to repeat constantly.

Known Issues

  • (Stadia Only) The Shattered Square is not available to be selected in Custom Games on Stadia.
  • In French, in several descriptions The Knights Power is incorrectly written as Compagnia d'Arme rather than the proper name Guardia Compagnia.
  • Some Playstation players are unable to invite or join friends in the lobby.
  • Hex: Face the Darkness has an incorrect description.

6.3.2 Patch Notes

Update will include 6.3.2a for all platforms excluding Stadia and Switch, crossplay is not affected

  • Fixed an issue that caused Bloodpoint modifier Offerings not to be working correctly.
  • Fixed an issue that sometimes caused the Matchmaking Incentive icon to disappear.
  • Fixed an issue where buying add-ons that were originally equipped do not auto-equip after replenishing.
  • Fixed an issue where the hooks placement prevents hooking in Midwich Elementary School.
  • Fixed an issue that caused Killers to be unable to move between a wall and barrel in Junkyard. 
  • Fixed an issue where the Mastermind can get survivors stuck between a wall and a pile of rubble in Asylum. 
  • Fixed an issue that prevented players from vaulting one of the windows on the ferry boat in the Pale Rose map.
  • Fixed an issue where the sounds of generators would be muffled while working to fix them.
  • Fixed an issue where Carlos and Sheva's screams were not heard by other survivors.
  • Fixed an issue where the SFX for smashing a pumpkin with The Artist or The Onryo was missing.
  • Fixed an issue that caused female Survivors arms to snap briefly when opening the exit gates.
  • Fixed an issue that caused Jeff's eyeballs to pop out in the lobby.
  • Fixed an issue that caused the VFX of the Oni's outfit "Bursting with Fury" to be missing and the hair to not turn red when he go into Demon Mode.
  • Fixed an issue that caused survivors to vault a pallet or window sideways when clicking the flashlight before vaulting.
  • Fixed an issue that caused survivors to keep using their flashlight during the escape animation if it is in use when they escape.
  • Fixed an issue that caused the centrifuge to be spinning when working on an esoteric generator with an empty void energy tank.
  • Fixed an issue that caused survivors to keep unbanked void energy when killed by the Shape’s standing mori.
  • Fixed an issue that caused the Wraith to be unable to interact with Unstable Rifts when cloaked.
  • Changed texture on the Dramatic Death charm available in the Tome 13 Rift. (Switch & Stadia only)
  • Fixed an issue that caused the Dramatic Death charm icon to be the wrong one. (All platforms except Switch & Stadia)
  • Removed the Halloween Cinematics that caused crashes on all platforms and game access issues for XB1/XSX users. (All platforms except Stadia & Switch)

KNOWN ISSUES

  • Occasionally the Escape Artist Challenge from the Haunted by Daylight Event does not progress for some users


6.3.1 Patch Notes

Bug Fixes

  • Fixed an issue that caused a save error when switching accounts in game on Xbox.
  • Tentatively fixed an issue that sometimes caused outfits cannot be purchased error in the in-game store on WinGDK.
  • Fixed an issue that caused the wrong tutorial reward display.
  • Fixed an issue that caused a crash after finishing or leaving a match.
  • Fixed an issue that caused the killer's custom match not to end when the last remaining survivor quits the match but stays on tally.
  • Fixed some number formatting errors when more than thousands in the Archives.
  • Fixed some text localization in the Archives.
  • Fixed a potential crash when trying to access the compendium after mastering a tome.
  • Fixed an issue in the Onboarding menu where the wrong character rewards are displayed.
  • Fixed an issue that allowed the Killer to be able to body block Survivors in the Racoon City Police Station basement stairway. 
  • Fixed an issue that caused the flashlight aim to be inconsistent with previous releases.
  • Fixed an issue that caused female Survivors arms to snap unnaturally when interacting with the Nightmare's alarm clocks.
  • Fixed an issue that caused Meg to not escape during the survivor tutorial.
  • Fixed an issue that allowed survivors to be able to carry more than one flashbang.
  • Fixed an issue where a voiceline in the Memory 708 in Tome 13 in French would repeat itself.
  • Fixed an issue where the voicelines in The Archives would not play for the Windows Store version of the game.
  • Fixed an issue that caused the Blight to be missing SFX when hitting the environment with a basic attack.
  • Fixed an issue where some Killers would have no sound in the menu.
  • Changed texture on the Dramatic Death charm available in the Tome 13 Rift. Note: The icon for this charm will be updated in the next patch. (All platforms except Switch & Stadia - they will have the updated texture and icon in HF2)
  • Added missing skeleton textures on the back of the Haunted by Daylight event reward shirts for David, Claudette, Yun-Jin and Jane.

Known Issues

  • Event intro movie might play again after every tally screen in custom game. To workaround the issue, restart the game.
  • A crash occurs when unchecking the Allow DLC Killers option in Custom Games.
  • Bloodpoint Offerings are not burnt when used and do not provide a Bloodpoint bonus.

6.3.0 Patch Notes

Features

Options Menu

  • Social and Privacy options are now located in the Online tab
  • Subtitle and Colorblind options are now located in the Accessibility Tab
  • The Accessibility and Online tabs are now available in the Options menu
  • Trials will now be forced to end after 1 hour or 5 minutes after the End Game Collapse has been triggered
  • Prestige Catch-Up: Characters who were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as though they had been prestiged. (updated on Live Build 7th October)

Flashlight Adjustments

  • The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed.
  • To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.

Dev Note: We are continuing to investigate issues around the aiming angles required for the flashlight since the PTB.

Archives

  • Removed "press and hold" interaction on challenge nodes
  • Completed Challenges now remain in the Archives widget until either claimed or replaced.
    • A new Challenge Complete visual has been added to the archives widget's minimized state to better convey when the challenge you are working on has been completed
  • New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time.
    • Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.
    • Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.

Content

  • "Haunted by Daylight" Halloween event (starts October 13th 11AM ET)
  • The Archives
    • Tome 13 - Malevolence tome (opens October 12th 11AM ET)
    • "Haunted by Daylight" Halloween event tome (opens October 13th 11AM ET)
  • The Hag now has new music

Optimization

  • Performance and under-the-hood optimizations done to the Huntress.
  • Small improvements to animations and textures in Archives.
  • Optimizations done to animations and audio.

Bug Fixes

  • Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial.
  • Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets.
  • Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page.
  • Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One.
  • Fixed an issue that caused Cheryl Mason's hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One.
  • Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb.
  • Fixed an issue that caused error popup on some languages don't show player ID.
  • Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map.
  • Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map. 
  • Fixed an issue that caused Female survivors to not have facial animation when being on the hook.
  • Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item
  • Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray.
  • Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound.
  • Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet.
  • Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on.
  • Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivor has already left the trial.
  • Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault.
  • Fixed an issue that caused the Mastermind's tentacles to pass through second floors during the Mori animation.
  • Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound.
  • Fixed an issue that caused escaping with the First Aid Spray not to grant a score event.
  • Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet.
  • Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial.
  • Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker.
  • Fixed an issue that caused the Mastermind’s power to stop functioning if a survivors disconnects while being grabbed.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning after a long time in a trial.
  • Fixed an issue that caused the Hag’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius.
  • Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet.
  • Fixed an issue that caused the animation to fail play when the Demogorgon emerges from the portal any time after the first time.
  • Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink.
  • Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen.
  • Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting.
  • Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis.
  • Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor.
  • Fixed an issue that caused the healing bar to briefly be shown as full before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect.
  • Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.
  • Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed.
  • Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions.
  • Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial.
  • Fixed an issue that caused many Killers to snap back to Idle when vaulting any window.
  • Fixed an issue that caused male survivors' chins to be deformed when being Mori'd by the Doctor
  • Tentatively fixed several occurrences of large friends list performance issue on Steam.
  • Tentatively fixed an issue that sometimes occurred after refunding a DLC, where the DLC would still be accessible.
  • Tentatively fixed an issue that sometimes caused bloodweb cannot progress due to the animation freezing.
  • Tentatively fixed some issues that caused incorrect bloodpoints when disconnected.
  • Tentatively fixed an issue that caused grade progress error after a match.
  • Fixed an issue when selecting "View Challenge" from the Lobby does not direct the player to the correct Tome and Level.
  • Fixed an issue where the Carried Icon is displayed twice when The Trapper have no Bear Trap left to set and carries a Survivor.
  • Fixed an issue with the language Setting dropdown menu closing after dragging the scrollbar with the mouse.
  • Fixed an issue that caused Ada Wong and Rebecca Chambers not to be silent while opening a chest or cleansing a totem with the perk "Calm Spirit" equipped.
  • Fixed an issue where the pages 9 and 10 had no audio in Tome 12 Legacy of Deceit.
  • Fixed an issue in the Raccoon City Police Department map where the sound effect of certain projectiles hitting a certain part of the map were not producing the correct surface response.
  • Fixed an issue in the Saloon map where the sound effect of projectiles when hitting a caravan would produce a metal sound.
  • Fixed an issue in the Asylum map where the sound effect of projectiles on concrete walls would produce a hollow sound.
  • Fixed an issue in the Autohaven Wreckers map where windows would produce a metal sound when hitting them.
  • Fixed an issue that caused the Hag traps to not trigger when placed on the stairs of the basement. 
  • Fixed an issue that caused the Nurse to blink through a wall on Raccoon police Department map. 
  • Fixed an issue that caused Killers and Survivors to get obstructed by bubble notifications.

Fixes from PTB

  • Fixed an issue that caused the Balanced Landing perk to trigger when vaulting a pallet or window.
  • Fixed an issue that caused observed survivors not to be animated.
  • Fixed an issue that caused the Spirit’s Husk to have no animation after a few minutes in the trial.
  • Fixed an issue that may cause some HUD icons not to be visible after switching to Victor when playing as the Twins.
  • Fixed an issue that caused the Huntress's walking animation to be missing when seen from TPV when charging or aiming the hatchet.
  • Fixed an issue that caused the Huntress's left hand to remain visible when looking up and down while having a hatchet charged.

