6.7.1 Patch Notes

Release Schedule

Update releases: May 3 2023, 11AM ET

Please note that update times may vary slightly per platform.

Bug Fixes

Bots

  • Bots no longer have a tickle fight when they are both infected by The Mastermind's Uroboros Infection and attempting to spray each other with First Aid Sprays.
  • When playing against The Dredge, Bots are more likely to lock lockers.
  • When playing on the Rancid Abattoir map, Bots no longer infinitely vault a window when going for an Unhook.

Characters

  • VFX issues no longer occur on The Oni during Intro Camera, Mori and Score Screen.
  • VFX issues no longer occur on The Ghost Face when swapping between Cosmetics.
  • Smoke VFX no longer appear when switching between certain locked Cosmetics.
  • When The Skull Merchant destroys a Pallet, the animation plays out as intended. 
  • Fixed an issue where, as The Spirit, vaulting from a high location and falling to the ground would cause her to jitter in the air instead of falling continuously.
  • Hitting a Survivor with The Knight’s Guardia Compania now correctly resets Play with Your Food tokens.
  • The Flashlight beam is no longer obstructed by The Wraith’s body when cloaked.
  • The Cenobite may no longer teleport far from the Survivor when the teleport is triggered right after the Survivor starts solving the Lament Configuration.
  • Fixed an issue that caused some of the cosmetic VFX to disappear while playing a match.
  • Fixed an issue where the kicking animation for breaking pallets and generators was offset while The Huntress was equipped with the 'Night Owl' customization set."
  • Fixed an issue that caused The Huntress' arm is to clip in the Killer POV when throwing a hatchet while falling.
  • Fixed an issue where when a Survivors starts healing another Survivors immediately after unhooking them, they get positioned in a way that clipping occurs between them.
  • Fixed an issue that caused The Spirit's hands to briefly flash blue when releasing the Killer Power at the last second while charging, causing them to duplicate momentarily.
  • Fixed an issue that caused The Pig’s crouch and uncrouch animation not to be shorter when equipped with the Combat Straps Add-On.

Animation

  • Disable an optimization on animation that caused choppy or low-frame rate animations in certain situation.

Environment

  • Fixed issue in Blackwater Swamp's Pale Rose map where there was a collision issue in the stairs of the Pale Rose's boat.
  • Fixed an issue on all maps around the killer shack where a collision would hinder navigation around the exterior of the shack.
  • Fixed an issue on The MacMillan Estate Groaning Storehouse map where the killer could body block acces in the stairs to the basement.
  • Fixed an issue on The MacMillan Estate Suffocation pit map where the killer could body block acces in the stairs to the basement.

Archives

  • The "Salvation or Sacrifice" challenge no longer gains an unintended extra point of progress when hooking a Survivor during the End-Game Collapse.
  • Issues related to the Core Memory challenges.
    • Memory fragments no longer spawn too close to the Player spawn points and to each other.
    • The memory portal no longer remains displayed after another player interacts with it.
    • The Demogorgon can no longer collect memory fragments while traversing the Upside Down.
    • Survivors can no longer interact with the memory portal while Incapacitated with Victor when playing against The Twins.
    • Fixed multiples issues to the Survivor interactions and visibility with memory fragments and memory portal interaction when Victor was unbound nearby Players when playing against The Twins.
    • The Killer can no longer interact with the memory portal while carrying a Survivor.
    • Fixed an issue where the audio feedback for collecting a memory fragment played only once instead of per fragment.
    • The Knight can no longer collect memory fragments while creating a patrol path for a Guard.
    • Fixed an inconsistent page change audio in the Archive.
    • Fixed an issue where the Killer's camera had unintentional movement when interacting with the memory portal.

Audio

  • The sounds of Survivors fighting back are no longer missing from The Shape's Mori while having Judith's Tombstone Add-On equipped.
  • Survivors grunts no longer persist after being healed while inside The Skull Merchant's Drone detection zone.
  • Fixed an issue where, during an active Event, auto-filling the Bloodweb would play the same Item purchase sound multiple times.
  • Fixed an issue where the SFXs were missing for the skull merchant's body cleaver weapon.
  • Fixed an issue where the Body Cleaver weapon for The Skull Merchant would not have attack sounds.
  • Fixed an issue where clicking on the Perk preview UI button would produce no sound.
  • Fixed an issue where using the Memory Of Maurice outfit for The Dredge would not have the added horse sound effects.

Level Design

  • The Nurse can no longer teleport out of bounds in Raccoon City Police Station Map.
  • Fixed multiple collision issues in the Red Forest Realm.
  • Fixed issues in Ironworks of Misery where some killers could land their powers on places unreachable to survivors
  • Zombies no longer get stuck on railings in Father Campbell's Chapel.
  • Fixed an issue in Groaning Storehouse where Killers are unable to pick up Survivors.
  • Fixed an issue in Shattered Square where the dark mist was not positioned properly in the map
  • Zombies should no longer get stuck on Temple of Purgation.
  • Zombies should no longer get stuck on Dead Dawg Saloon.
  • Fixed global issue where debris from Pallets would clip in the ground.
  • Improved situation where lack of Hooks in Badham Preschool negatively impacted Killers.
  • Fixed clipping assets in Temple of Purgation.
  • Removed an impassable area in Badham Preschool.
  • Fixed issue in Gas Heaven that adds mist around the Gas Station.
  • Fixed issue in Mount Ormond Resort that prevented The Nightmare from placing Dream Snares around the building
  • The Skull Merchant can no longer block doorways with Drones in Father Campbell's Chapel.
  • The Demogorgon can no longer jump on top of metal piles in Gas Heaven.
  • Zombies can now navigate between cars in Haddonfireld.
  • Fixed issue in Midwich Elementary School where Victor could stand unreachable on top of metal shelves.
  • Characters no longer get blocked in front of a cart in the Shattered Square.
  • Killers can no longer land on top of a Hook in Midwich Elementary School.
  • Fixed an issue in Badham Preschool where the Killer could not grab a Survivor working on aGenerator.
  • Fixed an issue in Dead Dawg Saloon where a collision prevented Killer navigation near the bar.
  • Zombies now navigate better in Temple of Purgation.
  • Fixed issue in Treatment Theatre where Killers were body blocked near a hook
  • The Nightmare's Dream Snares can no longer be placed on walls of the mine in Suffocation Pit.
  • Mist now appears as intended in the Racoon City Police Station Map. 
  • Fixed an issue that caused the trees to fail to dissolve when the Entity sacrifice a survivor in the different maps.
  • Fixed an issue where the dark mist would not appear properly in the Gas Station
  • Fixed an issue where killers can stand on the rocks of the hills in Crotus Prenn maps
  • Fixed an issue where a Faux-Appels would affect the players near the exit gates in Shattered Square
  • Fixed an issue where players could not vault on the side of the Pale Rose Boat
  • Fixed an issue that prevented players from navigating properly in the basement stairs, Shattered Square
  • Fixed an issue where Trapper's Trap would appear near the fences, Shatered Square
  • Fixed an issue where the players were blocked in the basement in the west wing of the Racoon City Police Station map
  • Fixed an issue that prevented the nurse from blinking properly in the shrimp boat
  • Fixed an issue related to the blocked window in the Myers House and created a dead end
  • Fixed an issue where killers could jump on a pile of wood in the Mine map

UI

  • Players can no longer accept and decline the Privacy Policy at the same time.
  • Fixed an issue that caused a crash after passing Level 50 in the bloodweb.
  • Fixed an issue where the player is unable to hide other player's name after showing the name when the Hide Other Player Names setting is on.
  • Bloodpoint cost on the tooltip is now displayed in red when there is insufficient bloodpoints.
  • Fixed an issue where the red outline of center button remains after automatic purchasing of the bloodweb level on Switch.
  • Fixed soft lock with bloodweb purchase when switching characters.

Terror Radius Visual Feedback

  • The Terror Radius Visual Feedback is now displayed when the audio level reaches a certain audible threshold to avoid the indicator being shown when the audio is barely discernible.

Misc

  • The Insidious Perk icon no longer lights up if you become Undetectable from another source. Now it only lights up to indicate when the Perk itself is active.
  • Fixed a crash on PS4 that could occur during initialization.
  • Fixed a crash that could occur very rarely when using the Bloodweb.
  • Fixed a crash that could occur at the end of a Trial.
  • On the Nintendo Switch, the screen no longer flashes white during initialization.
  • The Bloodweb is once again buying nodes as per the priority written in its description: nodes closest to the center, of lowest rarity first.
  • Fixed the error 8007 for players on the Windows Store.

Known Issues

  • The Dredge's "Masquerade Colours" cosmetic breaks in the Tally Screen
  • The Perk "Any Means Necessary" is currently disabled due to a bug which allows players to reach unintended places.

6.7.0 Patch Notes

Release Schedule

Update releases: 11am ET

Note: Update times may vary from platform to platform.

Developer Updates

For more information on any of these changes, see our March and April Developer Updates.

Content

Map Rework: Autohaven Wreckers - Blood Lodge and Gas Heaven

  • Maze Tile (MD13) with unsafe Pallets and windows was redesigned to be safe and consistent with other maps.
  • Added more Lockers in the realm.
  • Raised the minimum amount of Pallets in the Realm to reduce Dead Zones.
  • Updated the placement of the Gas Station to be more on the side of the map.
  • Updated the setup of the Gas Station to remove the strong window in the back of the building.

The Archives

  • Tome 15: ASCENSION - Level 1 opens on April 19th at 11:00am ET
  • "Core Memory" challenges
    • These challenges task Survivors and Killers to restore a lost memory by finding Memory Shards scattered in the trials and restoring them to unlock story fragments in journals. 
    • As with the Glyph challenges, upcoming tomes will introduce new variants of the Core Memory challenge, providing a more varied experience in the Archives with each new Tome.
  • Lightburn has been removed from all applicable challenge descriptions and challenge requirements.
  • Adjusted the challenge requirements for challenges in Tomes 1 to 5 and 12 so they are better aligned with the challenge difficulties of other Tomes and their levels within The Archives.

Features

Light-Killer Interactions

We are removing Killer-specific light interactions.

  • The Nurse can no longer be Lightburned out of her Blinks.
  • The Hag's Phantasm Traps are no longer removed by lights.
    • Survivors can now remove them by approaching them carefully and wiping them away.
  • The Wraith can no longer be Lightburned when cloaked.
  • The Artist's Crows are no longer affected by light.
    • Crow swarms cannot be removed by light.
    • Dire Crows cannot be removed by light.
  • The Spirit
    • Can no longer burn The Spirit's Husk

General Healing

  • Decrease the bonus on successful Healing Great Skill Checks from 5% to 3%.

Killer Tweaks

  • The Hillbilly
    • Power
      • Less heat added upon starting to rev the Chainsaw.
      • Less heat added while revving the Chainsaw.
      • More heat added during Chainsaw Sprint.
  • The Pig
    • John's Medical File Addon
      • Increase crouched move speed by 10% (was 6%).
  • The Cenobite
    • The Lament Configuration will now teleport if The Cenobite stands on it for 5 seconds.
  • The Clown
    • Redhead's Pinky Finger Addon: Start with 3 fewer bottles, and maximum bottles is decreased by 3 (was 2 and 2, respectively).
  • The Nightmare
    • Add-Ons
      • Sheep Block: Triggering Dream Snares or Dream Pallets inflicts Blindnessfor 60 seconds (was 30 seconds).
      • Unicorn Block: Triggering Dream Snares or Dream Pallets inflicts Blindnessfor 90 seconds (was 60 seconds).
  • The Executioner
    • Scarlet Egg Add-On
      • Increases the duration of Killer Instinct when triggered by Rites of Judgment by 3 seconds.
  • The Oni
    • Add-Ons
      • Blackened Toenail: Increases movement speed while absorbing Blood Orbs by 0.4 m/s (was 0.3 m/s).
      • Bloody Sash: Increases movement speed while absorbing Blood Orbs by 0.7 m/s (was 0.6 m/s).

Perk Updates

  • Scourge Hook: Pain Resonance
    • You start the Trial with 4 tokens. The first time each Survivor is placed on a Scourge Hook, lose 1 token. When you lose a token, the Generator with the most progress explodes, instantly losing 15%/20%/25% progress, and begins to regress. Once you have no tokens, Pain Resonance deactivates for the rest of the Trial.
  • Gearhead
    • After a survivor loses a health state by any means, Gearhead activates for 30 seconds. While Gearhead is active, the every time a Survivor performs a good Skill Check while repairing, their Aura is revealed to you for 6/7/8 seconds.
  • Boon: Circle of Healing
    • Any Survivors within the Boon Totem’s range gain a 50%/75%/100% healing speed bonus to healing others. Med-Kits do not stack with Boon: CoH. Injured Survivors have their Auras revealed to all other Survivors when inside the Boon Totem’s range.
  • Dead Hard
    • Dead hard activates after you are unhooked or unhook yourself. Press the Active Ability button 1 while running to gain the Endurance status effect for the next 0.5 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard then deactivates.
  • Overzealous
    • After cleansing or blessing any totem, this Perk activates. Your Generator repair speed is increased by 8%/9%/10%. This bonus is doubled if you cleanse/bless a Hex totem. This Perk deactivates when you lose a health state by any means.
  • Call of Brine
    • After kicking a generator this perk becomes active for 60 seconds. The Generator regresses at 115%/120%/125% of the normal regression speed and you can see its aura in yellow. Each time a Survivor completes a good Skill Check on a Generator affected by this Perk, you receive a loud noise notification.
  • Overcharge
    • Overcharge a generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a difficult Skill Check. Failing the Skill Check results in an additional 2%/3%/4% loss of progress. Succeeding the Skill Check grants no progress, but prevents the Generator explosion. After Overcharge is applied to a generator, its regression speed increases from 85% of normal to 130% of normal over the next 30 seconds.

Med-kit Update

  • Camping Aid Kit: 24 charges. (was 16) Increases the speed that you heal others by 35%. (was 25%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
  • First Aid Kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
  • Emergency Med-kit: 24 charges. (was 16) Increases the speed that you heal others by 45%. (was 50%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. (Self-healing buff removed)
  • Ranger Med-kit: 24 charges. (was 32) Increases the speed that you heal others by 50%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. (Skill check bonuses removed)
  • All Hallows' Eve Lunchbox: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action. Makes you considerably more visible.
  • Anniversary Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.
  • Masquerade Med-kit: 24 charges. (was 24) Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) Unlocks the self-healing action.

Med-kit Addons Update

  • Rubber Gloves: Increases the Bonus skill check size by 10%. (NEW) (Removed progress bonus for Great skill checks)
  • Sponge: Increases the Bonus skill check size by 20% (NEW) (Removed progress bonus for Great skill checks
  • Needle & Thread: Increases the chances of triggering a Skill Check by 10%Increases progression bonus for succeeding Great Skill Checks by 5%. (NEW) (Removed Bloodpoint bonus)
  • Medical Scissors: Increases healing speed by 10%. (was 15%)
  • Gauze Roll: Adds 10 charges to the Med-Kit. (was 12 charges) Changed to Rare rarity.
  • Surgical Suture: Increases the chances of triggering a Skill Check by 15%. Increases progression bonus for succeeding Great Skill Checks by 10%. (NEW) (Removed Bloodpoint bonus)
  • Gel Dressings: Changed to Ultra Rare rarity.
  • Abdominal Dressing: Increases healing speed by 15%. (was 25%) (Removed charges penalty) Changed to Very Rare rarity.
  • Styptic Agent: Press the Secondary Action button while healing with the Med-kit to use the Styptic Agent. When the Styptic Agent is used on an injured Survivor, they gain Endurance for 5 seconds. (was 8 seconds) Consumes the Med-Kit on use.

Bloodweb Improvements

You asked for it for a long time, and it's finally here: using the Bloodweb has been made much simpler!

  • By default, nodes can now be claimed by pressing them rather than holding. If you want to revert to the old method, a setting in the Accessibility tab allows you to toggle between Press and Hold.
  • Hovering the cursor over any node in the Bloodweb that is not currently purchasable shows a red outline of a path of nodes leading up to it and displays the total Bloodpoints needed to buy all those nodes.
  • Pressing/holding on any such node automatically purchases all the nodes one-by-one on the hovered path. This may not complete if purchasing all nodes becomes limited by your Bloodpoint total or the Entity consuming nodes alon the way.
  • After reaching Prestige 1 with a character, the Bloodweb for that character will contain a new center node. Pressing/holding on it will automatically claim as much as possible of the whole Bloodweb level. The automation will prioritize Perks first and attempt to spend the minimum amount of Bloodpoints second. This will stop if you run out of Bloodpoints, but will continue with The Entity consuming nodes.

We've done the following fixes since PTB:

  • Leaving the Bloodweb menu during Automated Purchasing no longer breaks the Bloodweb.
  • Cancelling Automated Purchasing no longer breaks the Bloodweb.
  • Switching characters during Automated Purchasing will no longer be possible, as it could have led to a soft-locked state.
  • The cost of a Bloodweb node chain ending in a Rare or Very Rare Perk is now displayed correctly.
  • The Bloodweb no longer soft locks when pressing the Automated Purchasing button with low Bloodpoints.
  • Automated Purchasing no longer stops midway due to Entity shenanigans.
  • Audio cues for claiming nodes during Automated Purchasing are removed, instead replaced by a single cue at the completion of a level.
  • The speed of automatic purchase has been increased.
  • The total chain price format in the Node Tooltip has been modified with a new icon.
  • The Center node to automatically purchase nodes is now disabled when there is not enough Bloodpoints to purchase at least one node.
  • Fixed some interaction issues related to the new Bloodweb center node to purchase nodes automatically.
  • Fixed a softlock when collecting a node in the Bloodweb when starting a Matchmaking at the same time as a Killer.

Misc

  • Anonymous Mode is now available on consoles.
  • The "Hide Player Names" setting now also hides the Killer name in Custom Games.
  • Cinematic video files are now stored in Bink format.
  • The Undetectable effect now mutes the audio progressively in all cases, to mimic the Killer moving away. Previously there were some Add-Ons that were removing the Terror Radius instantly.

Changes from PTB to Live

Killer Tweaks

  • Reverted the PTB updates to the Hillbilly's Doom Engravings and Death Engravings Add-Ons.

Perks

  • Dead hard now activates when you are unhooked or unhook yourself.
  • Scourge Hook: Pain Resonance's effect is now 15%/20%/25%.
  • Boon: Circle of Healing's effect is now 50%/75%/100%.

General healing

  • Reverted Survivor heal interaction seconds to charge from 24 to 16 seconds.

Med-kit Update

  • Camping Aid Kit: Increases the speed that you heal others by 35%. (was 25%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
  • First Aid Kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
  • Emergency Med-kit: Increases the speed that you heal others by 45%. (was 50%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
  • Ranger Med-kit: Increases the speed that you heal others by 50%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW) (Skill check bonuses removed)
  • All Hallows' Eve Lunchbox: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
  • Anniversary Med-kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)
  • Masquerade Med-kit: Increases the speed that you heal others by 40%. (was 35%) Decreases the speed and efficiency when healing yourself by 33%. (NEW)

Med-kit Addons Update

  • Rubber Gloves: Increases the Bonus skill check size by 10%. (NEW)
  • Butterfly Tape: Increases healing speed by 5%. (was 3%)
  • Sponge: Increases the Bonus skill check size by 20% (NEW)
  • Needle & Thread: Increases the chances of triggering a Skill Check by 10%Increases progression bonus for succeeding Great Skill Checks by 5%. (NEW) (Removed bloodpoint bonus) 
  • Gauze Roll: Changed to Rare rarity.
  • Surgical Suture: Increases the chances of triggering a Skill Check by 15%. Increases progression bonus for succeeding Great Skill Checks by 10%. (NEW) (Removed bloodpoint bonus)
  • Gel Dressings: Adds 16 charges to the Med-Kit. (was 14 charges) Changed to Ultra Rare rarity.
  • Abdominal Dressing: Increases healing speed by 15%. (was 20%) (Removed charges penalty) Changed to Very Rare rarity.
  • Anti-hemorrhagic Syringe: Press the Secondary Action button while healing with the Med-Kit to use the Anti-Hemorrhagic Syringe. The affected Survivor will passively gain a health state 16 seconds after use. (was 24 seconds) The time required is modified by perks, items and add-ons that affect Healing Speeds. This effect is canceled when the affected Survivor changes health state or is picked up. Consumes the Med-Kit on use.
  • Refined Serum: Increases your Movement speed by +5% for 20 seconds. (was 15 seconds) Creates a Blight trail behind the affected Survivor. Can be used on other Survivors or yourself. Consumes the Med-Kit on use.

Bug Fixes

The Archives

  • The "Near Miss" Survivor challenge now counts when avoiding hits while the Killer is carrying another Survivor.
  • The "Near Miss" Survivor challenge now no longer counts attacks while in the dying state or on a hook.
  • The "Physical Tantrum" Killer challenge now counts progress from pallets destroyed when vaulted by a Survivor affected by The Skull Merchant's Claw Trap.

Audio

  • Adjusted the speed of audio as the Bloodwell autofills.
  • Fixed an issue where the audio of Bloodweb Generation would play twice.
  • Survivors are no longer missing voiceovers when a Killer interrupts them while entering and exiting a Locker.
  • Fixed a delay in the Terror Radius suppression after de-manifesting and gaining Undetectable with The Onryo.
  • Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Cenobite's Add-On "Chatterer's Tooth".
  • Fixed a delay in the Terror Radius suppression after crouching and gaining Undetectable with The Pig.
  • Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Deathslinger's Add-On "Hellshire Iron".
  • Fixed a delay in the Terror Radius suppression when gaining Undetectable with the Hillbilly's Add-On "Iridescent Brick" and "Leafy Mash".
  • Fixed an issue where when using The Doctor with any "Discipline" Add-On, the Terror Radius and Red Stain fails to be active after a Chase would end while in Madness Tier 2.

Bots

  • Bots in the Tutorial now have their names correctly localized.
  • Bots are less likely to drop a Pallet while standing still on the same side as the Killer.
  • Bots no longer slow down while traversing the area of a Skull Merchant's Drone if inside the Terror Radius.
  • Bots are less likely to run into a Killer while attempting to evade them.
  • Further reduced the odds of Bots failing to loop when a Killer is near.
  • Bots no longer try solve the Lament Configuration while being chased.

Characters

  • Fixed an issue that caused The Skull Merchant's Drone deployment animation to be delayed for several seconds after the Drone has been successfully deployed.
  • Animations should no longer appear choppy during gameplay.
  • The Spirit's arm pieces will no longer clip into each other during several animations.
  • Fixed an issue that caused Performing a Lunge Attack with the Female Legion body to cancel the hit animation if the duration of Feral Frenzy ends during the animation.
  • The Female Legion cosmetics no longer use male walking animations while in the Trial.
  • The Pig should no longer remain standing when Crouching.
  • Select Killer Moris will no longer cause the Survivor's camera to fade to gray and flicker before going to the tally screen.
  • Survivors may no longer wipe the Hag’s trap away a second time after wiping it.
  • The Nurse can properly charge a Blink when being lit by a flashlight.
  • The Legion’s Frenzy ends after missing an attack after having hit a Survivor.
  • The Legion’s Frenzy completely replenishes when putting a Survivor into Deep Wound when equipped with the Never-Sleep Pills and Mischief List Add-Ons.
  • Characters no longer show the missed Skill Check animation the next time they heal someone if they interrupted a healing action just as a Skill Check was appearing.
  • The Terror Radius and Red Stain properly activate after ending a chase when equipped with any of the ’Discipline’ Add-Ons as The Doctor.
  • The Dredge may no longer become invisible when teleporting during Nightfall.
  • The Cannibal, The Hillbilly, The Trapper and The Twins now correctly have their Power visible on the tally screen.
  • The Clown may no longer push Survivors while reloading his Tonics.

Environment

  • Fixed an issue where the mist was not visible in the basement of RPD
  • Fixed issues where the Skull Merchant can deploy drones in door ways.
  • Fixed a bug where the Nightmare could not place his trap in the Asylum building.
  • Fixed an issue where Nemesis Tentacles would go through barricaded windows of the Foundry.
  • Updated the height of small bushes in Red Forest to improve visibility and navigation.
  • Fixed and issue where Killers could not grab a Survivor from a Jigsaw Box in RPD.
  • Fixed an issue preventing Victor from jumping on the Pot in the Temple of Purgation dungeon.
  • Fixed an issue where a Survivor would clip through the doors of a Locker in Main Building of the Mother's Dwelling Map.
  • Fixed an issue where a character could spawn in a car pile.
  • Fixed an issue where Zombies get stuck on top of hills.
  • Fixed an issue where the exit sign is misplaced in RPD.
  • Fixed an issue where items were hidden in the books of Eyrie of Crows building.
  • Fixed an issue where a Pallet was clipping with the ground in the Yamaoka Family Residence.
  • Fixed an issue in the Garden of Joy where Zombies could not patrol the Greenhouse.
  • Fixed an issue where a Generator was not accessible on a tile in Junkyard.
  • Fixed an issue where a Hook in The Shattered Square was not accessible to the Killer.
  • Fixed an issue where a trap could not be picked near the Yamaoka Family Residence.
  • Fixed a Faux Appel near the Temple of Purgation. 
  • Fixed issue where invisible collisions would block projectiles in the main building of The Shattered Square,
  • Fixed an issue where a placeholder tile could spawn on Haddonfield.
  • Fixed an issue in Dead Dawg Saloon where waking up against a wall would send the Survivors out of the world.
  • Fixed an issue where Legion was not able to vault the Pallet in the shack of the Red Forest.
  • Fixed an issue where the Nurse could not blink in the bungalow in Badham Preschool
  • Fixed an issue where a trap would spawn inside of a Generator in Treatment Theater.
  • Updated the weight of the Generators in Haddonfield to prevent them from being too close.
  • Fixed an issue where a Bear Trap would spawn in the Bus tile in Junkyard.

Perks

  • Gearhead no longer activates when a Survivor disconnects.
  • Gearhead no longer activates when a Survivor gains a health state.
  • Thrill of the Hunt now grants extra Bloodpoints as per perk design
  • Merciless Storm no longer causes Generator progress to regress while the Generator is blocked.
  • Merciless Storm no longer causes the Generator to lose progress when succeeding the Skill Check.

UI

  • Fixed alignment and overlaps for the input switchers in the Full-screen image viewer of the archives.
  • Fixed button overlaps between Main Menu and Options button on multiple languages on the Onboarding Screen.
  • The HUD is properly hidden when spectating a Mori.
  • The heartbeat icon is no longer visible when using a Flashlight.
  • The remaining time text in the Shrine of Secrets is no more cut-off in certain languages.
  • Fixed localization issues in some of the system error messages.
  • Fixed the tooltip positioning in the Archive Compendium Tab.
  • Fixed an unlocalized String in the Match Result screen.
  • Added prompt icons support for PS5 controller when playing on PC.

Misc

  • Equipping Cosmetics that have unique voice lines should now have the subtitles always in sync.
  • Archive and Event cinematics should now be accessible in lobbies and be interruptable.
  • Inviting a player on PS5 to your lobby made on PS4, or vice-versa, should now work correctly, even if the invited player does not have the game running.

Known Issues

  • The Visual Terror Radius is not correctly showing the strength of the Killer's Lullaby

6.6.2 Patch Notes

Release Schedule

Update releases: 11am ET

Developer Update

https://forums.bhvr.com/dead-by-daylight/kb/articles/380

Features

Killer: The Skull Merchant

  • Base power changes:
    • The Skull Merchant gains a flat Haste Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.
      • One Survivor : +3%
      • Two Survivors: +5%
      • Three Survivors: +6%
      • Four Survivors: +7%
      • Note: You do not need to be Inspecting the Radar in order to get this bonus.
  • Failing the Claw Trap hack no longer recharges its battery
  • Entering an Active Zone no longer recharges Claw Trap batteries
  • Drones only return to the Killer after their respective Claw Trap battery is empty
  • Survivors with a Claw Trap cause Drones to be Unhackable while they are nearby
  • Claw Trapped Survivors who fast vault pallets break the pallet and their Claw Trap at the same time
  • Claw traps are automatically removed when their battery is empty
  • Addon changes :
    • Ultrasonic Trap Speaker (NEW EFFECT): Decrease the time it takes for Undetectable to take effect by 50%
  • Increase the “Expired Batteries” addon rarity to Ultra Rare (was Very Rare)
  • Decrease the “Prototype Rotor” addon rarity to Very Rare (was Ultra Rare)
  • Increase Adaptive Lighting to 50% (was 20%)
  • Decrease Expired Batteries to 40% (was 150%)

Miscellaneous

  • A previous patch note stated that the perk Leverage no longer worked on self-healing. This was not the case. Leverage has worked on self-healing and still does.
  • Updated screams caused by Perks to be heard map-wide, as they were prior to version 6.6.0.

Bug Fixes

Archives & Challenges

  • Fixed an issue where pallets broken by The Knight's Guards were not contributing progress towards applicable challenges, such as "Rault's Strength" and "Unleash the Rage".

Audio

  • Fixed an issue in the Archives where the French voice over for Memory 714 of Tome 13 would cut before the end.
  • Fixed an issue where The Trapper would fail to trigger a voice over when a Survivor escapes his grab.


Bots

  • Bots can now ask other players to move out of their way.
  • Bots no longer give up when Broken and within the area of a Boon: Circle of Healing.
  • Tentatively fixed an issue where Bots would shut themselves down when injured by an Artist's Dire Crow.
  • When playing against Freddy Krueger with the Dream Pallets Power, Bots no longer stop moving after passing a Dream Pallet.
  • When playing against The Skull Merchant, Bots can now disable Drones placed on stairs.

Characters

  • Fixed an issue that cause Yun-Jin and a few other female survivors' face to be different when been on the hook.
  • Fixed an issue that cause The Nurse's Grim Veil to stretches unnaturally on the tally screen.
  • Fixed an issue that cause Males survivors grabbed from lockers to have stretched eyebrows.
  • Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.

Map

  • Fixed a bug that made two chests spawn in the Shattered Square basement of the main building.

Perks

  • The Haste status effect icon no longer appears on screen when Teamwork: Collective Stealth is active
  • The Friendly Competition repair bonus speed buff is no longer lost if the Perk owner disconnects from the Trial.
  • A Survivor fast vaults a Pallet with the Skull Merchant Claw trap no longer triggers the Perk Thwack!
  • Failing one skill check caused by the Merciless Storm Perk no longer causes subsequent skill checks to fail

Platforms

  • Intro cinematics should no longer stutter on Xbox One.

Killer - Skull Merchant

  • Drones no longer show the scanning VFX for one frame when starting the scan phase.
  • Claw-Traps removed by hacking now correctly self-destruct instead of disappearing

UI

  • Fixed Perk description tooltips being incorrectly positioned in the Edit Bot Loadout menu.
  • Corrected 'Shotgun Speakers' add-on icon to avoid trypophobia trigger.

6.6.1 Patch Notes

Release Schedule

Update Releases: 11AM ET

Note: Times are an estimate and may vary from platform to platform.

Features

  • Updated UI for The Skull Merchant's Power.

Bug Fixes

Archives & Challenges

  • Fixed an issue where the "Glyph Graduate" Yellow Glyph challenges were not recognizing the Player's input within a good skill check zone.
  • Fixed an issue where the "Near Miss" challenge could gain progress if the Killer's attack missed a Survivor from a distance greater than the intended 5 meters.
  • Fixed an issue where the "Gruesome" challenge would gain two (2) points of progress instead of one (1) during the End-Game Collapse.
    • This fix also addresses other Hook action challenges that gained double progress during the End-Game Collapse.

Audio

  • Fixed an issue with The Spirit where the audio for her phase ability would not be played for Survivors while using the Furin add-on.
  • Fixed an issue where granted currency and item pop-ups in the Main Menu would play twice.
  • Fixed an issue where the SFX for changing pages using a controller would be missing while in a bot lobby.
  • Fixed an issue where the game's audio could be heard while in the Loading Screen before entering or leaving a Trial.

Bots

  • After playing a Custom Game with Add-ons disabled, the Tally screen no longer shows incorrect Add-ons.
  • An injured Bot will now think twice before attempting to heal a downed Bot within the Terror Radius.
  • Bots can now use the Repressed Alliance Perk.
  • Bots no longer shuffle at a slow pace while at a pallet if the chasing Killer is slightly far away.
  • Bots now respect Killers more by not getting into lockers while in the Killer's line of sight.
  • Bots will now avoid backtracking to Pallet to stun the Killer, as it often led to an injury.
  • In the Custom Game lobby, Bots now correctly display the Item equipped even after changes in party members.
  • When playing against a Killer with the Iron Maiden Perk, Bots are now more careful about getting into Lockers, especially when equipped with Locker-based Perks like Flashbang.
  • When playing against Freddy Krueger with Add-ons allowing Dream Pallets, Bots will now remember which Pallets were replaced by fakes.
  • When playing against The Skull Merchant, Bots avoid loops covered by a Drone zone.
  • When playing against The Skull Merchant, Bots are now capable of vaulting near Drones.
  • When playing against The Skull Merchant with the Iridescent Unpublished Manuscript Add-on, Bots now respond to the change in Terror Radius.

Characters

  • Fixed an issue that cause the Door breaking animation to play too fast when playing as The Legion with Brutal Strength and equipped Frank's mix tape.
  • Fixed an issue that cause all Survivors' left hands to be distorted when receiving healing.
  • Fixed an issue that causes The Artist's arm to jitter backward awkwardly when she walks into and past a tall asset.
  • Fixed an issue that cause All Survivors' hands and heads to clip through the locker when fast exiting.
  • Injured Survivors have no more crooked wrists when moving and holding a Pocket Mirror.
  • Fixed an issue causing killers to sometimes be unable to hit a Survivor healing a downed Survivor.
  • Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.
  • The Dredge no longer incorrectly becomes Invisible when teleporting during Nightfall.
  • Survivors who scream during the Cenobite's teleport no longer become stuck.
  • The Skull Merchant's Drones no longer appear invisible when in the Active State.

Environment

  • Fixed a lighting issue that caused the Onryo's well to look incorrect in the lobby.
  • Fixed an issue with a rock that could be climbed in the Mount Ormond Resort map.

Perks

  • The Survivor's Aura no longer fails to be revealed by Grim Embrace when the obsession is transferred by Game Afoot.
  • Teamwork: Power of Two no longer fails to deactivate if the other Survivor disconnects.
  • Healing an injured Survivor who has the Perk Adrenaline equipped while all Generator are completed no longer triggers the effect of the Perk Teamwork: Power Of Two
  • The Teamwork: Power of Two buff external icon now properly appears on all of the Survivors using the Perk.
  • The Teamwork: Collective Stealth's external perk icon now correctly appears on the affected Survivor instead of the perk owner when both Survivors have this Perk equipped.
  • The Friendly Competition repair bonus speed buff is now properly maintained if the Perk owner disconnects from the Trial.
  • Using the Perk For The People on a dying Survivor now properly gives the Survivors the Teamwork: Power of Two and Teamwork: Collective Stealth buffs.
  • The End Game Collapse timer now updates properly when the last remaining survivor gets back up from the Adrenaline perk's effect

Platforms

  • All available Maps now correctly show in the Custom Game settings for players on the Epic Games Store.
  • Fixed an account mismatch issue when using the in-game Store on the Windows Store.
  • Fixed an intermittent crash when launching the game on Switch.

UI

  • Fixed an animation issue when quickly changing pages in the Edit Bot Loadout popup.
  • Fixed a layout issue in the Edit Bot Loadout popup when the UI Scale Setting is not 100%.
  • Fixed an incorrect tooltip message for unavailable add-ons in the Edit Bot Loadout popup.

Misc

  • Hooking Survivors during the End Game Collapse no longer counts for 2 Hooks for the Hooks challenges progress
  • The Hack the Mainframe Achievement now unlocks correctly upon Killer disconnection.
  • Adept Renato and Adept Thalita are unlocked if the Killer Disconnects after the Exit Gate was opened.

6.6.0 Patch Notes

Content

New Killer: The Skull Merchant

Perks:

Game Afoot: While you are chasing the Obsession, this perk activates. Damaging Generators and destroying Breakable Walls and Pallets gives you a 5% Haste Status for 8/9/10 seconds. Whenever you hit the Survivor with the total most time in chase with a Basic Attack, they become the Obsession. The Killer can only be Obsessed with one Survivor at a time.

THWACK!: After hooking a Survivor, this perk activates. The next Breakable Wall or Pallet you break will make Survivors within 28/30/32 meters scream and reveal their aura for 4 seconds. (Changed from PTB: removed activation timer and distance is now a tiered value)

Leverage: Each time you hook a Survivor, gain 1 token, up to 10. When you Hook a Survivor, this perk activates for 30 seconds. For each token, reduces the speed at which Survivors heal by 3/4/5%.

New Survivor: Thalita Lyra

Perks:

Cut Loose: After performing a rushed vault in a chase, this Perk activates. While active, your rushed vaults are silent for up to 4/5/6 seconds, and successfully performing a rushed vault during that time resets the timer. This perk goes on cool-down for 45 seconds.

Friendly Competition:Whenever you finish Repairing a Generator with at least one other Survivor, this Perk activates. You and other Survivors who finished Repairing the Generator with you get 5% increased Repair progress speed for 45/60/75 seconds. Survivors can only have one instance of this Perk's ability active at once.

Teamwork: Power of Two: Whenever you finish healing another Survivor, you both move 5% faster as long as you stay within 12 meters of the Survivor you healed or until one of you loses a Health State. Teamwork: Power of Two can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Power of Two effect at a time.

New Survivor: Renato Lyra

Perks:

Background Player: When the Killer picks up another Survivor, Background Player activates for 10 seconds. When you start running, you break into a sprint at 150% of your normal Running Movement speed for 4 seconds and become exhausted. This perk cannot be used while exhausted. This perk causes exhaustion for 60/50/40 seconds. (Changed from PTB; now activates on pickup for 10 seconds, triggers on starting to run, increases move speed for 4 seconds)

Blood Rush: This Perk activates once you are one Hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a Health State and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the Dying State will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other Perks that cause Exhaustion. Broken prevents Survivors from being healed.

Teamwork: Collective Stealth:Whenever another Survivor finishes healing you, you both leave no scratch marks as long as you stay within 12 meters of the Survivor who healed you or until one of you loses a health state. Teamwork: Collective Stealth can only trigger once every 180/160/140 seconds. Survivors can only be affected by one Teamwork: Collective Stealth effect at a time.

Map Changes: Shelter Woods

A makeshift command center was erected here, its rigid walls and sharp angles standing in stark contrast to the twisted wood and soil. For those who chance upon this crude structure, the realization that this complex belongs to an apex hunter—a hunter whose prey is human—usually comes too late.

Visual Update: Red Forest

We’ve taken a lengthy visit to the Red Forest Realm, which includes the Maps Temple of Purgation and Mother’s Dwelling. How about a nice, long walk in the woods?

Visual Update: Haddie Kaur

  • Visual improvement to eyes and hair.
  • Hair shape and color adjusted to be more reflective of her lore.
  • Added blood to Prestige hair.
  • Visual update to her uncommon skin makeup.
  • Icons and portrait updated.

Quality of Life

Map Repeat Prevention

This update improves the Map selection process. Now, the possibility that players in a Trial will see the same Map as their previous Trial has been reduced to near-zero. It’s also unlikely that they will be sent to a recently visited Map, though the likelihood will be a little higher than near-zero.This will not impact the efficacy of Map Offerings, nor will it affect Custom Games.

Perk Changes

  • Any Means Necessary: Removed cooldown.
  • Eruption: After kicking a Generator, its aura is highlighted in yellow. Whenever a Survivor enters the Dying State, every affected Generator explodes, losing 10% worth of progress and starts to regress. Any Survivor repairing a Generator when it explodes will scream and reveal their aura 8/10/12 seconds. Eruption has a cooldown of 30 seconds. (Changed from PTB: now 10% of total progress, not current progress)

Loading Timeout

After analyzing the data on our side, we have established a set of expected loading times for each of the steps while loading into a Trial. As a result, if any player crashes or hangs while loading, we will now be able to return everyone to the Tally much earlier.

Reporting Players

We know that sometimes you may face unsportsmanlike behaviour even before a match. We have now added the option to report a player from the online lobby.

Miscellaneous Updates

Triggered scream audio

We have done a consistency pass on the following perks and addons which trigger audio feedback when the position of a Survivor is revealed:

Deathbound, Dragon's Grip, Eruption, Hex: Face the Darkness, Infectious Fright, Iron Maiden, Make Your Choice, Iridescent Family Crest, Incensed Ointment, Healing Poultice, Greasy Black Lens.

When a Survivor screams to reveal their location, the scream will be a 3d scream (instead of a 2d/mapwide scream), with a 19m max range, and a loud noise sfx is triggered.

Bots in Custom Games

Pre-game Improvements

  • Bots are now assigned to specific slots when added in the Custom Match lobby.
  • Players can now edit bots to make them use a selection of Perks, Offerings, Items and Add-ons in Custom Games.
  • Players can save up to 4 bot loadout presets to re-use them at a later time or to apply them to different bots in order to face bots with unique loadouts.
  • Players can now manually select which Survivor should be used as a Bot.
  • Dev Note: Not all options for loadout are currently supported by Bots. You may notice that some options of Perks, Items, Add-ons or Offerings are missing; these exclusions are intentional.

In-game Improvements

  • Bots respond better while in the Terror Radius on multi-floor Maps. 
  • Bots are more likely to pick up dropped Items.
  • Bots will use the Haste Effect more effectively after being hit by the Killer.
  • Bots are no longer overcome with existential dread when Broken and holding a Medkit.
  • Bots no longer automatically know where their rekindled Hex: Pentimento Totem is located.
  • Bots no longer automatically know the Perk associated with a Hex Totem.  
  • Bots should now make more strategically sound rescues in the Killer’s presence.
  • Improved Bot decision-making while dodging ranged attacks and looping.
  • Improved Bot pathing while obstructed by a teammate.
  • Bots now prioritize gaining distance from the Killer over seeking a nearby loop.
  • Bots react more accurately to sound, especially from Killer Powers. 
  • Injured Bots are now more effective at healing one another. 
  • When searching for the closest Locker, Bots are no longer confused by Lockers on a floor below or above.

Killer-specific Improvements

  • Bots are more willing to solve The Lament Configuration when playing against Pinhead.
  • Bots no longer automatically know which Generator Freddy Krueger will emerge from while using the Class Photo Add-On. 
  • Bots no longer automatically know which Portal The Demogorgon will emerge from while using the Red Moss Add-On. 
  • Bots no longer fear approaching Charlotte while Victor is active.
  • Bots now know to crouch to avoid triggering The Hag’s Phantasm Traps.
  • Bots no longer attempt to blind The Demogorgon while it is travelling in the Upside Down.
  • Bots no longer automatically know which Pallets are fake when playing against Freddy Krueger or The Doctor. 
  • Bots more accurately react to the Terror Radius when the Obsession is affected by Dark Devotion.
  • Bots are far more willing to disarm The Trapper’s Bear Traps when required. 

Bots changes since PTB

  • Bots can now use the following Perks:
    • Deception
    • For the People
    • Saboteur
    • Blast Mine
    • Wiretap
    • Tenacity
    • Self-Care
  • Bots can now use the following Add-ons:
    • Styptic Agent
    • Anti-hemorrhagic Syringe
    • Brand New Part
    • Glass Bead
  • Bots can now sabotage Hooks with a Toolbox.
  • Bots can now use Keys and their Add-ons.
  • Bots no longer crouch in place while looping a Killer.
  • Bots now avoid using particularly small loops.
  • When playing against a Trapper with the Tension Spring Add-on, Bots run away from Bear Traps before healing.
  • Bots no longer attempt to stand up from the Dying State while lying down on a Trapper's Bear Trap.
  • When playing against The Artist, Bots now cancel the Repel Crows action to vault or drop a pallet.
  • Bots now correctly vault a specific window in the Dead Dawg Saloon Map.

Bug Fixes

Characters

  • Pallets now react as intended when kicked during the Pallet breaking animation.
  • The Huntress' legs now move forward while performing basic attacks.
  • Female Legion members no longer have the Male Legion walk animation while inside Trials.
  • Correct transition now plays after being stunned when The Legion has the Julie's Mix Tape equipped.

Environment

  • A collision in the Mother's Dwelling Map no longer blocks projectiles.
  • Addressed level-of-detail issues in the Yamaoka Estate Map,.

Audio

  • Fixed an issue where a Survivor's scream would continue to play after being unhooked rapidly.
  • Fixed an issue where Thalita and Renato's screams were muffled when activating the Eruption perk.
  • Fixed an issue in the Tome 14 Rift where only The Knight would produce sound when highlighting rewards.
  • Fixed an issue where using the Visual Data torso cosmetic for The Legion would use the default sounds instead of Julie's.
  • A subtitle from William Birkin's voiceover lines no longer appears when playing as The Blight with a different Cosmetic.

Misc

  • Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match.
  • Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself.
  • Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match.
  • Fixed a potential crash when closing the game.
  • Fixed a softlock in the Main Menu after selecting a Game Mode and quickly selecting the Store or Archives button at the same time.
  • Fixed a positioning issue of the loadout item tooltip in the Tally screen after displaying the Killer Power tooltip.
  • Cybil no longer remains idle when interacting with or using Killer objects.
  • Fixed some cases where Adept achievements could not be completed.
  • Hex: Huntress Lullaby no longer affects Hook struggle Skill Checks
  • Whispers now deactivates correctly when a Survivor is killed or disconnects in the Perk's range.
  • The Killer's Obsession is now applied to the correct survivor while "Decisive Strike" is equipped.
  • Fixed a server crash which happened in some cases after a Survivor is interrupted.
  • Bots now cancel a pending Crow removal when waiting to vault or drop pallet.
  • Add-Ons from The Knight, The Onryo and The Oni no longer cause Survivors in Lockers to scream.
  • Victor's Aura is now correctly displayed after a successful Pounce.
  • William Birkin voice line subtitles no longer appear when downing survivors as default Blight.
  • Fixed a crash on the server when certain Status Effects are imposed.
  • Blood Warden no longer permanently blocks the Exit Gates.
  • Wiggle Skill Checks now disappear once becoming Hooked.
  • Fixed an issue where Survivors are unable to wiggle off of a Killer's shoulders.

Bug Fixes since PTB

  • Updated The Nurse's Power description to include the fact that she can interrupt and grab Survivors between a Blink and the ensuing fatigue.
    • This change will propagate to other languages in a future update.
  • A player disconnecting during the Trial introductory camera rotation now correctly cancels the match.
  • Survivors no longer risk receiving a disconnection penalty when the Killer disconnects.
  • Fixed an issue where editing a Bot in an invalid state in a Custom Game lobby could crash the game.
  • Fixed a crash when selecting the "Edit Bot" option in the Lobby after disabling some items from the Match Management settings.
  • Fixed an issue where Bot Loadout items were not affected by the Match Managament settings.
  • Fixed an issue with animations in the Bot Edit Loadout popup whe changing pages.
  • Fixed a positioning issue of the Perk tooltip in the Bot Edit Loadout popup.
  • Fixed some formatting issues in Inventory's tooltip in the Bot Edit Loadout Popup.
  • Fixed an issue with the UI Scale setting not being applied to the Bot Edit Loadout popup.
  • Fixed an issue that caused different cosmetic issues when a Survivor enters a Drone's active detection zone.
  • The Rite of the Skull Merchant Daily Ritual should now progress correctly. 
  • Survivors with a Claw-Trap no longer see the wrong decal when observing Scouting Drones.
  • The Leverage Perk's external icon now correctly displays a timer.
  • Rancor's Exposed Status is no longer immediately activated when the Obsession is transferred through the Game Afoot Perk.
  • Game Afoot's Obsession transfer is now triggered at the end of a hit, preventing the Remember Me perk from gaining a Token too early.
  • Using Blood Rush with the Background Player Perk active now properly removes the Exhaustion Status Effect imposed by another Perk.
  • The Cut Loose icon now reflects the proper state and duration.
  • Sprint Burst triggers correctly when using Blood Rush.
  • Teamwork: Collective Stealth and Teamwork: Power of Two now activate correctly when using a Anti-Haemorrhagic Syringe.
  • Teamwork: Collective Stealth is no longer deactivated when one Survivor runs in a different direction from the others.
  •  Teamwork: Collective Stealth no longer fails to deactivate if the other Survivor disconnects.
  • The icons of Teamwork: Power of Two and Teamwork: Collective Stealth now correctly matches the Perk state.

Known Issues

The Archives

  • "Glyph Graduate" Yellow Glyph challenges
    • Skill checks for the Glyph Graduate challenge are not behaving as intended and may not recognize the Player's input in the "good" Skill Check zones.
    • Affects all instances of the Glyph Graduate challenge across all applicable Tomes.

Misc

  • Renato Lyra's default head is using his uncommon Musician Half-Bun head hair colors.
  • Stuttering present for Tools of Torment intro video on XB1. 
  • The description of achievements do not scroll on the side on the EGS launcher social panel.

Maps

  • The Boreal Hill on the Red Forest has unclear pathing.

6.5.1 Patch Notes

Features

  • Survivor activity HUD now shows Generator progress.

Bug Fixes 

General 

  • The game should no longer crash on exit. 
  • Switching to a loadout with the same Add-On in a different position will no longer cause disconnection from a lobby.  
  • Items on sale in the Store display the correct discounted Iridescent Shard price. 
  • Customization Reward notifications will now correctly appear.  
  • The copyright year has been updated in the intro trailer.  
  • Simultaneously levelling up and swapping character should no longer trigger a soft lock. 

Custom Games 

  • In a Custom Game, changing to Survivor after having multiple players in the Killer role now displays the correct role to all party members. 
  • Bots will now hit regular Skill Checks correctly.

Killer Bugs 

  • The Knight can no longer break an un-dropped Pallet that was reset by the Perk Any Means Necessary. 
  • Survivors will no longer remain stuck in the the Remove Chain action when chained by The Cenobite's Summons of Pain or Chain Hunt. 
  • Lethal Pursuer will no longer inadvertently reveal Auras while Blinded.  
  • The Hillbilly’s Chainsaw no longer risks going silent when using the Apex Muffler or Off-Brand Motor Oil Add-Ons. 
  • The Whispers icon no longer appears lit before its first activation. 
  • The frame rate has been stabilized during Killer Moris. 
  • The Nurse will now gain Blink Charge correctly while using Jenner’s Last Breath.   
  • Status Effects from The Pig’s Add-Ons will no longer remain after a Reverse Bear Trap has been removed. 
  • Killers will no longer receive Merciless Killer after Killing fewer than 4 Survivors. 
  • Killers will no longer get stuck in the Shattered Square Map. 
  • Fixed an unreachable Bear Trap placement in the Gas Haven Map. 
  • Killers can no longer climb on the Vat Room rails in The Game Map.  
  • Killers can no longer completely body block access to basements in the Autohaven Wreckers Realm. 
  • Exiting a locker as The Dredge while a Survivor is moving away no longer causes a sound cut. 
  • The Blight will no longer keep William Birkin’s voice in the menu while changing to another Outfit. 
  • The Knight's Enchanted Plates and Frosty Eyes outfits no longer disappear while he is using his Power. 

Survivor Bugs 

  • Female Survivor legs will no longer clip through the ground during The Nurse’s Mori. 
  • The Red Envelope of a dead or disconnected Survivor will no longer remain visible. 
  • The Breakout Perk icon is now correctly visible to Survivors being affected by it 
  • Carried Survivors are now able to see if they are affected by Iron Grasp.  
  • Missing a Skill Check when letting go of a Generator will now lead to a loss of Potential Energy Tokens.  
  • The Map Item no longer allows for indefinite Aura reading. 
  • Survivors using the Glass Bead Add-On can now make Markers as intended. 
  • The Healing Hud icon will not activate when a Survivor is in a Cage of Atonement. 
  • The HUD Indicator should now reveal accurate Generator progress information. 
  • Fixed an issue that may cause Reverse Bear Traps to remain floating in front of the Jigsaw Box after being removed. 
  • Reverse Bear Traps will now disappear correctly upon being removed. 
  • Survivors who bleed out or die to a Killer’s Special Power (The Onryo’s Condemned, etc) will no longer see the Escaped Result on the End Game screen. 
  • The Item of Obsession Achievement can now be unlocked as intended. 
  • Survivors can no longer trap The Knight’s Guards inside lockers with a rushed exit. 

Known Issues 

  • The Mastermind can't go up the stairs and vault smoothly when using the Virulent Bound ability in Dead Dawg Saloon. 

6.5.0 Patch Notes

Content 

Event - Moonlight Burrow 

  • The "Moonlight Burrow" Lunar New Year event starts January 24, 1pm ET. 

Archives 

  • Tome 14 - BETRAYAL Level 1 opens January 25, 11am ET. 

Archive Challenges:  

  • "Dark Triumph" Killer Challenge: As The Executioner, Survivors who die inside a Cage of Atonement now award progress. 
  • "Terrified" Killer Challenge: As The Trickster, Survivors hit by Showstopper blades no longer award progress. 
  • "Near Miss" Survivor Challenge: Dodging Basic Attacks from The Oni and The Ghost Face (while crouched) now awards progress. 
  • "The Engineer's Guild" Survivor Challenge: Progress is now cumulative and no longer resets when the co-op action is interrupted.

Features 

Quality Of Life  

Survivor Activity HUD 

  • The Survivor HUD now features an indicator that appears whenever they or their teammates engage in an activity. Activities include Repairing a Generator, being chased by the Killer, Healing, recovering from the Dying State, Cleansing or Blessing a Totem, opening an Exit Gate, or interacting with a Killer’s Power.

Merciless Killer  

  • Moving forward, getting 4 Kills will earn the Killer a Merciless Killer rating, rather than the previous requirement of a double pip.

The Queuing Experience  

  • Players are now able to browse the Store, The Archives and Daily Rituals, while queueing for a match. If they are mid-purchase when the lobby is ready, the game will wait for the conclusion of the transaction – though it will kick the player if the delay is too long.  
  • While queued, Killers can browse their other Killers and change their loadouts and customizations. This will not affect their currently queued character, who remains shown beside the "Looking for Match" message.  

Dev Note: Due to a potential disconnection during cinematics, we had to disable the viewing of cinematics when in a party or queueing for a match.

Wiggling  

Following a period in BETA, the updated Wiggle system is now standard for all players. Rather than mashing the left and right inputs to Wiggle, it now follows a ping-pong Skill Check system.   

Based on the feedback we’ve received from players – thank you very much – we have made a few adjustments to the system.  

  • Controller input handling has been improved, which should allow Killers to respond to Wiggling more efficiently while carrying Survivors.    
  • Survivors no longer shorten carry time by hitting Great Skill Checks. Instead, Great Skill Checks will increase resistance for the Killer. 
  • The size of the Great Skill Check zone has been slightly increased. We’ve also updated the Wiggling sound effects for improved feedback.  

Balance Changes  

The Knight   

Now that the Forged In Fog Chapter has been released for several weeks, we have updated several aspects of The Knight’s Base Kit:  

  • While using his Power, The Knight is now forced out of Guard Summon Mode after 10 seconds. 
  • While tracing a Patrol Path, The Knight’s Orb shrinks with distance travelled and disappears completely after 10m.  
  • When The Knight creates a Patrol Path longer than 10m, he will gain the Haste Status Effect. The Effect’s duration depends on the length of the Path, beginning at 2 seconds and increasing to 10 seconds at the maximum distance of 32m. The 10-second duration was 6 seconds on the PTB.
  • When a Guard detects a Survivor: If your Patrol Path is over 10m, the time it takes that Guard to reach the Survivor has been decreased. This reduction depends on the length of your Path, ranging from the default 10% to a maximum of 25% if your Path reaches 32m. Basically, the longer your Patrol Path, the faster your Guard will move once he detects a Survivor.   
  • Using a Guard to damage a Generator now grants an instant 5% loss of progress (previously 2.5%).   

Add-On Updates:  

  • Healing Poultice: When Survivors are within 24m of The Assassin when he spawns, their locations will be revealed for 5 seconds (up from 3).   

The Nurse  

The Nurse holds an interesting place in the Killer Roster. Though her Power can be challenging to master, she can be extremely deadly in practiced hands, especially with certain Perks that accentuate her mobility. While we don’t want to completely overhaul her, we have made some updates to The Nurse, including a pass on her Add-Ons.  

In addition, The Nurse is officially the latest Killer to receive her own theme in the menu, as well as a new Terror Radius and Chase Music.  

Base Kit:   

  • Any Attack made after Blinking is now a Blink Attack, not a Basic Attack. This will impact how The Nurse synergizes with certain Perks, including those that trigger the Exposed Status Effect.  

Add-On Updates:  

  • Catatonic Boy’s Treasure: Reduces extra fatigue from Chain Blinks by 65% (was 100).   
  • Dark Cincture: Increases movement speed after a Blink but before the following fatigue by 30%.  
  • Heavy Panting: Extends the duration of a Lunge by 30% after more than one Blink.  
  • Ataxic Respiration: Reduces base Blink fatigue duration by 7% (was 12%).  
  • Fragile Wheeze: Blink Attacks inflict the Mangled status effect.  
  • Campbell's Last Breath: After reappearing from a fully charged Blink, The Nurse immediately Blinks again at full charge in the direction she is currently facing. This only works if The Nurse has a remaining Blink charge (was originally a half-charged Blink).  
  • "Bad Man's" Last Breath: Hitting a Survivor with a successful Blink Attack grants the Undetectable status effect for 25 seconds (up from 16). This effect may be only triggered once every 45 seconds (down from 60).  
  • Kavanaugh's Last Breath: When succumbing to fatigue, any Survivors within 8 meters of The Nurse are afflicted with the Blindness status effect for 60 seconds.  
  • Jenner's Last Breath: Once The Nurse has exhausted all her Blinks, The Nurse can immediately Blink back to her original position by pressing the Active Ability Button. Must be triggered before The Nurse succumbs to fatigue. After returning to her original position, one Blink charge is restored (added restoration of 1 Blink charge; this is a change from the PTB where all charges were restored).  
  • Torn Bookmark: Adds 1 Blink charge. Increases Blink recharge time by 30% (was 50%).  
  • Matchbox: Sets maximum number of Blink charges to 1. Increases The Nurse's base movement speed to 4.4 m/s (was 4.2 m/s, no longer allows other addons to increase Blink charges).

We’ve also adjusted the following:  

  • Improved feedback for the Spasmodic Breath Add-On. 
  • Updated Blink recharge audio to give a better indication of when Blink charges are full.

Eyrie of Crows Map 

Eyrie of Crows has received an additional balance pass to make the Map more fun to play for both Survivor and Killer. 

  • The Map's length has been shortened.
  • Generators are more evenly distributed.
  • The main building has been moved toward the Map's edge. 
  • The strength of certain main building loops has been decreased.
  • New tiles have been added.
  • Dead Zones have been reduced around the border.  
  • The Exit Gate no longer inadvertently spawns behind the main building.  
  • Certain rocks will no longer spawn close to Hooks, causing collision issues.  
  • An alternate Generator has been added to the main building.  

Bug Fixes 

PlayStation 

  • The PlayStation Store banner no longer remains visible outside of the store.  
  • PlayStation players should no longer have trouble inviting or joining their friends in a match. 

Windows Store 

  • Players should no longer be unable to successfully purchase Auric Cells on the Windows Store. 

Audio 

  • The proper SFX will now play when a match is found. 
  • The blood SFX will no longer play when a Hooked Survivor enters the Struggle Phase.  
  • The Locker exit SFX is no longer unaffected by the Quick & Quiet Perk. 
  • The Music no longer continues playing while a Survivor is being Sacrificed. 
  • Raised the volume of the Legion’s blood wiping SFX. 

The Knight 

  • The Knight’s Guards no longer get stuck in various places on the Mount Ormond Map. 
  • The Knight’s guards are no longer incapable of traversing certain passages on the Mount Ormond Map.  
  • The Knight’s feet are officially animated in the first-person perspective when attacking or looking down.  
  • Fixed an issue that caused the Knight and The Spirit to see the Potential Energy VFX and Refined Serum VFX while in Path creation mode and Phase Walking respectively.  
  • The Knight's Power no longer becomes unusable when using the order system immediately after entering Patrol mode. 
  • The Knight will no longer be able to perform actions from unintended distances immediately after using Guardia Compagnia.  
  • The Knight will no longer receive a permanent 5% Haste Status Effect upon creating a Guard Path under than 10m.  
  • Fixed an issue that caused The Knight entering Path Creation Mode to trigger Make Your Choice while standing beside a Hook. 

The Spirit 

  • The Spirit’s weapon retracting animation no longer speeds up.  
  • The Spirit’s hair is no longer missing from a Spectator’s point of view during a Custom Match.  

The Twins 

  • Switching between Charlotte and Victor will no longer lead to an unexpected black screen.  
  • Fixed an issue where Charlotte would be unable to move after switching control from Victor.   
  • The Undetectable Visual Effect is no longer missing while using the Silencing Cloth Add-On. 

The Plague: 

  • Unstable Rifts can no longer become infected by a Survivor infected by The Plague’s Power. 

Survivor Perks & Gameplay 

  • Flashbangs no longer spin while in a Survivor’s hand.  
  • When the Circle of Healing Boon is snuffed, Survivors in its radius no longer fail their ongoing Skill Checks. 
  • Survivors can no longer drop a Flashbang Grenade while getting Healed. 
  • Firecrackers and Flashbangs now trigger as intended when thrown against a wall. 
  • Object of Obsession now properly increases the chances of players becoming the Obsession at the start of a match.   
  • Potential Energy should no longer remain on the Survivor after certain Killers use their Power.   

Killer Perks 

  • Fixed an issue where Hex: No One Escapes Death’s Aura remains active if first blessed by a survivor, then snuffed by a killer. 
  • Resolved Hex: Huntress inconsistencies between SFX and UI.  

Maps 

  • Fixed an impassable passage between cedar walls on the Badham Preschool IV Map.  
  • Survivors can no longer use momentum to vault onto a ledge of the Pale Rose’s Ferry. 
  • A specific Generator on the Garden of Joy Map is no longer inaccessible from one side.  
  • Placeholder textures have been removed from the Disturbed Ward Map.  

Misc: 

  • Special Cosmetics such as the Vial Charms will now appear in-game consistently. 
  • The Killer player can no longer join a lobby with an unintended character.   
  • Players can no longer use an exploit to play with more than 4 Perks.  
  • Bots no longer get stuck on thin air.  
  • Force-quitting the game no longer causes a crash.  
  •  The splash screen no longer causes a crash. 
  • Customizations equipped in the store are now immediately visible to all party members. 
  • Survivor Bots no longer attempt to blind The Knight’s guards.  
  • Applied a tentative fix to an issue causing lag spikes for players with both a mouse and controller connected. 
  • Resolved an issue in the Shrine of Secrets where a Perk would display as “available” even after purchasing it.  
  • The menu is no longer accessible while interacting with the EULA or Privacy Policy popup.  
  • The Alert Reward popup no longer blocks inputs on the Menu.  
  • Players should now gain proper progress on the achievement “Milk ‘n’ Cookies.” 
  • Wiggle Skill Check responsiveness has been improved.  
  • Survivor hair is no longer wonky during the Hook death animation.  
  • The Entity Spikes at the Exit Gates should now appear as intended.  
  • Fixed an issue causing the Dissolve VFX not to not appear when a Breakable Wall is destroyed.

Bug Fixes from PTB

  • The Cannibal’s Perk Names have been corrected.  
  • The Artist’s legs now move correctly while rotating in place.  
  • Grabbing a Vaulting female Survivor as The Spirit no longer causes clipping issues.  
  • As The Legion, Julie and Susie’s Tally Screen animation has been corrected.  
  • A visual progression issue affecting select Tomes on Archive Compendium menu has been corrected.  
  • Pop-ups should no longer overlap incorrectly when opened.  
  • Improved accuracy of the Survivor Activity Indicator while in Spectate Mode.   
  • The intensity of the Nurse's Spasmodic Breath vignette has been reduced.  
  • The Knight’s Undetectable vignette will now appear as intended. 

Maps 

  • Bots no longer get stuck on a pallet in Wreckers' Yard
  • A placeholder Hill tile no longer spawns in the Crotus Prenn Asylum.  
  • The Eyrie of Crows Killer shack Pallet no longer traps Killers or causes unintended interactions. 
  • The Legion no longer vaults incorrectly during Feral Frenzy in the Eyrie Of Crows. 
  • Crawling underneath the Raccoon City Police Department main hall desk no longer prevents Killers from picking you up.  
  • The Raccoon City Police Department basement light no longer clips through the stairs.  
  • Players will no longer land on top of a desk when falling through the hole in the Raccoon City Police Department’s second floor. 
  • The Knight's guards no longer get stuck in the doorway of the Raccoon City Police Department's main hall.  
  • The Pale Rose no longer has a spot where Survivors can avoid being picked up.  
  • Killers can no longer accidentally land on top of a Pallet in the Midwich Elementary School. 

The Pig

  • Survivors can no longer re-interact with the Jigsaw Box after attempting to remove a Reverse Bear Trap. 

The Knight 

  • A Knight’s Guard that previously attacked a Survivor will no longer play an Attack animation after breaking a Wall or Pallet. 
  • Improved The Knight's Guard's pathing around select Mount Ormond Resort ski racks. 
  • The Knight's Guards’ feet no longer clip into the floor.

The Twins 

  • Charlotte no longer has a higher-than-intended movement speed boost when switching from Victor after having previously woken up as Charlotte. 
  • Charlotte can no longer perform any actions during her wake-up animation. 
  • The Twins may lose all functionality if stunned while unbinding.

The Nurse 

  • The Heavy Panting Add-On now extends The Nurse's Lunge duration after the second Blink as intended.  

The Nightmare 

  • When playing as The Nightmare, red arrows no longer appear above Generators during the intro screen. 
  • The Nightmare is no longer unable to use Dream Snares. 

The Legion 

  • The Julie’s Mixtape Add-On no longer allows the The Legion to attack twice in quick succession after recovering from a stun. 

The Trapper 

  • The Trapper grabbing Dwight from a Locker no longer triggers a Skill Check.  

The Executioner 

  • Injuring a Survivor from up close using Punishment of the Damned no longer now gives the Punishment score event. 

Killer Perks & Gameplay  

  • Terminus now displays a cooldown for Survivors after opening the Exit Gate.  
  • Special Attack Lunges no longer inadvertently trigger Coup De Grace.  
  • Whispers now works as intended.  
  • Killers no longer bypass the Decisive Strike Stun if the Survivor is dropped before the Skill Check. 
  • Nowhere To Hide now reveals the Aura of Survivors that were out of the range upon activation. 
  • Nowhere to Hide’s effect is now properly centered on the Killer instead of the kicked Generator. 
  • The Hag’s Daily Ritual Rite Of Flesh and Mud can now be completed

Survivor Perks & Gameplay 

  • Wiretap now reveals the auras of The Killer while they are blinded by Residual Manifest
  • Situational Awareness no longer reveals the player's Aura against Lethal Pursuer. 
  • Adrenaline no longer triggers every time a Survivor is unhooked after all Generators have been repaired. 
  • Renewal no longer keeps charging when Survivors change states. 
  • The Deep Wound vignette no longer remains visible at the Tally Screen when a Survivor escapes while in the Deep Wound state. 
  • Survivors now gain Haste when grabbing The Knight's banner as intended. 
  • Survivors are now longer immune to The Deathslinger's projectile during a fast window Vault. 
  • Fixed an issue that caused The Survivor perk 'Smash Hit' may apply delayed movement speed bonus for the Survivor when The Nurse is stunned while charging its power 
  • The Item of Obsession Achievement can now be unlocked without issue.  
  • The Agonizing Escape Achievement can now be unlocked without issue. 

 Misc. 

  • Players can no longer use an exploit to play with two copies of the same Add-On. 
  • Entering the Archives during an Event while tracking a previous Event’s Archive Challenge will no longer cause soft locking. 
  • In the "Survive with Bots" Tutorial, the Killer will no longer be unable to pick up a downed Survivor.  
  • The Wiggle UI will no longer appear incorrectly during the Survivor Tutorial. 
  • Added an outline to the Chat text to improve contrast.

Known Issues

  • Generator progress is not shown on Survivor HUD activity icons.

6.4.3 Patch Notes

Bug Fixes

THE KNIGHT 

  • The Knight no longer encounters issues entering a chase while a Guard is active.  

BONE CHILL 

  • Killers no longer occasionally turn invisible upon leaving a Snowman.  
  • Killers entering a snowman should no longer get stuck in collision terrain.

SURVIVOR PERKS 

  • The Killer’s Aura no longer fails to display while using Kindred. 
  • Inner Healing now operates as intended, where cleansing a Totem and entering a Locker for a duration heals 1 Health State.  

MAPS 

  • The Game is no longer haunted by an invisible collision zone.

MISC 

  • Undetectable Killers no longer experience unintended Aura reveals.

Known Issues 

  • Nowhere To Hide’s Aura reveal zone currently remains centred on the Generator instead of the Killer.  
  • Nowhere To Hide does not reveal the Aura of Survivors who were out of range when the Perk was triggered, but enter the detection zone while it’s still activated.  
  • The Knight’s feet have no animation when looking down during an Attack. 

6.4.2 Patch Notes

Content

BONE CHILL

  • The Bone Chill Event returns on December 8th, bringing holiday atmosphere, dark and fantastical Cosmetics, a few familiar visitors, and much more.  

THE KNIGHT 

  • BUFF: When Guards damage Generators, they now apply the Killer’s default 2.5% regression loss. This regression is not affected by Perks. 


BUG FIXES 


PLAYSTATION 

  • Players will no longer be stuck with an analog cursor in-game.  


THE KNIGHT 

  • The Knight’s Enchanted Plates Outfit now plays the correct sound in the menu.  
  • The Knight no longer crosses small obstacles after using Guardia Compagnia. 
  • Fixed an animation issue when The Knight’s guards hit a Survivor during a locker search.  
  • The Knight’s Guards no longer get stuck when creating a Patrol Path in select corners.  
  • Fixed an issue where The Knight could not order Guards to destroy select Breakable Walls.  
  • The Knight’s Patrol Path Orb no longer triggers Make Your Choice or Hex: Devour Hope. 

 

THE ONI 

  • The Oni’s weapon no longer disappears during the Match Results screen. 

 

SURVIVOR PERKS 

  • The Knight’s Guardia Compagnia no longer makes the Terror Radius indicator disappear from the Spine Chill icon. 
  • Spine Chill no longer grants a repair bonus when a Survivor is in the line of sight of The Knight’s Path Drawing Orb.  