Known Issues

  • Female Survivor arms snap unnaturally when interacting with the Nightmare's alarm clocks.
  • The Flashbang perk allows Survivor to stack up to 2 flashbangs.
  • Hex: Huntress Lullaby does not shorten the time between the skill check warning sound and the skill check.
  • Flashlight aiming is inconsistent with previous releases.
  • User can be blocked on the splash screen if consents are revoked.
  • Some descriptions on the Accessibility Tab remain in English and have not yet been localised.
  • There is a ghosting effect around the edges of character models & hair. Although present everywhere, this is slightly more apparent during a trial and on other player's characters.
  • Skeleton cosmetics for the Haunted by Daylight Event do not have the back portion of the skeleton showing - this will be rectified in the next hotfix.


6.2.2 Patch Notes

Features

  •  Anonymous Mode Removed from Multiple platforms
    • Removed from PS4, PS5, Xbox, Windows Store, Switch and Stadia builds.
      • Dev Note: The Anonymous Mode was never intended to be released on these platforms, but due to a data deployment issue on our end they slipped into the build. To ensure players are still able to use the platform-level features to block or report players we will not be able to support Anonymous Mode on these platforms for the time being. However, we have left in the other options to hide your name to help anyone who wants to stream their game from one of these platforms.
      • The ability to report players has not been removed, as ever an in-game report is still required, however when completing the Support Form you no longer need to put the ID/Name of the player that you are reporting, this is found from the in-game report that you submitted

Content

  • Updated Wiretap Perk description for clarity.
  • Updated Bite the Bullet Perk description for clarity.
  • Blast Mine: Requires 50% of a generator to activate (was 66%); trap stays active for 40/45/50 seconds (was 35/40/45).
    • Dev note: Blast Mine no longer returns to you if the Killer does not kick the generator. Now that this has been fixed, we've given it some small buffs to compensate.
  • Blast Mine: Updated description to clarify deactivation conditions.

Bug Fixes

  • Tentatively fixed an issue that sometimes caused levelling up in the bloodweb to fail.
  • Fixed an issue that caused temporary ban pop-ups to not display the ban end date.
  • Fixed an issue that occasionally caused the game to crash when one survivor is left in a trial with The Mastermind.
  • Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby. 
  • Fixed an issue that caused the tentacle SFX not to be played during the animation at the start of the trial with The Mastermind. 
  • Fixed an issue that caused voice lines to be played as The Mastermind when hitting a survivor who used Endurance.
  • Fixed an issue that caused the The Mastermind's Uroboros Tentacle to become misaligned during the Mori of some female characters.
  • Fixed an issue that caused the Anti-Haemorrhagic Syringe Add-on to not trigger the Better Than New perk.
  • Fixed an issue that caused Virulent Bound to immediately let go of a Survivor caught from a behind an obstacle.
  • Fixed an issue that caused exit gate entity spikes to appear incorrectly when The Mastermind slammed a survivor near to the exit gate.
  • Fixed an issue that caused The Mastermind to incorrectly play a Hit animation when performing a Virulent Bound across a window or vault towards a downed survivor.
  • Fixed an issue that caused the Forced Penance perk to fail to activate when performing a Virulent Bound.
  • Fixed an issue that caused the Renewal perk to be activated while being Broken.
  • Fixed an issue that caused the Renewal perk UI not to update while healing.
  • Fixed an issue that caused The Mastermind to become stuck if grabbing a survivor at the point of leaving the exit gate.
  • Fixed an issue that caused the Trapper's Power Icon to indicate the incorrect amount of Bear Traps being carried.
  • Fixed an issue that caused survivors to sometimes become stuck when attacked by The Mastermind's Virulent Bound.
  • Fixed an issue that allowed Reassurance to be activated multiple times at once on a single survivor.
  • Fixed an issue that caused the Reassurance prompt to incorrectly be available on a Survivor being hooked a third time.
  • Fixed an issue that caused no sounds to play when activating the Reassurance perk.
  • Fixed an issue that caused the survivor's body to clip through the camera of the Mastermind when been carry.
  • Fixed an issue that caused the females survivors to be improperly displayed for split frame when being hook.
  • Fixed an issue that caused a hook that the killer can prevent rescue if standing in the doorway in East Wing of Racoon City Police Station map. 
  • Fixed an issue that caused Glyphs to spawn in unreachable location in Garden of Joy map. 
  • Fixed an issue that caused the Active Ability 1 & 2 buttons in the settings menu to be unlocalized. Note: The text will appear in English for all languages and will be properly translated in the next update.
  • Fixed an issue that caused incorrect animations on a survivor, only from the survivor perspective, if The Mastermind initiates a Virulent Bound on them at a distance of 12.5m from a wall.
  • Fixed an issue that caused The Mastermind's vault to become cancelled by looking away before reaching it.
  • Fixed an issue that caused the Reassurance translation is be missing in Turkish and Latin American Spanish.
  • Fixed an issue that caused the game to sometimes crash when using the Reassurance perk.
  • Fixed an issue that caused the skybox in the Lampkin Lane, Eyrie of Crows and Garden of Joy maps to become completely white after waking up from the Nightmare's Dream World.
  • Fixed an issue that caused a survivor to be unable to heal for the rest of the match if they activate the Terminus perk when 99% healed.
  • Fixed an issue that caused the Mastermind's out of tokens vignette to take up a large portion of the screen. Note: This vignette was forgotten in the 6.2.1 patch notes. We reduced the out of tokens vignette, as well as the in between tokens vignette.
  • Fixed an issue that caused the Tome 12 level 4 challenge Looking Out for Number One to be missing the perk in the description.
  • Fixed an issue that caused the Reactive Healing perk to sometimes not trigger if the player was running.


6.2.1 Patch Notes

Features

  • The Mastermind
    • Increased the size of Survivor detection for triggering grabs with Virulent Bound
    • Damage done with Virulent Bound now counts towards the Chaser emblem

Content

Archives

  • Visual feedback has been updated for the "Glyph Massacre" orange glyph challenge.

Bug Fixes

  • Fixed an issue that caused a subtle camera offset in-game which lead to motion sickness in some players.
  • Fixed an issue that caused the face of survivor Carlos's to be contorted after being Mori'd by some Killers
  • Fixed an issue that caused the Mastermind to be able to grab survivors through thin walls when using Virulent Bound.
  • Fixed an issue that may cause the Mastermind to be unable to grab survivors with his Virulent Bound near some stairs.
  • Fixed an issue that may cause survivors to clip inside assets when slammed into them by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused fully infected survivors to play the dying scream SFX when another survivor is slammed into them by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused fully infected survivors to play the injured grunt SFX when hit by the Mastermind’s tentacle.
  • Fixed an issue that may cause the Trigger Bound prompt to be visible in situations where Virulent Bound cannot be used.
  • Fixed an issue that caused the pulse VFX to stay until the end of the trial after the Mastermind is stunned while using Virulent Bound.
  • Fixed an issue that caused survivors not to be thrown down when the Virulent Bound ends close to the ledge.
  • Fixed an issue that caused the Mastermind to be unable to grab survivors interacting with a chest when using Virulent Bound.
  • Fixed an issue that caused the Mastermind to push back survivors exiting lockers into the locker when using Virulent Bound to rush at it.
  • Fixed an issue that may cause the Mastermind to block unhooking by rushing at the hooked survivor with Virulent Bound.
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to trigger Decisive Strike.
  • Fixed an issue that caused the Alert perk not to trigger when the Mastermind destroys a breakable wall with Virulent Bound.
  • Fixed an issue that caused the icon to be missing when picking up a First Aid Spray from a supply crate.
  • Fixed an issue that caused the Hyperfocus perk not to apply its effects on healing actions.
  • Fixed an issue that caused the generator’s aura to remain shown for the rest of the trial if a survivor leaves the trial after installing a trap using the Wiretap perk.
  • Fixed an issue that may cause survivors to be stuck after being interrupted by the Doctor’s Shock Therapy while unhooking.
  • Fixed an issue that sometimes caused the HUD's Player Statuses to be constantly displayed in their brightened state.
  • Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby.
  • Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Prove Thyself perk description in non-English languages.

6.2.0 Patch Notes

Features

  • New Killer - The Mastermind
    • New Perk: Superior Anatomy
      • When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down.
    • New Perk: Awakened Awareness
      • When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position.
    • New Perk: Terminus
      • When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds.
  • New Survivor - Ada Wong
    • New Perk: Wiretap
      • After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap.
    • New Perk: Reactive Healing
      • When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 40%/45%/50% of the missing healing progression.
    • New Perk: Low Profile
      • When you become the last Survivor standing, this perk activates. Hide your scratch marks, pools of blood, and grunts of pain for 70/80/90 seconds.
  • New Survivor - Rebecca Chambers
    • New Perk: Better Than New
      • Upon completing a healing action on another survivor, the targeted survivor gets a 12%/14%/16% speed boost to healing, opening chests, and cleansing and blessing Totems. Survivors keep the bonus until they lose a health state.
    • New Perk: Reassurance
      • When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. Reassurance can only be triggered once per survivor per hook instance.
    • New Perk: Hyperfocus
      • After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 4%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means.
  • New Features: Streamer Options (PC Only)
    • These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game.
    • Anonymous Mode
      • Replaces your account name with your selected character's name for other players. Players in your group will still see your account name.
    • Hide Your Name
      • Replaces your own name with your selected character's name on your own screen. Elsewhere in the menus, your account name will appear as "You" and be hidden in your Friend List.
    • Hide Other Player Names
      • Replaces other player names with their selected character's name.
    • Hidden Matchmaking Delay
      • Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment.
  • Improved Feature: HUD Connection Indicators 
    • The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
    • Ping is represented by a vertical bar icon
      • Yellow = Ping over 100ms
      • Red = Ping over 200ms
    • Packet Loss is represented by a double-diamond icon
      • Yellow = 2%-5% packet loss
      • Red = More than 5% packet loss
    • Your own Ping / Packet Loss icons are displayed above the Survivor List
    • Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
      • For Killer issues: A unique red icon appears above the Survivor List for Survivors
      • For Survivor issues: A red bar appears next to their name on the Survivor List
  • Matchmaking Incentives will be active.
  • A photosensitivity warning has been added to the boot sequence of the game

Perks

  • Mettle of Man
    • Reverted to its previous behavior prior to 6.1.2
      • After you earn 3 Protection Hit scoring events, Mettle of Man activates. Once activated, the next occasion that would put you into the dying state from the injured state is ignored. The next time you heal back to full health, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate the next time you are put into the dying state. Increases your chances to be the Killer’s Obsession.
    • Removed the Endurance icon from the status effect display, since the perk does not use Endurance
  • Blast Mine
    • Changed the behaviour when a placed mine times out
      • If the mine times out without being triggered, the entire perk deactivates and the Survivor will need to repair a generator to re-earn the mine (previously, a timed out mine would be allow the Survivor to immediately place another one) 

Content

  • Update on Racoon City Police Station map:
    • Raccoon City Police Station East Wing & Raccoon City Police Station West Wing
  • Increased the duration of the Endurance & Haste effects after a Survivor is unhooked to 10 seconds (from 5 seconds).
  • Increased the strength of the Haste effect after a Survivor is unhooked to 10% (from 7%).
  • Reduced the cost of Bloodweb nodes by about 33%.

Bug Fixes

  • Tentatively fixed an issue that caused some players to have 'Unknown error' popups appear after matches.
  • Tentatively fixed an issue that caused performance drops for users with large friends lists.
  • Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni.
  • Fixed an issue that occasionally caused the killer to appear in a survivor slot in a custom game lobby.
  • Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page.
  • Fixed an issue that prevented the game from being launched via accepting an invite. (Windows store only)
  • Fixed an issue that caused some players to have incorrect perk levels after the prestige rework.
  • Fixed an issue that caused equipped cosmetics to revert to default after previewing a different cosmetic piece.
  • Fixed an issue that caused The Survivor to float in front of the Killer after being grabbed while performing various actions.
  • Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer.
  • Fixed an issue that caused broken animation when repairing a generator.
  • Fixed an issue that made it possible to intentionally delay loading into the trial, causing Corrupt Intervention to start late.
  • Fixed an issue that caused the aura hiding effect of the Knock Out perk to apply to survivors not downed by a basic attack.
  • Fixed an issue that may cause the killer to still be able to kill survivors after the Hex: Devour Hope totem is cleansed when used with Hex: Undying.
  • Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the survivor that triggers the trap.
  • Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
  • Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite.
  • Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map.
  • Fixed an issue that may cause survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite.
  • Fixed an issue that made it possible to interact with glyphs while holding the Lament Configuration.
  • Fixed an issue that caused all tokens not to be consumed when the Dredge returns to the Remnant when equipped with the Air Freshener add-on.
  • Fixed an issue that made it possible for the Onryo to demanifest into a hooked survivor, preventing them from being rescued.
  • Fixed an issue that may cause the Hillbilly’s Chainsaw SFX to continue playing when cancelling revving the chainsaw.
  • Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on survivors currently using the map, key or Clairvoyance perk.
  • Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror.
  • Fixed an issue that caused survivors not to receive a score event after burning the Spirit’s husk with a flashlight.
  • Fixed an issue that caused survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked.
  • Fixed an issue that caused survivors not to receive progress towards the Medic achievement when healing a survivor using the For the People perk.
  • Fixed an issue that caused survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item.
  • Fixed an issue that caused survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge.
  • Fixed an issue that caused killers to remain shortly in the falling animation after landing after vaulting from a certain height.
  • Fixed an issue that caused certain survivor charms to be misplaced when repairing a generator.
  • Fixed an issue that caused a sound effect to be missing when selecting an outfit in the customization menu.
  • Fixed an issue that caused tooltips to overlap other controls in the Lobby on consoles.
  • Fixed an issue that caused the virtual cursor's to position itself to the center of the screen when entering a killer lobby with a controller.
  • Fixed an issue that caused some of the main menu's controller button mapping not to work.
  • Fixed an issue that caused various inconsistencies between tooltips' texts in the Lobby.
  • Fixed an issue that caused the Archive Widget Open sound effects to play even if the widget wasn’t open.
  • Fixed an issue that caused The Oni's Blood Fury background sound to continue to play when changing outfit.
  • Fixed an issue that caused The Hillbilly's chainsaw revving sound to play infinitely when cancelling the revving.
  • Fixed an issue that caused survivors to have a choppy animation after solving the Lament Configuration while injured.
  • Fixed an issue that caused survivors to not have facial animation when chain interrupted by the Cenobite while solving the Lament Configuration.
  • Fixed an issue that caused the weapon of the Trickster to break during the breaking a pallet animation.
  • Fixed an issue that caused Female Survivor's right arms to clip through their right thighs when crouching while injured
  • Fixed an issue that caused the Plague's "Frosty eyes" to appears in front of the camera when vomiting
  • Fixed an issue that caused the Oni's hair to disappear when performing a Mori on a Survivor, while wearing specific head cosmetics
  • Fixed an issue that caused the player to get stuck on a specific spot near the stairs in the main building in Eyrie of Crows map. 
  • Fixed an issue that caused a rock with bigger collision to block killer projectiles in Mount Ormond Resort map. 
  • Fixed an issue that caused an invisible collision when going up with the outside stair in the Main house of Mother's Dwelling map. 
  • Fixed an issue that enabled survivors to be able to climb onto inaccessible areas on the Racoon City Police Station map whilst cleansing or blessing a totem.

Changes from PTB

  • The Mastermind
    • Decreased the collision detection for Virulent Bound to 20cm (was 45cm)
    • Decreased the Survivor detection for Virulent Bound to 20cm (was 40cm)
    • Increased the movement speed between the first and second Virulent Bound to 2.76m/s (was 2.3m/s)
    • Virulent Bound throws ending at a ledge will now result in the Survivor falling instead of stopping at the ledge
    • Survivors standing too close to a vault point or dropped pallet will now be injured when The Mastermind vaults it
    • Survivors used as collision for Virulent Bound will now always get Deep Wound (previously only applied Deep Wound to injured survivors)
    • Add-on: Loose Crank
      • Decreased the movement modifier to 8% (was 20%)
      • Dev Note: Even though the percentage has gone down, this is actually a net buff from 2.76m/s to 2.98m/s, due to the increase to the baseline move speed listed above.
  • Perks
    • Reassurance
      • Changed the restriction to once per survivor per hook instance (was a 40 second cooldown)
    • Awakened Awareness
      • Removed the 2 second aura linger
    • Low Profile
      • Added grunts of pain to the effects affected by the perk
    • Better Than New
      • Removed the generator repair boost
      • Added totem blessing to the list of effects
      • Increased speed boost to 12%/14%/16% (was 6%)
      • Removed effect duration: Survivors now keep the bonus until they lose a health state
    • Hyperfocus
      • Increased Skill check chance per token to 4% (was 2%)
    • Reactive Healing
      • Increased healing values to 40%/45%/50% (was 25%/30%/35%)