MAPS 

  • Beef Tallow Mixture (Map Offering for The Decimated Borgo Realm) has been re-enabled.
  • A hook-free dead zone in one corner of the Temple of Purgation Map has been fixed.  
  • A Totem no longer accidentally spawns inside a Locker in The Game Map.  
  • Removed impassable spaces on the Ironworks of Misery.  
  • An invisible collision spot in the Autohaven Wrecker's Realm has been fixed. 
  • Fixed an irregular Pallet spawn issue in the Autohaven Wrecker's Realm. 
  • Removed spaces where Killers could not pass between objects (trees, rocks) on the Crotus Prenn Asylum Map
  • A maze tile on the Garden of Joy Map no longer accidentally spawns without windows.  
  • Reduced the number of Pallets in The Shattered Square Map. 
  • Fixed an issue where two Pallets spawned at the same time in The Shattered Square Map.
  • Edge objects now spawn as intended in The Shattered Square Map.


MISC 

  • Survivors no longer suffer from distorted lips during select actions. 
  • The Killer’s loadout no longer displays while spectating a Survivor during a custom game. 


KNOWN ISSUES 

  • The Knight’s feet have no animation when looking down during an Attack. 
  • The Killer’s Aura does not properly appear while Kindred is active if the Hooked Survivor did not equip the Perk.  


6.4.1 Patch Notes


Bug Fixes

  • Updated Perk Repressed Alliance's description to indicate it cannot be activated if another Survivor is repairing the same generator.
  • Updated the Hex: Face the Darkness's description.
  • Fixed an issue that caused the screaming animation to loop constantly when doing a gesture.
  • Fixed an issue that caused The Huntress arm to clip through the camera when aiming up with a Hatchet.
  • Fixed an issue that caused The Knight's attack trail to be misaligned in first person view.
  • Fixed an issue that caused The Knight and The Spirit to see the Potential Energy VFX and Refined serum VFX while in Path Creation Mode and Phase Walking.
  • Fixed an issue that caused the spikes on Oni's Armored Titan cosmetic to have the wrong texture during gameplay.
  • Fixed an issue that caused the mist to be missing in some tiles of Garden of Joy map
  • Fixed an issue that caused the Shock Therapy's VFX to not match the power's collision with the "Interview Tape" add-on
  • Fixed an issue that caused The Knight to sometimes move at the speed of the Path Creation Wisp
  • Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
  • Fixed an issue that caused The Knight to be able to unintentionally attack nearby survivors after summoning a guard
  • Fixed an issue that caused The Knight's Guards to be able to break walls located high off the ground
  • Fixed an issue that caused Lethal Pursuer's additional aura reveal time to fail to apply to the Nowhere to Hide Perk
  • Fixed an issue that caused Hex: Face the Darkness not to be triggered by The Trapper's Traps and The Plague's Vile Purge upon injuring a Survivor
  • Fixed an issue that caused The Knight's Guards to be able to break generators blocked by the entity
  • Fixed an issue that caused the achievement Speed Kills to not gain progress when using a non-basic Attack to injure a Survivor afflicted with Haste
  • Fixed an issue that caused a Survivor vaulting a pallet to be interrupted by a guard ordered to break that pallet
  • Fixed an issue that caused The Knight's Guard break object orders to break objects out of sync with the corresponding animation
  • Fixed an issue that caused The Knight's Guards to sometimes start orders without confirmation
  • Fixed an issue that caused highlights of dream pallets in the Shattered Square map to appear as regular pallets
  • Fixed an issue that caused the power icon to not display a timer for the duration of The Knight's Guard performing a breaking order
  • Fixed an issue that caused The Knight to be unable to give orders when close to a breakable wall or a generator during Path Creation mode
  • Fixed an issue that caused a Guard summoned by The Knight to get stuck on elevated objects
  • Fixed an issue that caused The Knight to be unable to summon guards when using the order system immediately after entering patrol mode
  • Fixed an issue that caused The Knight to be unable to summon guards for the rest of the trial after power is used in quick succession
  • Fixed an issue that caused No Challenge Available text to appear when hovering over the Archives area in the lobby
  • Fixed an issue that caused the grunts of pain and screams from Vittorio to be louder than other survivors.
  • Fixed an issue that caused an incorrect SFX to be played when the cage on the ground in the Shattered Square map is hit by projectiles.
  • Fixed an issue that caused the wrong SFX to be played when Legion vaults a pallet.
  • Fixed an issue where Phantasm Traps would fail to trigger quickly after teleporting to a triggered trap.
  • Fixed an issue where failing a Decisive Strike skill check would break the beta wiggle.
  • Fixed an issue where Lethal Pursuer additional aura reveal time would fail to be triggered by the Nowhere to Hide Perk.
  • Fixed an issue where the flash effect from flashbangs/firecrackers is canceled when thrown against a wall.
  • Fixed an issue where The Artist would not receive brutality score events for damaging Survivors with Crows.
  • Fixed an issue where the "Rebuild The Borgo" Achievement fail to unlock after the Killer disconnect at the same time as the generator in the main building is repaired.
  • Fixed an issue where the Killer was able to trap Survivors near one of the exit gates on Gideon Meat Plant map. 
  • Fixed an issue where the Killer was unable to pass between a boat and a rock in Pale Rose map. 
  • Fixed an issue that caused lighting to be too dark in the Dream World on certain maps when playing with The Nightmare
  • Fixed an issue that caused Dream Pallets on Shattered Square map to turn into the generic pallet model upon being pulled down
  • Fixed an issue that caused The Knight's Guards' flags to sometimes not disappear

Known Issues

  • The Knights's feet do not animate in FPV when looking down while attacking.


6.4.0 Patch Notes

Features

  • New Killer - The Knight
    • New Perk - Nowhere to Hide
      • Whenever you damage a generator, reveal the aura of all survivors standing within 24 meters of your position for 3/4/5 seconds.
    • New Perk - Hex: Face the Darkness
      • Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 35/30/25 seconds, revealing their positions and auras for 2 seconds. When the Survivor enters the dying state or becomes healthy, the Hex totem becomes dull again and this perk deactivates. If the Hex totem is cleansed, this perk is permanently disabled.
    • New Perk - Hubris
      • Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds. Hubris has a cooldown of 20 seconds.
  • New Survivor - Vittorio Toscano
    • New Perk - Potential Energy
      • After working on a generator for 12/10/8 uninterrupted seconds, press the Active Ability Button 2 to activate this perk. When this perk is active, repairing the generator will charge this perk instead of making the generator progress. For each 1.5% of generator repair, the perk will gain one token, up to 20 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token. This perk then deactivates. If you lose a health state while this perk has at least 1 tokens, the perk will lose all tokens and deactivate. Missing a skill check will also result in some charges lost.
    • New Perk - Fogwise
      • Hitting a great Skill Check while repairing a generator reveals the aura of the Killer to you for 4/5/6 seconds.
    • New Perk - Quick Gambit
      • When you are chased within 24 meters of any generator, any other Survivor working on that generator receives a 6/7/8% speed boost to the repair action.
  • Flashlight update
    • Flashlight blinds that occur within the last 0.4 seconds of the Survivor pickup animation will now stun the Killer once the animation has completed.
      • Dev note: We've increased the duration of the buffer from its PTB value of 0.25 to account for latency.
    • Killers are now immune to blindness while grabbing a Survivor out of a locker.
  • Bots in Custom Matches
    • The host of a Custom Match can add Survivor bots to the game.
  • (PS5 Only!) Added Haptic Feedback & a pop-up informing players.
  • Rancor Perk - updated the conditions on which the obsession becomes exposed to include closing the hatch

Content

  • New map - The Shattered Square
  • Updated Basement
    • Wider stairs to address body-blocking issues
  • Updated visuals for Pallets and Breakable doors

Changes From PTB

  • Decreased the spawn time of the guards to 1.5s from 2.0s.
  • Guard Detection Radius interpolation speed now 1.0 instead of 1.5 sec.
  • Guard traveling to detection location decreased to 2.5 sec instead of 3.0 sec.
  • Flag activation on Carnifex is now 10.0 sec. instead of 8.0 sec.
  • Flag activation on Assassin is now 5.0 sec. instead of 2.0 sec.
  • Flag activation on Jailer is now 5.0 sec. instead of 2.0 sec.
  • The Killer is now able to cancel/destroy a patrolling Guard by hitting them with their base attack.
  • Addon Map of the Realm: is now +4M instead of +6M.
  • Addon Flint and Steel: now only works on dropped/unbroken pallets.
  • Addon Healing Poultice: Effect has been inverted to within 24M instead of over 36M.
  • Addon Knight’s Contract: Extended the effect to 12M instead of 8M. Addon text now specifies the Guard spawn trigger.
  • Perk Hex: Face the Darkness has updated functionality and timing.
  • Flashlight blind buffer increased from 0.25 seconds to 0.4 seconds.
  • Dev note: we've increased the duration of the buffer from its PTB value of 0.25 to account for latency.
  • The fog on the Shattered Square has been modified to reduce the amount of red and added a grey fog effect as a replacement.
  • The pallet textures and hooks on The Shattered Square have been modified to improve visibility.
  • When a survivor picks up a flag, there is now a VFX for the duration of the bonus effect.

Bug Fixes

  • Fixed an issue that caused error 109 after a trial.
  • Fixed an issue that caused the wrong prestige level to be displayed on the tally screen
  • Fixed an issue that sometimes left survivors in the dying state, unable to be able to be healed whilst on a stairway or slope
  • Fixed an issue that caused letter casing in chat on WinGDK.
  • Fixed an issue that allowed the Killer to bodyblock a hook on Racoon City Police Station map 
  • Fixed an issue that enabled a Survivor to pass through a visible gap but not the Killer in Dead Dawg Saloon map. 
  • Fixed an issue that caused a placeholder in Pale Rose.
  • Fixed an issue that caused the Survivor getting stuck between a hook and a rack in Racoon City Police Station map. 
  • Fixed an issue in the Archives where the progression was duplicated between some tomes
  • Fixed a possible crash when closing the Game
  • Fixed invitations not received when visiting the Archives or Onboarding menus
  • Fixed an issue that caused the survivor to be stuck in the animation loop after failing a skillcheck.
  • Fixed an issue that caused Jeff Johansen face to be distorted When performing action..
  • Fixed an issue that caused The Knight snuffing animation to emits a metallic SFX.
  • Fixed an issue that caused The Knight to plays 2 kicks sounds when breaking doors despite only kicking the door once.
  • Fixed an issue on Switch that caused the Onryo project power's SFX to be corrupted.
  • Fixed an issue that caused the Survivor's escape animation to be incorrect when escaping while using a flashlight.
  • Fixed an issue with the Object of Obsession perk icon appears in red when the Survivor is not the obsession.
  • Fixed an issue that caused Survivors to be able to avoid dying with a Reverse Beartrap by using a Flashlight at the Exit Gate
  • Fixed an issue that caused Survivors to be able to avoid getting caught in a Beartrap by using a flashlight
  • Fixed an issue that caused For The People to not trigger We're Gonna Live Forever when used too quickly
  • Fixed an issue that caused Killers to be able to bypass the Decisive Strike stun if the survivor is dropped before the skill check
  • Fixed an issue that caused kills and sacrifices not being properly tracked in emblems, challenges and achievements. 
  • Fixed an issue that caused female Survivors to not grunt when falling from heights.

Bug Fixes From PTB

  • Fixed an issue which caused flashlight blinds from any point of the Survivor pickup animation to blind the Killer once the animation was completed.
  • Fixed some issues in the Lobby where the PlayerTag option menus could overlap with other PlayerTags
  • Fixed an issue where the character is unable to move after visiting the Compendium section in the Archives
  • Fixed an issue that caused the Blight's VFX to be missing during his mori
  • Fixed an issue that caused the active flag VFX to be visible when a survivor is hit by a guard, before it get activated.
  • Fixed an issue that caused the flags for the Knight to dissolve inconsistently when a Guard despawns.
  • Fixed an issue that caused the loud noise notification to be misaligned with the Exit Gate Switch Panel.
  • Fixed an issue that caused the VFX for the Potential Energy perk to be misaligned depending of the orientation of the survivor when triggered.
  • Fixed an issue that caused the flag to remain for the hunted survivor even if the guard disappeared.
  • Fixed an issue that caused some Tier 1 perks from The Knight and Vittorio Toscano to be brown instead of yellow
  • Fixed an issue that caused The Knight's Flint and Steel addon to not remove a token from the perk Distortion when triggered
  • Fixed an issue that caused The Knight's Knight Contract addon to affect a smaller than intended radius
  • Fixed an issue that caused The Knight's Chain Mail Fragment addon to not apply the Hemorrhage Status effect to survivors when hit by the guards
  • Fixed an issue that caused The Knight's Broken Hilt addon to not apply the Mangled Status effect to survivors when hit by the guards
  • Fixed an issue that caused The Knight's perk Nowhere To Hide to reveal the Aura of Survivors when cancelling the damage action on Generators
  • Fixed an issue that caused The Knight's Guards to place a flag in mid-air if the hunted survivor is detected while falling
  • Fixed an issue that caused survivors to be unable to pallet stun The Knight creating a Patrol Path
  • Fixed an issue that caused the Decimated Borgo map icon to appear in the wrong place in the Custom Games match management selection menu
  • Fixed an issue that caused The Knight's aura not to be visible to survivors when performing Guardia Compagnia
  • Fixed an issue that caused The Knight's power hud icon to incorrectly display a button prompt during the guard patrol
  • Fixed an issue that caused survivors in a locker hit by a Guard to keep the Blindness status effect indefinitely
  • Fixed an issue that caused The Knight's cohorts not to hunt Survivors who are downed, unhooked or get themselves up after a cohort is spawned
  • Fixed an issue that caused The Knight's guards to sometimes be unable to reach a survivor hiding in a locker during a hunt
  • Fixed an issue that caused The Knight's Guards to not grant Chaser Emblem points when damaging a survivor
  • Fixed an issue that caused The Knight's Guards to not detect survivors making loud noises within their hunt detection radius
  • Fixed an issue that caused The Knight's Healing Poultice Addon to reveal Survivors in a larger area than intended
  • Fixed an issue that caused The Knight's Guard order VFX to not be visible on breakable objects until The Knight uses his power once
  • Fixed an issue that caused Survivors hit by a Guard in a locker to play an extra reaction animation
  • Fixed an issue that caused the Killer Basement lighting to be used throughout the map after The Knight performs a Guardia Compagnia in the Killer Basement
  • Fixed an issue that caused players not to receive receive brutality score events for hitting Survivors or breaking objects with The Knight's Guards
  • Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
  • Fixed an issue that caused The Knight's Guards to get stuck when making sharp turns around thin walls
  • Fixed an issue that caused the the VFX for Potential Energy and Refined Serum to be visible to The Knight while Path Creating Mode and and Spirit while Phase walking.
  • Fixed an issue that caused the The Knight's Guardia Compagnia to be unable to Summon a guard to break certain pallets
  • Fixed an issue that caused a green line at the bottom of the screen during the Knight's Trailer on certain platforms
  • Fixed an issue that caused The Knight's Carnifex guard to be unable to move after hitting a hunted survivor in a locker
  • Fixed an issue that caused Survivors to become able to get stuck in or on top of a locker if The Knight hits the Survivor during the guard locker attack animation
  • Fixed an issue that caused The Knight's Guards to sometimes walk around vault locations or pallets instead of walking through them during a hunt
  • Fixed an issue that caused The Knight to be able to Order his Guards to kick Generator through walls
  • Fixed an issue that caused The Knight's Guard to incorrectly change elevation during a hunt
  • Fixed an issue that caused the Oni's model to be distorted during a Mori when in Blood Fury.
  • Fixed an issue that caused the wiggle UI to remain on screen after escaping the Killer's grasp.
  • Fixed an issue that caused the camera and animation to be incorrect when a survivor escapes through an exit gate.
  • Fixed an issue that caused a repaired generator not to count towards the escape requirement when a perk causes an explosion/regression at the same time as the repair completion
  • Fixed an issue that allowed Flashbangs and Firecrackers to blind the killer at any point during the pick up animation
  • Fixed an issue that caused escaping by the Hatch to prevent progress through the Survivor Tutorial
  • Fixed an issue that caused the Survivor Tutorial objective "Vault the Pallet" to be impossible to complete, preventing players from progressing further in the tutorial.
  • Fixed an issue that caused bots to be able to automatically wiggle out of a Virulent Bound grab
  • Fixed an issue that caused the Object of Obsession perk to remain active when the Survivor is in the dying state or being carried by the killer.
  • Fixed an issue that caused Freddy's dream pallets to have incorrect textures in The Shattered Square map.
  • Fixed an issue that caused bots to sometimes fail to escape the trial when passing through the Exit Gates at the same time.
  • Fixed an issue that caused Killers to be able to vault on elevated vault locations.
  • Fixed an issue that caused The Mastermind to not receive brutality Score Events for damaging Survivors with Virulent Bound.
  • Fixed an issue that caused The Artist to not receive brutality score events for damaging Survivors with Crows
  • Fixed an issue that caused the survivors' animation transition from holding to solving the Lament Configuration to not be triggered.
  • Fixed an issue that caused the Deep Wound status bar to remain visible on other players' HUDs after the Survivor had escaped the trial.
  • Fixed an issue that caused survivors to get stuck inside a locker if The Dredge teleports away during the animation where the survivor gets pulled inside the locker.
  • Fixed an issue that caused spamming any gesture while screaming to cause the screaming animation to repeat constantly.

Known Issues

  • (Stadia Only) The Shattered Square is not available to be selected in Custom Games on Stadia.
  • In French, in several descriptions The Knights Power is incorrectly written as Compagnia d'Arme rather than the proper name Guardia Compagnia.
  • Some Playstation players are unable to invite or join friends in the lobby.
  • Hex: Face the Darkness has an incorrect description.

6.3.2 Patch Notes

Update will include 6.3.2a for all platforms excluding Stadia and Switch, crossplay is not affected

  • Fixed an issue that caused Bloodpoint modifier Offerings not to be working correctly.
  • Fixed an issue that sometimes caused the Matchmaking Incentive icon to disappear.
  • Fixed an issue where buying add-ons that were originally equipped do not auto-equip after replenishing.
  • Fixed an issue where the hooks placement prevents hooking in Midwich Elementary School.
  • Fixed an issue that caused Killers to be unable to move between a wall and barrel in Junkyard. 
  • Fixed an issue where the Mastermind can get survivors stuck between a wall and a pile of rubble in Asylum. 
  • Fixed an issue that prevented players from vaulting one of the windows on the ferry boat in the Pale Rose map.
  • Fixed an issue where the sounds of generators would be muffled while working to fix them.
  • Fixed an issue where Carlos and Sheva's screams were not heard by other survivors.
  • Fixed an issue where the SFX for smashing a pumpkin with The Artist or The Onryo was missing.
  • Fixed an issue that caused female Survivors arms to snap briefly when opening the exit gates.
  • Fixed an issue that caused Jeff's eyeballs to pop out in the lobby.
  • Fixed an issue that caused the VFX of the Oni's outfit "Bursting with Fury" to be missing and the hair to not turn red when he go into Demon Mode.
  • Fixed an issue that caused survivors to vault a pallet or window sideways when clicking the flashlight before vaulting.
  • Fixed an issue that caused survivors to keep using their flashlight during the escape animation if it is in use when they escape.
  • Fixed an issue that caused the centrifuge to be spinning when working on an esoteric generator with an empty void energy tank.
  • Fixed an issue that caused survivors to keep unbanked void energy when killed by the Shape’s standing mori.
  • Fixed an issue that caused the Wraith to be unable to interact with Unstable Rifts when cloaked.
  • Changed texture on the Dramatic Death charm available in the Tome 13 Rift. (Switch & Stadia only)
  • Fixed an issue that caused the Dramatic Death charm icon to be the wrong one. (All platforms except Switch & Stadia)
  • Removed the Halloween Cinematics that caused crashes on all platforms and game access issues for XB1/XSX users. (All platforms except Stadia & Switch)

KNOWN ISSUES

  • Occasionally the Escape Artist Challenge from the Haunted by Daylight Event does not progress for some users


6.3.1 Patch Notes

Bug Fixes

  • Fixed an issue that caused a save error when switching accounts in game on Xbox.
  • Tentatively fixed an issue that sometimes caused outfits cannot be purchased error in the in-game store on WinGDK.
  • Fixed an issue that caused the wrong tutorial reward display.
  • Fixed an issue that caused a crash after finishing or leaving a match.
  • Fixed an issue that caused the killer's custom match not to end when the last remaining survivor quits the match but stays on tally.
  • Fixed some number formatting errors when more than thousands in the Archives.
  • Fixed some text localization in the Archives.
  • Fixed a potential crash when trying to access the compendium after mastering a tome.
  • Fixed an issue in the Onboarding menu where the wrong character rewards are displayed.
  • Fixed an issue that allowed the Killer to be able to body block Survivors in the Racoon City Police Station basement stairway. 
  • Fixed an issue that caused the flashlight aim to be inconsistent with previous releases.
  • Fixed an issue that caused female Survivors arms to snap unnaturally when interacting with the Nightmare's alarm clocks.
  • Fixed an issue that caused Meg to not escape during the survivor tutorial.
  • Fixed an issue that allowed survivors to be able to carry more than one flashbang.
  • Fixed an issue where a voiceline in the Memory 708 in Tome 13 in French would repeat itself.
  • Fixed an issue where the voicelines in The Archives would not play for the Windows Store version of the game.
  • Fixed an issue that caused the Blight to be missing SFX when hitting the environment with a basic attack.
  • Fixed an issue where some Killers would have no sound in the menu.
  • Changed texture on the Dramatic Death charm available in the Tome 13 Rift. Note: The icon for this charm will be updated in the next patch. (All platforms except Switch & Stadia - they will have the updated texture and icon in HF2)
  • Added missing skeleton textures on the back of the Haunted by Daylight event reward shirts for David, Claudette, Yun-Jin and Jane.

Known Issues

  • Event intro movie might play again after every tally screen in custom game. To workaround the issue, restart the game.
  • A crash occurs when unchecking the Allow DLC Killers option in Custom Games.
  • Bloodpoint Offerings are not burnt when used and do not provide a Bloodpoint bonus.

6.3.0 Patch Notes

Features

Options Menu

  • Social and Privacy options are now located in the Online tab
  • Subtitle and Colorblind options are now located in the Accessibility Tab
  • The Accessibility and Online tabs are now available in the Options menu
  • Trials will now be forced to end after 1 hour or 5 minutes after the End Game Collapse has been triggered
  • Prestige Catch-Up: Characters who were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as though they had been prestiged. (updated on Live Build 7th October)

Flashlight Adjustments

  • The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed.
  • To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.

Dev Note: We are continuing to investigate issues around the aiming angles required for the flashlight since the PTB.

Archives

  • Removed "press and hold" interaction on challenge nodes
  • Completed Challenges now remain in the Archives widget until either claimed or replaced.
    • A new Challenge Complete visual has been added to the archives widget's minimized state to better convey when the challenge you are working on has been completed
  • New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time.
    • Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.
    • Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.

Content

  • "Haunted by Daylight" Halloween event (starts October 13th 11AM ET)
  • The Archives
    • Tome 13 - Malevolence tome (opens October 12th 11AM ET)
    • "Haunted by Daylight" Halloween event tome (opens October 13th 11AM ET)
  • The Hag now has new music

Optimization

  • Performance and under-the-hood optimizations done to the Huntress.
  • Small improvements to animations and textures in Archives.
  • Optimizations done to animations and audio.

Bug Fixes

  • Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial.
  • Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets.
  • Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page.
  • Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One.
  • Fixed an issue that caused Cheryl Mason's hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One.
  • Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb.
  • Fixed an issue that caused error popup on some languages don't show player ID.
  • Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map.
  • Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map. 
  • Fixed an issue that caused Female survivors to not have facial animation when being on the hook.
  • Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item
  • Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray.
  • Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound.
  • Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet.
  • Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on.
  • Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivor has already left the trial.
  • Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault.
  • Fixed an issue that caused the Mastermind's tentacles to pass through second floors during the Mori animation.
  • Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound.
  • Fixed an issue that caused escaping with the First Aid Spray not to grant a score event.
  • Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet.
  • Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial.
  • Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker.
  • Fixed an issue that caused the Mastermind’s power to stop functioning if a survivors disconnects while being grabbed.
  • Fixed an issue that may cause the Mastermind’s power to stop functioning after a long time in a trial.
  • Fixed an issue that caused the Hag’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius.
  • Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet.
  • Fixed an issue that caused the animation to fail play when the Demogorgon emerges from the portal any time after the first time.
  • Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink.
  • Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen.
  • Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting.
  • Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis.
  • Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor.
  • Fixed an issue that caused the healing bar to briefly be shown as full before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect.
  • Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.
  • Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed.
  • Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions.
  • Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial.
  • Fixed an issue that caused many Killers to snap back to Idle when vaulting any window.
  • Fixed an issue that caused male survivors' chins to be deformed when being Mori'd by the Doctor
  • Tentatively fixed several occurrences of large friends list performance issue on Steam.
  • Tentatively fixed an issue that sometimes occurred after refunding a DLC, where the DLC would still be accessible.
  • Tentatively fixed an issue that sometimes caused bloodweb cannot progress due to the animation freezing.
  • Tentatively fixed some issues that caused incorrect bloodpoints when disconnected.
  • Tentatively fixed an issue that caused grade progress error after a match.
  • Fixed an issue when selecting "View Challenge" from the Lobby does not direct the player to the correct Tome and Level.
  • Fixed an issue where the Carried Icon is displayed twice when The Trapper have no Bear Trap left to set and carries a Survivor.
  • Fixed an issue with the language Setting dropdown menu closing after dragging the scrollbar with the mouse.
  • Fixed an issue that caused Ada Wong and Rebecca Chambers not to be silent while opening a chest or cleansing a totem with the perk "Calm Spirit" equipped.
  • Fixed an issue where the pages 9 and 10 had no audio in Tome 12 Legacy of Deceit.
  • Fixed an issue in the Raccoon City Police Department map where the sound effect of certain projectiles hitting a certain part of the map were not producing the correct surface response.
  • Fixed an issue in the Saloon map where the sound effect of projectiles when hitting a caravan would produce a metal sound.
  • Fixed an issue in the Asylum map where the sound effect of projectiles on concrete walls would produce a hollow sound.
  • Fixed an issue in the Autohaven Wreckers map where windows would produce a metal sound when hitting them.
  • Fixed an issue that caused the Hag traps to not trigger when placed on the stairs of the basement. 
  • Fixed an issue that caused the Nurse to blink through a wall on Raccoon police Department map. 
  • Fixed an issue that caused Killers and Survivors to get obstructed by bubble notifications.

Fixes from PTB

  • Fixed an issue that caused the Balanced Landing perk to trigger when vaulting a pallet or window.
  • Fixed an issue that caused observed survivors not to be animated.
  • Fixed an issue that caused the Spirit’s Husk to have no animation after a few minutes in the trial.
  • Fixed an issue that may cause some HUD icons not to be visible after switching to Victor when playing as the Twins.
  • Fixed an issue that caused the Huntress's walking animation to be missing when seen from TPV when charging or aiming the hatchet.
  • Fixed an issue that caused the Huntress's left hand to remain visible when looking up and down while having a hatchet charged.

Known Issues

  • Female Survivor arms snap unnaturally when interacting with the Nightmare's alarm clocks.
  • The Flashbang perk allows Survivor to stack up to 2 flashbangs.
  • Hex: Huntress Lullaby does not shorten the time between the skill check warning sound and the skill check.
  • Flashlight aiming is inconsistent with previous releases.
  • User can be blocked on the splash screen if consents are revoked.
  • Some descriptions on the Accessibility Tab remain in English and have not yet been localised.
  • There is a ghosting effect around the edges of character models & hair. Although present everywhere, this is slightly more apparent during a trial and on other player's characters.
  • Skeleton cosmetics for the Haunted by Daylight Event do not have the back portion of the skeleton showing - this will be rectified in the next hotfix.


6.2.2 Patch Notes

Features

  •  Anonymous Mode Removed from Multiple platforms
    • Removed from PS4, PS5, Xbox, Windows Store, Switch and Stadia builds.
      • Dev Note: The Anonymous Mode was never intended to be released on these platforms, but due to a data deployment issue on our end they slipped into the build. To ensure players are still able to use the platform-level features to block or report players we will not be able to support Anonymous Mode on these platforms for the time being. However, we have left in the other options to hide your name to help anyone who wants to stream their game from one of these platforms.
      • The ability to report players has not been removed, as ever an in-game report is still required, however when completing the Support Form you no longer need to put the ID/Name of the player that you are reporting, this is found from the in-game report that you submitted

Content

  • Updated Wiretap Perk description for clarity.
  • Updated Bite the Bullet Perk description for clarity.
  • Blast Mine: Requires 50% of a generator to activate (was 66%); trap stays active for 40/45/50 seconds (was 35/40/45).
    • Dev note: Blast Mine no longer returns to you if the Killer does not kick the generator. Now that this has been fixed, we've given it some small buffs to compensate.
  • Blast Mine: Updated description to clarify deactivation conditions.

Bug Fixes

  • Tentatively fixed an issue that sometimes caused levelling up in the bloodweb to fail.
  • Fixed an issue that caused temporary ban pop-ups to not display the ban end date.
  • Fixed an issue that occasionally caused the game to crash when one survivor is left in a trial with The Mastermind.
  • Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby. 
  • Fixed an issue that caused the tentacle SFX not to be played during the animation at the start of the trial with The Mastermind. 
  • Fixed an issue that caused voice lines to be played as The Mastermind when hitting a survivor who used Endurance.
  • Fixed an issue that caused the The Mastermind's Uroboros Tentacle to become misaligned during the Mori of some female characters.
  • Fixed an issue that caused the Anti-Haemorrhagic Syringe Add-on to not trigger the Better Than New perk.
  • Fixed an issue that caused Virulent Bound to immediately let go of a Survivor caught from a behind an obstacle.
  • Fixed an issue that caused exit gate entity spikes to appear incorrectly when The Mastermind slammed a survivor near to the exit gate.
  • Fixed an issue that caused The Mastermind to incorrectly play a Hit animation when performing a Virulent Bound across a window or vault towards a downed survivor.
  • Fixed an issue that caused the Forced Penance perk to fail to activate when performing a Virulent Bound.
  • Fixed an issue that caused the Renewal perk to be activated while being Broken.
  • Fixed an issue that caused the Renewal perk UI not to update while healing.
  • Fixed an issue that caused The Mastermind to become stuck if grabbing a survivor at the point of leaving the exit gate.
  • Fixed an issue that caused the Trapper's Power Icon to indicate the incorrect amount of Bear Traps being carried.
  • Fixed an issue that caused survivors to sometimes become stuck when attacked by The Mastermind's Virulent Bound.
  • Fixed an issue that allowed Reassurance to be activated multiple times at once on a single survivor.
  • Fixed an issue that caused the Reassurance prompt to incorrectly be available on a Survivor being hooked a third time.
  • Fixed an issue that caused no sounds to play when activating the Reassurance perk.
  • Fixed an issue that caused the survivor's body to clip through the camera of the Mastermind when been carry.
  • Fixed an issue that caused the females survivors to be improperly displayed for split frame when being hook.
  • Fixed an issue that caused a hook that the killer can prevent rescue if standing in the doorway in East Wing of Racoon City Police Station map. 
  • Fixed an issue that caused Glyphs to spawn in unreachable location in Garden of Joy map. 
  • Fixed an issue that caused the Active Ability 1 & 2 buttons in the settings menu to be unlocalized. Note: The text will appear in English for all languages and will be properly translated in the next update.
  • Fixed an issue that caused incorrect animations on a survivor, only from the survivor perspective, if The Mastermind initiates a Virulent Bound on them at a distance of 12.5m from a wall.
  • Fixed an issue that caused The Mastermind's vault to become cancelled by looking away before reaching it.
  • Fixed an issue that caused the Reassurance translation is be missing in Turkish and Latin American Spanish.
  • Fixed an issue that caused the game to sometimes crash when using the Reassurance perk.
  • Fixed an issue that caused the skybox in the Lampkin Lane, Eyrie of Crows and Garden of Joy maps to become completely white after waking up from the Nightmare's Dream World.
  • Fixed an issue that caused a survivor to be unable to heal for the rest of the match if they activate the Terminus perk when 99% healed.
  • Fixed an issue that caused the Mastermind's out of tokens vignette to take up a large portion of the screen. Note: This vignette was forgotten in the 6.2.1 patch notes. We reduced the out of tokens vignette, as well as the in between tokens vignette.
  • Fixed an issue that caused the Tome 12 level 4 challenge Looking Out for Number One to be missing the perk in the description.
  • Fixed an issue that caused the Reactive Healing perk to sometimes not trigger if the player was running.


6.2.1 Patch Notes

Features

  • The Mastermind
    • Increased the size of Survivor detection for triggering grabs with Virulent Bound
    • Damage done with Virulent Bound now counts towards the Chaser emblem

Content

Archives

  • Visual feedback has been updated for the "Glyph Massacre" orange glyph challenge.

Bug Fixes

  • Fixed an issue that caused a subtle camera offset in-game which lead to motion sickness in some players.
  • Fixed an issue that caused the face of survivor Carlos's to be contorted after being Mori'd by some Killers
  • Fixed an issue that caused the Mastermind to be able to grab survivors through thin walls when using Virulent Bound.
  • Fixed an issue that may cause the Mastermind to be unable to grab survivors with his Virulent Bound near some stairs.
  • Fixed an issue that may cause survivors to clip inside assets when slammed into them by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused fully infected survivors to play the dying scream SFX when another survivor is slammed into them by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused fully infected survivors to play the injured grunt SFX when hit by the Mastermind’s tentacle.
  • Fixed an issue that may cause the Trigger Bound prompt to be visible in situations where Virulent Bound cannot be used.
  • Fixed an issue that caused the pulse VFX to stay until the end of the trial after the Mastermind is stunned while using Virulent Bound.
  • Fixed an issue that caused survivors not to be thrown down when the Virulent Bound ends close to the ledge.
  • Fixed an issue that caused the Mastermind to be unable to grab survivors interacting with a chest when using Virulent Bound.
  • Fixed an issue that caused the Mastermind to push back survivors exiting lockers into the locker when using Virulent Bound to rush at it.
  • Fixed an issue that may cause the Mastermind to block unhooking by rushing at the hooked survivor with Virulent Bound.
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to trigger Decisive Strike.
  • Fixed an issue that caused the Alert perk not to trigger when the Mastermind destroys a breakable wall with Virulent Bound.
  • Fixed an issue that caused the icon to be missing when picking up a First Aid Spray from a supply crate.
  • Fixed an issue that caused the Hyperfocus perk not to apply its effects on healing actions.
  • Fixed an issue that caused the generator’s aura to remain shown for the rest of the trial if a survivor leaves the trial after installing a trap using the Wiretap perk.
  • Fixed an issue that may cause survivors to be stuck after being interrupted by the Doctor’s Shock Therapy while unhooking.
  • Fixed an issue that sometimes caused the HUD's Player Statuses to be constantly displayed in their brightened state.
  • Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby.
  • Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Prove Thyself perk description in non-English languages.