Fixes from PTB

  • Fixed an issue that caused subtitles to appear despite the voice lines not starting when switching fast between Resident Evil survivors in the lobby.
  • Fixed an issue that caused Jonah Vasquez to trigger Leon S. Kennedy voice lines and reactions from other Resident Evil characters.
  • Fixed an issue that caused Rebecca’s grunts of pain to be louder than the one from other survivors.
  • Fixed an issue that caused a fence SFX impact to be played upon hitting an air conditioner unit on the Raccoon City Police Station map.
  • Fixed an issue that caused a wooden box SFX impact to be played upon hitting a concrete wall on the Raccoon City Police Station map.
  • Fixed an issue that caused matchmaking incentive bonuses to be applied on bonus bloodpoints.
  • Fixed an issue that caused anonymous mode to hide player names from survivor group members.
  • Fixed an issue that caused an artifact on The Mastermind's tentacle in the pre-lobby idle animation.
  • Fixed an issue that caused the Uroboros to stay there during the sacrifice animation.
  • Fixed an issue that caused too many pallets to spawn on the Raccoon City Police Station Map.
  • Fixed an issue that caused the Mastermind to gain increased speed after being stunned during a Virulent Bound.
  • Fixed an issue that may cause the Mastermind to float into the air after throwing a survivor with his Virulent Bound.
  • Fixed an issue that may cause survivors to float into the air when thrown by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused the Virulent Bound to be unusable for the rest of the trial after being used on a survivor with the Mettle of Man or Dead Hard effect active.
  • Fixed an issue that caused survivors to briefly disappear just before being thrown by the Mastermind.
  • Fixed an issue that caused survivors to play an incorrect animation when hitting a collision after being thrown by the Mastermind.
  • Fixed an issue that may cause the Mastermind’s Virulent Bound to stop working after being started close to a corner.
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to hit survivors who are vaulting or interacting with lockers.
  • Fixed an issue that caused the Mastermind’s Virulent Bound to function incorrectly when passing over the Hatch.
  • Fixed an issue that caused survivors to take damage when thrown over some ledges by the Mastermind.
  • Fixed an issue that may cause survivors to be instantly dropped when grabbed near the end of the Virulent Bound’s range.
  • Fixed an issue that caused the Deep Wound timer to be reset when a survivor infected with Uroboros Virus is slammed into a survivor already affected by Deep Wound.
  • Fixed an issue that caused the Mastermind’s Bound Vault not to trigger on pallets currently being reset through the Any Means Necessary perk.
  • Fixed an issue that caused survivors to gain bloodpoints for dodging the Mastermind’s Virulent Bound when on a hook.
  • Fixed an issue that caused the Global Saturation score to be granted four times at the start of the trial when equipped with the Iridescent Uroboros Vial add-on.
  • Fixed an issue that caused the Green Herb add-on not to increase infection the first time a survivor is hit by Virulent Bound.
  • Fixed an issue that caused the exposed effect given by the Starstruck perk to last indefinitely when triggered by the Mastermind’s Virulent Bond.
  • Fixed an issue that caused the Superior Anatomy perk to become active when a vaulting survivor is interrupted.
  • Fixed an issue that caused the Superior Anatomy perk’s effect to be applied to the Mastermind’s Bound Vault and the Legion’s Frenzy pallet and window vaults.
  • Fixed an issue that caused the Terminus perk icon to remain lit up after the perk’s effect is over.
  • Fixed an issue that caused the Terminus perk icon not to be displayed when affected by the perk’s Broken effect.
  • Fixed an issue that caused the Hyperfocus perk not to lose tokens when succeeding Merciless Storm skill checks.
  • Fixed an issue that caused the Hyperfocus perk tokens not to reset when interrupting the Heal interaction.
  • Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is damaged by the Plague’s Vile Purge.
  • Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is put into the dying state.
  • Fixed an issue that caused the killer aura revealed by the Wiretap perk to be visible when the survivor is affect by the Blindness effect.
  • Fixed an issue that caused survivors to be unable to install traps from the Wiretap and Blast Mine perk when fully charged using the Brand New Part add-on.
  • Fixed an issue that made it possible for several survivors to install Wiretap traps on the same generator.
  • Fixed an issue that caused the Low Profile perk to have an incorrect duration.
  • Fixed an issue that caused the Reassurance effect to continue when a survivor is unhooked and hooked for a second time.
  • Fixed an issue that caused the Reassurance interaction not be available when already in range of the hook when a survivor is hooked.
  • Fixed an issue that caused the Better Than New external perk icon not to be displayed when the survivor is not performing actions.
  • Fixed an issue that may cause the dedicated server to crash when opening a chest when equipped with Ace in the Hole perk.
  • Fixed an issue that caused traps on all generators to be destroyed when the killer damages any single generator.
  • Fixed an issue that caused the Rite of the Mastermind not to gain progress.

Known Issues

  • The description for Tier 1 of the perk Hyperfocus displays the wrong value.
  • The headline and subtitles for some Store banners is displayed as placeholder text.

6.1.1 Patch Notes

Features

  • Add a score event when a perk or effect is disabled by a conspicuous action.

Bug Fixes

  • Fixed an issue that prevented the main menu from playing when using a new account
  • Fixed an issue that caused a visual glitch with the back button when backing out of the store
  • Fixed an issue that caused all Prestige perk charms to display the Balanced Landing charm when inspected.
  • Fixed an issue that caused the Exposed icon from Hex: No One Escapes Death to disappear after the hex is transferred to the Hex: Undying totem.
  • Fixed an issue that caused the Supply Case and Rummage interactions to be affected by the Calm Spirit perk.
  • Fixed an issue that caused the white outline to be missing when getting hit while under the Endurance effect from the Mettle of Man perk.
  • Fixed an issue that caused the Spine Chill clock fill to fill in the wrong direction.
  • Fixed an issue that caused the head of the Demogorgon to be visible for spectators after traversing to the Upside Down.
  • Fixed an issue that caused the wrong scream to trigger after Madness increases from the Doctor's Static Blast.
  • Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera.
  • Fixed an issue that caused the Shape and the Ghost Face to be able to stalk through the environment by rapidly moving the camera.
  • Fixed an issue that caused a players not to be able to interact with a Green Glyph on The Forsaken Boneyard. 
  • Fixed a crash that occurred when Feng Min's Warrior Goddess outfit was used. This outfit has been re-enabled for use.

6.1.0 Patch Notes

CONTENT 

  • "Tome 12: DISCORDANCE" of The Archives (starts July 20th 11AM ET) 
  •  Added 5 maze tiles to the pool in the McMillan Estate map 

GAMEPLAY 

  • Generators take 90 seconds for a single survivor to repair (was 80 seconds) 
  • Killers kicking a generator now immediately cause a 2.5% loss of progress in addition to starting regression 
  • Bloodlust trigger times have been reduced to 15 seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 30 seconds, and 45 seconds)
  • The following Killer actions have been sped up by 10%: 
    • Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds)
    • Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds) 
    • Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds) 
  • Duration of the Survivor speed boost when hit has been reduced to 1.8 seconds (was 2 seconds) 
  • Survivors now have a modified version of Borrowed Time as a baseline ability, no perk required 
    • Unhooked Survivors now get a 7% movement speed bonus and Endurance for 5 seconds 
    • The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action 
      • Includes: Repairing a Generator, healing yourself or others, cleansing or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate. 
    • Added a new section and description to the Game Manual
  • Endurance status effect is now cancelled by Conspicuous Actions 
  • Endurance does not prevent a Survivor from entering the dying state if they are inflicted with Deep Wound 

KILLER PERKS 

  • Barbecue and Chili 
    • Removed Bloodpoint bonus 
  • Corrupt Intervention 
    • Added: Corrupt Intervention deactivates when any Survivor enters the dying state. 
    • Note: The perk still deactivates after 2 minutes if no Survivor has entered the dying state. 
  • Coulrophobia 
    • Added: Healing Skill Checks move 50% faster for Survivors under the effect of this perk. 
  • Dark Devotion 
    • Now triggers when a Survivor loses a health state by any means (was just basic attacks) 
  • Eruption 
    • Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%) 
    • Increased duration of Incapacitated status effect to 15/20/25 seconds (was 12/14/16 seconds) 
  • Hex: No One Escapes Death 
    • Added: Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters.
  • Hex: Ruin 
    •  Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem. 
    • While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed. 
  • Jolt 
    • Removed the cooldown 
  • Knock Out 
    • Added: Recovery speed is reduced by 25% for Survivors under the effect of this perk.
  • Lethal Pursuer 
    • Added: Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds
    • Note: The new effect applies to the duration of the normal Lethal Pursuer effect, which means it effectively reveals survivors for 9/10/11 seconds at the start of the match.  
  • Monstrous Shrine 
    • Reworked - This perk is now Scourge Hook: Monstrous Shrine 
    • Scourge Hooks
    • grant 10/15/20% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks. T
  • Overcharge 
  • Added: After Overcharge is applied to a generator, its regression speed increases from 75% of normal to 200% of normal over the next 30 seconds.
  •  Pop Goes the Weasel   
    • Changed regression to be 20% of current progress (was 25% of total) 
    • Note: This is calculated after the new baseline regression when kicking a generator.  
  • Scourge Hook: Gift of Pain 
    • Increased Healing and Repairing speed penalty to 10/13/16% (was 7/8/9%)  
  • Scourge Hook: Pain Resonance 
    • Removed scream effect on Survivors repairing the exploding generator, generator will spark to show regression 
  • Thanatophobia 
    • Increased individual penalties for repairing, sabotaging, and Totem cleansing to 4.5/5/5.5% (was 4/4.5/5%)  
    • Increased maximum penalty to 18/20/22% (was 16/18/20%) 
  • Tinkerer 
    • Added: This effect can only be triggered once on each generator. 

Survivor Perks 

  • Borrowed Time 
    • Reworked to account for the baseline version of the effect 
    • Survivors you unhook keep their Endurance status effect for an extra 6/8/10 seconds and their movement speed bonus for an extra 10 seconds. 
  • Botany Knowledge 
    • Increased healing speed bonus to 30/40/50% (was 11/22/33%) 
    • Changed Medkit efficiency bonus to a -20% efficiency penalty (was +10/20/30%) 
  • Calm Spirit 
    • Increased chance to avoid alerting crows to 100% (was 80/90/100%) 
    •  Added: Allows you to open chests and cleanse/bless totems silently, but at 40/35/30% reduced speed. 
  • Dark Sense 
    • Reworked: Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds. Once the aura's duration expires, Dark Sense deactivates. 
    • Note: The effect triggers if the Killer is already within 24 meters when the perk is activated. 
  • Dead Hard
    • Removed the dash / dodge element of the perk. 
    • Activating Dead Hard now grants the Survivor Endurance for 0.5 seconds 
    • An animation plays when activated so Killers can see when the perk is used without the Survivor being hit 
  • Decisive Strike 
    • Added: The perk and its effects are disabled if the exit gates are powered. 
    • The perk is now disabled when the Survivor performs a Conspicuous Action (Defined earlier in the patch notes under the Gameplay section) 
    • Stun duration is now 3s down from 5s 
  • Déjà Vu 
    • Added: Gain a 5% repair speed bonus on the generators revealed by Déjà Vu. 
  • Distortion 
    • Reduced the starting tokens to 3 (was 4)
    • Removed stipulation preventing the perk from activating when in a Killer Trap 
    • Added: Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 3 tokens. 
    • Added: Audio cue when a token is used
  • Hope 
    • Removed time limit. 
  • Inner Focus
    • Removed the distance restriction on seeing the Scratch Marks of other Survivors (was 32 meters) 
  • Iron Will 
    • Reduced the grunts of pain volume reduction to 25/50/75% (was 50/75/100%) 
    • Added: Does not function while Exhausted. Does not inflict Exhausted. 
  • Lightweight 
    • Increased reduction of scratch mark duration to 3/4/5 seconds (was 1/2/3 seconds)
    • Added: Your scratch marks are spaced inconsistently. 
  • Lucky Break 
    • Added: For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value. 
  • No One Left Behind
    • Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened) 
    • Added: When unhooking a Survivor, they gain a 7%movement bonus for 10 seconds. 
  • Off the Record 
    • Added: Once you are unhooked or escape from the hook,Off the Record activates for 60/70/80seconds
    • Added: Gain the Endurance status effect. 
    • Added: Off The Record is disabled when the exit gates are powered. 
  • Overzealous 
    • Increased repair speed buff to 6/7/8% (was 4/5/6%) 
    • Added: This bonus is doubled if you cleanse an Hex totem. 
  • Pharmacy 
    • Now guarantees an Emergency Med-Kit in every chest (was just the first chest opened), when injured 
  • Saboteur 
    • Scourge Hooks now have a yellow aura when a Survivor is being carried. 
  • Self-Care 
    • Reduced the self heal speed to 25/30/35% (was 50%) 
    • Removed Med-Kit efficiency bonus 
  • Sole Survivor
    • Added: When you're the last Survivor alive, gain 75% action speed when repairing generators and 50% action speed while opening an exit gate or the Hatch. 
  • Spine Chill 
    • Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range. Spine Chill's icon indicates the strength of the Killer's Terror Radius. 
  • Tenacity 
    • Added: Grunts of pain while in the dying state have their volume reduced by 75%. 
  • We're Gonna Live Forever 
    • Reworked: When healing another Survivor in the dying state, your healing speed is increased by 100%. Additionally, performing any of the following actions activates this perk's secondary function: Perform a Safe Hook Rescue, Take a hit to protect a Survivor, Rescue a Survivor by stunning the Killer with a pallet, Rescue a Survivor by blinding the Killer with a Flashlight. When this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function. 

Progression 

  • The Progression and Prestige systems have been reworked 
  • IMPORTANT: No existing perks, items, or cosmetics will be lost if they are already unlocked on a character, even if having them would contradict the rules of the new system
  • Global Bloodpoint soft-cap has been raised to 2,000,000 (was 1,000,000) 
  • Bloodpoint Categories maximum raised to 10,000 (was 8,000) 
  • Prestiging no longer removes any items, add-ons, offerings, perks, or perk slots 
  • Teachable Perks have been removed from the Bloodweb 
  • Level 51 in the Bloodweb requires the character to Prestige, costing 20,000 Bloodpoints 
  • Characters can now each be prestiged up to 100 times 
  • Prestiging a character has the following rewards: 
  • Prestige 1: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 1 
  • Prestige 2: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 2 
  • Prestige 3: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 3 
  • Prestige 4-6: Bloodied cosmetic items (when available for the specific character) 
  • Prestige 7-9: Perk Charms for the character's perks 
  • Existing players will have their characters granted prestige levels in the new system based on the following: 
  • +2 additional levels per existing Prestige level 
  • Example: A Prestige 1 character will receive +2 levels, resulting in being Prestige 3 in the new system 
  • If the character has 70 or more Perks unlocked (Counting each tier of a perk separately): 
    • +1 level for 70-119 Perks 
    • +2 levels for 120-169 Perks 
    • +3 levels for 170-219 Perks 
    • +4 levels for 220-269 Perks 
    • +5 levels for 270-319 Perks 
    • +6 levels for 320+ Perks 
  • Prestige 9 is the highest level a character can be when transferring to the new system, even if the above rules say they should be higher 
  • Existing unlocked Teachable Perks will immediately grant access to Tier 1 of that Perk on all characters if no other mechanic has already granted access to the Perk 
  • Added unique Prestige Crest artwork for each prestige level 
  • Characters who are already at Prestige 3 on the old system will unlock a Bloody Prestige Portrait on the character selection screen 
    • Can be toggled on / off in the Options menu 

Shrine of Secrets 

  • Teachable Perks have been removed from the Shrine of Secrets 
  • Purchasing a Perk on the Shrine of Secrets now immediately unlocks that Perk on all Killers / Survivors at the displayed Tier level 
    • Tier 1 - 2,000 Iridescent Shards 
    • Tier 2 - 4,000 Iridescent Shards 
    • Tier 3 - 6,000 Iridescent Shards 
  • You must purchase Tier 1 before you can purchase Tier 2, and Tier 2 before Tier 3, unless you have already unlocked the Perk via the Prestige System 
  • Having the perk already available via the Prestige System discounts the price:  
    • Tier 1 via Prestige - 2,000 Iridescent Shards for Tier 2, 4,000 Iridescent Shards for Tier 3 
    • Tier 2 via Prestige - 2,000 Iridescent Shards for Tier 3 
  • The same Perk may be purchased multiple times on a single rotation of Shrine of Secrets 
  • Purchasing a Perk that you already have at Tier 3 will convert the Iridescent Shards to 100,000 Bloodpoints 
    • This can only be done once Shrine of Secrets rotation per Perk (maximum of 4 times on a single rotation, assuming you have all 4 Perks already at Tier 3) 

Matchmaking Incentives 

  • Matchmaking Incentives have been added to the game 
  • Not available to players who have Cross-Play disabled 
  • When the Survivor:Killer ratio in the active Matchmaking queue drifts too far from optimal (4:1), players will receive BP bonuses to enter the queue as the needed role 
    • Note: Players can also expect queues with a large Incentive bonus to have faster queue times! 
  • Matchmaking Incentives will appear on the Main menu and in the Lobby next to the Ready button. 

UI 

  • Made UI layout changes to accommodate the new Prestige Crest on multiple screens. 
  • Character Info button has been moved to the side tabs in the Lobby UI. 
  • Replaced Character Swap buttons/prompts with a Previous/Next button in the Lobby UI footer. 

Optimization 

  • Optimized the Doctor's performance. 
    • Dev Note: The Doctor currently has one of the largest impacts on performance for Killers. These performance optimizations should help improve that on all platforms. 

 Changes from PTB 

  • Reduced Prestige node cost from 50,000 to 20,000 
  • Increased Bloodpoint Category caps from 8,000 to 10,000 
  • Increased Global Bloodpoint soft-cap from 1,000,000 to 2,000,000 
  • Rules for converting Prestige levels from the old system to the new system have been made more rewarding, but with a maximum starting point of Prestige 9 
  • Reworked the Prestige Portrait reward for players who had already reached Prestige 3 on a character 
  • Reworked the Prestige Perk Charm visuals 
  • Reworked the Prestige Crest visuals 
    • Dev Note: We received a lot of feedback on the PTB about the grind not being reduced enough when only focusing on a few characters, especially in relation to the cost of the Prestige node on the bloodweb. In response, we have reduced the BP cost of the Prestige node as well as raising various BP caps to allow for more BP to be earned, stocked up, and spent. We've additionally adjusted the transition rules for the Prestige system in such a way that players who reached Prestige 3 in the old system will immediately be Prestige 9 and thus unlock all associated perks, cosmetics, and charms immediately for the character. 
  • Endurance no longer stops a Survivor from going down if they have Deep Wound 
  • Dead Hard's Endurance duration reduced from 1 second to 0.5 seconds 
  • Off The Record is now disabled when the Exit Gates are powered 
  • Overcharge's regression has been reduced from 100%-400% to 75%-200% 
  • Botany Knowledge now has a Medkit efficiency penalty of -20% 
  • Spine Chill now has additional Terror Radius visual feedback 
  • Inner Focus no longer has a distance restriction on viewing scratch marks 
    • Dev Note: On the PTB we saw many instances where Survivors were able to queue up several instances of Endurance one after the other, and being able to tank far too many additional hits. Changing Endurance to not trigger when a player has Deep Wounds will prevent this from being as effective, as Survivors will now need to mend the Deep Wound in order to benefit from Endurance a second time. Off The Record was also proving to be too strong during the end game, since there are no required Conspicuous Actions at that point, and will now disable once the gates have been powered. 