6.2.0 Patch Notes

Features

  • New Killer - The Mastermind
    • New Perk: Superior Anatomy
      • When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down.
    • New Perk: Awakened Awareness
      • When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position.
    • New Perk: Terminus
      • When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds.
  • New Survivor - Ada Wong
    • New Perk: Wiretap
      • After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap.
    • New Perk: Reactive Healing
      • When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 40%/45%/50% of the missing healing progression.
    • New Perk: Low Profile
      • When you become the last Survivor standing, this perk activates. Hide your scratch marks, pools of blood, and grunts of pain for 70/80/90 seconds.
  • New Survivor - Rebecca Chambers
    • New Perk: Better Than New
      • Upon completing a healing action on another survivor, the targeted survivor gets a 12%/14%/16% speed boost to healing, opening chests, and cleansing and blessing Totems. Survivors keep the bonus until they lose a health state.
    • New Perk: Reassurance
      • When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. Reassurance can only be triggered once per survivor per hook instance.
    • New Perk: Hyperfocus
      • After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 4%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means.
  • New Features: Streamer Options (PC Only)
    • These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game.
    • Anonymous Mode
      • Replaces your account name with your selected character's name for other players. Players in your group will still see your account name.
    • Hide Your Name
      • Replaces your own name with your selected character's name on your own screen. Elsewhere in the menus, your account name will appear as "You" and be hidden in your Friend List.
    • Hide Other Player Names
      • Replaces other player names with their selected character's name.
    • Hidden Matchmaking Delay
      • Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment.
  • Improved Feature: HUD Connection Indicators 
    • The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
    • Ping is represented by a vertical bar icon
      • Yellow = Ping over 100ms
      • Red = Ping over 200ms
    • Packet Loss is represented by a double-diamond icon
      • Yellow = 2%-5% packet loss
      • Red = More than 5% packet loss
    • Your own Ping / Packet Loss icons are displayed above the Survivor List
    • Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
      • For Killer issues: A unique red icon appears above the Survivor List for Survivors
      • For Survivor issues: A red bar appears next to their name on the Survivor List
  • Matchmaking Incentives will be active.
  • A photosensitivity warning has been added to the boot sequence of the game

Perks

  • Mettle of Man
    • Reverted to its previous behavior prior to 6.1.2
      • After you earn 3 Protection Hit scoring events, Mettle of Man activates. Once activated, the next occasion that would put you into the dying state from the injured state is ignored. The next time you heal back to full health, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate the next time you are put into the dying state. Increases your chances to be the Killer’s Obsession.
    • Removed the Endurance icon from the status effect display, since the perk does not use Endurance
  • Blast Mine
    • Changed the behaviour when a placed mine times out
      • If the mine times out without being triggered, the entire perk deactivates and the Survivor will need to repair a generator to re-earn the mine (previously, a timed out mine would be allow the Survivor to immediately place another one) 

Content

  • Update on Racoon City Police Station map:
    • Raccoon City Police Station East Wing & Raccoon City Police Station West Wing
  • Increased the duration of the Endurance & Haste effects after a Survivor is unhooked to 10 seconds (from 5 seconds).
  • Increased the strength of the Haste effect after a Survivor is unhooked to 10% (from 7%).
  • Reduced the cost of Bloodweb nodes by about 33%.

Bug Fixes

  • Tentatively fixed an issue that caused some players to have 'Unknown error' popups appear after matches.
  • Tentatively fixed an issue that caused performance drops for users with large friends lists.
  • Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni.
  • Fixed an issue that occasionally caused the killer to appear in a survivor slot in a custom game lobby.
  • Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page.
  • Fixed an issue that prevented the game from being launched via accepting an invite. (Windows store only)
  • Fixed an issue that caused some players to have incorrect perk levels after the prestige rework.
  • Fixed an issue that caused equipped cosmetics to revert to default after previewing a different cosmetic piece.
  • Fixed an issue that caused The Survivor to float in front of the Killer after being grabbed while performing various actions.
  • Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer.
  • Fixed an issue that caused broken animation when repairing a generator.
  • Fixed an issue that made it possible to intentionally delay loading into the trial, causing Corrupt Intervention to start late.
  • Fixed an issue that caused the aura hiding effect of the Knock Out perk to apply to survivors not downed by a basic attack.
  • Fixed an issue that may cause the killer to still be able to kill survivors after the Hex: Devour Hope totem is cleansed when used with Hex: Undying.
  • Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the survivor that triggers the trap.
  • Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
  • Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite.
  • Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map.
  • Fixed an issue that may cause survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite.
  • Fixed an issue that made it possible to interact with glyphs while holding the Lament Configuration.
  • Fixed an issue that caused all tokens not to be consumed when the Dredge returns to the Remnant when equipped with the Air Freshener add-on.
  • Fixed an issue that made it possible for the Onryo to demanifest into a hooked survivor, preventing them from being rescued.
  • Fixed an issue that may cause the Hillbilly’s Chainsaw SFX to continue playing when cancelling revving the chainsaw.
  • Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on survivors currently using the map, key or Clairvoyance perk.
  • Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror.
  • Fixed an issue that caused survivors not to receive a score event after burning the Spirit’s husk with a flashlight.
  • Fixed an issue that caused survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked.
  • Fixed an issue that caused survivors not to receive progress towards the Medic achievement when healing a survivor using the For the People perk.
  • Fixed an issue that caused survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item.
  • Fixed an issue that caused survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge.
  • Fixed an issue that caused killers to remain shortly in the falling animation after landing after vaulting from a certain height.
  • Fixed an issue that caused certain survivor charms to be misplaced when repairing a generator.
  • Fixed an issue that caused a sound effect to be missing when selecting an outfit in the customization menu.
  • Fixed an issue that caused tooltips to overlap other controls in the Lobby on consoles.
  • Fixed an issue that caused the virtual cursor's to position itself to the center of the screen when entering a killer lobby with a controller.
  • Fixed an issue that caused some of the main menu's controller button mapping not to work.
  • Fixed an issue that caused various inconsistencies between tooltips' texts in the Lobby.
  • Fixed an issue that caused the Archive Widget Open sound effects to play even if the widget wasn’t open.
  • Fixed an issue that caused The Oni's Blood Fury background sound to continue to play when changing outfit.
  • Fixed an issue that caused The Hillbilly's chainsaw revving sound to play infinitely when cancelling the revving.
  • Fixed an issue that caused survivors to have a choppy animation after solving the Lament Configuration while injured.
  • Fixed an issue that caused survivors to not have facial animation when chain interrupted by the Cenobite while solving the Lament Configuration.
  • Fixed an issue that caused the weapon of the Trickster to break during the breaking a pallet animation.
  • Fixed an issue that caused Female Survivor's right arms to clip through their right thighs when crouching while injured
  • Fixed an issue that caused the Plague's "Frosty eyes" to appears in front of the camera when vomiting
  • Fixed an issue that caused the Oni's hair to disappear when performing a Mori on a Survivor, while wearing specific head cosmetics
  • Fixed an issue that caused the player to get stuck on a specific spot near the stairs in the main building in Eyrie of Crows map. 
  • Fixed an issue that caused a rock with bigger collision to block killer projectiles in Mount Ormond Resort map. 
  • Fixed an issue that caused an invisible collision when going up with the outside stair in the Main house of Mother's Dwelling map. 
  • Fixed an issue that enabled survivors to be able to climb onto inaccessible areas on the Racoon City Police Station map whilst cleansing or blessing a totem.

Changes from PTB

  • The Mastermind
    • Decreased the collision detection for Virulent Bound to 20cm (was 45cm)
    • Decreased the Survivor detection for Virulent Bound to 20cm (was 40cm)
    • Increased the movement speed between the first and second Virulent Bound to 2.76m/s (was 2.3m/s)
    • Virulent Bound throws ending at a ledge will now result in the Survivor falling instead of stopping at the ledge
    • Survivors standing too close to a vault point or dropped pallet will now be injured when The Mastermind vaults it
    • Survivors used as collision for Virulent Bound will now always get Deep Wound (previously only applied Deep Wound to injured survivors)
    • Add-on: Loose Crank
      • Decreased the movement modifier to 8% (was 20%)
      • Dev Note: Even though the percentage has gone down, this is actually a net buff from 2.76m/s to 2.98m/s, due to the increase to the baseline move speed listed above.
  • Perks
    • Reassurance
      • Changed the restriction to once per survivor per hook instance (was a 40 second cooldown)
    • Awakened Awareness
      • Removed the 2 second aura linger
    • Low Profile
      • Added grunts of pain to the effects affected by the perk
    • Better Than New
      • Removed the generator repair boost
      • Added totem blessing to the list of effects
      • Increased speed boost to 12%/14%/16% (was 6%)
      • Removed effect duration: Survivors now keep the bonus until they lose a health state
    • Hyperfocus
      • Increased Skill check chance per token to 4% (was 2%)
    • Reactive Healing
      • Increased healing values to 40%/45%/50% (was 25%/30%/35%)

Fixes from PTB

  • Fixed an issue that caused subtitles to appear despite the voice lines not starting when switching fast between Resident Evil survivors in the lobby.
  • Fixed an issue that caused Jonah Vasquez to trigger Leon S. Kennedy voice lines and reactions from other Resident Evil characters.
  • Fixed an issue that caused Rebecca’s grunts of pain to be louder than the one from other survivors.
  • Fixed an issue that caused a fence SFX impact to be played upon hitting an air conditioner unit on the Raccoon City Police Station map.
  • Fixed an issue that caused a wooden box SFX impact to be played upon hitting a concrete wall on the Raccoon City Police Station map.
  • Fixed an issue that caused matchmaking incentive bonuses to be applied on bonus bloodpoints.
  • Fixed an issue that caused anonymous mode to hide player names from survivor group members.
  • Fixed an issue that caused an artifact on The Mastermind's tentacle in the pre-lobby idle animation.
  • Fixed an issue that caused the Uroboros to stay there during the sacrifice animation.
  • Fixed an issue that caused too many pallets to spawn on the Raccoon City Police Station Map.
  • Fixed an issue that caused the Mastermind to gain increased speed after being stunned during a Virulent Bound.
  • Fixed an issue that may cause the Mastermind to float into the air after throwing a survivor with his Virulent Bound.
  • Fixed an issue that may cause survivors to float into the air when thrown by the Mastermind’s Virulent Bound.
  • Fixed an issue that caused the Virulent Bound to be unusable for the rest of the trial after being used on a survivor with the Mettle of Man or Dead Hard effect active.
  • Fixed an issue that caused survivors to briefly disappear just before being thrown by the Mastermind.
  • Fixed an issue that caused survivors to play an incorrect animation when hitting a collision after being thrown by the Mastermind.
  • Fixed an issue that may cause the Mastermind’s Virulent Bound to stop working after being started close to a corner.
  • Fixed an issue that caused the Mastermind’s Virulent Bound not to hit survivors who are vaulting or interacting with lockers.
  • Fixed an issue that caused the Mastermind’s Virulent Bound to function incorrectly when passing over the Hatch.
  • Fixed an issue that caused survivors to take damage when thrown over some ledges by the Mastermind.
  • Fixed an issue that may cause survivors to be instantly dropped when grabbed near the end of the Virulent Bound’s range.
  • Fixed an issue that caused the Deep Wound timer to be reset when a survivor infected with Uroboros Virus is slammed into a survivor already affected by Deep Wound.
  • Fixed an issue that caused the Mastermind’s Bound Vault not to trigger on pallets currently being reset through the Any Means Necessary perk.
  • Fixed an issue that caused survivors to gain bloodpoints for dodging the Mastermind’s Virulent Bound when on a hook.
  • Fixed an issue that caused the Global Saturation score to be granted four times at the start of the trial when equipped with the Iridescent Uroboros Vial add-on.
  • Fixed an issue that caused the Green Herb add-on not to increase infection the first time a survivor is hit by Virulent Bound.
  • Fixed an issue that caused the exposed effect given by the Starstruck perk to last indefinitely when triggered by the Mastermind’s Virulent Bond.
  • Fixed an issue that caused the Superior Anatomy perk to become active when a vaulting survivor is interrupted.
  • Fixed an issue that caused the Superior Anatomy perk’s effect to be applied to the Mastermind’s Bound Vault and the Legion’s Frenzy pallet and window vaults.
  • Fixed an issue that caused the Terminus perk icon to remain lit up after the perk’s effect is over.
  • Fixed an issue that caused the Terminus perk icon not to be displayed when affected by the perk’s Broken effect.
  • Fixed an issue that caused the Hyperfocus perk not to lose tokens when succeeding Merciless Storm skill checks.
  • Fixed an issue that caused the Hyperfocus perk tokens not to reset when interrupting the Heal interaction.
  • Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is damaged by the Plague’s Vile Purge.
  • Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is put into the dying state.
  • Fixed an issue that caused the killer aura revealed by the Wiretap perk to be visible when the survivor is affect by the Blindness effect.
  • Fixed an issue that caused survivors to be unable to install traps from the Wiretap and Blast Mine perk when fully charged using the Brand New Part add-on.
  • Fixed an issue that made it possible for several survivors to install Wiretap traps on the same generator.
  • Fixed an issue that caused the Low Profile perk to have an incorrect duration.
  • Fixed an issue that caused the Reassurance effect to continue when a survivor is unhooked and hooked for a second time.
  • Fixed an issue that caused the Reassurance interaction not be available when already in range of the hook when a survivor is hooked.
  • Fixed an issue that caused the Better Than New external perk icon not to be displayed when the survivor is not performing actions.
  • Fixed an issue that may cause the dedicated server to crash when opening a chest when equipped with Ace in the Hole perk.
  • Fixed an issue that caused traps on all generators to be destroyed when the killer damages any single generator.
  • Fixed an issue that caused the Rite of the Mastermind not to gain progress.

Known Issues

  • The description for Tier 1 of the perk Hyperfocus displays the wrong value.
  • The headline and subtitles for some Store banners is displayed as placeholder text.

6.1.1 Patch Notes

Features

  • Add a score event when a perk or effect is disabled by a conspicuous action.

Bug Fixes

  • Fixed an issue that prevented the main menu from playing when using a new account
  • Fixed an issue that caused a visual glitch with the back button when backing out of the store
  • Fixed an issue that caused all Prestige perk charms to display the Balanced Landing charm when inspected.
  • Fixed an issue that caused the Exposed icon from Hex: No One Escapes Death to disappear after the hex is transferred to the Hex: Undying totem.
  • Fixed an issue that caused the Supply Case and Rummage interactions to be affected by the Calm Spirit perk.
  • Fixed an issue that caused the white outline to be missing when getting hit while under the Endurance effect from the Mettle of Man perk.
  • Fixed an issue that caused the Spine Chill clock fill to fill in the wrong direction.
  • Fixed an issue that caused the head of the Demogorgon to be visible for spectators after traversing to the Upside Down.
  • Fixed an issue that caused the wrong scream to trigger after Madness increases from the Doctor's Static Blast.
  • Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera.
  • Fixed an issue that caused the Shape and the Ghost Face to be able to stalk through the environment by rapidly moving the camera.
  • Fixed an issue that caused a players not to be able to interact with a Green Glyph on The Forsaken Boneyard. 
  • Fixed a crash that occurred when Feng Min's Warrior Goddess outfit was used. This outfit has been re-enabled for use.

6.1.0 Patch Notes

CONTENT 

  • "Tome 12: DISCORDANCE" of The Archives (starts July 20th 11AM ET) 
  •  Added 5 maze tiles to the pool in the McMillan Estate map 

GAMEPLAY 

  • Generators take 90 seconds for a single survivor to repair (was 80 seconds) 
  • Killers kicking a generator now immediately cause a 2.5% loss of progress in addition to starting regression 
  • Bloodlust trigger times have been reduced to 15 seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 30 seconds, and 45 seconds)
  • The following Killer actions have been sped up by 10%: 
    • Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds)
    • Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds) 
    • Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds) 
  • Duration of the Survivor speed boost when hit has been reduced to 1.8 seconds (was 2 seconds) 
  • Survivors now have a modified version of Borrowed Time as a baseline ability, no perk required 
    • Unhooked Survivors now get a 7% movement speed bonus and Endurance for 5 seconds 
    • The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action 
      • Includes: Repairing a Generator, healing yourself or others, cleansing or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate. 
    • Added a new section and description to the Game Manual
  • Endurance status effect is now cancelled by Conspicuous Actions 
  • Endurance does not prevent a Survivor from entering the dying state if they are inflicted with Deep Wound 

KILLER PERKS 

  • Barbecue and Chili 
    • Removed Bloodpoint bonus 
  • Corrupt Intervention 
    • Added: Corrupt Intervention deactivates when any Survivor enters the dying state. 
    • Note: The perk still deactivates after 2 minutes if no Survivor has entered the dying state. 
  • Coulrophobia 
    • Added: Healing Skill Checks move 50% faster for Survivors under the effect of this perk. 
  • Dark Devotion 
    • Now triggers when a Survivor loses a health state by any means (was just basic attacks) 
  • Eruption 
    • Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%) 
    • Increased duration of Incapacitated status effect to 15/20/25 seconds (was 12/14/16 seconds) 
  • Hex: No One Escapes Death 
    • Added: Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters.
  • Hex: Ruin 
    •  Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem. 
    • While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed. 
  • Jolt 
    • Removed the cooldown 
  • Knock Out 
    • Added: Recovery speed is reduced by 25% for Survivors under the effect of this perk.
  • Lethal Pursuer 
    • Added: Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds
    • Note: The new effect applies to the duration of the normal Lethal Pursuer effect, which means it effectively reveals survivors for 9/10/11 seconds at the start of the match.  
  • Monstrous Shrine 
    • Reworked - This perk is now Scourge Hook: Monstrous Shrine 
    • Scourge Hooks
    • grant 10/15/20% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks. T
  • Overcharge 
  • Added: After Overcharge is applied to a generator, its regression speed increases from 75% of normal to 200% of normal over the next 30 seconds.
  •  Pop Goes the Weasel   
    • Changed regression to be 20% of current progress (was 25% of total) 
    • Note: This is calculated after the new baseline regression when kicking a generator.  
  • Scourge Hook: Gift of Pain 
    • Increased Healing and Repairing speed penalty to 10/13/16% (was 7/8/9%)  
  • Scourge Hook: Pain Resonance 
    • Removed scream effect on Survivors repairing the exploding generator, generator will spark to show regression 
  • Thanatophobia 
    • Increased individual penalties for repairing, sabotaging, and Totem cleansing to 4.5/5/5.5% (was 4/4.5/5%)  
    • Increased maximum penalty to 18/20/22% (was 16/18/20%) 
  • Tinkerer 
    • Added: This effect can only be triggered once on each generator. 

Survivor Perks 

  • Borrowed Time 
    • Reworked to account for the baseline version of the effect 
    • Survivors you unhook keep their Endurance status effect for an extra 6/8/10 seconds and their movement speed bonus for an extra 10 seconds. 
  • Botany Knowledge 
    • Increased healing speed bonus to 30/40/50% (was 11/22/33%) 
    • Changed Medkit efficiency bonus to a -20% efficiency penalty (was +10/20/30%) 
  • Calm Spirit 
    • Increased chance to avoid alerting crows to 100% (was 80/90/100%) 
    •  Added: Allows you to open chests and cleanse/bless totems silently, but at 40/35/30% reduced speed. 
  • Dark Sense 
    • Reworked: Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds. Once the aura's duration expires, Dark Sense deactivates. 
    • Note: The effect triggers if the Killer is already within 24 meters when the perk is activated. 
  • Dead Hard
    • Removed the dash / dodge element of the perk. 
    • Activating Dead Hard now grants the Survivor Endurance for 0.5 seconds 
    • An animation plays when activated so Killers can see when the perk is used without the Survivor being hit 
  • Decisive Strike 
    • Added: The perk and its effects are disabled if the exit gates are powered. 
    • The perk is now disabled when the Survivor performs a Conspicuous Action (Defined earlier in the patch notes under the Gameplay section) 
    • Stun duration is now 3s down from 5s 
  • Déjà Vu 
    • Added: Gain a 5% repair speed bonus on the generators revealed by Déjà Vu. 
  • Distortion 
    • Reduced the starting tokens to 3 (was 4)
    • Removed stipulation preventing the perk from activating when in a Killer Trap 
    • Added: Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 3 tokens. 
    • Added: Audio cue when a token is used
  • Hope 
    • Removed time limit. 
  • Inner Focus
    • Removed the distance restriction on seeing the Scratch Marks of other Survivors (was 32 meters) 
  • Iron Will 
    • Reduced the grunts of pain volume reduction to 25/50/75% (was 50/75/100%) 
    • Added: Does not function while Exhausted. Does not inflict Exhausted. 
  • Lightweight 
    • Increased reduction of scratch mark duration to 3/4/5 seconds (was 1/2/3 seconds)
    • Added: Your scratch marks are spaced inconsistently. 
  • Lucky Break 
    • Added: For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value. 
  • No One Left Behind
    • Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened) 
    • Added: When unhooking a Survivor, they gain a 7%movement bonus for 10 seconds. 
  • Off the Record 
    • Added: Once you are unhooked or escape from the hook,Off the Record activates for 60/70/80seconds
    • Added: Gain the Endurance status effect. 
    • Added: Off The Record is disabled when the exit gates are powered. 
  • Overzealous 
    • Increased repair speed buff to 6/7/8% (was 4/5/6%) 
    • Added: This bonus is doubled if you cleanse an Hex totem. 
  • Pharmacy 
    • Now guarantees an Emergency Med-Kit in every chest (was just the first chest opened), when injured 
  • Saboteur 
    • Scourge Hooks now have a yellow aura when a Survivor is being carried. 
  • Self-Care 
    • Reduced the self heal speed to 25/30/35% (was 50%) 
    • Removed Med-Kit efficiency bonus 
  • Sole Survivor
    • Added: When you're the last Survivor alive, gain 75% action speed when repairing generators and 50% action speed while opening an exit gate or the Hatch. 
  • Spine Chill 
    • Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range. Spine Chill's icon indicates the strength of the Killer's Terror Radius. 
  • Tenacity 
    • Added: Grunts of pain while in the dying state have their volume reduced by 75%. 
  • We're Gonna Live Forever 
    • Reworked: When healing another Survivor in the dying state, your healing speed is increased by 100%. Additionally, performing any of the following actions activates this perk's secondary function: Perform a Safe Hook Rescue, Take a hit to protect a Survivor, Rescue a Survivor by stunning the Killer with a pallet, Rescue a Survivor by blinding the Killer with a Flashlight. When this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function. 

Progression 

  • The Progression and Prestige systems have been reworked 
  • IMPORTANT: No existing perks, items, or cosmetics will be lost if they are already unlocked on a character, even if having them would contradict the rules of the new system
  • Global Bloodpoint soft-cap has been raised to 2,000,000 (was 1,000,000) 
  • Bloodpoint Categories maximum raised to 10,000 (was 8,000) 
  • Prestiging no longer removes any items, add-ons, offerings, perks, or perk slots 
  • Teachable Perks have been removed from the Bloodweb 
  • Level 51 in the Bloodweb requires the character to Prestige, costing 20,000 Bloodpoints 
  • Characters can now each be prestiged up to 100 times 
  • Prestiging a character has the following rewards: 
  • Prestige 1: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 1 
  • Prestige 2: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 2 
  • Prestige 3: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 3 
  • Prestige 4-6: Bloodied cosmetic items (when available for the specific character) 
  • Prestige 7-9: Perk Charms for the character's perks 
  • Existing players will have their characters granted prestige levels in the new system based on the following: 
  • +2 additional levels per existing Prestige level 
  • Example: A Prestige 1 character will receive +2 levels, resulting in being Prestige 3 in the new system 
  • If the character has 70 or more Perks unlocked (Counting each tier of a perk separately): 
    • +1 level for 70-119 Perks 
    • +2 levels for 120-169 Perks 
    • +3 levels for 170-219 Perks 
    • +4 levels for 220-269 Perks 
    • +5 levels for 270-319 Perks 
    • +6 levels for 320+ Perks 
  • Prestige 9 is the highest level a character can be when transferring to the new system, even if the above rules say they should be higher 
  • Existing unlocked Teachable Perks will immediately grant access to Tier 1 of that Perk on all characters if no other mechanic has already granted access to the Perk 
  • Added unique Prestige Crest artwork for each prestige level 
  • Characters who are already at Prestige 3 on the old system will unlock a Bloody Prestige Portrait on the character selection screen 
    • Can be toggled on / off in the Options menu 

Shrine of Secrets 

  • Teachable Perks have been removed from the Shrine of Secrets 
  • Purchasing a Perk on the Shrine of Secrets now immediately unlocks that Perk on all Killers / Survivors at the displayed Tier level 
    • Tier 1 - 2,000 Iridescent Shards 
    • Tier 2 - 4,000 Iridescent Shards 
    • Tier 3 - 6,000 Iridescent Shards 
  • You must purchase Tier 1 before you can purchase Tier 2, and Tier 2 before Tier 3, unless you have already unlocked the Perk via the Prestige System 
  • Having the perk already available via the Prestige System discounts the price:  
    • Tier 1 via Prestige - 2,000 Iridescent Shards for Tier 2, 4,000 Iridescent Shards for Tier 3 
    • Tier 2 via Prestige - 2,000 Iridescent Shards for Tier 3 
  • The same Perk may be purchased multiple times on a single rotation of Shrine of Secrets 
  • Purchasing a Perk that you already have at Tier 3 will convert the Iridescent Shards to 100,000 Bloodpoints 
    • This can only be done once Shrine of Secrets rotation per Perk (maximum of 4 times on a single rotation, assuming you have all 4 Perks already at Tier 3) 

Matchmaking Incentives 

  • Matchmaking Incentives have been added to the game 
  • Not available to players who have Cross-Play disabled 
  • When the Survivor:Killer ratio in the active Matchmaking queue drifts too far from optimal (4:1), players will receive BP bonuses to enter the queue as the needed role 
    • Note: Players can also expect queues with a large Incentive bonus to have faster queue times! 
  • Matchmaking Incentives will appear on the Main menu and in the Lobby next to the Ready button. 

UI 

  • Made UI layout changes to accommodate the new Prestige Crest on multiple screens. 
  • Character Info button has been moved to the side tabs in the Lobby UI. 
  • Replaced Character Swap buttons/prompts with a Previous/Next button in the Lobby UI footer. 

Optimization 

  • Optimized the Doctor's performance. 
    • Dev Note: The Doctor currently has one of the largest impacts on performance for Killers. These performance optimizations should help improve that on all platforms. 

 Changes from PTB 

  • Reduced Prestige node cost from 50,000 to 20,000 
  • Increased Bloodpoint Category caps from 8,000 to 10,000 
  • Increased Global Bloodpoint soft-cap from 1,000,000 to 2,000,000 
  • Rules for converting Prestige levels from the old system to the new system have been made more rewarding, but with a maximum starting point of Prestige 9 
  • Reworked the Prestige Portrait reward for players who had already reached Prestige 3 on a character 
  • Reworked the Prestige Perk Charm visuals 
  • Reworked the Prestige Crest visuals 
    • Dev Note: We received a lot of feedback on the PTB about the grind not being reduced enough when only focusing on a few characters, especially in relation to the cost of the Prestige node on the bloodweb. In response, we have reduced the BP cost of the Prestige node as well as raising various BP caps to allow for more BP to be earned, stocked up, and spent. We've additionally adjusted the transition rules for the Prestige system in such a way that players who reached Prestige 3 in the old system will immediately be Prestige 9 and thus unlock all associated perks, cosmetics, and charms immediately for the character. 
  • Endurance no longer stops a Survivor from going down if they have Deep Wound 
  • Dead Hard's Endurance duration reduced from 1 second to 0.5 seconds 
  • Off The Record is now disabled when the Exit Gates are powered 
  • Overcharge's regression has been reduced from 100%-400% to 75%-200% 
  • Botany Knowledge now has a Medkit efficiency penalty of -20% 
  • Spine Chill now has additional Terror Radius visual feedback 
  • Inner Focus no longer has a distance restriction on viewing scratch marks 
    • Dev Note: On the PTB we saw many instances where Survivors were able to queue up several instances of Endurance one after the other, and being able to tank far too many additional hits. Changing Endurance to not trigger when a player has Deep Wounds will prevent this from being as effective, as Survivors will now need to mend the Deep Wound in order to benefit from Endurance a second time. Off The Record was also proving to be too strong during the end game, since there are no required Conspicuous Actions at that point, and will now disable once the gates have been powered. 

Bug Fixes 

  • Fixed an issue that caused players to experience rubber banding during gameplay. 
  • Fixed an issue that caused the Dredge's head to clip through the camera when teleporting to a locker. 
  • Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas. 
  • Fixed an issue that caused the Artist's Scanning Crows not to reveal Killer Instinct on Survivors in the dying state.  
  • Fixed an issue that caused Lucky Break perk to activate during the camera pan at the start of the match when having the No Mither perk equipped. 
  • Fixed an issue that caused the extra fatigue duration from chain blinks to be unaffected by the Nurse's Catatonic Boy's Treasure add-on. 
  • Fixed an issue that caused the Built To Last perk to continue recharging the item when interrupted going into a locker. 
  • Fixed an issue that caused the aura reading effect from the Knock Out perk to apply to Survivors that are downed by other means than the Killers basic attack. 
  • Fixed an issue that caused the skill check wiggle UI to briefly appear after succeeding a Decisive Strike skill check. 
  • Fixed an issue that caused the Decisive Strike perk to remain active indefinitely if the Killer is stunned when the skill check need is in the success zone. 
  • Fixed an issue that caused the Invigorated status effect from the Clown's Afterpiece Antidote to last longer when exiting a gas cloud as it activates. 
  • Fixed an issue that caused the Legion's Feral Frenzy combo not to reset when blinding them mid lunge attack. 
  • Fixed an issue that caused the Wraith's "Shadow Dance" - White add-on to increase the locker opening speed while cloaked. 
  • Fixed an issue that could cause the healing progress bar to remain on screen after the healing action is completed when affected by the Hemorrhage status effect. 
  • Fixed an issue that caused only one Survivor to grunt when one or more Survivors stopping the healing action while affected by the Hemorrhage status effect when close by to each other. 
  • Fixed an issue that caused cleansing a totem while under the Broken status effect to still activate the Inner Healing perk when the broken status effect ends. 
  • Fixed an issue that caused the "Brand New Part" add-on to bypass the Survivors screaming when the Eruption and Scourge hook: Pain Resonance perks are triggered. 
  • Fixed an issue that caused Survivors to recover indefinitely with Soul Guard once affected by the Hex: Plaything or Hex: Pentimento perks. 
  • Fixed an issue that caused the Haste status effect icon to be missing when affected by Hex: Devour Hope. 
  • Fixed an issue that caused the Hex: Undying perk to reveal Survivor auras when they are near a Boon Totem. 
  • Fixed an issue that caused the Deathbound perk not to give progress to the Punch Drunk achievement (trophy for Sony platforms). 
  • Fixed an issue that caused the Pig's Ambush Dash animation to freeze when hitting an asset. 
  • Fixed an issue that caused a missing animation when vaccinating another Survivor. 
  • Fixed an issue that caused a missing animation when Survivors open an exit gate while injured and contaminated by the Nemesis' T-Virus. 
  • Fixed an issue that caused the Nightmare's Dream Pallet placing animation to be missing. 
  • Fixed an issue that caused the Hag's trigger range add-ons (Bog Water, Bloodied Water, Bloodied Mud) to have no functionality. 
  • Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the auras of downed Survivors when using the chainsaw. 
  • Fixed an issue that caused the Nightmare's Pill Bottle add-on not to make him invisible to awake Survivors after dropping and picking up a Survivor. 
  • Fixed an issue that caused the Madness Tier II effect of the Doctor's "Calm" add-ons not to match the description. 
  • Fixed an issue that caused the Flashbang and Firecracker items to be unusable when running down stairs. 
  • Fixed an issue that caused the Streetwise perk to remain active in the area when the Survivor with it was Sacrificed, Killed or disconnected. 
  • Fixed an issue that caused the Adrenaline perk to give progress to the Generosity challenges. 
  • Fixed an issue that caused the Heroic Virtue challenge to gain progress when the Killer disconnects. 
  • Fixed an issue that caused the Kinship perk not to give clear feedback when the perk is activated. 
  • Fixed an issue that caused the Nemesis' Prestige outfit to have a hole in the hand. 
  • Fixed an issue that sometimes caused the Killer to not be able to pick up a Survivor who's downed on the basement stairs after using ''Dead Hard''. 
  • Fixed an issue that caused equipped charms to not appear for other survivors in a survivor lobby. 
  • Fixed an issue where the Hillbilly's chainsaw revving sound effect does not continue for the entire duration of the charge animation.. 
  • Fixed an issue that caused the Conscious Concoction charm UI icon to appear different from its actual model. 
  • Fixed an issue that caused survivor bots to toggle their flashlights rapidly. 
  • Fixed an issue that caused some users to be unable to remove EGS friends from their friends list. 
  • Fixed an issue that could cause the daily rituals screen to soft-lock the application. 
  • Fixed an issue that could cause a loss of progress when launching the game on 6.1.0 for the first time. 
  • Fixed an issue that caused items, addons and offerings to not be lost after a trial. 
  • Fixed an issue that caused legacy character customizations to disappear after rebooting the game on 6.1.0. 
  • Fixed an issue that enabled a Killer to body block the access to the basement in the main building in Junkyard. 
  • Fixed an issue where the Killer is unable to go through a specific spot on Lerys Memorial Institute.  
  • Fixed an issue where the Killer can't pick up a downed Survivor on top of the logs in Garden of Joy. 
  • Fixed an issue where a pile of debris in Lery Memorial blocks the Blight when using Blighted Corruption power.  
  • Fixed an issue that caused an invisible collision preventing Killers to access the basement in Coal Tower.  
  • Fixed an issue that caused a generator that couldn't be repaired on one side in Dead Dawg Saloon.  
  • Fixed an issue that caused a green glyph that can't be interacted with in Midwich Elementary School.  
  • Fixed an issue where some rocks can be climbed on by stepping around it in Garden of Joy.  
  • Fixed an issue where survivors are able to reach on top of the shelf barrels in Gideon Meat Plant.  
  • Fixed an issue that caused the hatch to sometimes spawn inside the basement.  
  • Fixed an issue that caused the Jigsaw's Annotated Plan add-on to remove 30 seconds from the reverse bear trap timer instead of 10 when the last generator is completed. 
  • Fixed an issue that may cause succeeding a Brand New Part skill check not to give generator repair progress. 
  • Fixed an issue that may cause survivors to be unable to exit some lockers when facing the Trickster. 
  • Fixed an issue that caused some green glyphs not to be accessible. 
  • Fixed an issue that make Mikaela's hair to not have the white outline aura from the Nightmare's POV in the Dream State. 
  • Fixed an issue that caused the smoke cloud to appear as small repeated patterns in the Punishment of the Damned VFX. 
  • Fixed an issue that caused the VFX of Ghost Face's Glacial Shroud to be seen through fog. 