Bug Fixes 

  • Fixed an issue that caused players to experience rubber banding during gameplay. 
  • Fixed an issue that caused the Dredge's head to clip through the camera when teleporting to a locker. 
  • Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas. 
  • Fixed an issue that caused the Artist's Scanning Crows not to reveal Killer Instinct on Survivors in the dying state.  
  • Fixed an issue that caused Lucky Break perk to activate during the camera pan at the start of the match when having the No Mither perk equipped. 
  • Fixed an issue that caused the extra fatigue duration from chain blinks to be unaffected by the Nurse's Catatonic Boy's Treasure add-on. 
  • Fixed an issue that caused the Built To Last perk to continue recharging the item when interrupted going into a locker. 
  • Fixed an issue that caused the aura reading effect from the Knock Out perk to apply to Survivors that are downed by other means than the Killers basic attack. 
  • Fixed an issue that caused the skill check wiggle UI to briefly appear after succeeding a Decisive Strike skill check. 
  • Fixed an issue that caused the Decisive Strike perk to remain active indefinitely if the Killer is stunned when the skill check need is in the success zone. 
  • Fixed an issue that caused the Invigorated status effect from the Clown's Afterpiece Antidote to last longer when exiting a gas cloud as it activates. 
  • Fixed an issue that caused the Legion's Feral Frenzy combo not to reset when blinding them mid lunge attack. 
  • Fixed an issue that caused the Wraith's "Shadow Dance" - White add-on to increase the locker opening speed while cloaked. 
  • Fixed an issue that could cause the healing progress bar to remain on screen after the healing action is completed when affected by the Hemorrhage status effect. 
  • Fixed an issue that caused only one Survivor to grunt when one or more Survivors stopping the healing action while affected by the Hemorrhage status effect when close by to each other. 
  • Fixed an issue that caused cleansing a totem while under the Broken status effect to still activate the Inner Healing perk when the broken status effect ends. 
  • Fixed an issue that caused the "Brand New Part" add-on to bypass the Survivors screaming when the Eruption and Scourge hook: Pain Resonance perks are triggered. 
  • Fixed an issue that caused Survivors to recover indefinitely with Soul Guard once affected by the Hex: Plaything or Hex: Pentimento perks. 
  • Fixed an issue that caused the Haste status effect icon to be missing when affected by Hex: Devour Hope. 
  • Fixed an issue that caused the Hex: Undying perk to reveal Survivor auras when they are near a Boon Totem. 
  • Fixed an issue that caused the Deathbound perk not to give progress to the Punch Drunk achievement (trophy for Sony platforms). 
  • Fixed an issue that caused the Pig's Ambush Dash animation to freeze when hitting an asset. 
  • Fixed an issue that caused a missing animation when vaccinating another Survivor. 
  • Fixed an issue that caused a missing animation when Survivors open an exit gate while injured and contaminated by the Nemesis' T-Virus. 
  • Fixed an issue that caused the Nightmare's Dream Pallet placing animation to be missing. 
  • Fixed an issue that caused the Hag's trigger range add-ons (Bog Water, Bloodied Water, Bloodied Mud) to have no functionality. 
  • Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the auras of downed Survivors when using the chainsaw. 
  • Fixed an issue that caused the Nightmare's Pill Bottle add-on not to make him invisible to awake Survivors after dropping and picking up a Survivor. 
  • Fixed an issue that caused the Madness Tier II effect of the Doctor's "Calm" add-ons not to match the description. 
  • Fixed an issue that caused the Flashbang and Firecracker items to be unusable when running down stairs. 
  • Fixed an issue that caused the Streetwise perk to remain active in the area when the Survivor with it was Sacrificed, Killed or disconnected. 
  • Fixed an issue that caused the Adrenaline perk to give progress to the Generosity challenges. 
  • Fixed an issue that caused the Heroic Virtue challenge to gain progress when the Killer disconnects. 
  • Fixed an issue that caused the Kinship perk not to give clear feedback when the perk is activated. 
  • Fixed an issue that caused the Nemesis' Prestige outfit to have a hole in the hand. 
  • Fixed an issue that sometimes caused the Killer to not be able to pick up a Survivor who's downed on the basement stairs after using ''Dead Hard''. 
  • Fixed an issue that caused equipped charms to not appear for other survivors in a survivor lobby. 
  • Fixed an issue where the Hillbilly's chainsaw revving sound effect does not continue for the entire duration of the charge animation.. 
  • Fixed an issue that caused the Conscious Concoction charm UI icon to appear different from its actual model. 
  • Fixed an issue that caused survivor bots to toggle their flashlights rapidly. 
  • Fixed an issue that caused some users to be unable to remove EGS friends from their friends list. 
  • Fixed an issue that could cause the daily rituals screen to soft-lock the application. 
  • Fixed an issue that could cause a loss of progress when launching the game on 6.1.0 for the first time. 
  • Fixed an issue that caused items, addons and offerings to not be lost after a trial. 
  • Fixed an issue that caused legacy character customizations to disappear after rebooting the game on 6.1.0. 
  • Fixed an issue that enabled a Killer to body block the access to the basement in the main building in Junkyard. 
  • Fixed an issue where the Killer is unable to go through a specific spot on Lerys Memorial Institute.  
  • Fixed an issue where the Killer can't pick up a downed Survivor on top of the logs in Garden of Joy. 
  • Fixed an issue where a pile of debris in Lery Memorial blocks the Blight when using Blighted Corruption power.  
  • Fixed an issue that caused an invisible collision preventing Killers to access the basement in Coal Tower.  
  • Fixed an issue that caused a generator that couldn't be repaired on one side in Dead Dawg Saloon.  
  • Fixed an issue that caused a green glyph that can't be interacted with in Midwich Elementary School.  
  • Fixed an issue where some rocks can be climbed on by stepping around it in Garden of Joy.  
  • Fixed an issue where survivors are able to reach on top of the shelf barrels in Gideon Meat Plant.  
  • Fixed an issue that caused the hatch to sometimes spawn inside the basement.  
  • Fixed an issue that caused the Jigsaw's Annotated Plan add-on to remove 30 seconds from the reverse bear trap timer instead of 10 when the last generator is completed. 
  • Fixed an issue that may cause succeeding a Brand New Part skill check not to give generator repair progress. 
  • Fixed an issue that may cause survivors to be unable to exit some lockers when facing the Trickster. 
  • Fixed an issue that caused some green glyphs not to be accessible. 
  • Fixed an issue that make Mikaela's hair to not have the white outline aura from the Nightmare's POV in the Dream State. 
  • Fixed an issue that caused the smoke cloud to appear as small repeated patterns in the Punishment of the Damned VFX. 
  • Fixed an issue that caused the VFX of Ghost Face's Glacial Shroud to be seen through fog. 

 Audio 

Characters: 

  • Fixed an issue where the Hillbilly's chainsaw revving SFX does not continue for the entire duration of the charge animation 
  • Fixed an issue where the wrong audio cue would be called when selecting a Survivor from the Role Selection menu 
  • Fixed an issue where the female survivors voice over would not follow the character's mouth movement when being hooked 
  • Fixed an issue where only one Survivor would grunt when two Survivors would stop healing closely at the same time while being affected by Hemorrhage 
  • Fixed an issue where, in some rare instances, some Killer's Bloodweb sound would be stuck in an infinite loop 
  • Added Entries for Tome 12 of the Archives 

  Perks: 

  • Fixed an issue where the Tenacity perk would only reduce grunts of pain after Survivors would move from their initial falling point 
  • Added a new audio indicator when losing a token when Distortion hides a player's aura 

General: 

  • Fixed an issue where multiple instances of the same audio cues would play in menus 
  • Fixed an issue where when a Killer would hit a wooden table, the incorrect surface sound would be played 
  • Fixed an issue where the small pole Generators would fail to throw confetti and would not play the correct SFX once completed in specific maps 
  • Fixed an issue where when changing from the Play As Killer menu to the Store, the Killer's sound effects would be missing 
  • Fixed an issue where there was no audio cue when a Killers would be stunned while under the effect of the Orange Glyph 
  • Audio optimisation pass on Midwich Elementary School to prevent audio cuts 

Platform specific: 

Xbox One: 

  • Fixed an issue where the game would crash when muting the game on Xbox One 

Nintendo Switch: 

  • Fixed an issue where after extended periods of play, the application would run out of memory after quitting the Tally Screen. 

Fixed from PTB 

  • Fixed an issue that caused the post unhook endurance and speed bonus timers to start during the animation instead of at the end. 
  • Fixed an issue that caused the sparks emitted by a generator to be too intense when damaged. 
  • Fixed an issue that caused Hex: Ruin to deactivate at the beginning of the hook sacrifice animation instead of the end. 
  • Fixed an issue that may cause the application to crash when the Hex: No One Escapes Death perk is used. 
  • Fixed an issue that caused killers not to see the Haste status icon when the Hex: No One Escapes Death perk activates. 
  • Fixed an issue that caused the Exposed icon to disappear when Hex: No One Escapes Death is transferred to the Hex: Undying totem. 
  • Fixed an issue that caused killers not to be able to kill the survivors when having 5 tokens on the Hex: Devour Hope perk. 
  • Fixed an issue that caused the Hex: Devour Hope Exposed effect not to be revealed when injuring survivors using certain killer powers. 
  • Fixed an issue that caused the Lethal Pursuer perk not to reveal survivors' auras for the correct duration at the start of the trial. 
  • Fixed an issue that caused the aura reveal duration from some of The Shape's add-ons not to be increased by the Lethal Pursuer perk. 
  • Fixed an issue that caused survivors under the effects of the Prove Thyself perk not to see the perk icon or the yellow progress bar. 
  • Fixed an issue that caused the repair speed bonus not to be applied when a survivor is already working on a generator when it becomes revealed by the Déjà Vu perk. 
  • Fixed an issue that caused the repair speed bonus to continue to be applied when a survivor is working on a generator that stops being revealed by the Déjà Vu perk. 
  • Fixed an issue that caused survivors under the Broken status effect to be healed to full health when removing the Plague's sickness at a fountain. 
  • Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera when activated. 
  • Fixed an issue that caused some HUD elements to become hidden for the remainder of the trial after switching to Victor when playing as the Twins. 
  • Fixed an issue that caused several actions not to be blocked during the tutorial.
  • Fixed an issue that caused Bill's cigarette smoke to be misaligned. 