 Audio 

Characters: 

  • Fixed an issue where the Hillbilly's chainsaw revving SFX does not continue for the entire duration of the charge animation 
  • Fixed an issue where the wrong audio cue would be called when selecting a Survivor from the Role Selection menu 
  • Fixed an issue where the female survivors voice over would not follow the character's mouth movement when being hooked 
  • Fixed an issue where only one Survivor would grunt when two Survivors would stop healing closely at the same time while being affected by Hemorrhage 
  • Fixed an issue where, in some rare instances, some Killer's Bloodweb sound would be stuck in an infinite loop 
  • Added Entries for Tome 12 of the Archives 

  Perks: 

  • Fixed an issue where the Tenacity perk would only reduce grunts of pain after Survivors would move from their initial falling point 
  • Added a new audio indicator when losing a token when Distortion hides a player's aura 

General: 

  • Fixed an issue where multiple instances of the same audio cues would play in menus 
  • Fixed an issue where when a Killer would hit a wooden table, the incorrect surface sound would be played 
  • Fixed an issue where the small pole Generators would fail to throw confetti and would not play the correct SFX once completed in specific maps 
  • Fixed an issue where when changing from the Play As Killer menu to the Store, the Killer's sound effects would be missing 
  • Fixed an issue where there was no audio cue when a Killers would be stunned while under the effect of the Orange Glyph 
  • Audio optimisation pass on Midwich Elementary School to prevent audio cuts 

Platform specific: 

Xbox One: 

  • Fixed an issue where the game would crash when muting the game on Xbox One 

Nintendo Switch: 

  • Fixed an issue where after extended periods of play, the application would run out of memory after quitting the Tally Screen. 

Fixed from PTB 

  • Fixed an issue that caused the post unhook endurance and speed bonus timers to start during the animation instead of at the end. 
  • Fixed an issue that caused the sparks emitted by a generator to be too intense when damaged. 
  • Fixed an issue that caused Hex: Ruin to deactivate at the beginning of the hook sacrifice animation instead of the end. 
  • Fixed an issue that may cause the application to crash when the Hex: No One Escapes Death perk is used. 
  • Fixed an issue that caused killers not to see the Haste status icon when the Hex: No One Escapes Death perk activates. 
  • Fixed an issue that caused the Exposed icon to disappear when Hex: No One Escapes Death is transferred to the Hex: Undying totem. 
  • Fixed an issue that caused killers not to be able to kill the survivors when having 5 tokens on the Hex: Devour Hope perk. 
  • Fixed an issue that caused the Hex: Devour Hope Exposed effect not to be revealed when injuring survivors using certain killer powers. 
  • Fixed an issue that caused the Lethal Pursuer perk not to reveal survivors' auras for the correct duration at the start of the trial. 
  • Fixed an issue that caused the aura reveal duration from some of The Shape's add-ons not to be increased by the Lethal Pursuer perk. 
  • Fixed an issue that caused survivors under the effects of the Prove Thyself perk not to see the perk icon or the yellow progress bar. 
  • Fixed an issue that caused the repair speed bonus not to be applied when a survivor is already working on a generator when it becomes revealed by the Déjà Vu perk. 
  • Fixed an issue that caused the repair speed bonus to continue to be applied when a survivor is working on a generator that stops being revealed by the Déjà Vu perk. 
  • Fixed an issue that caused survivors under the Broken status effect to be healed to full health when removing the Plague's sickness at a fountain. 
  • Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera when activated. 
  • Fixed an issue that caused some HUD elements to become hidden for the remainder of the trial after switching to Victor when playing as the Twins. 
  • Fixed an issue that caused several actions not to be blocked during the tutorial.
  • Fixed an issue that caused Bill's cigarette smoke to be misaligned. 


Known Issues

  • Warrior Goddess for Feng Min has been disabled to prevent a crash 
  • The Rancor perk activates when the hatch is closed regardless of how many generators were left 
  • The Nightmare is unable to place Dream Snares in the kitchen in Badham Preschool.  
  • Bloodweb cap has been increased to 2 million bloodpoint, even though the tooltip still read as 1 million. 
  • The matchmaking incentives text is present in Play as Killer without having the BloodPoint Bonus. 
  • Terror Radius feedback on Spine Chill functions in reverse (ie Drains as the TR gets louder, instead of filling 


6.0.2 Patch Notes

Features

  • The Dredge
    • Decreased the maximum range that The Dredge is visible during Nightfall to 20 meters (was 24 meters)
    • Increased the maximum range at which Survivors can see each other during Nightfall to 54 meters (was 24 meters)

Bug Fixes

  • Fixed an issue that caused the game to crash when starting a tutorial bot match without having the game fully downloaded. (Consoles only)
  • Fixed an issue that caused the DBD image on the intro screen to be off center and missing the Dead by Daylight logo on PS4. (PS4 only)
  • Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Calm Spirit perk description.
  • Fixed an issue that could cause a performance drop when the Dredge teleported between lockers.
  • Fixed an issue that prevented Survivors from being picked up by the Killer when downed while cleansing at a Pool of Devotion.
  • Fixed an issue that could cause the Dredge's camera to be locked when getting stunned at the same time as teleporting to a locker.
  • Fixed an issue that could cause the Dredge's camera to be locked after exiting from a locker.
  • Fixed an issue that caused the Dredge's smoke VFX to appear outside the locker when entered.
  • Fixed an issue that caused the Dredge's weapon to appear distorted during locker interrupts.
  • Fixed an issue that caused some Killer add-ons to be missing parts of their descriptions in certain languages.
  • Fixed an issue that could cause extreme environment/lighting flickering when playing against the Dredge during the Nightfall in the Autohaven Wreckers maps.
  • Fixed an issue that caused parts of the Dredge's model to clip into the camera when walking and looking up with the Very Rare Twisted Plaything outfit.
  • Fixed an issue that caused the Anniversary confetti and SFX not to play upon generator completion on the small yellow generators in the Game and Raccoon City Police Department maps.
  • Fixed an issue that caused the Trapper and the Wraith's weapons to snap into the wrong position when moving.
  • Fixed an issue that caused male Survivors animations to snap when breaking free from the Killers grasp by any means.
  • Fixed an issue that caused flickering light against the Dredge's nightfall. 
  • Fixed an issue that caused two hooks to spawn close together in the Coldwind Farm maps.
  • Fixed an issue that caused a glyph to spawn too high in The Pale Rose. 
  • Fixed an issue that caused a glyph to be inaccessible in The Game map

6.0.1 Patch Notes

Content

  • "Twisted Masquerade" 6th Anniversary limited-time event start time has shifted (now starting June 16th 11:30AM ET)

Bug Fixes

  • Tentatively fixed an issue that caused lag while navigating the loadout menu.
  • Tentatively fixed an issue that could cause Survivors crawl speed to be higher than normal.
  • Fixed an issue that could occasionally cause the game to crash when teleporting as The Dredge.
  • Fixed an issue that could occasionally cause the game to crash when playing against the Huntress or the Trickster.
  • Fixed an issue that caused the Dredge's Very Rare Twisted Plaything outfit to stretch during its apparition in menus. (All platforms except Steam and Epic)
  • Fixed an issue that allowed bloodpoint offerings to be displayed in custom game loadout presets.
  • Fixed an issue that caused some tabs in the UI to display broken background images when the tab text was short.
  • Fixed an issue that could cause the Game Manual list of entries to scroll too slowly on some platforms.
  • Fixed an issue that sometimes caused the Cannibals Chainsaw to be silent for survivors.
  • Fixed an issue that caused survivors to continue their injured grunt SFX when fully healed themselves using the Solidarity Perk.
  • Fixed an issue that caused two impact SFXs to be heard when The Dredge is breaking a wall.
  • Fixed an issue that caused an incorrect surface SFX to be played when a specific part of the Garden Of Joy hook is hit by a killer.
  • Fixed an issue that caused the SFX and VFX Nightfall warning to be missing when the Killer injures a survivor right before the notification threshold.
  • Fixed an issue that caused the Dredge's smoke to be missing.
  • Fixed an issue that caused the Dredge to be visible when teleporting to a locker.
  • Fixed an issue that caused the Entity Spikes on blocked lockers to sometimes disappear when looking at them from higher ground.
  • Fixed an issue that caused Survivors to pop forward during the locker grab animation when the Dredge teleported to a locker with a Survivor inside.
  • Fixed an issue that caused part of the Dredge to clip through the camera when exiting a locker immediately after teleporting to it.
  • Fixed an issue that caused the Dredge's vignette during nightfall to desaturate the Killer instinct and Loud Noise notifications.
  • Fixed an issue that caused the Dredge to be blinded by blinding items (firecrackers, flashbangs, flashlights) while teleporting to a locker.
  • Fixed an issue that caused the undetectable smoke VFX to be visible for a few seconds when the Dredge exits a locker during the Nightfall.
  • Fixed an issue that could cause the Blindness and Exhausted status effects from the Fearmonger perk to stay on Survivors after they stop repairing a generator.
  • Fixed an issue that caused Survivors within 5 meters of a locker and in the dying state to trigger the Dredge's Lavalier Microphone add-on.
  • Fixed an issue that caused Survivors to suffer from the Exposed status effect for the whole Nightfall duration if the last generator is repaired during the end of Nightfall with the Dredge's Iridescent Wood Plan and Field Recorder add-ons. 
  • Fixed an issue that caused the From The Deep achievement (trophy on Sony platforms) to gain progress when the Dredge is hiding in a locker and the Survivor interacts with it.
  • Fixed an issue that caused the Dredge to have no animation on the match result screen when the match ends while it was in a locker. 
  • Fixed an issue that caused the aspect ratio black bars to disappear when the Dredge is in a locker.
  • Fixed an issue that could cause Survivors to get stuck when searching a locker as the Dredge is teleporting to it with high packet loss.
  • Fixed an issue that could cause Survivors to get in a broken state inside a locker if the Killer is stunned by another Survivor using the Head On perk when searching a locker.
  • Fixed an issue that allowed characters to get on top of some crates and buckets by dropping down from the second floor of the main building in Coal Tower.
  • Fixed an issue that caused an invisible collision blocking the hole in the second floor in Badham Preschool maps. 
  • Fixed an issue that caused the old Ghost Face's chase music to be played again.
  • Fixed an issue that caused the Play With Your Food perk not to consume a token when injuring a Survivor using a Possessed Chain with the Cenobite's Engineer's Fang add-on.
  • Fixed an issue that caused the Overlap trophy description not to be translated in certain languages. (PS5 only)

Known Issues

  • Some players are experiencing rubber banding since 5.7.0 - This issue is being investigated.
  • Players on console might experience crashes when starting a tutorial bot match before fully download the game. To work around the issue, wait for the game to fully downloaded before starting the tutorial bot match.

6.0.0 Patch Notes

Features

  • New Killer - The Dredge
    • New Perk: Dissolution
      • 3 seconds after injuring a Survivor by any means, Dissolution activates for 12/16/20 second(s). While Dissolution is active, if a Survivor fast vaults over a pallet inside of your Terror Radius, the Entity will break the pallet at the end of the vault, and Dissolution deactivates.
    • New Perk: Darkness Revealed
      • When you open a locker, the auras of all Survivors within 8 meters of any lockers are revealed to you for 3/4/5 seconds. This perk has a 30 second cooldown.
    • New Perk: Septic Touch
      • Whenever a Survivor performs the healing action within your Terror Radius, they suffer from Blindness and Exhaustion. These effects linger for 6/8/10 seconds after a healing action is interrupted by any means.
  • New Survivor - Haddie Kaur
    • New Perk: Inner Focus
      • You can see other Survivors' Scratch Marks within a 32 meters range of you. Whenever another Survivor loses a health state within a 32 meters range of you, the Killer's aura is revealed to you for 3/4/5 seconds.
    • New Perk: Residual Manifest
      • After a successful Killer Blind action, the Killer is affected by the Blindness status effect for 20/25/30 seconds. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Flashlight.
    • New Perk: Overzealous
      • After cleansing any totem, this perk activates. Your generator repair speed is increased by 4%/5%/6%. This Perk deactivates when you lose a health state by any means.
  • New General Killer Perk - Shattered Hope
    • When you destroy a Boon Totem this way, the auras of all Survivors inside the Boon Totem range are revealed to you for 6/7/8 seconds.
    • UI 
      • Layout change to the Main Menu - Allows more room to gaze longingly into the campfire.
      • Menu movement when using a Controller has been removed across all screens.
    • Presets - For Loadouts & Customizations
      • The ability to save your favorite Loadout builds and Customizations has been added to the Loadout and Customizations menus respectively.
    • The Ghost Face
      • Reworked Add-on - Driver's License
        • When Marking a Survivor repairing a generator, the generator explodes and loses 20% progress. The affected generator becomes blocked for 15 seconds. When Marking multiple Survivors at the same time, the loss of progress only applies once.
    • The Pig
      • Added an extra Jigsaw Box to all matches
      • Survivors are guaranteed to find the key for their Reverse Beartrap at a maximum of 4 boxes searched (It can still be found sooner, but you will never need to search more than 4 boxes)
      • The box system has been adjusted to be more consistent overall and have a slightly higher average number of searches needed, from 2.5 to 3 (Yes, this is a buff)

    Dev Note: Some Pig players have been camping out in front of the final Jigsaw Box, blocking a survivor from being able to get rid of their Reverse Beartrap. With these changes, this strategy will no longer work! We also tweaked the way box searches are determined to prevent extreme cases of very few searches / too many searches, as well as a small buff to the average number of searches required to escape the Reverse Beartrap. Overall, this should make the boxes more consistent and slightly more powerful for The Pig.

    • Miscellaneous
      • Changed the text for Entity Displeased on the tally screen. It now reads "The Entity Hungers..."
      • Added a warning message in the Custom Games Lobby to indicate that matches do not count toward Achievements.
      • Updated desktop icon.

    Content

    • "Twisted Masquerade" 6th Anniversary limited-time event (starting June 16th 11AM ET)
    •  Archives
      • Twisted Masquerade event tome (also starting June 16th 11AM ET)
      • Fixed the localization of the Green Glyph challenge description text to better clarify the spawn rules and aura reveal information.
      • Added a timer to the Main Menu indicating time remaining until the Rift closes.
    • New Map: Garden of Joy

    Bug Fixes

    • Tentatively fixed an issue that could cause the Onryo's power to sometimes not load properly at the start of a match.
    • Tentatively fixed an issue that could cause the Oni to have the Demon Dash prompt when Blood Fury was inactive.
    • Tentatively fixed an issue that could cause the Deathslinger to be unable to aim down sights or reload.
    • Tentatively fixed an issue that could cause the screen to stay black after the Cenobite uses Summons of Pain.
    • Tentatively fixed an issue that could cause Survivors' items to not function properly when loading into a match. 
    • Fixed an issue that may cause the hook indicator not to update upon entering the struggle phase.
    • Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas.
    • Fixed an issue that may cause killers not to be able to use their power for the duration of the trial.
    • Fixed an issue that caused survivors to be misaligned when hooked after being picked up from a locker in the basement.
    • Fixed an issue that caused the killer's camera to become stuck after interrupting a survivor closing a white glyph.
    • Fixed an issue where the Legion Chase music (and the addons mixtapes) was too loud.
    • Fixed an issue where multiple assets in the Léry's Memorial Institute maps have the wrong impact sfx.
    • Fixed an issue that caused an inaccessible green glyph in a locker in the Midwich Elementary map.
    • Fixed an issue that occasionally caused the daily rituals to show an incorrect amount of bloodpoints temporarily.
    • Fixed the disabled states in the Tutorials menu so that it's easier to understand when they are locked / disabled. 
    • Fixed a misaligned button in the Redeem Promo Code popup.
    • Fixed an issue that caused Nemesis zombies to become stuck when climbing basement stairs.
    • Fixed an issue which caused blocked generators to lose progression when the Eruption perk is triggered.
    • Fixed an issue that caused the perk Kindred to remain active when the Survivor using it disconnected.
    • Fixed an issue that caused a bush to disappear from distance in the Eyrie of Crow. 
    • Fixed an issue that could cause a totem to be unreachable at the top of the stairs in Midwich Elementary School
    • Fixed an issue that caused survivors working on the side of the generator with the light pole not to be targeted by the Cenobite's Chain Hunt.
    • Fixed an issue that may prevent the killer from picking up survivors downed next to a fence in the Haddonfield map.
    • Fixed an issue that caused survivors unable to wake up using a clock on the second floor of the house in Haddonfield map. 
    • Fixed an issue that occasionally caused some players to appear disconnected even when they have not disconnected.
    • Fixed an issue that caused lag while the game was saving for some players.
    • Fixed an issue that caused bonus bloodpoints from Barbecue & Chilli to not appear in the tally match total.
    • Tentatively fixed an issue that caused EAC error 10022 when launching the game.
    • Fixed an issue that caused Dwight's Bloodletting T-Shirt to not be added to the Steam inventory when redeemed. (Steam only)
    • Fixed an issue that prevented some users from unlinking their Steam or EGS accounts. (Steam/EGS only)
    • Fixed an issue caused custom games to start failing after several consecutive matches in the same lobby.
    • Fixed an issue where the game partially softlocks when attempting to spectate at the same time as the last survivor reaches the tally screen.
    • Fixed an issue that caused The Pig's add-on Amanda's Letter not to show survivor auras.
    • Fixed an issue that caused the Botanist Extraordinaire archive challenge to not be completable in some cases.
    • Fixed an issue that caused the White Glyph challenge to get completed without having performed the required actions.
    • Fixed an issue that caused survivors to be seen passing through the ground when being moried by The Cenobite.
    • Fixed an issue that caused The Spirit to be unable to use her power more than once in a Trial.
    • Fixed an issue that caused the Blinding Legion mid lunge attack to not reset the Feral Frenzy combo.
    • Fixed an issue that caused the perk No One Left Behind to not add bonus Bloodpoints.
    • Fixed an issue that caused Onryo exiting a television via teleport to be easily blinded by a flashlight.
    • Fixed an issue that caused the killer perk Save The Best For Last to have no effect on a successful basic attack cooldown.
    • Fixed an issue that caused The Deathslinger to be able to avoid a chain breaking fatigue animation by pressing M2 at the end of the Chain Reel.
    • Fixed an issue that caused The Artist to be unable to attack if a Survivor runs into Dire Crow when it is launched.
    • Fixed an issue that caused the Deathslinger's harpoon to bounce off survivors who are fast vaulting a pallet.
    • Fixed an issue that caused Pallet Stuns to move a killer if they are on the same side of the pallet as the survivor.

    Fixes from PTB

    • Fixed an issue that caused the jumpscare stinger to not play if the Dredge exits a locker too quickly.
    • Fixed an issue that caused the survivors to not scream at the end of The Dredge's Mori Animation.
    • Fixed an issue that caused some missing SFX when walking through the Purple Hydrangea Bush by any character in the Garden of Joy map.
    • Fixed an issue that caused some Dredge actions to lower the volume of some gameplay object like the generator.
    • Fixed an issue that caused the voices starvations in Midwich Highschool to cut in and out for a couple seconds.
    • Fixed an issue that caused a generator not being able to be repaired from the short side when spawned on the hill in Sanctum of Wrath.
    • Fixed an issue that caused the bottom of some windows missing from the Grim Pantry's main building. 
    • Fixed an issue that caused an invisible collision allowing characters to walk over a hole in Gideon Map.
    • Fixed an issue in the Loadout Panel where the Charm Zoom button can lose functionality when swapping Loadout Presets.
    • Fixed an issue that caused the game to crash when swapping to the Spectator role.
    • Fixed an issue that sometimes caused a crash when The Dredge exits a locker carrying a survivor.
    • Fixed an issue that caused The Pig's Workshop Grease add-on to have no effect on the Ambush charge speed.
    • Fixed an issue that caused The Survivor's Jigsaw Box search speed to be unaffected by the Pig's Bag of Gears and Crate of Gears add-ons.
    • Fixed an issue that caused The Pig's Ambush attack charge time to be unaffected by the Last Will uncommon Add-on.
    • Fixed an issue that caused a survivor's body to remain visible after after being moried by the Dredge.
    • Fixed an issue that caused The Dredge to sometimes become unable to exit a locker if teleporting at the same time as a Survivor exits.
    • Fixed an issue that caused The Dredge can be blinded during the first part of locker search.
    • Fixed an issue that caused The Dredge's Nightfall Meter to stop charging once a survivor is downed.
    • Fixed an issue that caused The Dredge's locker teleport to individually select lockers within a cluster.
    • Fixed multiple issues with how The Dredge's Septic Touch perk applies Blindness and Exhaustion status effects.
    • Fixed an issue that caused The Dredge's Darkness Revealed perk to incorrectly show the auras of hooked survivors.
    • Fixed an issue that caused the Spine Chill perk to activate incorrectly when The Dredge is in a locker.
    • Fixed an issue that caused a spurious skill check when a survivor is abducted in a locker by The Dredge.
    • Fixed an issue that caused The Dredge's Destroyed Pillow add-on to decrease the teleport cooldown during the daytime instead of Nightfall.
    • Fixed an issue that caused some lockers to be missing their aura when using The Dredge's teleport power.
    • Fixed an issue that caused VFX to be sometimes be incorrectly visible when charging The Dredge's teleport power.
    • Fixed an issue that caused VFX to be incorrectly visible when spectating The Dredge during a teleport.
    • Fixed an issue that caused The Dredge's add-on Haddie's Calendar not to decrease the time to exit a locked locker.
    • Fixed an issue that caused chest auras to be white instead of pink.
    • Fixed an issue that caused spectators not to move along with The Dredge during a locker teleport.
    • Fixed an issue that caused the Decisive Strike perk to not activate when The Dredge abducts a survivor from a locker.
    • Fixed an issue that caused The Dredge's add-on Caffeine Tablets to not show a yellow aura on lockers while charging a teleport.
    • Fixed an issue that caused The Dredge's arms to behave incorrectly during a mori.
    • Fixed an issue that caused The Dredge's hand to be momentarily visible when switching cameras upon entering a locker.
    • Fixed an issue that caused locker locks to be sometimes difficult for The Dredge to break.
    • Fixed an issue that caused the Nightfall effects to be missing when a survivor is moried during Nightfall.
    • Fixed an issue that caused a survivor with Head On to be able to stun The Dredge when the latter is inside or entering a Locker.
    • Fixed an issue that caused the Dredge not to receive a score event for abducting a Survivor from a locker.
    • Fixed an issue that caused The Wraith to be unaffected by the Blast Mine perk when cloaked.
    • Fixed an issue that caused the Dredge to appear incorrectly when he teleport as Nightfall is trigger
    • Fixed an issue that caused the Dredge to see through blindness when charging his power
    • Fixed an issue that caused the Survivor's body to be visible when he get mori by the Dredge
    • Fixed an issue that caused the quantity number on Loadout Inventory buttons to overlap with the selected markers.
    • Fixed an issue that caused Archive Challenges with no progress to incorrectly use the "in progress" state.
    • Fixed an issue that caused the left side Lobby UI to be positioned lower than intended, causing overlapping UI elements on smaller resolutions.

    Known Issues

    • PS5 | Outrun the Overlap trophy description uses English text in certain languages.
    • The Dredge has no animation on the match result screen if they are in a locker when the match ends.
    • The Dredge's weapon is distorted during locker interrupts.
    • The Dredge's Very Rare Twisted Plaything outfit stretches during its apparition in menus (All platforms except Steam and Epic).
    • It is possible for Survivors to get stuck when searching a locker as the Dredge teleports to it with high packet loss.
    • The Trapper and the Wraith's weapons snap after they stop moving.
    • Killer Instinct and Loud Noise notification appear black and white during the Dredge's Nightfall.
    • The generator notification from the perk Tinkerer is slightly misaligned with the generator.
    • The Dredge smoke may not appear in certain situations.
    • The Dredge's body can be visible when teleporting to a locker with a survivor inside
    • Some players are experiencing rubber banding since 5.7.0 - this issue is being investigated

5.7.2 Patch Notes

Features

  • Added new chase music to The Ghost Face. 

Bug Fixes

  • Fixed an issue where James Sunderland was missing his normal and injured breathing.
  • Fixed an issue where the embers and wood inside the braziers in the Eyrie of Crows map emit a metal SFX when struck.
  • Fixed an issue that caused the Legions idle animation briefly not to play when Feral Frenzy ended.
  • Fixed an issue where pressing "Enter" when entering a promo code closed the popup without submitting the code.
  • Fixed an issue that caused the Rancor perk not to apply the exposed effect to the obsession after the exit gates are powered.
  • Fixed an issue that caused the Bitter Murmur perk not to trigger when a generator is completed.
  • Fixed an issue that caused the exposed status effect icon to remain displayed for survivors Evil Within tier 3 ends when playing as The Shape.
  • Fixed an issue that caused survivors being moried to be able to reveal the Ghost Face.
  • Fixed an issue that caused the Ghost Face's power icon to remain unchanged when activating Night Shroud.
  • Fixed an issue that caused the Hemorrhage status effect not to refresh upon entering the Nightmare's traps when equipped with the Cat Block add-on.
  • Fixed an issue that caused the Fuming Mix Tape add-on effect to be cancelled when a survivor cleanses the Hex: Ruin totem during Feral Frenzy.
  • Fixed an issue that caused survivors to gain stacks to Feral Slash when hitting a survivor as they are being unhooked.
  • Fixed an issue that caused the mending interaction to continue after the deep wound effect is removed by the use of the Anti-Hemorrhagic Syringe.
  • Fixed an issue that caused the archives ambiance to be cut in the Compendium.
  • Fixed an issue that caused Killers to not being able to hit Survivors on top of stairs in Midwich Elementary School map.
  • Fixed an issue that caused a noticeable seams in the frame of a vault in Lery's Memorial Institute map. 
  • Fixed an issue that caused Victor to be not reachable and unable to be crushed by Survivors after pouncing behind the hole in the locker room in the RPD map. 
  • Fixed an issue that caused Victor to dissolve after pouncing on most of the stairways on Haddonfield map
  • Fixed an issue that caused tutorial progression to appear to be carried over to a different account after switching accounts.

Known Issues

  • The Ghost Face's addon "Olsen's Driver's License" is not functioning.
  • Survivors are missing the open exit gate animation when injured and affected by the Nemesis' T-Virus.

5.7.1 Patch Notes

Bug Fixes

  • Lowered the Ghost Face's chase music. Please note this is a temporary fix while we work on a new chase track altogether. 
  • Fixed an issue that could sometimes cause Meg to be unable to vault in the Killer tutorial.
  • Fixed an issue that caused a totem to spawn in a closed room on the second floor of the Strode House in Haddonfield.
  • Fixed an issue that made it impossible to interrupt Survivors on a specific side of multiple generators in Haddonfield.
  • Fixed an issue that caused the Legion's power gauge not to refill when equipped with Julie's Mix Tape add-on and stunned by the Head On perk.
  • Fixed an issue that caused progress to regress after succeeding a difficult skill check triggered by the Blight's Soul Chemical add-on.
  • Fixed an issue that caused succeeding an unhook attempt right before transitioning to the struggle phase to be instantly sacrificed on a subsequent hooking.
  • Fixed an issue that caused an interaction started by double clicking on the Stadia platform to continue without holding down the button without the Toggle Interaction option enabled.
  • Fix an issue that caused the wrong lobby theme music to be played when the Little Red Gaming Fit outfit for Feng Min is equipped.
  • Fixed an issue that caused the fifth entry in the House of the Arkham journal to be played in English instead of Japanese.
  • Fixed an issue that caused the survivors to keep making injured noises when recovering to full while afflicted with Madness tier 3.
  • Fixed an issue that sometimes caused the selected survivor to not be saved upon restarting the game.
  • Fixed an issue that prevented entering the game upon refusing consent for Nintendo Account usage. (Switch only)
  • Fixed an issue that prevented a Survivor using Dead Hard to be able to land on the luggage in Ormond Map. 
  • Fixed an issue that enabled the Killer to body block a Survivor near one of the Gideon's exit gate. 
  • Fixed an issue that caused an inaccessible Green Glyph on the Car Crusher tile in the Wrecker's Yard map.
  • Fixed an issue that prevented the Nightmare from setting Dream Snares in the garage in the Gas Heaven map.
  • Fixed an issue that allowed Killers to get onto the water tower from the hill in the Suffocation Pit map.
  • Fixed an issue that sometimes prevented the Killer to not be able to pick up a Survivor at the bottom of the stairs of the basement. 
  • Fixed an issue that caused the Credits to appear as a placeholder string ID in all non-English languages. (PS5, Switch and Stadia only)

Known Issues

  • In Haddonfield map, downing a Survivor next to a fence prevents the Killer from picking up the Survivor.
  • The Ghost Face's addon "Olsen's Driver's License" is not working as intended - currently no effect.
  • The Mary's Letter map offering has been disabled

5.7.0 Patch Notes

Features 

UI Update - Added an indicator to the Searching for Friends popup when loading data. 

Content 

Visual Update for Haddonfield Map. 

General 

  • Difficulty ratings for Survivors have been removed 
  • Difficulty ratings for Killers are now Easy, Moderate, Hard, or Very Hard 
  • Easy: These Killers are the easiest for a first-time player 
  • Moderate: Require the player to be comfortable with the basics of the role, though the Killers share common mechanics with those from the Easy category 
  • Hard: Use mechanics that are specific to the Killer and require more practice to be effective 
  • Very Hard: Require a high amount of practice and understanding, inexperienced players would likely find little success when using them 
  • Switch players should update to 14.1.0-1.0 firmware or newer to fix an issue with Auric Cell Purchases failing. 

Dev Note: Since all Survivors have the same mechanics, they are no longer separated into different difficulty tiers. Killer difficulty is based on overall mechanical and strategic complexity, specifically for newer players. 

Hemorrhage Rework 

  • New Effect: Survivors affected by the Hemorrhage Status Effect have their healing progression regress at a steady rate when not being healed 
  • Healing regresses at a rate of 7% per second (this means a 99% full heal would take 14 seconds to completely empty) 
  • Sloppy Butcher and The Nightmare's "Z" Block Add-on have been modified to take the new effect into account (changes listed below) 

Dev Note: Hemorrhage has had a reputation of being a "useless" status effect, so we reworked it to have a more meaningful impact on the core mechanic of survivor healing. 

Perks 

  • Boil Over 
  • Increases struggling effects by 60/70/80% (was 50/75/100%) 

Dev Note: Boil Over's wiggle impact was causing some players to have significant issues navigating certain maps, beyond the intended impact of the perk. We are planning to look at wiggle impact more generally in a future patch, but for now we are toning down the impact from Boil Over to prevent particularly egregious cases. 

  • Boon: Circle of Healing 
  • Increases healing speed bonus by 40/45/50% (was 65/70/75%) 

Dev Note: As it was foretold, so it has been delivered. 

  • Sloppy Butcher 
  • Modified to account for the Hemorrhage Rework 
  • Increases the rate at which healing progression is lost by 15/20/25% 

Dev Note: On the PTB, all mentions of Sloppy Butcher increasing bleed frequency were removed, but the mechanic remained! The strings have been updated to clarify that increase bleed frequency is still present on Sloppy Butcher, in addition to the new effect. 

The Nightmare 

  • Add-on - "Z" Block 
  • Modified to account for the Hemorrhage Rework 
  • Survivors interacting with a Dream Trap suffer from the Hemorrhage Status Effect for 90 seconds (was 60 seconds) 

The Legion 

  • The Legion now has unique Terror Radius and Chase music, which can be modified by the Mix Tape add-ons 
  • New: Each successful hit with Feral Slash now increases The Legion's movement speed by +0.2m/s for the remainder of Feral Frenzy 
  • New: After 4 successful hits with Feral Slash, the next Feral Slash will put the survivor into the dying state and end Feral Frenzy 
  • Removed the loss of power gauge on successful basic attacks 
  • When Feral Frenzy ends, the power gauge now starts charging immediately (Previously waited for the fatigue sequence to end) 
  • Fatigue after Feral Frenzy lasts for 3 seconds (was 4 seconds) 
  • Add-on - Mischief List 
  • Increases the Duration of Feral Frenzy by 2 seconds (was 1 second) 
  • Add-on - Scratched Ruler 
  • Decreases Feral Frenzy recharge time by 5 seconds (was 2 seconds) 
  • Add-on - Suzie's Mix Tape 
  • Increases Killer Instinct detection range by 20 meters (was 16 meters) 
  • Add-on - Filthy Blade 
  • Increases time required for Survivors to mend by 4 seconds (was 2.5 seconds) 
  • Add-on - Iridescent Button 
  • Removed effect where Terror Radius extends to the entire map 
  • Reworked Add-on - Stab Wounds Study 
  • The auras of Survivors who self-mend a Deep Wound from Feral Frenzy are shown for 4 seconds afterwards 
  • Reworked Add-on - Friendship Bracelet 
  • Increases duration of lunges during Feral Frenzy by 0.3 seconds 
  • Reworked Add-on - Smiley Face Pin 
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Blindness for 60 seconds 
  • Reworked Add-on - Defaced Smiley Pin 
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Mangled 
  • Reworked Add-on - Etched Ruler 
  • Survivors hit by Feral Slash are inflicted with Oblivious for 60 seconds 
  • Reworked Add-on - Julie's Mix Tape 
  • If The Legion is stunned during Feral Frenzy, the power gauge refills once the duration of the stun ends 
  • Reworked Add-on - Mural Sketch 
  • Increases Speed Boost per hit during Feral Frenzy to 0.3m/s 
  • Reworked Add-on - Never-sleep Pills 
  • The Legion's base move speed during Feral Frenzy is 4.6/ms 
  • Increases the duration of Feral Frenzy by 10 seconds 
  • Gain 100 to 500 bonus Bloodpoints for each successive hit on a Survivor during Feral Frenzy 
  • Reworked Add-on - Joey's Mix Tape 
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Hemorrhage until fully healed 
  • Reworked Add-on - Stolen Sketchbook 
  • During Feral Frenzy from the second chained hit onward, hit Survivors drop their item 
  • Reworked Add-on - The Legion Pin 
  • Survivors who self-mend a Deep Wound from Feral Frenzy are inflicted with Broken for 60 seconds 
  • Reworked Add-on - Frank's Mix Tape 
  • While using Feral Frenzy: Damaging generators is 20% faster, breaking walls is 30% faster the power gauge pauses while performing these actions 
  • Reworked Add-on - Fuming Mix Tape 
  • While using Feral Frenzy: The repair progress of generators can be determined by the intensity of their auras, generators not being worked on regress 
  • Note: Regression effect does stack with Hex: Ruin or other regression effects 
  • New Add-on - Stylish Sunglasses 
  • Shows the auras of Survivors who are mending within a 24 meter radius 
  • New Add-on - BFFs 
  • Earn tokens for hitting Survivors during Feral Frenzy 
  • Second chained hit: 2 token 
  • Third chained hit: 3 tokens 
  • Fourth chained hit: 4 tokens 
  • Fifth chained hit: 5 tokens 
  • Once the gates are powered, if 15 or more tokens have been collected, gain a 4% movement speed boost when not using Feral Frenzy 
  • Removed Add-ons: Nasty Blade, Cold Dirt 

Dev Note: This update for Legion leans into their signature - Running really fast with a knife! The stacking movement speed from Feral Strike gives a better reward from each hit, and they now have a way to down survivors at the end of a great chain. Add-ons have also seen a major overhaul to provide more variety of playstyles. 

The Ghost Face 

  • The Ghost Face can no longer be revealed by Marked Survivors 
  • Marked now lasts for 60 seconds (was 45 seconds) 
  • The Ghost Face now has unique Terror Radius and Chase music 
  • Reviewed the technical implementation of the stalk and reveal mechanics 
  • Fixed an issue that could lead some player's reveal to be ignored completely when multiple survivors are revealing at the same time 
  • Reveal progress will now regress over a short time when a survivor loses sight of Ghost Face and resume when revealing starts again (Previously, losing sight of Ghost Face for a single frame would cause all reveal progress to be lost) 
  • Added in differentiation of the sighting zone (the zone in your screen where the target must be to be revealed or stalked) for killers and survivors to better account for the differences between 1st and 3rd person cameras 
  • Made it possible to reveal Ghost Face / stalk Survivors when they are not in the center of the screen but still take up a large amount of the screen (eg when they are very close to you) 
  • Fixed some issues which caused the stalk / reveal sighting zone to scale incorrectly on non-16:9 resolutions 
  • Add-on - Cheap Cologne 
  • Increases Marked duration by 10 seconds (was 5 seconds) 
  • Add-on - Headline Cutouts 
  • Increases movement speed while stalking by 40% (was 10%) 
  • Add-on - Walleye's Matchbook 
  • Decreases Night Shroud recovery time by 6 seconds (was 2 seconds) 
  • Add-on - Marked Map 
  • Increases duration of Killer Instinct after being revealed by 2 seconds (was 1 second) 
  • Add-on - Leather Knife Sheath 
  • Increases crouched movement speed by 10% (was 5.6%) 
  • Add-on - Outdoor Security Camera 
  • The auras of all Survivors are revealed for 7 seconds when a Marked Survivor is put into the dying state (was 4 seconds) 
  • Now applies to all survivors (was limited to Survivors inside the Terror Radius) 
  • Reworked Add-on - "Philly" 
  • Decreases time required to Mark a Survivor by 20% 
  • Reworked Add-on - Cinch Straps 
  • Night Shroud remains active after a failed basic attack 
  • Reworked Add-on - Olsen's Address Book 
  • Survivors that are Marked reveal their auras for 5 seconds when performing rushed actions 
  • Reworked Add-on - Olsen's Journal 
  • A Survivor that is Marked is inflicted with Oblivious until the Mark expires 
  • Reworked Add-on - Telephoto Lens 
  • A Survivor that reveals The Ghost Face is inflicted with Oblivious for 60 seconds 
  • Reworked Add-on - Chewed Pen 
  • Survivors that are in the dying state take 3 seconds to reveal The Ghost Face 
  • Reworked Add-on - Knife Belt Clip 
  • Reduces the Terror Radius by 8 meters when crouching 
  • Reworked Add-on - Lasting Perfume 
  • Survivors that are on a hook take 3 seconds to reveal The Ghost Face 
  • Reworked Add-on - Olsen's Wallet 
  • Breaking a pallet or wall immediately recharges Night Shroud 
  • Reworked Add-on - Drop-Leg Knife Sheath 
  • The Ghost Face gains 10% movement speed for 5 seconds after Marking a Survivor 
  • Reworked Add-on - Night Vision Monocular 
  • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 5 seconds 
  • Reworked Add-on - Victim's Detailed Routine 
  • After being Marked, Survivors are inflicted with Exhausted for 5 seconds 
  • Reworked Add-on - "Ghost Face caught on Tape" 
  • Instantly recharges Night Shroud after a successful basic attack puts a Survivor into the dying state 

Dev Note: Ghost Face was having a tough time generally, and his add-ons were particularly uninteresting overall. This change boosts the effectiveness of the Marked effect, and also overhauls his Add-on loadout for more interesting and powerful combinations. The reveal and stalking mechanics have also been tuned to be more predictable and intuitive. 

Changes from PTB 

  • The Nightmare's "Z" Block Add-on has had the bleed frequency modifier returned 
  • Hemorrhage no longer reduces healing progress when downed 
  • The Shape's stalk and The Ghost Face's stalk / reveal mechanics have had their values tuned to account for the technical rework to stalking / revealing 
  • The Legion 
  • Removed the loss of power gauge on successful basic attacks 
  • The following Add-ons have been adjusted from the PTB: Frank's Mixtape, Julie's Mixtape, Stolen Sketchbook, Stab Wounds Study, BFFs, and Etched Ruler 

The Archives 

  • "Tome 11: DEVOTION" of The Archives (starts April 28th 11AM ET) 
  • The "Blood Debt" challenge in Tome 8: DELIVERANCE - Level 4 has had its completion goal reduced from 10 to 5. 
  • Changed instances of Roman numerals in Tome names to Arabic numerals in all related contexts 
  • Reworked the description texts of Glyph Challenges and Dual Role challenges to make them consistent and clearer 

Engine Update And Download Size 

  • We continued to improve our patching process in an attempt to reduce download size during an update. However, due to an engine update, expect a bigger than usual download this time. 

Bug Fixes 

  • Fixed an issue that caused the shower drain leak VFX to float slightly above the floor in the Léry showers. 
  • Fixed an issue that caused floating debris from breakable walls to be visible when one side has a noticeable slope in elevation. 
  • Fixed an issue that caused Ace's Trilby hats to clip through his head on the killer side when in the dream world. 
  • Fixed an issue that caused the sleep VFX to flicker on Jake when wearing the Western Wrangler torso. 
  • Fixed an issue that caused the dream state outline to clip into Nea’s default torso in various animations. 
  • Fixed an issue that caused Yun-Jin's 'Lunar Hanbok' torso customization to flicker when in the dream world. 
  • Fixed an issue that caused the Dream world sky on Coldwind Farm to have unusual lines in the grainy texture. 
  • Fixed an issue that caused some visual corruption in the sky on Haddonfield when in the Dream World. 
  • Fixed an issue that caused the Onryo's legs to clip through the backside of the TV after projecting. 
  • Fixed an issue that sometimes caused subtitles for Ash to be displayed when selecting another survivor. 
  • Fixed an issue that sometimes caused the survivor settings from the 'Play as Survivor' lobby to be carried over to the custom game lobby. 
  • Fixed an issue that caused custom game lobby warning messages to not be displayed. 
  • Fixed a hardlock when minimizing the Game during a Loading screen after a match. 
  • Fixed an incorrect formatting on tutorial messages when the screen resolution is lower than 100%. 
  • Fixed an issue with a wrong UI prompt "Scroll List" appearing in the Support menu. 
  • Fixed an issue with the controller "Pause" button not able to close the Pause/Overlay Menu. 
  • Fixed an issue where the report button was not disabled for a Custom Game in the Tally screen. 
  • Fixed an issue in the Archives Compendium section where the tooltip was not showing if an active node has been completed. 
  • Fixed an issue that caused projectiles passing through Thompson's House windows when thrown from the inside of the building. 
  • Fixed an issue that caused survivors dying in the Executioner's Cage of Atonement to be considered killed instead of sacrificed, leading to various side effects. 
  • Fixed an issue that caused the Executioner's Torment VFX to remain visible after killing a survivor by Mori or Final Judgement. 
  • Fixed an issue that caused survivors to be stuck in T-pose when Adrenaline triggers while in a Cage of Atonement. 
  • Fixed an issue that caused survivors to be momentarily shown as crawling after being rescued from a Cage of Atonement. 
  • Fixed an issue that caused the Nightmare to be prevented from putting down another Dream Snare when standing on one. 
  • Fixed an issue that caused the Artists Crows to despawn immediately when spawned near the exit gates on the Léry's Memorial Institute - Treatment Theatre map. 
  • Fixed an issue that caused the Cenobite's chains to hit a collision over survivors in the dying state. 
  • Fixed an issue that may cause the Wraith to appear invisible to survivors while uncloaked. 
  • Fixed an issue that may cause the Wraith to be visible while cloaked after cancelling the damage generator interaction when equipped with the The Serpent - Soot add-on. 
  • Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the aura of survivors downed with the chainsaw. 
  • Fixed an issue that caused Victor to be missing from the match results screen. 
  • Fixed an issue that caused the Hag's traps not to be triggered for other survivors when a survivor in the dying state is on the trap. 
  • Fixed an issue that caused the Hag's Disfigured Ear add-on not to deafen the survivor. 
  • Fixed an issue that caused failing to unhook a survivor during the Struggle phase to reset their skill check progress. 
  • Fixed an issue that caused Dance with Me's cooldown not to be shown on the perk's icon. 
  • Fixed an issue that caused the Shape's standing mori to not be usable against survivors using the Clairvoyance interaction. 
  • Fixed an issue that caused the Clairvoyance's interaction not to end when put into the dying state. 
  • Fixed an issue that caused the Boil Over icon to be missing on the killer's side when carrying a survivor equipped with the perk. 
  • Fixed an issue that made it impossible to pick up survivors put in the dying state in front of a locker in the Killer basement. 
  • Fixed an issue that caused the screaming animation to be played twice when passing from the injured to the dying state while screaming. 
  • Fixed an issue that caused the Modern Tale theme to keep playing when equipping cosmetics not in the collection. 
  • Fixed an issue that caused the weapon of the Plague to become invisible in the middle of a basic attack swing. 
  • Fixed an issue that occasionally caused survivor deafness at the start of a trial 
  • Fixed an issue that sometimes prevented the Demogorgon scream from triggering after a missed pounced. 
  • Fixed an issue that caused survivors to hear Ghost Face's reveal sfx to play map-wide. 
  • Fixed an issue that caused visceral cankers to prevent sliding doors from opening. 
  • Fixed an issue that prevented the text "The Onryo" from being accepted in Crowd Choice. 
  • Fixed an issue that caused game to disconnect during Steam maintenance. 
  • Fixed an issue that caused survivor to go invisible when switching between lobby and store. 
  • Fixed an issue that prevented the purchasing of DLC characters and auric cells. 
  • Fixed an issue that caused mouse slow down after closing the game. 
  • Fixed an issue that gave incorrect disconnection penalty. 
  • Fixed an issue that caused friend list to not update properly. 
  • Fixed an issue that caused the Onryo's TV SFX to still be heard after a survivor retrieved a tape and closed the TV. 
  • Fixed an issue that caused the Garage Door to have to wrong SFX when hit by the killer in the Gas Heaven Map. 
  • Fixed an issue that caused David's breathing to be heard map wide. 
  • Fixed an issue that caused the ambiance music to stop in the Getting Started Menu when getting back from the Game's Manual's. 
  • Fixed an issue that caused the Ghost Face crouching SFX to still be heard when breaking a pallet or a breakable wall. 
  • Fixed an issue that caused the survivor to scream when healing to full while being afflicted with x duration Hemorrhage. 
  • Fixed an issue where the options in the setting menu disappear before the settings UI is fully closed after changing a setting. 
  • Fixed an issue where sometimes, the Bloodpoints score events disappear too fast in the Hud. 
  • Fixed an issue in the Tally screen where smashing buttons while also selecting the spectate option could bring you back to the Hud with a black screen. 
  • Fixed an issue that caused a misplaced collision on stair railing in the basement of the school. 
  • Fixed an issue where one generator in Pale Rose cannot be repaired from one side. 
  • Fixed an issue where the hooks on the second floor of the Library aren't spawning in RPD map. 
  • Fixed an issue where a Survivor can climb on a speaker and a table using the cleanse or bless totem action at the Press room in RPD map. 
  • Fixed an issue where a Survivor can't be picked up by the Killer between some assets on the first floor of Gideon Meat Plant. 
  • Fixed an issue that caused a gap that can be mistaken for a passable path behind the ramp of the Swamp maze. 
  • Fixed an issue that caused a fat shaming spot around the killer shack in Disturbed Ward. 
  • Fixed an issue where a Survivor can fall onto a rock near the big boat in Swamp Pale Rose when put into the dying state by the Killer. 
  • Fixed an issue that caused darker Dreamworld for the Survivor POV when entering a basement area. 
  • Fixed an issue that caused low FPS on the main menu. (Switch only) 
  • Fixed a visual glitch which could occur when toggling between the Killer lobby and main menu. 
  • Fixed an issue that caused an infinite loading screen after using 'Instant on' or 'Instant sign in' mode while in a match. (Xbox One only) 
  • Fixed an issue that caused Hex: Ruin to not regress generators after Hex: Undying is destroyed. 
  • Fixed an issue that may cause the Nurse to instantly fully blink a second time when playing with high latency. 
  • Fixed an issue that caused all survivors to lose laceration when the Trickster attacks someone. 
  • Fixed an issue that caused the cooldown of the Cannibal's successful chainsaw attack to be 3 seconds instead of 2. 
  • Fixed an issue that may cause the survivor to become invisible during the Cenobite's mori. 
  • Fixed an issue that caused reversed skill checks not to be hit reliably on Stadia. 
  • Fixed an issue that caused the hand icon next to the interaction bar when Victor uses his power. 
  • Fixed an issue that caused dark lighting inside the houses in Haddonfield map.  
  • Fixed an issue that caused confusion on vaultable windows on the second floors in Haddonfield map.  

Fixes from PTB 

  • Adjusted the Ghost Face's chase music. 
  • Fixed an issue where sometimes survivor playerTags were not visible when entering a lobby. 
  • Fixed an issue that caused the Legion to gain stacks to Feral Slash when hitting a hooked survivor. 
  • Fixed an issue that caused The Mixtape Legions chase music to continue being applied in subsequent matches after using the mixtape. 
  • Fixed an issue that caused the Legion's Fuming Mix Tape generator regression not to apply to generators not being repaired when starting Frenzy. 
  • Fixed an issue that caused the kick sound effect on Generator or Breakable Wall to be missing when using the new animations with Julie's and Frank's mix tape add-ons equipped. 
  • Fixed an issue that caused the Legion's attack animation to be lengthened instead of the lunge when equipped with the Friendship Bracelet add-on. 
  • Fixed an issue that caused the Shape to continue stalking at Tier 3. 
  • Fixed an issue that caused healing progression to regress during the failed skill check penalty when affected by the Hemorrhage status effect. 
  • Fixed an issue that caused the Hemorrhage effect applied by the Sloppy Butcher perk to regress healing at a lower rate than intended. 
  • Fixed an issue that caused the progress bar animation to be missing when affected by the Hemorrhage perk and depleting a medkit while healing self. 

Known Issues 

  • The Hex: Ruin effect is cancelled when a survivor stops repairing a generator during Feral Frenzy when equipped with the Fuming Mix Tape add-on. 
  • When dismissing a daily ritual, an incorrect amount of reward might be displayed. This is purely visual, and does not affect the actual amount of reward you will receive. Reopening the daily ritual window should correct this. 
  • In Haddonfield map, downing a Survivor next to a fence prevents the Killer from picking up the Survivor. 
  • There's a specific Green glyph that cannot be interacted with in the Wreckers Yard. 
  • It is impossible to grab a Survivor from a specific side of multiple generators in Haddonfield map.  
  • Meg is sometimes unable to Vault in the Killer Tutorial. 
  • There is a one sided collision preventing smooth passage in the Eyrie of the crows map. 
  • The Credits appear as a placeholder text string in all non-English languages on PS5, Switch and Stadia platforms. 


5.6.2 Patch Notes

Bug Fixes

  • Fixed an issue that caused the Bloodletting, Vector Victory and Pulcinella cosmetics to be unlocked for free. (Epic Games Store only)
  • Fixed an issue which sometimes allowed purchasing of the same perk multiple times in the Shrine of Secrets.
  • Fixed an issue which prevented unlocking of Sadako Rising DLC achievements. (PS4 only)
  • Fixed a crash which could occur when equipping the Boon: Dark Theory perk. (Switch only)
  • Fixed an issue which prevented purchasing of discounted outfits using Shards.
  • Fixed an issue that caused killer being able to block the ''Unhook'' prompt with one of the hook in MacMillan Estate maps.
  • Fixed an issue that preventing The Onryo sfx from playing when opening an empty locker.
  • Fixed an issue that sometimes prevented The Hillbilly's chainsaw SFX from playing during a sprint.
  • Fixed a crash that would sometimes occur when entering the perimeter of Yoichi Asakawa's Boon: Dark Theory.
  • Fixed an issue that prevented progress in the Triage achievement if the healed Survivor was unhooked.
  • Fixed an issue that prevented The Onryo's Condemned kills from counting towards the Tome 10 Execution challenge.
  • Fixed an issue that caused an incorrect camera orientation while projecting as The Onryo to a nearby near TV.
  • Fixed an issue that prevented a Survivor using perk Head On from killing The Nemesis' zombies when dashing out of a locker.
  • Fixed an issue that caused a generic icon to be shown when using a Killer power.
  • Fixed an issue that caused The Nurse's blink charge animation to loop when charging her power.
  • Fixed an issue that prevented progress of The Demogorgon's Daily Ritual.
  • Fixed an issue that prevented The Nurse's blink charge time from being increased when using Kavanagh's Last Breath and Heavy Panting add-ons.
  • Fixed an issue that caused Survivor to instantly wiggle free when being downed while the Killer was carrying another Survivor with 90% or more wiggle progress.
  • Fixed an issue that caused the makeup to be missing from Elodie's 50's Night Out outfit icon.

Known Issues

  • Killer sound effects are missing when going from the Play as Killer menu to the Store. Swapping to a different Killer in the Store will fix the issue.

5.6.1 Patch Notes

Features 

  • Re-enabled the Wake Up perk after a bug fix. 
  • Re-enabled Object of Obsession perk after a bug fix. 

Please note that these perks will be re-enabled only after the update is available on all platforms.

Bug Fixes 

  • Fixed an issue that caused survivors to be stuck between a hook and a locker in Silent Hill map.  
  • Fixed an issue that caused the killer not being able to pick up the survivor in the basement's stairs.  
  • Fixed an issue that caused the previous killer's theme to play in the Lobby of a custom game if the Survivor switches to Spectate mode. 
  • Fixed an issue that caused selected outfit customizations to revert to default in the store when selecting a new customization part. 
  • Fixed an issue that could sometimes prevent opening of the sliding doors on the Gideon Meat Plant map. 
  • Fixed an issue that caused already equipped charms to not appear on the killer customization preview screen. 
  • Fixed an issue that caused a long delay when hooking Meg in the tutorial. (PS4 only) 
  • Fixed an issue that sometimes caused daily rituals to be generated for characters which are disabled. 
  • Fixed an issue that caused the Killer to crash when Survivors interacted with the exit switch with the Wake Up perk equipped. 
  • Fixed an issue that caused a crash when unhooking a Survivor using the perks Aftercare, Object of Obsession and Empathetic Connection. 
  • Fixed an issue that may cause a Merciless Storm skill check to appear after the generator has been completed.  
  • Fixed an issue that caused the Enduring perk to reduce the stun duration when a survivor is carried. 
  • Fixed an issue that caused the effect of the Boil Over perk to remain after a survivor disconnects while carried by the killer. 
  • Fixed an issue that may prevent survivors from wiggling free after being dropped by the killer and picked back up. 
  • Fixed an issue that may cause the wiggle progress to start at 25%. 
  • Fixed an issue that caused the survivors arm holding an item to bend backwards when screaming. 
  • Fixed an issue that caused the Ingest Corruption VFX to be offset when the Plague interacts with a corrupted fountain 
  • Fixed an issue that caused the Operation Theatre room to be less visible with the Onryo's screen effect 
  • Fixed an issue that caused The Onryo's Ring Drawing add-on not to spread Condemned stacks when healing a condemned survivor using an Anti-Hemorrhagic Syringe 
  • Fixed an issue that caused a VFX of The Onryo to be present in the background of the Tally screen 
  • Fixed an issue that caused the arrow indicator VFX to sometimes be missing from The Onryo's televisions 
  • Fixed an issue that caused fewer televisions to spawn in Custom Games with less than 3 survivors 
  • Fixed an issue that caused hatch VFX to be incorrectly positioned when playing as The Onryo 
  • Fixed an issue that caused missing breakable walls in Badham Preschool.  
  • Fixed an issue that caused broken tiles in Yamaoka Estate maps.  

 

Known Issues 

  • When swapping from the Play as Killer menu to the Store, the sound effects of the Killer are missing. Swapping to a different Killer in the Store will fix this issue. 

 

5.6.0 Patch Notes

Features 

  • Added a new Killer - The Onryō 
  • Perks - Scourge Hook: Floods of Rage, Call of Brine, Merciless Storm 
  • Added a new Survivor - Yoichi Asakawa 
  • Perks - Parental Guidance, Empathic Connection, Boon: Dark Theory 
  • The Nurse is back in rotation after a bug fix 
  • Forum and support links now redirect based on your selected language when applicable. 
  • Added new custom SFX Intros to all Maps. 
  • Added an option to lock viewport aspect ratio to 16:9. 
  • Added subtitles in the Lobby. 
  • Improved detection of modified or corrupted game files. 
  • Daily Rituals will be reset the first time a player starts the game 

Dev Note: The tracking system for Daily Rituals has been reworked, which requires all rituals to be reset with this patch 

Bug Fixes 

  • Fixed an issue that may cause valid skill checks to be rejected under high network latency. 
  • Fixed an issue that caused the Nurse to be stuck and unable to move after a grab attempt after blinking is invalidated. 
  • Fixed an issue that caused the AI controlled Meg to fail to drop the pallet in the killer and survivor tutorials, making it impossible to complete them. 
  • Fixed an issue that caused survivors' positions not to be revealed if they are crouching when the Cenobite picks up the lament configuration. 
  • Fixed an issue that caused the camera to follow the survivor after a hit is invalidated because of a survivor using Dead Hard. 
  • Fixed an issue that may cause a desync to appear in the HUD if a survivor is picked up at the same moment as they bleed out. 
  • Fixed an issue in the Loadout panel that when hovering over an add-on from a past event, the message "No longer available" was showing if the associated item was equipped. 
  • Fixed an issue with killer loading tips not displaying randomly after playing a few matches. 
  • Fixed an issue that may cause the Cenobite to remain stuck when interrupting a survivor at the same time as they get hit by a chain. 
  • Fixed an issue that caused the Spirit's Husk not to be destroyed when stunned by the Head On perk. 
  • Fixed an issue that caused survivors to be able to destroy Victor while inside a locker. 
  • Fixed an issue that may cause the Nemesis' zombies to be attracted to survivor in the dying state. 
  • Fixed an issue that caused the Distortion perk to consume tokens when standing inside Boon: Shadow Step's area. 
  • Fixed an issue that caused completed generators to be blocked by the Dead Man's Switch perk. 
  • Fixed an issue that caused the Broken status icon not to appear when under the effect of the Renewal perk. 
  • Fixed an issue that caused the Haste status icon not to appear when under the effect of the Guardian perk. 
  • Fixed an issue that allowed users to unlink unbreakable outfits in the store. 
  • Fixed an issue that caused Dwight's and the Trapper's loadout to be reset after playing a tutorial bot match. 
  • Fixed an issue that caused some of the Trickster's subtitles to disappear too early. 
  • Fixed an issue where pressing Alt+Tab in the keybinding menu would cause any further key remapping to not work properly. (Stadia only) 
  • Fixed an issue that sometimes caused a wrong cosmetic to be displayed after switching a killer's outfit in the store. 
  • Fixed an issue that caused survivors to keep breathing loudly when stopping to open a chest after running. 
  • Fixed an issue that caused the Chase Music for the Trapper to occasionally cut out during gameplay. 
  • Fixed an issue that allowed players to play the game with Stretched Resolution to gain an unfair advantage. 
  • Tentatively fixed an issue that causes players to disconnect during Steam maintenance. 
  • Fixed an issue where the teachable Perks from Stranger Things characters displayed in the Store Character info page could be the one from the previous character selected. 
  • Fixed an issue in Custom Game spectate mode where a "None" prompt could appear under the Item of the spectated Survivor. 
  • Fixed an issue with Player names using Asian characters were no longer displayed correctly in-game. 
  • Fixed an issue that caused the Built to Last perk to continue to recharge items when a survivor is grabbed from the locker by the killer. 
  • Fixed an issue that allowed survivors to interaction with totems while inside lockers. 
  • Fixed an issue that caused the Overcome perk to trigger when the survivor has the Endurance status. 
  • Fixed an issue that caused generator auras to appear incorrectly when using the Hex: Ruin and Surveillance perks together. 
  • Fixed an issue that caused the Oppression skill check to remove progression. 
  • Fixed an issue that may cause the audio to be delayed on the opening trailer video. (Xbox One/XSX/Stadia only) 
  • Fixed an issue that caused certain purchased DLC-related cosmetics to not be unlocked. (EGS only) 
  • Fixed an issue that may cause a grade progress error message to appear at the end of a match. 
  • Tentatively fixed an issue that may cause survivors to receive a disconnection penalty when the killer disconnects from the match. 
  • Fixed an issue that caused the interaction icon not to switch to the hand icon after an item is depleted during an interaction. 
  • Fixed an issue that caused the arrow icon to disappear when consuming an item during an interaction when still affected by a positive speed effect. 
  • Fixed an issue that may cause friend list statuses to not update properly. 
  • Fixed a minor misalignment of the Main Menu. 
  • Fixed an issue that could cause the Custom Game button on the Main Menu to flicker when hovered. 
  • Fixed a number of Loading Screen tips that had incorrect icons. 
  • Fixed an issue that caused the wiggle skill check sfx to trigger too soon after being pulled from a locker 
  • Fixed an issue that prevented spawning sfx from triggering when a survivor loads into a lobby 
  • Fixed an issue that caused the Undetectable VFX to move ahead when blinking as as the Nurse 
  • Fixed an issue that caused the Plague's infection to remain when the pallet is dropped by an infected survivor. 
  • Fixed an issue that caused the VFX to be visible in the Blight's POV with his "Ferryman of the Underworld" outfit. 
  • Fixed an issue that caused the blood droplet to remain in the air when a survivor is removed from the Cage of Atonement 
  • Fixed an issue that caused the Artist's Crow head to vanish during the spawning idle animation. 
  • Fixed an issue that caused the ink vfx to remain in the air when a hook in the Eyrie of Crows's map is sabotaged 
  • Fixed an issue that caused hooked vfx to persist after being unhooked 

Fixes from PTB 

  • Fixed an issue that caused the Brand New Part add-on to trigger the Merciless Storm skill checks. 
  • Fixed an issue that caused the first skill check of any kind to be red after failing a skill check from Merciless Storm. 
  • Fixed an issue that cause the external perk icon for the Empathic Connection perk to be missing. 
  • Fixed an issue that made it possible to bypass the constrained aspect ratio black bars 
  • Fixed an issue that caused the HUD not to be constrained at the start of trials. 
  • Fixed an issue with the HUD position when the game was in portrait mode and the 16:9 Aspect Ratio option was set to ON. 
  • Fixed an issue that caused the Blood Pact perk to reveal the auras of all survivors. 
  • Fixed an issue that caused missing and incorrect survivor voices on Legendary cosmetics. 
  • Adjusted the intensity of all Onryō's weapons, the Condemned's VFX, the mini-mori's transition and the glitch effect inside the Lobby. 
  • Fixed an issue that caused the glitch effect to stay in all menus. 
  • Fixed an issue that caused the Onryō's weapon to not appear correctly inside the lobby. 
  • Fixed an issue that may cause a rituals sync error to occur at the end of a match. 
  • Fixed an issue that caused bonus bloodpoints to not be granted at the end of a match. 
  • Fixed an issue that caused daily rituals progress to be saved for games where the user disconnected. 
  • Fixed an issue that caused FPS drops when survivors were inflicted with full Condemned stacks. 
  • Fixed an issue that caused bloodpoints to be granted for the last remaining survivor even if they disconnected. 
  • Fixed an issue that caused Iridescent Videotape to turn on televisions which were closed by survivors inserting a tape. 
  • Fixed an issue that caused the Videotape Copy add-on not to give bonus bloodpoints when performing an Apparition or Transposition. 
  • Fixed an issue that caused The Onryō to move around the Main Menu level if rotated while doing her jump scare animation. 
  • Fixed an issue that caused the Other World effects to be removed if cancelling The Onryō's Manifest just before it completes. 
  • Fixed an issue that caused survivors in lockers to clip with weapon ammo assets when grabbed by The Onryō. 
  • Fixed an issue that caused The Onryō to be able to attack immediately after demanifesting when lagging. 
  • Fixed an issue that caused the Survivor death animation to play a second time at the end of The Onryō's Mori or Mini Mori. 
  • Fixed an issue that caused The Onryō not to receive a Psychic Torsion score event when performing a Condemn Mini Mori. 
  • Fixed an issue that caused The Onryō's red stain to be out of sync with her visibility after entering the physical world. 
  • Fixed an issue that caused The Onryō to enter an invalid state when teleporting after manifesting under conditions of network lag. 
  • Fixed an issue that caused the black smoke to be missing when The Onryō is Undetectable. 
  • Fixed an issue that caused The Onryō to have a collision while not being Manifested. 
  • Fixed an issue that caused survivors to sometimes be unable to interact with televisions previously teleported to by The Onryō. 
  • Fixed an issue that caused The Onryō to appear standing up for a frame before crawling out of a television. 
  • Fixed an issue that caused the Well Stone add-on not to reduce the time for a turned-off television to turn back on. 
  • Fixed an issue that caused The Onryō's Water Well Add-on to remain inactive after some interactions. 

Changes from PTB 

  • The Onryō 
  • Decreased Manifest charge time to 1.5 seconds (was 2.5 seconds) 
  • Decreased Demanifest charge time to 1.5 seconds (was 2.5 seconds) 
  • Decreased maximum visibility range to 24 meters (was 32 meters) 
  • Decreased Terror Radius to 24 meters (was 32 meters) 
  • Decreased passive Comdemned fill time per segment when holding the Videotape to 25 seconds (was 30 seconds) 
  • Decreased the amount of Condemned segments removed when inserting the tape to 3 (was 4) 
  • Add-on - Yoichi's Fishing Net - Decreased time modifier to 12% (was 20%) 
  • Smoothed the movement transition when Manifesting 
  • Changed some of The Onryō's VFX to help with photo sensitivity concerns 
  • Reduced the intensity of The Onryō’s attack VFX 
  • Reduced the intensity of the Condemned VFX 
  • Reduced the intensity of screen effects in the lobby 
  • Improvements to The Onryō’s mini-mori transition 

Dev Note: These changes are intended to make The Onryō more viable on open maps, and allow her to Manifest more frequently during chases. In addition, passive Condemned progression has been buffed (and removal nerfed) to make it more threatening overall. 

  • Perk - Parental Guidance 
  • Duration decreased to 5/6/7 seconds (was 8/9/10 seconds) 
  • Perk - Corrective Action 
  • Updated description to clarify that the perk only effects normal skill checks 

Dev Note: Corrective Actions already had this behavior, it just wasn't clearly stated in the description on the PTB. 

Known Issues 

  • Charms are misplaced when Survivors repair generators. 
  • The Haddonfield map and the Strode Realty Key offering remain disabled. 
  • In certain resolutions, objective, notification and other indicators can appear outside of the in-game viewport. 
  • On PS4, in the Killer tutorial, there is a ~1m delay before Meg dies on the hook.  
  • It is possible for the Onryo's model to bend towards the ground. 
  • Two Generators can't be damaged by the Killer from one side in Backwater Swamp. 
  • Missing UI and Survivor model when coming back to Lobby from the Archives. Re-entering the lobby (going to the Store and back, Main Menu and back, etc.) should correct the issue. 
  • Wake Up perk has been disabled due to a bug.

 

5.5.2 Patch Notes

Content

  • Boil Over
    • Changed to give 33% of current wiggle progress when falling from great heights (was a flat 25% increase)

Dev Note: This change prevents abuse of Boil Over in specific map locations where the killer has no choice but to drop from a height. It still stays relevant for longer walks and especially for basement access. At over 75% wiggle progress, it still results in an insta-drop.

  • Changed "Rite of The Executioner" Daily Ritual to require sending 2 Survivors to Cages of Atonement (was 4)

Bug Fixes

  • Fixed an issue that caused some players to encounter a Grade Reset after updating to patch 5.5.1. Note: This issue was only visual.
  • Fixed an issue that caused the Wraiths Withering Vine cosmetic to erroneously be unlocked for all players.
  • Fixed an issue that caused the Hillbilly's Fable Acres Delivery torso cosmetic to clip into the camera when hooking a Survivor.
  • Fixed an issue that caused the HUD score alerts to lose their formatting when using the Large Text setting.
  • Fixed an issue that caused players with at least 1 game played but 0 pips to not receive any reward at the end of season.
  • Fixed an issue that caused the Nemesis' tentacle strike recovery animation to be missing when too close to an asset.
  • Fixed an issue that caused the Nurse to not be able to lunge after a blink if the attack input is pressed before the end of the blink.
  • Fixed an issue that caused the Nurse's second blink to be delayed and thus cover less distance.
  • Fixed an issue that caused the Nurse not to enter fatigue when having a grab validation fail after blinking.
  • Fixed an issue that caused the Nurse's hand not to close properly when charging a chain blink.
  • Fixed an issue that caused the Nurse to be able to blink out of bounds past the exit threshold in the Springwood maps. 
  • Fixed an issue that caused the Nurse to be able to blink out of bounds past the exit threshold in the Backwater Swamp maps. 
  • Fixed an issue that caused the Survivors to use ''Dead Hard'' to jump on rocks near the Ferry Boat.
  • Fixed an issue that caused Jonah's tablet to be visible on the floor of the Vat room in The Game map.
  • Fixed an issue that caused hooks in the Eyrie of Crows map to be missing the white glow from Scourge Hook perks.
  • Fixed an issue that caused a small part of the Entity to stretch when a Survivor is sacrificed.
  • Fixed an issue that caused the exit prompt to become unresponsive after adding a friend in the Friends List.
  • Fixed an issue that may have caused the game to become stuck when joining an almost full survivor lobby (PS4/PS5 only)

5.5.1 Patch Notes

Features

Beta Feature

  • Wiggle progress will no longer regress when not actively wiggling, with both the new and old wiggle interactions

Content

  • The Coldwind Farm - Fractured Cowshed map has been re-enabled. 
  • The Crotus Prenn Asylum - Father Campbell's Chapel has been re-enabled.

Bug Fixes

  • Fixed an issue that caused tooltips to linger in the Settings menu
  • Fixed an issue that caused the Cannibal not to be able to break a pallet after hitting a survivor in the same chainsaw sweep.
  • Fixed an issue that caused the Demogorgon's Shred ability to sometimes not break pallets.
  • Fixed an issue that caused the Eruption perk to go into cooldown when triggering on a completed generator.
  • Fixed an issue that caused stuns triggered through the Power Struggle duration to be reduced more than intended when the killer is equipped with the Enduring perk.
  • Fixed an issue that caused the blessing SFX to continue after a survivor is hit after an unvalidated interruption attempt.
  • Fixed an issue that caused the Glyph and Red Envelope interactions not to be interruptible by the killer.
  • Fixed an issue that caused the wrong animation to be played when using the Deathslinger's Aim Down Sights right after interacting with a Red Envelope.
  • Fixed an issue that caused the loud noise indicator not to appear when an AI player fails a skill check during the tutorial.
  • Fixed an issue that may cause the Nemesis' tentacle to be invisible during recovery after hitting an object.
  • Fixed an issue that caused the Expert Killer and Expert Survivor achievements to unlock when the grade threshold has not been met. (Steam only)
  • Fixed an issue that occasionally caused an offering to appear out of place on the offerings loading screen
  • Fixed an issue that caused the floating ink VFX to be missing in some of The Artist's customization.
  • Fixed an issue that caused the killer music to not change properly when switching roles from a Survivor wearing a 'Modern Tales' outfits.
  • Fixed an issue that caused an inconsistent sound effect to play when hitting the fireplace in the chalet, in the Mount Ormond Resort map.
  • Fixed an issue that caused the killer to be unable to use a hook when it spawns too close to a bush wall near the big house in Badham IV.
  • Fixed an issue that caused the possibility to ''Dead Hard'' from the balcony onto the shelves in the main hall of RPD.
  • Fixed an issue that caused a lack of hooks in the library of the RPD map. 
  • Fixed an issue that caused the killer to become stuck beside a hatch in the main building in the Storehouse.
  • Fixed an issue that caused a Glyph to spawn too high in the Yamaoka map.
  • Fixed an issue that caused The Artist to not fall smoothly from the Thompson house vault.
  • Fixed an issue that caused two pallets to spawn on the same tile in The MacMillan Estate.
  • Fixed an issue that caused low quality shadows from the generator lights.
  • Tentatively fixed an issue that caused Meg's Deathgarden head cosmetic to not be available anymore.
  • Tentatively fixed an issue that caused Jane's Twitch shirt cosmetic to be available for all players.