Known Issues

  • Warrior Goddess for Feng Min has been disabled to prevent a crash 
  • The Rancor perk activates when the hatch is closed regardless of how many generators were left 
  • The Nightmare is unable to place Dream Snares in the kitchen in Badham Preschool.  
  • Bloodweb cap has been increased to 2 million bloodpoint, even though the tooltip still read as 1 million. 
  • The matchmaking incentives text is present in Play as Killer without having the BloodPoint Bonus. 
  • Terror Radius feedback on Spine Chill functions in reverse (ie Drains as the TR gets louder, instead of filling 


6.0.2 Patch Notes

Features

  • The Dredge
    • Decreased the maximum range that The Dredge is visible during Nightfall to 20 meters (was 24 meters)
    • Increased the maximum range at which Survivors can see each other during Nightfall to 54 meters (was 24 meters)

Bug Fixes

  • Fixed an issue that caused the game to crash when starting a tutorial bot match without having the game fully downloaded. (Consoles only)
  • Fixed an issue that caused the DBD image on the intro screen to be off center and missing the Dead by Daylight logo on PS4. (PS4 only)
  • Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Calm Spirit perk description.
  • Fixed an issue that could cause a performance drop when the Dredge teleported between lockers.
  • Fixed an issue that prevented Survivors from being picked up by the Killer when downed while cleansing at a Pool of Devotion.
  • Fixed an issue that could cause the Dredge's camera to be locked when getting stunned at the same time as teleporting to a locker.
  • Fixed an issue that could cause the Dredge's camera to be locked after exiting from a locker.
  • Fixed an issue that caused the Dredge's smoke VFX to appear outside the locker when entered.
  • Fixed an issue that caused the Dredge's weapon to appear distorted during locker interrupts.
  • Fixed an issue that caused some Killer add-ons to be missing parts of their descriptions in certain languages.
  • Fixed an issue that could cause extreme environment/lighting flickering when playing against the Dredge during the Nightfall in the Autohaven Wreckers maps.
  • Fixed an issue that caused parts of the Dredge's model to clip into the camera when walking and looking up with the Very Rare Twisted Plaything outfit.
  • Fixed an issue that caused the Anniversary confetti and SFX not to play upon generator completion on the small yellow generators in the Game and Raccoon City Police Department maps.
  • Fixed an issue that caused the Trapper and the Wraith's weapons to snap into the wrong position when moving.
  • Fixed an issue that caused male Survivors animations to snap when breaking free from the Killers grasp by any means.
  • Fixed an issue that caused flickering light against the Dredge's nightfall. 
  • Fixed an issue that caused two hooks to spawn close together in the Coldwind Farm maps.
  • Fixed an issue that caused a glyph to spawn too high in The Pale Rose. 
  • Fixed an issue that caused a glyph to be inaccessible in The Game map

6.0.1 Patch Notes

Content

  • "Twisted Masquerade" 6th Anniversary limited-time event start time has shifted (now starting June 16th 11:30AM ET)

Bug Fixes

  • Tentatively fixed an issue that caused lag while navigating the loadout menu.
  • Tentatively fixed an issue that could cause Survivors crawl speed to be higher than normal.
  • Fixed an issue that could occasionally cause the game to crash when teleporting as The Dredge.
  • Fixed an issue that could occasionally cause the game to crash when playing against the Huntress or the Trickster.
  • Fixed an issue that caused the Dredge's Very Rare Twisted Plaything outfit to stretch during its apparition in menus. (All platforms except Steam and Epic)
  • Fixed an issue that allowed bloodpoint offerings to be displayed in custom game loadout presets.
  • Fixed an issue that caused some tabs in the UI to display broken background images when the tab text was short.
  • Fixed an issue that could cause the Game Manual list of entries to scroll too slowly on some platforms.
  • Fixed an issue that sometimes caused the Cannibals Chainsaw to be silent for survivors.
  • Fixed an issue that caused survivors to continue their injured grunt SFX when fully healed themselves using the Solidarity Perk.
  • Fixed an issue that caused two impact SFXs to be heard when The Dredge is breaking a wall.
  • Fixed an issue that caused an incorrect surface SFX to be played when a specific part of the Garden Of Joy hook is hit by a killer.
  • Fixed an issue that caused the SFX and VFX Nightfall warning to be missing when the Killer injures a survivor right before the notification threshold.
  • Fixed an issue that caused the Dredge's smoke to be missing.
  • Fixed an issue that caused the Dredge to be visible when teleporting to a locker.
  • Fixed an issue that caused the Entity Spikes on blocked lockers to sometimes disappear when looking at them from higher ground.
  • Fixed an issue that caused Survivors to pop forward during the locker grab animation when the Dredge teleported to a locker with a Survivor inside.
  • Fixed an issue that caused part of the Dredge to clip through the camera when exiting a locker immediately after teleporting to it.
  • Fixed an issue that caused the Dredge's vignette during nightfall to desaturate the Killer instinct and Loud Noise notifications.
  • Fixed an issue that caused the Dredge to be blinded by blinding items (firecrackers, flashbangs, flashlights) while teleporting to a locker.
  • Fixed an issue that caused the undetectable smoke VFX to be visible for a few seconds when the Dredge exits a locker during the Nightfall.
  • Fixed an issue that could cause the Blindness and Exhausted status effects from the Fearmonger perk to stay on Survivors after they stop repairing a generator.
  • Fixed an issue that caused Survivors within 5 meters of a locker and in the dying state to trigger the Dredge's Lavalier Microphone add-on.
  • Fixed an issue that caused Survivors to suffer from the Exposed status effect for the whole Nightfall duration if the last generator is repaired during the end of Nightfall with the Dredge's Iridescent Wood Plan and Field Recorder add-ons. 
  • Fixed an issue that caused the From The Deep achievement (trophy on Sony platforms) to gain progress when the Dredge is hiding in a locker and the Survivor interacts with it.
  • Fixed an issue that caused the Dredge to have no animation on the match result screen when the match ends while it was in a locker. 
  • Fixed an issue that caused the aspect ratio black bars to disappear when the Dredge is in a locker.
  • Fixed an issue that could cause Survivors to get stuck when searching a locker as the Dredge is teleporting to it with high packet loss.
  • Fixed an issue that could cause Survivors to get in a broken state inside a locker if the Killer is stunned by another Survivor using the Head On perk when searching a locker.
  • Fixed an issue that allowed characters to get on top of some crates and buckets by dropping down from the second floor of the main building in Coal Tower.
  • Fixed an issue that caused an invisible collision blocking the hole in the second floor in Badham Preschool maps. 
  • Fixed an issue that caused the old Ghost Face's chase music to be played again.
  • Fixed an issue that caused the Play With Your Food perk not to consume a token when injuring a Survivor using a Possessed Chain with the Cenobite's Engineer's Fang add-on.
  • Fixed an issue that caused the Overlap trophy description not to be translated in certain languages. (PS5 only)

Known Issues

  • Some players are experiencing rubber banding since 5.7.0 - This issue is being investigated.
  • Players on console might experience crashes when starting a tutorial bot match before fully download the game. To work around the issue, wait for the game to fully downloaded before starting the tutorial bot match.

6.0.0 Patch Notes

Features

  • New Killer - The Dredge
    • New Perk: Dissolution
      • 3 seconds after injuring a Survivor by any means, Dissolution activates for 12/16/20 second(s). While Dissolution is active, if a Survivor fast vaults over a pallet inside of your Terror Radius, the Entity will break the pallet at the end of the vault, and Dissolution deactivates.
    • New Perk: Darkness Revealed
      • When you open a locker, the auras of all Survivors within 8 meters of any lockers are revealed to you for 3/4/5 seconds. This perk has a 30 second cooldown.
    • New Perk: Septic Touch
      • Whenever a Survivor performs the healing action within your Terror Radius, they suffer from Blindness and Exhaustion. These effects linger for 6/8/10 seconds after a healing action is interrupted by any means.
  • New Survivor - Haddie Kaur
    • New Perk: Inner Focus
      • You can see other Survivors' Scratch Marks within a 32 meters range of you. Whenever another Survivor loses a health state within a 32 meters range of you, the Killer's aura is revealed to you for 3/4/5 seconds.
    • New Perk: Residual Manifest
      • After a successful Killer Blind action, the Killer is affected by the Blindness status effect for 20/25/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Flashlight.
    • New Perk: Overzealous
      • After cleansing any totem, this perk activates. Your generator repair speed is increased by 4%/5%/6%. This Perk deactivates when you lose a health state by any means.
  • New General Killer Perk - Shattered Hope
    • When you destroy a Boon Totem this way, the auras of all Survivors inside the Boon Totem range are revealed to you for 6/7/8 seconds.
    • UI 
      • Layout change to the Main Menu - Allows more room to gaze longingly into the campfire.
      • Menu movement when using a Controller has been removed across all screens.
    • Presets - For Loadouts & Customizations
      • The ability to save your favorite Loadout builds and Customizations has been added to the Loadout and Customizations menus respectively.
    • The Ghost Face
      • Reworked Add-on - Driver's License
        • When Marking a Survivor repairing a generator, the generator explodes and loses 20% progress. The affected generator becomes blocked for 15 seconds. When Marking multiple Survivors at the same time, the loss of progress only applies once.
    • The Pig
      • Added an extra Jigsaw Box to all matches
      • Survivors are guaranteed to find the key for their Reverse Beartrap at a maximum of 4 boxes searched (It can still be found sooner, but you will never need to search more than 4 boxes)
      • The box system has been adjusted to be more consistent overall and have a slightly higher average number of searches needed, from 2.5 to 3 (Yes, this is a buff)

    Dev Note: Some Pig players have been camping out in front of the final Jigsaw Box, blocking a survivor from being able to get rid of their Reverse Beartrap. With these changes, this strategy will no longer work! We also tweaked the way box searches are determined to prevent extreme cases of very few searches / too many searches, as well as a small buff to the average number of searches required to escape the Reverse Beartrap. Overall, this should make the boxes more consistent and slightly more powerful for The Pig.

    • Miscellaneous
      • Changed the text for Entity Displeased on the tally screen. It now reads "The Entity Hungers..."
      • Added a warning message in the Custom Games Lobby to indicate that matches do not count toward Achievements.
      • Updated desktop icon.