Known Issues

  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • The Nurse has a delay when starting to charge a chain blink.
  • The Nurse's hand doesn't reflect the current blink charge when chain blinking.
  • As The Nurse, blinking and having a grab validation fail causes The Nurse to not enter the fatigue state.
  • We are also investigating reports of not being able to attack right after a chain blink.

5.5.0 Patch Notes

Important

Due to an increase in file compression, players who download this PTB will have to download almost the entire game, and then re-download the entire game when switching back to the regular version. Thankfully, this means the PTB build is ~20GB smaller than usual.

This change is the first step in reducing future patch times, and we appreciate your understanding and patience as we progressively continue to improve patch times.

Progress & save data information has been copied from the Live game to our PTB servers on December 22nd. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Features

  • Fixed some specific vulnerabilities that could be abused by cheaters
  • Hit feedback has been adjusted to reduce the frequency of visual feedback in the case of a rejected hit (especially for instances of Dead Hard)

Dev Note: This won't eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.

  • New Feature: Interaction Behavior - Hold / Toggle
    • When set to Toggle, you no longer need to hold the interaction button for interaction (Fixing generators, healing, kicking generators, etc.)
    • To end the interaction, you will need to press the interaction button a second time (or use the "Run to Cancel" option detailed below!)
    • Located in the Options menu under "Controls"
    • Available for both Survivor and Killer as separate settings
  • New Feature: Run to Cancel - On / Off
    • When enabled, survivor players can cancel an interaction by giving a run input (i.e. the run modifier and a direction to move)
    • Located in the Options menu under "Controls"
    • Only available for Survivors

Dev Note: Holding buttons for extended interactions isn't always the most comfortable, so this feature aims to address that. When combined with the Run to Cancel, you can quickly disengage from fixing a generator once you spot The Shape stalking you.

Beta Features

  • A new tab is available in the Options menu: Beta!
    • New features will appear here so that we can gain feedback from all players on all platforms
    • Turning a feature ON will grant a Bloodpoint bonus for the first 10 matches that you play with it
  • First Beta Feature: New Wiggle Interaction
    • Survivor only
    • Replaces the wiggle interaction with a new dual skill check style input
    • Default binding for Keyboard: Space
    • Default binding for Controller: LB/RB or L1/R1
      • When playing on a controller, either button will work for either side of the skill check
    • Secondary input can be rebound in the Key Bindings menu
    • Bloodpoint Bonus for first 10 matches: 20,000

Dev Note: We're excited to gather your feedback on the new Wiggle system, and we've put it in a Beta tab to allow console players to participate in the fun!

Content

The Blight

  • Add-on - Adrenaline Vial
    • Decreased the Rush Turn rate penalty to -0.5 degrees per second (was -0.8 degrees per second)

The Cannibal

  • Add-on - Carburetor Tuning Guide
    • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on - Depth Gauge Rake
    • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on - Iridescent Flesh
    • Decreased the maximum tantrum duration to 5 seconds (was 8 seconds)
  • Add-on - Long Guide Bar
    • Increased the chainsaw revving threshold to +2 seconds (was +1 second)
  • Survivor masks have been removed from the game. Please refer to the developer update on our forums for more information.

The Clown

  • Add-on - Solvent Jug
    • Increased duration of Invigoration to +2 seconds (was +1 second)
  • Add-on - Robin Feather
    • Increased bottle throw cooldown reduction to 40% (was 30%)
  • Add-on - Flask of Bleach
    • Decreased Hindered penalty from Intoxication to 4% (was 5%)
  • Add-on - Redhead's Pinky Finger
    • Now reduces bottle count by 2

The Pig

  • Add-on - Amanda's Letter
    • Decreases available Bear Traps by 2 (was 3)
  • Last Will
    • Decreased time to charge Ambush Attack to +33% (was +66%)

The Twins

  • Add-on - Iridescent Pendant
    • Increased Exposed duration when crushing Victor to 45 seconds (was 30 seconds)
  • Add-on - Baby Teeth
    • Increased Blindness duration when crushing attached Victor to 30 seconds (was 15 seconds)
  • Add-on - Madelein's Scarf
    • Reduced Victor movement speed buff to 0.3m/s (was 0.4m/s)
  • Add-on - Toy Sword
    • Decreased Pounce charge time modifier to 0.2 seconds (was 0.25 seconds)
  • Add-on - Stale Biscuit
    • Decreased pounce cooldown modifier to 0.4 seconds (was 0.5 seconds)

The Nemesis

  • Add-on - Iridescent Umbrella Badge
    • Increased Exposed duration when using a vaccine to 60 seconds (was 30 seconds)
  • Add-on - Shattered S.T.A.R.S. Badge
    • Increased zombie movement speed bonus when a generator is repaired to 150% (was 100%)
    • Text now lists the correct duration of 60 seconds (description text said 30 seconds, but the effect already lasted for 60 seconds)
  • Add-on - Marvin's Blood
    • Decreased the mutation rate modifier on Tentacle Strike to 25% (was 33%)
  • Add-on - Mikhail's Eye
    • Decreased the Zombie movement speed bonus to 35% (was 50%)

The Huntress

  • Add-on - Wooden Fox
    • Increased Undetectable duration after reloading to 30 seconds (was 15 seconds)

The Oni

  • Add-on - Iridescent Family Crest
    • Increased scream radius on missed attacks to 24 meters (was 12 meters)

The Cenobite

  • New Cenobite's VO lines have been added.

Perk Updates

Survivor Perks

  • Boil Over
    • Increased wiggle strafe intensity to 50/75/100% (was 25/50/75%)
    • Increased hook obscure radius to 16 meters (was 10/12/14 meters)
    • New effect: You gain 25% wiggling progress when the killer drops from great heights.
  • Distortion
    • Increased the token count to 4 (was 3)
  • Buckle Up
    • Increased aura reveal duration to 6/8/10 seconds (was 4/5/6 seconds)
  • Power Struggle
    • Decreased the activation threshold to 25/20/15% wiggle progress (was 35/30/25%)
  • Wake Up
    • Increased Exit Gate speed boost to 15/20/25% (was 5/10/15%)

Killer Perks

  • Gearhead - Reworked
    • New Description: After a Survivor loses a health state, Gearhead activates. While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, their Aura is revealed to you for 6/8/10 seconds. Gearhead then deactivates.
  • Remember Me
    • Trigger condition changed to the Obsession losing a health state (was triggered on basic attack only)
  • Coup de Grace
    • Increased lunge distance modifier to 70/75/80% (was 40/50/60%)
  • Furtive Chase
    • Effect Removed: "You lose all your tokens if the Obsession is sacrificed or killed."
  • Dead Man's Switch
    • Removed the Obsession mechanic, the perk now triggers when hooking any survivor.

The Nurse

Several issues affected the Nurse's power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues.

  • Fixed an issue that rarely caused the Nurse not to be able to trigger a blink.
  • Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be cancelled.
  • Fixed an issue that caused the Nurse's vault to be slower than intended.
  • Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
  • Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink.
  • Fixed an issue that may cause the Nurse's animations to briefly be static after interrupting a Survivor.
  • Fixed an issue that caused the Nurse to be unable to blink through some hills.
  • Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking.
  • Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted.
  • Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped wit the Jenner's Last Breath add-on.
  • Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on.
  • Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink.
  • Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking.
  • Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink.
  • Fixed an issue that may cause the Nurse's hand not to appear for spectators cycling through spectated players during a blink.
  • Fixed an issue that caused a stutter during the Nurse's post blink animation when turning the camera.

Bug Fixes

  • Fixed a couple of bugs that caused the wrong surface SFX to be played.
  • Fixed an issue than caused the Trickster's VO lines to be missing when closing the hatch.
  • Fixed an issue that caused the end of the Nemesis tentacle cooldown audio to play on Survivor side.
  • Fixed an issue that caused the Ghost Face to be able to lean when standing behind low cover objects.
  • Fixed an issue that caused the protection hit to be missing when a survivor is lacerated by the Trickster's knives next to an injured Survivor.
  • Fixed an issue that caused the Cannibal not to lose his tokens when hitting an obstruction during Chainsaw Dash.
  • Fixed an issue that caused some Killers to be able to prevent unhooking by standing close to a hooked Survivor.
  • Fixed an issue that caused the cooldown of the Diversion perk to affect all Survivors equipped with the perk.
  • Fixed an issue that caused the Dead Hardy challenge not to gain progress.
  • Fixed an issue that caused the Deathbound perk to trigger when a Survivor is 8m away from the Killer rather than from the player being healed.
  • Fixed an issue that caused a Survivor that disconnects during a Memento Mori to disappear before the animation has ended.
  • Fixed an issue that caused the outline of the Trapper's trap to be visible during an attack.
  • Fixed an issue that caused some player Cloud IDs to be displayed in the friend list menu.
  • Fixed an issue which allowed players to switch roles while loading into a custom game match.
  • Fixed an issue that caused the Nightmare's Dream World to be too dark in RPD map.
  • Fixed an issue that caused projectiles to pass through the Thompson's House window.
  • Fixed audio events when navigating Settings and Key Binding menus
  • Fixed an issue in Custom Game where some loadout items disabled by the Match Leader were still selectable by other players
  • Fixed an issue with input text fields in Redeem Code and Search Friends popups to focus them by default
  • Fixed an issue in the Onboarding menu where it was not possible to receive invite notifications
  • Fixed a navigation issue in the Store where the player could be automatically redirected to the Featured page after the Shop data is loaded
  • Fixed an issue in the Onboarding menu where the Charm's tooltip size was not affected by the UI scale setting
  • Fixed an issue to remove David King from part of the "A Lullaby for the Dark" DLC description if the user would like to buy this content
  • Fixed an issue in the Loadout Menu where we could have an inconstancy between the Perk selected and the Inventory page displayed
  • Fixed an issue in the Customization Menu where an equipped Charm will appear as not equipped after closing and re-opening the menu
  • Fixed an issue that caused the Overcome perk to incorrectly activate when hit by the Nemesis tentacle or zombie

Known Issues

  • The Trickster has been disabled for this PTB due to a bug. Will be fixed for release.
  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • When using the perk Spies from the Shadows, the Killer can hear loud noise SFX when Survivors disturb crows beyond the range of the perk.
  • Generators enter regression when Survivor fails an Overcharge skill check or the Jolt perk triggers even when being actively repaired. Releasing and restarting the repair interaction will return it to a normal state.
  • Succeeding the Overcharge skill check removes progression.
  • Having the Interaction Toggle activated may break the Killer and Survivor tutorials.
  • Having an interruption rejected by the server after a blink will cause the Nurse to go through both the post attack animation and the fatigue state.
  • Survivors' blood spurts and scream are missing when attacked by one of the Nemesis' zombies.
  • Fire Up perk receives three tokens when the last generator is completed.
  • Survivors can see the Lightborn perk notification when attempting to blind a killer equipped with the perk.
  • Premonition perk sometimes doesn't activate when looking in the direction of the Killer.

5.4.2 Patch Notes

Optimization

  • Improved performance when The Artist uses all of the Dire Crows at once

Bug Fixes

  • Fixed an issue with the Resolution percent slider not changing the resolution on Low/Medium quality.
  • Fixed a string not localized in the Character Info screen.
  • Fixed an issue in the Settings screen where the language selection menu could overlap with Tabs.
  • Fixed an issue that caused the Lament Configuration SFX and VFX to stop playing when the Cenobite interrupts or down a survivor holding the box.
  • Fixed an issue that caused a one way collision at the top of the basement stairs in the main building of the Suffocation Pit.
  • Fixed an issue that caused Killers to get stuck in a tree by falling onto it from a climbable rock in Eyrie of Crows.
  • Fixed an issue that caused Killers not being able to kick a side of a generator next to a rock on Grim Pantry.
  • Fixed an issue that caused crow swarms to spread to some Survivors incorrectly when The Artist used the Severed Hands add-on.
  • Fixed an issue that caused the Prowler achievement to only track progress when playing The Artist.
  • Fixed an issue that caused the Thrill of the Hunt not to regain a token when a cleansed Hex: Pentimento totem is rekindled.
  • Fixed an issue that caused the Corrective Action perk to consume tokens when assisting survivors succeed skill checks.
  • Fixed an issue that caused the Cenobite Mori to loop invisibly for female survivors.
  • Fixed an issue that caused the Nemesis' footsteps to double-trigger while Tentacle Strike Charge.
  • Fixed an issue that prevented the Spirit's new chase music from playing for Killers.
  • Fixed an issue for Bone Chill event where Survivors could get stuck after interacting with specific Snowmen locations on the Raccoon City Police Station map.
  • Fixed an issue that caused the remaining generators not to have the repaired lights and SFX after the generators required to power the exit gates have been repaired.
  • Fixed an issue that may cause the Hex: Ruin regression sparks to appear when a generator is actively being repaired.
  • Fixed an issue that may cause the Cannibal to gain tokens every time the chainsaw is revved when equipped with the Irridescent Flesh add-on.

5.4.1 Patch Notes

Bug Fixes

  • Fixed an issue that caused the Crow Food archive challenge not to gain progress.
  • Fixed an issue that caused the Sprint & Slash archive challenge not to gain progress.
  • Fixed an issue that caused the Beast Awakens archive challenge not to gain progress.
  • Fixed an issue that allowed players to surpass the Blight turn rate limits by using frame rate limiting software.
  • Fixed an issue that allowed survivors to complete the opening of the hatch when put into dying state
  • Fixed an issue that sometimes caused the Oni and Spirit's hair to disappear during the intro pan.
  • Fixed an issue that caused The Artist's Crows' aura to remain visible after downing a Survivor who was repelling crows 
  • Fixed an issue that caused the damaging crows not to be counted as protective hits
  • Fixed an issue that caused Corrective Action not to consume a token when another Survivor failed a skill check
  • Fixed an issue that caused the New and Sale badges to not disappear after clicking the Store buttons.
  • Fixed an issue that prevented the killer player from hearing a boon totem being blessed.
  • Fixed an issue that prevented the boon totem blessing SFX from looping correctly.
  • Fixed an issue that prevented Survivors to be picked up at a corner near the Exit Gates in Autohaven Wreckers.
  • Fixed an issue that caused missing Thai accents and punctuation in the Subtitles Settings text. 
  • Fixed several texts exceeding the button size in the Game Manual in some languages
  • Fixed an issue with the hook 3D model remaining visible in Play as Killer when switching from an empty charm slot to a Killer cosmetic slot in the Lobby.
  • Fixed an issue that caused the spotlight to be delayed when fully repairing a short pole or yellow generator
  • Fixed an issue that cause the black ink VFX to be missing from the survivor's eyes and mouth when getting Mori'ed by the Artist.
  • Fixed an issue that caused Coup de Grace to get too many tokens

5.4.0 Patch Notes

Features

  • Added a new Killer - The Artist
    • Perks - Grim Embrace, Scourge Hook: Pain Resonance, and Hex: Pentimento
  • Added a new Survivor - Jonah Vasquez
    • Perks - Overcome, Corrective Action, and Boon: Exponential
  • Added a new map - Eyrie of Crows
  • Loadout and Customization menus now have Page Markers
    • Markers include the number of the page
    • Markers can be directly selected to jump to the desired page
  • Added Subtitles to the HUD
    • Can be toggled in the options
  • Added a New/Sale badge to the Store
    • Only applies to in-game speech (just The Trickster at this time)

Content

  • Re-enabled location restriction when snuffing Boon totems
  • Updated the character portraits for Meg, Dwight, Adam, and Laurie.
  • Updated the character background images in the Character Info and Store menus for Quentin, Feng, Kate, David, Jake, Nea, Adam, Meg, and Dwight.
  • Added input prompts for the Anti-Hemorrhagic Syringe, Styptic Agents, and Glass Beads add-ons
  • The Store DLC Purchase Popup now specifies the character associated with exclusive items

Cenobite Addon Update

  • Liquified Gore: Decreased solving time modifier to 1 second (was 2 seconds)
  • Torture Pillar: Decreased Chain Hunt activation time to 5 seconds (was 10 seconds)
  • Larry's Remains: Decreased solving time modifier to 2 seconds (was 4 seconds)
  • Chatterer's Tooth: Increased Undetectable status to 25 seconds (was 12 seconds)
  • Engineer's Fang: When hitting an injured Survivor with a possessed chain, only 1 additional chain will spawn
  • Iridescent Lament Configuration: Increased range to 24 meters (was 16 meters)

Dev Note: The Cenobite has been overperforming since he came to DbD. These addon changes are intended to bring his five best performing addons more in line to reduce his overall power, accompanied with a buff to his worst performing addon.

Optimization

  • Optimized The Spirit's performance

Dev Note: The Spirit has the largest impact on performance of any Killer, technically speaking. These performance optimizations should help alleviate that on all platforms.

Bug Fixes

  • Fixed the broken Game Manual tab on the Tutorial screen.
  • Fixed an issue that allowed survivors to consume other survivor's Clairvoyance perk.
  • Fixed in issue that caused Boon Totem vignettes to disappear when moving between overlapping Boon ranges.
  • Fixed an issue that may cause the Boon Totem vignette to linger when the survivor who applied a Boon leaves the match.
  • Fixed an issue that caused a hitch to occur at the end of vaults with the Legion.
  • Fixed an issue that caused Hag traps set in the Asylum's entrance not to get triggered.
  • Fixed an issue that let The Nightmare place Dream Snares which would not be seen from below on top of stairs.
  • Fixed an issue that may cause the sound notification for the 4th generator completed not to trigger.
  • Fixed an issue that may cause the Afterpiece Tonic gas not to match the affected area when the bottle explodes high above ground level.
  • Fixed an issue that may cause survivors to be attacked by the Chain Hunt while they are solving the lament configuration.
  • Fixed an issue that caused a placeholder icon to be seen when affected by another player's Leader perk.
  • Fixed an issue that caused a gun SFX to be heard when entering into the tally screen as The Deathslinger.
  • Fixed in issue that caused non-lethal interruptions not to grant progress towards the Quick Draw achievement.
  • Fixed an issue where players could unlock achievements when playing on the PTB environment.
  • Fixed an issue where sometimes the camera in the Killer lobby would be off center.

Known Issues

  • Some subtitles for The Trickster have not been fully translated into all languages.
  • Doors powered by generators appear closed for the player(s) who did not complete the generator. (Visual only bug)
  • Players are able to land on top of a generator inside the tower in the Eyrie of Crows map.
  • Some facial animation issues for some Survivors when chained by the Cenobite.
  • The auras of the Artist's crow flock is missing when the Artist is very close to the affected Survivor.
  • Recovery speed stacks when between 2 Boon Totems affected by perk Boon: Exponential.

5.3.2 Patch Notes

Features

Boon Totems

  • Disabled an animation restriction that caused many boon totems to be unsnuffable by the killer due to the placement of the totems

Dev Note: We intend to re-enable this in a future patch, once we have had time to locate and reposition all offending totems so that they play nice. This will result in some totems being snuffable through collision, but we are erring on the side of caution to ensure that all totems can be snuffed by the killer until then. Enjoy it while it lasts, Killer Mains!

Bug Fixes

  • Fixed an issue that caused the archive widget to appear without any challenge selected when there would be a challenge selected in the tome page.
  • Fixed an issue that caused the purchased survivor to be unlocked and no Auric Cells to be spent after getting a "Purchase Failed" error in the store.
  • Fixed an issue that caused the player to be able to level up two character Bloodwebs at the same time.
  • Fixed an issue that caused Survivors using the Clairvoyance perk to be able to push other players.
  • Fixed an issue that caused the interaction bar not to become red when blessing a hex totem.
  • Fixed an issue that may cause reverse bear traps installed by the Pig's Video Tape add-on not to kill survivors when the timer runs out.
  • Fixed an issue that may cause survivors to be unable to move when a generator is completed when the Pig has the Video Tape add-on equipped.
  • Fixed an issue that caused the Adrenaline perk not to trigger if the Survivor was not eligible to receive the effect when the exit gates are powered.
  • Fixed an issue that caused the grass and foliage to become partially black as players walk through.
  • Fixed a potential wrong active node state in the Archives.
  • Fixed an issue that caused survivors repeatedly scream when crouching while being puked on.

Switch only:

  • Fixed a text overlapping issue in the Keybinding menu.
  • Fixed a performance issue in docked state by deactivating the menu movement when moving the cursor.
  • Fixed an issue that could cause an excessively long / infinite loading screen.

Known Issues

  • The Killer can only earn 1 point of progress per Tangled Hook for the Halloween Hook challenge.
  • When completing a level in the Archives, the level status is not immediately refreshed. However leaving and re-entering the menu will refresh and reflect the completed status.
  • We are aware of an issue with the perk Clairvoyance, where the effects may not be disabled in some cases
  • A Survivor with an activated Clairvoyance can consume another Survivor's activated Clairvoyance when they are close to each other.

5.3.1 Patch Notes

Content

  • Perk – Clairvoyance: Added the Hatch to the auras revealed. The Hatch aura is only visible after The Hatch has spawned.
  • Perk - Dead Hard: Added hit validation
  • The Midnight Grove Event - Selecting a Halloween challenge involving the event pumpkins will cause pumpkins to react to your presence.

Dev note: Previously, Dead Hard's invulnerability was calculated on the Killer's client, which led to survivors needing to anticipate the killer's swing to an unreasonable degree in order for it to work. With hit validation, the server will decide if the hit would have landed and reject it if Dead Hard was active without relying on the Killer's client.

Bug Fixes

  • (Steam, Windows Store, PS4, PS5, Xbox One, Xbox Series S|X) Tentatively fixed an issue which could cause players to get stuck in an infinite loading screen
  • Fixed an issue that caused Halloween pumpkins not to rotate to face the player.
  • Fixed an issue that caused Halloween pumpkins not to appear lit when a related challenge is active.
  • Fixed an issue that caused Halloween hooks' auras not to be orange when viewed by survivors.
  • Fixed an issue that caused the haste timer not to function properly when having haste both from the Halloween pumpkins and from the Clown's Afterpiece Antidote.
  • Fixed an issue that may cause the game to crash when using the Boon: Circle of Healing perk.
  • Fixed an issue that caused the Boon: Circle of Healing perk to give the Self Care prompt.
  • Fixed an issue that caused the heal speed not to be adjusted when a medkit runs of charges when self healing with a medkit within the range of Boon: Circle of Healing.
  • Fixed an issue that caused the Clairvoyance perk to remain activated when used while being healed and holding an item.
  • Fixed an issue that caused the Spirit to be able to teleport to a destroyed husk when using the Wakizashi Saya add-on.
  • Fixed an issue that caused the Life Giver archive challenge not to gain progress when gaining health from the Adrenaline, For the People, Resurgence, Second Wind, or Solidarity perks.
  • Fixed an issue that caused the Appeal to Heal archive challenge not to gain progress when consuming a medkit by using the Styptic Agent or Anti-Hemorrhagic Syringe add-ons.
  • Fixed an issue that caused the Power Struggle perk not to reliably stun the killer since the same side pallet stuns were removed.
  • Fixed an issue in the cosmetic icons where Jonathan Byers' head would appear distorted in his outfit and torso icons.
  • Fixed an issue that caused users to be able to change a Daily Ritual multiple time by restarting the application after removing a Daily Ritual.
  • Fixed an issue that caused Players to sometimes load into trials with little to no lighting.
  • Fixed an issue that caused some hatch spawns on Midwitch Elementary can not be opened with a key.
  • Fixed an issue that caused the Survivors can't be picked up in crevasse on Lery's Memorial Institute.
  • Fixed an issue that caused the First to the Punch achievement not to gain progress when a survivor is downed other than by a basic attack. It now gains progress whenever a survivor is downed next to a pallet, no matter the reason.
  • Fixed an issue that caused the Humanitarian achievement not to gain progress when unhooking a survivor with the Borrowed Time perk.
  • Fixed an issue that caused the Cenobite to appear inside of the ground when teleporting to a survivor solving the Lament Configuration on the top level of the maze in the Pale Rose map.
  • Fixed an issue that caused the Twins' Drop of Perfume add-on's oblivious range not to be affected by other add-ons affecting Victor's Shriek radius.
  • Fixed an issue that caused Victor's alert range not to be affected by other add-ons affecting Victor's Shriek radius.
  • Fixed an issue that caused survivors to be able to use the Dead Hard and Balanced Landing perks at the same time.
  • Fixed an issue that caused the 5th Killer Instinct VFX "tick" to not appear if a Survivor affected by Killer Instinct is behind an asset.
  • Fixed an issue with various totem locations which caused the Killer to be unable to snuff them.

Known Issues

  • Treatment Theatre Map is disabled.
  • The Killer can only earn 1 point of progress per Tangled Hook for the Halloween Hook challenge.

5.3.0 Patch Notes

Features

  • System to support event content within The Archives

Content

  • Added a new Survivor: Mikaela Reid.
  • Updated the Character Select portraits for several Survivors. (David, Jake, Nea, Kate, Quentin, and Feng)
  • "The Midnight Grove" Halloween limited-time event (starts Oct. 21st 11AM ET)
  • Tome IX of The Archives (starts Oct. 20th 11AM ET)

General

  • Item and Add-on descriptions have been rewritten
  • “Considerably” and other vague terms have been replaced with number values
  • Added in reminder text for Status Effects: Any Add-ons that trigger status effect also include a brief description on the status effect
  • The hatch will now only appear when one survivor is left alive
  • Survivors can open the hatch after it has been kicked shut by using a key
  • Key interaction takes 2.5 seconds, and does not lose progress when interrupted
  • The achievement “Where Did They Go!?” has been changed to “The Key to Escaping”

Developer notes: The hatch change is effectively the much asked for Key nerf in disguise, preventing survivors from escaping a trial prematurely. It is also intended to reduce situations where survivors would camp the hatch, waiting for their teammates to die so they could escape.

The Trapper

  • Base trap carrying capacity and starting traps increased to 2 (was 1)
  • Trap aura color changed from red to white to be consistent with other killer object auras
  • The number of traps spawned on a given map is now always 6 (was random 4-6)
  • Add-on – Trapper Gloves: Setting speed bonus increased to 30% (was 20%)
  • Add-on – Wax Brick: Trap escape modifier removed. Added effect: 33% increase to rescue and escape time. Rarity decreased to Uncommon (was Rare)
  • Add-on – Trapper Bag: Reduced number of additional traps to 1 (was 2). Rarity increased to Rare (was Uncommon)
  • Add-on – Secondary Coil: Increased trap disarm time to 50% (was 43%)
  • Add-on – Fastening Tools: Trap escape modifier removed. Added effect: 25% increase to rescue and escape time. Rarity decreased to Rare (was Very Rare)
  • Reworked Add-on – Oily Coil: When resetting a Bear Trap, reveal the aura of the most recent Survivor to disarm it for 5 seconds
  • Reworked Add-on – Trapper Sack: Bear Traps are carried at the beginning of the trial instead of spawning on the map. Bear Traps cannot be picked up
  • New Add-on – Bear Oil: Setting a Bear Trap is silent
  • New Add-on – Makeshift Wrap: The Trapper cannot be caught by his Bear Traps. The Bear Trap will be disarmed if The Trapper steps on it
  • New Add-on – Coffee Grinds: Gain a 5% Haste status effect for 5 seconds after setting a Bear Trap
  • New Add-on – Lengthened Jaws: Bear Traps inflict Deep Wound on Survivors
  • New Add-on – Tension Spring: The Bear Trap resets 2 seconds after a Survivor escapes from it
  • The following add-ons have been removed: Strong Coil Spring, Trap Setters, Logwood Dye, Setting Tools, Stitched Bag
  • New Bear Trap SFX when using Padded Jaws add-on

Developer notes: The Trapper is DbD’s oldest killer, and he needed some love to bring him up to our modern standard of play. Many of these changes are focused around bringing him into line with how the rest of our Killers behave. Traps have been balanced to provide more consistent game experiences, and his add-ons have been overhauled to give a greater variety of options.

The Wraith

  • Uncloaking speed boost duration reduced to 1 seconds (was 1.25 seconds)
  • Add-on – All Seeing: Blood: Aura reveal range decreased to 8 meters (was 12 meters)

Developer notes: Recent buffs to The Wraith have made him a wee bit over powered, so these changes are intended to adjust two of the most obviously overpowered elements. We’ll continue monitoring how he performs, and potentially have more changes for him in the future.

The Hillbilly

  • Add-on – Death Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on – Doom Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on – Mother’s Helpers: Charge speed bonus after being stunned increased to 18% (was 12%)
  • Add-on – Tuned Carburetor: Charge speed bonus increased to 25% (was 20%)
  • Reworked Add-on – Black Grease: Increases Chainsaw charge speed by 18% for 30 seconds after being blinded
  • Reworked Add-on – Pighouse Gloves: While overheated, increases action speed by 20% when breaking pallets or walls, or damaging generators. While overheated, decreases duration of pallet stuns by 50%

Developer notes: The engraving add-ons are very popular with players, but the increased charge time means he generates significantly more heat for a full charge with these add-ons than without. A heat reduction modifier has been added to keep the amount of heat produced for one full charge constant, and we’ve also improved some underperforming add-ons to make them more enticing.

The Nurse

  • Add-on – Torn Bookmark: Removed line of sight restriction. Added effect: Increases Blink recharge time by 50%

Developer notes: The line of sight restriction on Torn Book wasn’t terribly fun to play with, so we’ve replaced that a new downside which we feel is more in line with what players would expect.

The Shape

  • Add-on – Memorial Flower: Rarity decreased to Common (was Uncommon)
  • Add-on – Vanity Mirror: Removed speed penalty
  • Add-on – Judith’s Tombstone: Speed penalty now only applies to Evil Within III

Developer notes: The rarity change to Memorial Flower brings The Shape in line with all our other killers in terms of add-on rarity distribution. Additionally, we have removed the movement speed penalties that prevented two add-ons from realistically enabling their intended play styles. Our condolences to players who used these add-ons for comedic purposes.

The Hag

  • Add-on – Waterlogged Shoe: Increased speed bonus to 4.5% (was 2%)

Developer notes: Waterlogged Show was The Hag’s worst performing add-on, so we’ve given it a buff to help make it more viable. It will now make The Hag move at regular killer speed, 4.6m/s.

The Pig

  • Add-on – Bag of Gears: Increased Reverse Bear Trap setting speed bonus to 50% (was 20%)
  • Add-on – Crate of Gears: Decreased Jigsaw Box search penalty to 33% (was 43%)
  • Add-on – Tampered Timer: Decreased Reverse Bear Trap death timer modification to 20 seconds (was 30 seconds)
  • Add-on – Rule Set N.2: Decreased rarity to Rare (was Ultra Rare)
  • Add-on – Amanda’s Letter: Jigsaw Box reduction removed. Aura reveal range increased to 16 meters (was 12 meters)
  • Reworked Add-on – John’s Medical File: Increases crouched move speed by 6%
  • Reworked Add-on – Razor Wires: Failing a Jigsaw Box skill check while uninjured will injure the survivor
  • Reworked Add-on – Workshop Grease: Increases Ambush attack charge speed by 50%. Decreases Ambush attack miss cooldown by 25%. Increased rarity to Uncommon (was Common)
  • Reworked Add-on – Last Will: Increases Ambush attack movement speed by 6%. Increases time to charge Ambush attack by 66%
  • Reworked Add-on – Interlocking Razor: Failing a Jigsaw Box skill check while injured will inflict Deep Wound on the Survivor
  • Reworked Add-on – Jigsaw’s Annotated Plan: Increases available Reverse Bear Traps by 1. Increases Reverse Bear Trap death timer by 10 seconds. Whenever a generator is completed, 10 seconds is removed from the death timer of all active Reverse Bear Traps
  • Reworked Add-on – Jigsaw’s Sketch: Increases available Reverse Bear Traps by 1. When a Survivor with a Reverse Bear Trap is working on a generator, that generator’s aura is revealed to you
  • Reworked Add-on – Video Tape: Survivors begin the trial with Reverse Bear Traps installed. Rarity increased to Ultra Rare (was Uncommon)

Developer notes: We are happy to announce The Pig is getting an add-on balance pass! We have replaced a number of underperforming or unpopular add-ons with new effects and increased the values on others to make them more effective. On the other end, Tampered Timer and Crate of Gears could sometimes be too strong (especially when combined) so their values have been reduced. The end result should be an add-on set that is overall stronger, more diverse, and more fun to play.

The Spirit

  • While phase walking Survivors within 24 meters of The Spirit (not the husk) hear a directional audio cue that gains volume with proximity
  • Add-on – Juniper Bonsai: Added effect: Increases Passive Phasing duration by 50%
  • Reworked Add-on – Dried Cherry Blossom: Survivors trigger Killer Instinct when they come within 4 meters of The Spirit while she is phasing. Scratch marks are no longer visible while using Yamaoka’s Haunting
  • Reworked Add-on – Wakizashi Saya: During Yamaoka’s Haunting, use the Active Ability button to return to the husk and end the haunting
  • New Add-on – Mother’s Glasses: Survivors trigger Killer Instinct when they come within 2 meters of the husk. Scratch marks are no longer visible while using Yamaoka’s Haunting
  • New Add-on – Uchiwa: Instantly recharges Yamoka’s Haunting when stunned by a pallet
  • New Add-on – Senko Hanabi: When Yamaoka’s Haunting ends, The Spirit’s husk explodes and any vaults within 4 meters are blocked for 5 seconds
  • New Add-on – Furin: The phasing sound is heard by all Survivors
  • New Add-on – Kintsugi Teacup: Instantly recharges Yamaoka’s Haunting after breaking a pallet or wall
  • The following add-ons have been removed: Bloody Hair Brooch, Dirty Uwabaki, Katsumori Talisman, Prayer Beads Bracelet, Father’s Glasses
  • New Terror Radius music

Developer notes: The Spirit’s phase walking mind-games have evolved into something of a Kobayashi Maru. By adding some audio cues, it should give sharp survivors a chance to figure out what she’s doing and react accordingly. Along with this, we’ve replaced some of her more problematic / boring add-ons with new ones that should provide more varied options for potential playstyles.