    Content

    • "Twisted Masquerade" 6th Anniversary limited-time event (starting June 16th 11AM ET)
    •  Archives
      • Twisted Masquerade event tome (also starting June 16th 11AM ET)
      • Fixed the localization of the Green Glyph challenge description text to better clarify the spawn rules and aura reveal information.
      • Added a timer to the Main Menu indicating time remaining until the Rift closes.
    • New Map: Garden of Joy

    Bug Fixes

    • Tentatively fixed an issue that could cause the Onryo's power to sometimes not load properly at the start of a match.
    • Tentatively fixed an issue that could cause the Oni to have the Demon Dash prompt when Blood Fury was inactive.
    • Tentatively fixed an issue that could cause the Deathslinger to be unable to aim down sights or reload.
    • Tentatively fixed an issue that could cause the screen to stay black after the Cenobite uses Summons of Pain.
    • Tentatively fixed an issue that could cause Survivors' items to not function properly when loading into a match. 
    • Fixed an issue that may cause the hook indicator not to update upon entering the struggle phase.
    • Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas.
    • Fixed an issue that may cause killers not to be able to use their power for the duration of the trial.
    • Fixed an issue that caused survivors to be misaligned when hooked after being picked up from a locker in the basement.
    • Fixed an issue that caused the killer's camera to become stuck after interrupting a survivor closing a white glyph.
    • Fixed an issue where the Legion Chase music (and the addons mixtapes) was too loud.
    • Fixed an issue where multiple assets in the Léry's Memorial Institute maps have the wrong impact sfx.
    • Fixed an issue that caused an inaccessible green glyph in a locker in the Midwich Elementary map.
    • Fixed an issue that occasionally caused the daily rituals to show an incorrect amount of bloodpoints temporarily.
    • Fixed the disabled states in the Tutorials menu so that it's easier to understand when they are locked / disabled. 
    • Fixed a misaligned button in the Redeem Promo Code popup.
    • Fixed an issue that caused Nemesis zombies to become stuck when climbing basement stairs.
    • Fixed an issue which caused blocked generators to lose progression when the Eruption perk is triggered.
    • Fixed an issue that caused the perk Kindred to remain active when the Survivor using it disconnected.
    • Fixed an issue that caused a bush to disappear from distance in the Eyrie of Crow. 
    • Fixed an issue that could cause a totem to be unreachable at the top of the stairs in Midwich Elementary School
    • Fixed an issue that caused survivors working on the side of the generator with the light pole not to be targeted by the Cenobite's Chain Hunt.
    • Fixed an issue that may prevent the killer from picking up survivors downed next to a fence in the Haddonfield map.
    • Fixed an issue that caused survivors unable to wake up using a clock on the second floor of the house in Haddonfield map. 
    • Fixed an issue that occasionally caused some players to appear disconnected even when they have not disconnected.
    • Fixed an issue that caused lag while the game was saving for some players.
    • Fixed an issue that caused bonus bloodpoints from Barbecue & Chilli to not appear in the tally match total.
    • Tentatively fixed an issue that caused EAC error 10022 when launching the game.
    • Fixed an issue that caused Dwight's Bloodletting T-Shirt to not be added to the Steam inventory when redeemed. (Steam only)
    • Fixed an issue that prevented some users from unlinking their Steam or EGS accounts. (Steam/EGS only)
    • Fixed an issue caused custom games to start failing after several consecutive matches in the same lobby.
    • Fixed an issue where the game partially softlocks when attempting to spectate at the same time as the last survivor reaches the tally screen.
    • Fixed an issue that caused The Pig's add-on Amanda's Letter not to show survivor auras.
    • Fixed an issue that caused the Botanist Extraordinaire archive challenge to not be completable in some cases.
    • Fixed an issue that caused the White Glyph challenge to get completed without having performed the required actions.
    • Fixed an issue that caused survivors to be seen passing through the ground when being moried by The Cenobite.
    • Fixed an issue that caused The Spirit to be unable to use her power more than once in a Trial.
    • Fixed an issue that caused the Blinding Legion mid lunge attack to not reset the Feral Frenzy combo.
    • Fixed an issue that caused the perk No One Left Behind to not add bonus Bloodpoints.
    • Fixed an issue that caused Onryo exiting a television via teleport to be easily blinded by a flashlight.
    • Fixed an issue that caused the killer perk Save The Best For Last to have no effect on a successful basic attack cooldown.
    • Fixed an issue that caused The Deathslinger to be able to avoid a chain breaking fatigue animation by pressing M2 at the end of the Chain Reel.
    • Fixed an issue that caused The Artist to be unable to attack if a Survivor runs into Dire Crow when it is launched.
    • Fixed an issue that caused the Deathslinger's harpoon to bounce off survivors who are fast vaulting a pallet.
    • Fixed an issue that caused Pallet Stuns to move a killer if they are on the same side of the pallet as the survivor.

    Fixes from PTB

    • Fixed an issue that caused the jumpscare stinger to not play if the Dredge exits a locker too quickly.
    • Fixed an issue that caused the survivors to not scream at the end of The Dredge's Mori Animation.
    • Fixed an issue that caused some missing SFX when walking through the Purple Hydrangea Bush by any character in the Garden of Joy map.
    • Fixed an issue that caused some Dredge actions to lower the volume of some gameplay object like the generator.
    • Fixed an issue that caused the voices starvations in Midwich Highschool to cut in and out for a couple seconds.
    • Fixed an issue that caused a generator not being able to be repaired from the short side when spawned on the hill in Sanctum of Wrath.
    • Fixed an issue that caused the bottom of some windows missing from the Grim Pantry's main building. 
    • Fixed an issue that caused an invisible collision allowing characters to walk over a hole in Gideon Map.
    • Fixed an issue in the Loadout Panel where the Charm Zoom button can lose functionality when swapping Loadout Presets.
    • Fixed an issue that caused the game to crash when swapping to the Spectator role.
    • Fixed an issue that sometimes caused a crash when The Dredge exits a locker carrying a survivor.
    • Fixed an issue that caused The Pig's Workshop Grease add-on to have no effect on the Ambush charge speed.
    • Fixed an issue that caused The Survivor's Jigsaw Box search speed to be unaffected by the Pig's Bag of Gears and Crate of Gears add-ons.
    • Fixed an issue that caused The Pig's Ambush attack charge time to be unaffected by the Last Will uncommon Add-on.
    • Fixed an issue that caused a survivor's body to remain visible after after being moried by the Dredge.
    • Fixed an issue that caused The Dredge to sometimes become unable to exit a locker if teleporting at the same time as a Survivor exits.
    • Fixed an issue that caused The Dredge can be blinded during the first part of locker search.
    • Fixed an issue that caused The Dredge's Nightfall Meter to stop charging once a survivor is downed.
    • Fixed an issue that caused The Dredge's locker teleport to individually select lockers within a cluster.
    • Fixed multiple issues with how The Dredge's Septic Touch perk applies Blindness and Exhaustion status effects.
    • Fixed an issue that caused The Dredge's Darkness Revealed perk to incorrectly show the auras of hooked survivors.
    • Fixed an issue that caused the Spine Chill perk to activate incorrectly when The Dredge is in a locker.
    • Fixed an issue that caused a spurious skill check when a survivor is abducted in a locker by The Dredge.
    • Fixed an issue that caused The Dredge's Destroyed Pillow add-on to decrease the teleport cooldown during the daytime instead of Nightfall.
    • Fixed an issue that caused some lockers to be missing their aura when using The Dredge's teleport power.
    • Fixed an issue that caused VFX to be sometimes be incorrectly visible when charging The Dredge's teleport power.
    • Fixed an issue that caused VFX to be incorrectly visible when spectating The Dredge during a teleport.
    • Fixed an issue that caused The Dredge's add-on Haddie's Calendar not to decrease the time to exit a locked locker.
    • Fixed an issue that caused chest auras to be white instead of pink.
    • Fixed an issue that caused spectators not to move along with The Dredge during a locker teleport.
    • Fixed an issue that caused the Decisive Strike perk to not activate when The Dredge abducts a survivor from a locker.
    • Fixed an issue that caused The Dredge's add-on Caffeine Tablets to not show a yellow aura on lockers while charging a teleport.
    • Fixed an issue that caused The Dredge's arms to behave incorrectly during a mori.
    • Fixed an issue that caused The Dredge's hand to be momentarily visible when switching cameras upon entering a locker.
    • Fixed an issue that caused locker locks to be sometimes difficult for The Dredge to break.
    • Fixed an issue that caused the Nightfall effects to be missing when a survivor is moried during Nightfall.
    • Fixed an issue that caused a survivor with Head On to be able to stun The Dredge when the latter is inside or entering a Locker.
    • Fixed an issue that caused the Dredge not to receive a score event for abducting a Survivor from a locker.
    • Fixed an issue that caused The Wraith to be unaffected by the Blast Mine perk when cloaked.
    • Fixed an issue that caused the Dredge to appear incorrectly when he teleport as Nightfall is trigger
    • Fixed an issue that caused the Dredge to see through blindness when charging his power
    • Fixed an issue that caused the Survivor's body to be visible when he get mori by the Dredge
    • Fixed an issue that caused the quantity number on Loadout Inventory buttons to overlap with the selected markers.
    • Fixed an issue that caused Archive Challenges with no progress to incorrectly use the "in progress" state.
    • Fixed an issue that caused the left side Lobby UI to be positioned lower than intended, causing overlapping UI elements on smaller resolutions.

    Known Issues

    • PS5 | Outrun the Overlap trophy description uses English text in certain languages.
    • The Dredge has no animation on the match result screen if they are in a locker when the match ends.
    • The Dredge's weapon is distorted during locker interrupts.
    • The Dredge's Very Rare Twisted Plaything outfit stretches during its apparition in menus (All platforms except Steam and Epic).
    • It is possible for Survivors to get stuck when searching a locker as the Dredge teleports to it with high packet loss.
    • The Trapper and the Wraith's weapons snap after they stop moving.
    • Killer Instinct and Loud Noise notification appear black and white during the Dredge's Nightfall.
    • The generator notification from the perk Tinkerer is slightly misaligned with the generator.
    • The Dredge smoke may not appear in certain situations.
    • The Dredge's body can be visible when teleporting to a locker with a survivor inside
    • Some players are experiencing rubber banding since 5.7.0 - this issue is being investigated