The Plague

  • If the power button is released early, Vile Purge will continue charging to the minimum threshold instead of cancelling and entering cooldown
  • Vile Purge cooldown move speed increased from 2.3m/s to 3.6m/s
  • Base object infection time increased to 40 seconds (was 35 seconds)
  • Interacting with infected objects generates 2x more sickness over time than interacting with non-infected objects
  • Time to cleanse at a fountain increased to 8 seconds (was 6 seconds)
  • Add-on – Limestone Seal: Object infection bonus increased to 20 seconds (was 5 seconds)
  • Add-on – Emetic Potion: Increased Vile Purge effectiveness bonus to 30% (was 25%)
  • Add-on – Hematite Seal: Object infection bonus increased to 30 seconds (was 10 seconds)
  • Add-on – Infected Emetic: Decreased Vile Purge effectiveness bonus to 40% (was 50%)
  • Add-on – Ashen Apple: Removed object infection duration modifier. Added effect: Increases the number of Pools of Devotion in the trial by 1
  • Add-on – Rubbing Oil: Reduced Vile Purge charge speed bonus to 50% (was 100%)
  • Add-on – Exorcism Amulet: Increased Corrupt Purge duration bonus to 10 seconds (was 6 seconds)
  • Add-on – Devotees Amulet: Increased Corrupt Purge duration bonus to 20 seconds (was 8 seconds)
  • Add-on – Black Incense: Decreased survivor aura reveal duration to 3 seconds (was 5 seconds)
  • Add-on – Iridescent Seal: Removed speed penalty while holding Corrupt Purge
  • Reworked Add-on – Prayer Tablet Fragment: Vile Purge no longer affects Survivors. Increases object infection duration by 40 seconds. Increases infection from infected objects by 100%. Increases Devious Bloodpoints by 100%
  • Reworked Add-on – Olibanum Incense: Survivors who cleanse at fountains have their auras revealed for 4 seconds
  • Reworked Add-on – Prophylactic Amulet: Decreases the number of Pools of Devotion in the trial by 2
  • Reworked Add-on – Incensed Ointment: Ingesting the corruption at a Pool of Devotion causes all Survivors within The Plague’s Terror Radius to scream and reveal their locations
  • Reworked Add-on – Vile Emetic: Increases velocity of vomit projectiles by 10%

Developer notes: These changes are intended to be a general buff and to enhance quality-of-life for The Plague. It was far too common for players to attempt a quick purge only to accidentally release the charge a fraction of a second too early and unintentionally end up in cooldown, so we’ve changed the behaviour of early releases to charge to a minimum threshold instead of going on cooldown. We have also buffed the options for focusing on infecting objects during the trial, with infected objects now increasing infection faster than non-infected ones.

The Deathslinger

  • The Deathslinger must now wait for the Enter Aim animation to complete before being able to fire (0.4 seconds)
  • The Deathslinger must now wait for the Exit Aim animation to complete before being able to attack (0.6 seconds)
  • Increased movement speed when aiming down sights to 85% (was 75%)
  • The cooldown when a survivor breaks free is now the same duration as a successful hit cooldown
  • Increased terror radius to 32 meters (was 24 meters)
  • Add-on – Gold Creek Whiskey: Removed movement speed penalty
  • Add-on – Marshal’s Badge: Removed movement speed penalty
  • Add-on – Iridescent Coin: Decreased range requirement to 12 meters (was 15 meters)
  • Add-on - Wanted Poster: Decreased movement speed while aiming to 2.5% (was 10%)
  • Add-on - Jaw Smasher: Decreased movement speed while aiming to 1% (was 5%)
  • Reworked Add-on – Hellshire Iron: When a Survivor is speared, gain Undetectable. The effect persists for 10 seconds after the Survivor is no longer speared.

Developer notes: We were unhappy with how easy it was for players to “insta-scope” survivors, especially given how little counterplay this had for survivor players. To combat this, The Deathslinger now has minimum enter / exit times when aiming down sights before being able to shoot / attack normally. We have also adjusted the stun when survivors break free to be the same as a successful hit, giving players a choice to break the reel early in exchange for losing out on the damage / deep wound. Wanted Poster and Jaw Smasher are to account for his new base movement speed while aiming: When stacked The Deathslinger moves at ~3.9m/s, which is very close to Survivor move speed of 4.0 m/s.

The Ghost Face

  • Night Shroud recovery time decreased to 24 seconds (was 30 seconds)
  • Add-on – Walleye’s Matchbook: Decreased Night Shroud recovery modifier to 2 seconds (was 4 seconds)
  • Add-on – Olson’s Address Book: Decreased Night Shroud recovery modifier to 3 seconds (was 6 seconds)
  • Add-on – Chewed Pen: Decreased Night Shroud recovery modifier to 4 seconds (was 8 seconds)

Developer notes: Player feedback about Ghost Face's add-ons was very clear: decreased recovery time was more appealing than any other option. In light of this, we have 'baked in' roughly half the effect of these add-ons to encourage a wider variety of selection.

The Blight

  • Add-on – Adrenaline Vial: Increased rush token recharge bonus to 1 second (was 0.75 seconds). Added effect: Increases Rushing speed by 10%
  • Add-on – Summoning Stone: Increased pallet blocking range to 16 meters (was 12 meters). Increased pallet blocking duration to 15 seconds (was 6 seconds)

Developer notes: The add-on Adrenaline Vial is supposed to enable an alternate "straight line dash" playstyle for players interested in novelty. While it's still unlikely to be stronger than baseline Blight play, increased movement speed and token recharge should make the alternate playstyle a bit more viable. Additionally, the values on Summoning Stone have been increased to better reflect the perk it is referencing (Hex: Blood Favor).

The Oni

  • Add-on – Scalped Topknot: Reduced Demon Dash activation reduction to 0.5 seconds (was 1 second)

Developer notes: Easy one here, Scalped Topknot was over performing when used, so it needed an adjustment to bring it in line.

The Trickster

  • Add-on – Ji-Woon's Autograph: Decreased the reduction of blades required to 1 (was 2)

Developer notes: There was an error that caused Ji-Woon's Autograph and Fizz-Spin Soda to bother reduce the blades required by 2, so we've reduced the power of the more common add-on.

Survivor Perks

The following perks have become General Perks, and their names have changed:

  • Babysitter is now Guardian
  • Camaraderie is now Kinship
  • Second Wind is now Renewal
  • Better Together is now Situational Awareness
  • Fixated is now Self-Aware
  • Inner Strength is now Inner Healing

Perk Balancing

  • Vigil: Recovery bonus increased to 20/25/30% (was 10/15/20%). Added Broken, Exposed, and Oblivious to the status effects modified by the perk
  • Guardian (formerly Babysitter): Added a 7% Haste status effect for the rescued survivor. Removed the Killer seeing your aura. Killer aura visibility for you increased to 8 seconds (was 4 seconds)
  • For the People: Reduced the duration of the Broken status effect to 80/70/60 seconds (was 110/100/90 seconds)
  • Windows of Opportunity: Increased effective range to 24/28/32 meters (was 20 meters). Removed cooldown after vaulting / dropping a Pallet
  • Repressed Alliance: Generator repair requirement reduced to 55/50/45 seconds (was 80/70/60 seconds)
  • Built to Last – Reworked: After hiding inside a Locker for 14/13/12 seconds with a depleted item in hand, 99% of its charges are refilled. Each use of Built to Last reduces the amount of charges refilled by 33%. Added stinger audio when item charges are refilled
  • Any Means Necessary: Added effect: You can see the auras of dropped pallets
  • No Mither: Grunts of pain reduction increased to 25/50/75% (was 0/25/50%). Added effect: Your recovery speed is increased by 15/20/25%

Developer notes: All of these perks have a low usage rate, low success rate, or both. They have all seen buffs to make them more appealing and more effective.

Killer Perks

The following perks have become General Perks, and their names have changed:

  • Surge is now Jolt
  • Mindbreaker is now Fearmonger
  • Cruel Limits is now Claustrophobia

Perk Balancing

  • Hex: Retribution: Oblivious condition changed to trigger from interacting with any type of totem (was just cleansing hex totems): Increased aura reveal time to 15 seconds (was 10 seconds)
  • Hex: Blood Favor: Pallet blocking effect now triggers off survivors losing a health state (was basic attacks). Pallet blocking radius increased to 32 meters (was 16 meters). Pallet blocking is now centered around the survivor losing health. Cooldown has been removed
  • Hex: The Third Seal: Blindness effect now triggers off basic attacks and special attacks (was just basic attacks)
  • Hex: Thrill of the Hunt: Survivor penalty now applies to both Cleansing and Blessing actions (was just Cleansing). Penalty stacks increased to 8/9/10% per stack (was 4/5/6%). Maximum penalty increased to 40/45/50% (was 30%). Loud noise notification has been removed
  • Fearmonger (formerly Mindbreaker): Now applies Exhausted and Blindness to survivors (was just Exhausted)

Developer notes: Hex: Retribution and Hex: Thrill of the Hunt have been adjusted to take the new Boon Totem perks into account. The other perks have been generally unpopular, so some buffs are warranted to increase viability.

Bug Fixes

  • Fixed an issue that may cause the Cenobite's Lament Configuration to get stuck underneath pallets.
  • Fixed an issue that caused the Cenobite to be able to chain a survivor without teleporting when starting the teleport just as the survivor solves the Lament Configuration.
  • Fixed an issue that may cause survivors to be unable to move if the Cenobite attempts to teleport just as the survivor solves the Lament Configuration.
  • Fixed an issue that made it impossible to cleanse a totem next to a cabinet in the Treatment Theatre map.
  • Fixed an issue that made it impossible to cleanse a totem between a barrel and a box of crates in The Underground Complex map.
  • Fixed an issue that made it impossible to cleanse a totem behind a staircase and log pile in the Dead Dawg Saloon map.
  • Fixed an issue that caused the collision of the hatch to appear before the hatch itself.
  • Fixed an issue that caused the Clown's gas to dissipate quickly in any house basement.
  • Fixed an issue that may cause a status effect's icon to remain indefinitely on screen.
  • Fixed an issue that caused stalking progress to jump upon ending the stalk when the distance to the stalked survivor changes.
  • Fixed an issue that caused survivors' faces to distort when being unhooked by a survivor of the opposite gender.
  • Fixed an issue that caused survivors to recoil back when failing the second skill check while using the Brand New Part add-on.
  • Fixed an issue that caused the carrying music to continue playing when a survivor disconnects while being picked up.
  • Fixed an issue that caused killers to clip through the ground when walking in the Tally screen.
  • Fixed an issue that caused the auras of carried survivors to be revealed when using the Aftercare, Situational Awareness (formerly Better Together) and No One Left Behind perks.
  • Fixed an issue that caused the aura of the survivor sent to a Cage of Atonement to be revealed when using the Iridescent Seal of Metatron Pyramid Head add-on.
  • Fixed an issue that caused survivors Laceration meter to continue to decrease for other survivors after they escape the challenge.
  • Fixed an issue that caused the Alert perk not to reveal the Nemesis Tentacle Strike pallet action.
  • Fixed an issue that caused the interaction prompt button icons on the HUD to not be affected by the Large Text Setting.
  • Fixed an issue with the Buff Icon missing from the HUD whenever the Clown steps into a Antidote Gas Cloud and gains Haste.
  • Fixed a Back button disappearance in the Search for Friends screen in 4k resolution.
  • Fixed an issue where holding the backspace key to clear the chat didn't work anymore.
  • Fixed an issue that caused some of Claudette's head icons to appear darker.
  • Fixed an issue that caused bots to sometimes enter lockers while in the killer's view.
  • Fixed an issue that caused an error to sometimes occur while linking accounts.
  • Fixed an issue that caused an error to sometimes occur while unlinking an unified account.
  • Fixed an issue that caused "" to be displayed in the public match and tally chats instead when entering blank text.
  • Fixed an issue that caused a pallet that can't be vaulted near the main building in Wretched Shop.
  • Fixed an issue that caused the Executioner's sfx to be delayed when he plants his blade into the ground.
  • Fixed an issue that caused a missing sfx during the chains animation when wearing the Chatterer outfit.
  • Fixed an issue that caused the splash SFX to be muffled when a survivor is hooked at certain locations in the Springwood map.
  • Fixed an issue that caused survivors to be able to use the Dead Hard and Sprint Burst sprints at the same time.
  • Fixed an issue that caused the survivor's voice to keep playing after the Cenobite's mori.
  • Fixed an issue that caused survivors to be able to walk over bear traps next to a window vault by spamming the vault button.
  • Fixed an issue that caused the mori music not to play for the survivor.
  • Fixed an issue that caused zombies not to react to bubble indicators.
  • Fixed an issue that caused the bonfire sound effect to be played on the Offering screen.
  • Fixed an issue that caused the Cenobite's music to be played despite being back in the default main menu.
  • Fixed an issue that caused the new Spirit's chase music to not be played on the Killer side.
  • Fixed an issue that caused the default killer theme to overlap with The Shape's Halloween theme in the main menu.
  • Fixed an issue that caused the terror radius to not always be played when affected by the Discipline add-on.
  • Fixed an issue that caused the carrying music to continue playing when a survivor disconnects while being picked up by the Killer.
  • Fixed an issue that caused a generator that can't be kicked by the killer in Hospital Map and Treatment Theatre.
  • Fixed an issue that caused the Killer not being able to pick up Survivor in a specific corner in Dead Dawg Saloon.
  • Fixed an issue that caused the generator in one of Midwich's classrooms that can't be repaired from one side.
  • Fixed an issue that caused Survivors can't be picked up near the fences and bushes in Lampkin Lane.
  • Fixed an issue that caused a generator near one of Lery's exit gate from being kicked on one side. 
  • Fixed an issue that caused Victor to fall out of bounds in a hole near the Exit Gate in Midwich.
  • Fixed an issue that caused two pallets to spawn very close to each other in Badham Preschool IV near the big house.
  • Fixed an issue that caused a generator in Grim Pantry not being able to be damaged from one side. 
  • Fixed an issue that caused the Killer to stand in a weird place on Crotus Prenn Asylum.
  • Fixed an issue that caused Reverse Bear Traps that survivors start with at the begin of the match when the pig uses the Video Tape add-on not to activate properly.
  • Fixed an issue with the Progression Available button disappearing in the Tally after coming back from the Spectate mode
  • Fixed an issue that caused the "Beginner Mode" Setting not to affect the Score Categories Tooltips visibility on the Tally screen
  • Fixed an issue causing a softlock when changing the Language in the Settings menu and immediately restore the Settings to Default
  • Fixed an issue that caused survivors not to be able to move for a short while after stopping the Cleansing or Blessing actions.
  • Fixed an issue that caused the Killer not to be able to do the Snuff action on some totems.
  • Fixed an issue that caused the Oni's Renjiro's Bloody Glove add-on to reveal survivors for the entire match.
  • Fixed an issue that caused the Trapper's attacks to be cancelled upon stepping on a bear trap with the Makeshift Wrap add-on equipped.
  • Fixed an issue that caused the Trapper to have an extra bear trap during the tutorial.
  • Fixed an issue that caused the Thrill of the Hunt perk to display a loud noise notification when a survivor cleanses or blesses a hex totem.
  • Fixed an issue that caused the Mettle of Man perk not to activate.
  • Fixed an issue that caused Survivors to become invisible after switching role in the custom game lobby while on the charm selection menu as Killer.
  • Fixed an issue when players could change a Daily Ritual multiple times by restarting the application after removing a Daily Ritual.
  • Tentatively fixed an issue when players would lose all of their characters progress after a save game error.
  • Tentatively fixed an issue when occasionally the ready button wouldn't work after an error pop-up in a survivor lobby.
  • Fixed an issue that could cause incorrect press detection on the Onboarding menu buttons.
  • Fixed an issue that prevented the Tutorial objectives keyboard prompt icons from increasing with the large text setting. 

Changes from PTB

Hex: Blood Favor

  • Now triggers when a survivor loses a health state, and the area of effect is centered on the survivor

Boon Perks

  • Multiple instances of the same Boon Perk no longer stack when the areas of effect overlap from multiple totems
  • Blessing a Hex Totem now takes 24 seconds (was 14 seconds)
  • Boon Totem range has been reduced to 24 meters (was 28 meters)

The Deathslinger

  • Add-on - Wanted Poster: Decreased movement speed while aiming to 2.5% (was 10%)
  • Add-on - Jaw Smasher: Decreased movement speed while aiming to 1% (was 5%)

The Trickster

  • Add-on – Ji-Woon's Autograph
  • Decreased the reduction of blades required to 1 (was 2)

Mikaela Reid

  •  Lowered Mikaela Reid's voice

Dev notes: Blood Favor was changed to use healthstates instead of attacks to be more balanced for killers like Legion and Trickster, as well as recentering the trigger location on the survivor to prevent situations where a survivor was injured at a distance. Boon Totems were a bit too strong on the PTB, but these changes should bring them into line with our expectations. The Deathslinger add-ons were adjusted to account for his buffed base movement speed. Ji-Woon's Autograph had an error that caused it to have the same reduction as the rarer addon Fizz-Spin Soda.

Known Issues

  • Add-on text in non-English languages is not completely updated / translated.

5.2.2 Patch Notes

Content

  • Reverted the pallet to the old visuals. The updated pallet will return in a future update.

Bug Fixes

  • Fixed an issue that caused several Cenobite scoring events to incorrectly count as Bonus BP
  • Fixed an issue with the Nemesis' move speed while charging Level 3 Tentacle Strike
  • Fixed an issue that caused the Survivor models in a lobby to not always reflect what the other Survivors selected.
  • Fixed an issue that caused players to not always receive disconnection penalties when leaving a match as Killer.
  • Fixed an issue that may cause a loss of momentum when changing directions during a lunge attack when playing as the Cenobite.
  • Fixed an issue that caused the Cenobite's chase music not to restart after using Summons of Pain during a chase.
  • Fixed an issue that caused the Cenobite's Lament Guardian score event to be counted in an incorrect category.
  • Fixed an issue that caused a grunt sound effect to be played when switching to the Cenobite when spectating a custom game.
  • Fixed an issue that a "generator completed" sound notification to play when switching between Victor and Charlotte or when switching spectated players.
  • Fixed an issue that caused the Engineer's Guild archive quest not to progress.
  • Fixed an issue that caused two hooks too close to one another at the east stairs in Resident Evil map.
  • Fixed an issue that prevented one side of a pallet in Gideon Meat Plant from being destroyed by the killer,
  • Fixed an issue where the Cenobite's Gateway SFX continues to play after triggering the attack.
  • Fixed an issue that caused the chain hunt start notification sound to trigger when switching to a survivor's perspective while spectating.
  • Fixed several misaligned banners in the Store.
  • (PC only) Fixed an issue with 4K resolution being enabled by default for some players, sometimes resulting in performance drop
  • Fixed a possible softlock when spamming the ESC key during the Loading screen
  • Fixed an issue with the Grade Reset popup not opening if the date changed while the Game is still opened
  • Fixed a crash in the Tally screen related to the Season End Grade Reset

Known Issues

  • The Dead Dawg Saloon map is disabled and is planned to be fixed for the next update.

5.2.1 Patch Notes

Content

Pinhead

  • Clusters of Chains targeting the Survivor carrying the Lament Configuration during Chain Hunt will respawn as soon as the interaction is stopped if the Survivor does not complete the Solve interaction.
  • Teleport interaction will prioritize a location on the same level as the Survivor solving the puzzle box.

Maps

  • The Dead Dawg Saloon and Raccoon City Police Station maps have been re-enabled.

Bug Fixes

  • Fixed an issue that caused Steam Family Share to no longer share DLC.
  • Fixed an issue that caused Cross Progression between Steam and Stadia to no longer share DLC.
  • Fixed and issue that caused DLC to disappear on PS4 and PS5 accounts.
  • Fixed an issue that caused all survivors to hear the Chain Hunt starting notification sound when it starts only for the survivor holding the Lament Configuration.
  • Fixed an issue that may cause chains to hit the Cenobite when creating a gateway too close to himself.
  • Fixed an issue that caused the "Remove Chains" text to appear in english in all languages.
  • Fixed an issue that caused the Cenobite to gain bloodpoints when hitting a downed survivor with his chains.
  • Fixed an issue that caused the Lament Configuration to clip with the survivor's hand when performing the Remove Chains action.
  • Fixed an issue that caused the Gateway screen effect to remain when spectating the Cenobite while opening a gateway and switching to a survivor.
  • Fixed an issue that caused the player name not to change properly when switching to spectating the Cenobite while he possesses a gateway.
  • Fixed an issue that caused survivors to be able to stun the Nightmare with a Dream Pallet.
  • Fixed an issue that caused the killer to be unable to pick up survivors downed while working on one of the short sides of a generator.
  • Fixed an issue that caused the killer to be unable to pick up a survivor downed while trying to enter an occupied locker.
  • Fixed an issue that caused the Locked & Found challenge not to track depleted keys.
  • Fixed an issue that caused progress towards the Punch Drunk achievement not to be tracked.
  • Fixed an issue that caused Feral Frenzy, Shadowborn and Monitor & Abuse not to change the player's FOV.
  • Fixed an issue that caused the vault block duration to be incorrect for tier 1 of the Hex: Crowd Control perk.
  • Fixed an issue that caused the item lost SFX to play when performing some actions in the tutorial.
  • Fixed an issue that caused the item lost SFX to play when the Trapper places a bear trap.
  • Fixed an issue that caused a red wireframe to appear after the Nemesis uses his Tentacle Strike.
  • Fixed an issue where survivors could be seen loading into public lobbies a second time when equipped with a Legendary Outfit.
  • Fixed an issue where entering the store from the Play as Killer screen would cause the killer to revert to the default outfit if the user bought an outfit for another killer.
  • Fixed an issue where the Plague's Foul Gown cosmetic effects were clipping into the camera when vomiting.
  • Fixed an issue where a completed generator's lights disappeared at certain camera angles.
  • Fixed an issue where the Oni's Fire Moon Warrior pattern would remain red when not in Demon Mode.
  • Fixed an issue where the Clown's speed vignette was yellow instead of purple when using the VHS Porn AddOn.
  • Fixed an issue where the Cenobite's Bloody Hook and Chain still appeared in the menu.
  • Fixed an issue where the Cenobite's blue outline would stay on screen when spectating him and switching to a Survivor.
  • Fixed an issue where survivors can get blocked by the collision of a rock at the stone structure in Red Forest.
  • Fixed an issue where there's an invisible collision blocking the flow of a chase at any drops from the 2nd floor in Ormond.
  • Fixed an issue where a Plague's fountain collision prevents going up a set of stairs in Hawkins National Laboratory.
  • Fixed an issue where one of the main hall generators doesn't count toward Raccoon City Recruit.
  • Fixed an issue where the survivors can use dead hard to jump over garbage bags in Haddonfield.
  • Fixed an issue where a hatch in RPD cannot be opened with a key.
  • Fixed an issue where survivors could escape the Trial by forcing collision with a rail near the stairs while healing another Survivor in the helicopter area of RPD.
  • Fixed an issue where survivor can't interact with one of the Nightmare's clocks in Raccoon City Police Station.
  • Fixed an issue where the killers snap on top of a sink when kicking a generator in RPD.
  • Fixed an issue where there is an invisible collision for survivor and killer when falling off one side of a Hill.
  • Fixed an issue where Claudette's Patrol cap sinks inside her head while repairing generators.
  • Fixed an issue where the chase music stops abruptly when killer interrupts survivor fixing a generator.
  • Fixed an issue where a drop item sound was playing incorrectly in the killer tutorial.

Known Issues

  • The Cenobites chase music fails to restart after using Summons of Pain.


5.2.0 Patch Notes

Features

  • Added an new Killer - The Cenobite
  • Match Results - When players leave a Trial with a Limited Item (Example: The Nemesis's Vaccine) they will now be notified that they do not get to keep it. It has been consumed by The Entity.
  • Large Text Settings - The players can enable this option to enlarge all texts in the HUD, increasing readability.
  • Skill Based Matchmaking will be enabled separately on September 8th at 11:00AM EDT.
  • Visual Update of the Pallet

Grades and Grade Rewards

  • Grades are replacing Ranks
  • Grades are broken up into five groupings: Ash, Bronze, Silver, Gold, and Iridescent
  • Each grouping has four sub-groupings: IV, III, II, I
  • Current Ranks will be translated into their corresponding Grade
  • Rank 20 = Ash IV, Rank 19 = Ash III, Rank 18 = Ash II, Rank 17 = Ash I, Rank 16 = Bronze IV, etc.
  • Grade Resets will happen on the 13th of each month, and all players will be reset to Ash IV for both Killer and Survivor, regardless of their previous Grade
  • Bloodpoint rewards are given out when the reset occurs, based on your previous Grade
  • It is no longer possible to lose enough pips to lose a Grade

Content

The Nemesis Update:

  • Movement speed while charging Tentacle Strike Tier 3 increased to 4.0m/s (was 3.8m/s)
  • Shattered S.T.A.R.S. Badge effect duration increased to 60 seconds (was 30 seconds)
  • Iridescent Umbrella Badge effect duration increased to 30 seconds (was 15 seconds, but was erroneously displayed as 12 seconds)
  • Ritual of The Nemesis reduced to reaching maximum Mutation Rate one time (was 4)

Miscellaneous:

  • Various bug fixes and improvements to address performance issues on the Family Residence, Sanctum of Wrath and Midwich Elementary School.
  • Blood Lodge and The Game maps are re-enabled
  • Updated a variety of survivors hair and facial hair cosmetics.

Dev note: The Nemesis came out in a good state, but has been underperforming slightly in higher skill brackets. These players tend to hit Mutation Rate 3 more often, so a buff here should give him a slight boost at that level of play. Additionally, we have buffed two addons that were underperforming to make them more viable, and made the associated ritual less of a pain to complete.

Bug Fixes

  • Fixed an issue that caused killers not to hear several sounds for survivors not currently visible on screen. This includes, but is not limited to, footsteps when using the Spirit's phase walk.
  • Fixed an issue that may cause a hitch to occur when using the Dead Hard perk.
  • Fixed an issue that may cause Dead Hard's invulnerability not to coincide with the dash effect.
  • Fixed an issue that rarely caused survivors to keep some status effects, such as Lithe's speed boost, for the remainder of the trial. The icon may now remain, but the effect will not be applied.
  • Fixed an issue that caused bubble indicators not to appear for the Doctor when survivors reach a new madness level, scream while in tier 3 Madness, or fail Snap Out of It skill checks.
  • Fixed an issue that caused the exit gates to be permanently blocked after Victor is removed if he pounces on a Survivor near the exit gate.
  • Fixed an issue that caused survivors not to be revealed by Killer Instinct when performing actions near Victor.
  • Fixed an issue that caused teachable perks to not be unlocked after being bought in the shrine.
  • Fixed an issue that caused bots to not always heal each other when next to a generator.
  • Fixed an issue that sometimes caused survivor bots to get stuck in front of a killer blocking a vault point.
  • Fixed an issue that caused player names containing a '#' to get truncated in game and on the tally screen.
  • Fixed an issue that could cause a wrong benevolent emblem to be assigned.
  • Fixed an issue that caused the unbreakable set to be breakable by the cosmetics previews in the store.
  • Fixed an issue that caused purchases to fail when buying multiple items in a row in the store.
  • Fixed an issue that caused frame hitches when a generator is repaired.
  • Fixed an issue that caused frame hitches when a survivor is healed.
  • Fixed an issue that caused the hook count and the generator count to overlap each other when spectating a custom game.
  • Fixed an issue that caused the pause menu to open and close constantly when holding the Escape key.
  • Fixed an issue that caused the Tricksters' charge indicator to carry over to other Killers after completing a match.
  • Fixed an issue that caused the Prove Thyself icon to be displayed more than once in the HUD
  • Fixed an issue that caused one hatch in the Treatment Theatre that can't be opened with keys
  • Fixed an issue that caused one side of generator cannot be repaired from Hawkins tile
  • Fixed an issue that caused a survivor can remain stuck near one of the building in Dead Dawg Saloon
  • Fixed an issue that caused the Nurse and Cenobite to teleport out of bounds on top of the basement in the east wing
  • Fixed an issue that caused survivor to clip into the stairs when cleansing a totem found under the stairs in some rooms in the Underground Complex
  • Fixed an issue that caused survivor to clip into the stairs when cleansing a totem found near the gallows in Dead Dawg Saloon
  • Fixed an issue that caused survivor not being able to interact with one of the Nightmare's clocks in Resident Evil map
  • Fixed an issue that caused survivor to get stuck when cleansing a specific totem in the Disturbed Ward
  • Fixed an issue that caused the Cow tree in the Farm map to have no collision and makes looping difficult
  • Fixed an issue that caused an invisible collision for survivor and killer when falling off one side of a Hill
  • Fixed an issue that caused the color of the pallet to be less vibrant 
  • Fixed an issue that caused loss of progress. Additional issues are still under active investigation.

Known Issues

  • The Cenobite's power description is not using the latest version in all translated languages.
  • The Chain Hunt activation audio notification plays for all Survivors while a Survivor is holding the puzzle box
  • Some text relating to Grades and Grade Rewards has not been translated into non-English languages.
  • The Dead Dawg Saloon map is disabled and is planned on being re-enabled on 5.2.1.
  • Unable to make progress on the Punch Drunk Achievement.
  • It is possible to stun The Nightmare using a Dream Pallet.
  • Upcoming Boon Totem description is displayed in the Tutorials page.
  • Larger text setting does not save after restarting the application (Consoles only).

Changes from PTB

The Cenobite

  • The Cenobite's voice over lines have been removed due to complications with the audio files.
  • Added a maximum time that The Cenobite can spend inside a gateway.
  • Added a pitch threshold before going to a lower level when placing a gateway as The Cenobite to make placement easier in areas with multiple floors.
  • Gave a short immunity from The Cenobite's Chain Hunt to recently unhooked survivors.
  • Made the Deep Wound timer pause while performing the Remove Chains interaction.
  • Chains broken with collisions now respawn faster.
  • Increased the speed at which the chain spawner tries spawning a chain after a failed attempt.
  • Increased the collision detection of the chain spawner.
  • Updated the Chain Hunt to always spawn clusters of 3 chains, but the spawning interval is based on the number of healthy/injured Survivors.
  • Picking up the Lament Configuration now stops other Survivor's Chain Hunt timers, but not the carrier's. It also stops the Chain Hunt for other Survivors, but not the carrier.
  • To stop a Chain Hunt, the Survivor must Solve the Lament Configuration (if The Cenobite teleports, it also stops the Chain Hunt).
  • Added a cooldown to the Solve interaction to prevent spamming.
  • Increased the value of various score events.
  • Updated the Lament Configuration spawn sound.

Miscellaneous

  • Changed pallet hit boxes to prevent the killer from getting stunned when on the same side as the survivor dropping the pallet.

Bug fixes

The Cenobite

  • Fixed an issue that may make it impossible to remove the Cenobite's chains.
  • Fixed an issue that caused the Cenobite's Burning Candle and Torture Pillar add-ons not to stack.
  • Fixed an issue that may cause chains to appear with inconsistent timing when executing an interaction while holding the Lament Configuration.
  • Fixed an issue that caused chains to remain visible if a survivor disconnects while hooked by the Cenobite's chains.
  • Fixed an issue that may cause the Chain Hunt timer not to restart when a survivor disconnects while holding the Lament Configuration.
  • Fixed an issue that may cause the Cenobite to remain stuck in the teleport interaction if a survivor disconnects during the teleportation.
  • Fixed an issue that caused the Cenobite to play the wrong animation when attacking a survivor carrying the Lament Configuration while carrying a survivor.
  • Fixed an issue that caused a chain to remain on the map after the Cenobite teleports to a survivor solving the Lament Configuration.
  • Fixed an issue that caused survivors to remain stuck in the solving animation after having moved during a Lament Configuration skill check.
  • Fixed an issue that caused the Lament Configuration to instantly teleport to the ground after being solved by a survivor.
  • Fixed an issue that caused the Lament Configuration VFX to disappear when it spawns at a new location.
  • Fixed an issue that may cause the Lament Configuration to spawn on the hatch.
  • Fixed an issue that may cause the lightning VFX to be missing from the Cenobite's chains.
  • Fixed an issue that caused the Cenobite's chains not to interrupt the Mend action.
  • Fixed an issue that caused the Cenobite's chains not to interrupt the Sabotage action.
  • Fixed an issue that caused the Cenobite's chains not to interrupt several item interactions.
  • Fixed an issue that caused the Cenobite's chains not to interrupt the interactions of the Reset Pallet and Rummage interactions.
  • Fixed an issue that caused input prompts to briefly appear after clicking the Create Gateway input.
  • Fixed an issue that caused the Cenobite to lose the ability to open gateways when stunned while in the gate.
  • Fixed an issue that caused the gateway to appear instantly at maximum range after the Cenobite gets stunned while possessing a gateway.
  • Fixed an issue that caused input keys not to appear in the prompts when remapping some actions to the same input as emotes.
  • Fixed an issue that may cause the Cenobite's weapon to remain visible when tilting his head.
  • Fixed an issue that caused the Cenobite not to be granted a scoring event when surviviors escape without the Lament Configuration.
  • Fixed an issue that caused survivors to be granted an incorrect amount of Bloodpoints when breaking multiple chains.
  • Fixed an issue that caused an animation to be missing after the he creates a gateway when spectating the Cenobite.
  • Fixed an issue that caused the prestige weapon not to appear in-game.
  • Fixed an issue that caused the camera to shake violently when sending a possessed chain upright as the Cenobite.
  • Fixed an issue that caused the Cenobite and Nurse's aiming reticles to float in the air when aiming on uneven ground.
  • Fixed an issue that caused the Chain Hunt character portrait to disappear when a survivor enters a locker.
  • Fixed an issue that caused a chain to appear on the left side of the screen while controlling the Gateway projectile as the Cenobite.
  • Fixed an issue that caused the Cenobite's weapon to stay visible when going to a menu with the Cenobite selected
  • Fixed an issue that caused the survivor's hand to be bleeding when repairing a generator
  • Fixed an issue that caused an explosion of blood when the survivor are struck by the Killer weapon
  • Fixed an issue that caused the visual effect for the Scourge Hook to not appear on Macmillan Estate map
  • Fixed an issue that caused the VFX to not appear on the Lament Box during the Lobby's animation or when the match start
  • Fixed an issue that caused the Trickster's blades to be floating next to his hand
  • Fixed an issue that caused the blood VFX to be offset when hitting a Survivor with throwing knives.

5.1.1 Patch Notes

Content

The Trickster:

  • Increased time before Laceration decay to 15s (was 10s)
  • Increased maximum throw speed bonus to 30% (was 25%)

The Trickster's performance is still lower than we want him after the 5.1.0 release, so we decided to add a bit of power in a few places. Chase dynamics are more interesting now that he has a short delay before Laceration decays but it was a bit too easy for him to lose partial progress toward damaging a Survivor, meriting an increase to the delay.

Bug Fixes

  • Fixed an issue that caused clipping between two shelves in one of the preschool's classrooms in Springwood map
  • Fixed an issue that caused a generator in Lery's memorial Institute not being able to repaired from one side 
  • Fixed an issue where the killer and survivor are able to get on top of a coal wagon using a rock and a pallet in the Suffocation Pit map
  • Fixed an issue where there was an invisible collision near the hill close to the main building in Ormond map
  • Fixed an issue where the killers can completely block access to one of Gideon's hook
  • Fixed an issue with the EULA screen Layout
  • Fixed an issue that prevent EULA from being displayed in the tally screen
  • Fixed an issue with the Spectate mode where the power gauge of some Killers were hidden
  • Fixed an issue with the tooltip for cosmetics overlapping with other buttons
  • Fixed an issue with some Tutorial Hud elements still visible in a regular Trial
  • Fixed an issue with wrong icons displayed in the Hud for a very short time
  • Fixed an issue where the Killers' projectiles can pass through one side of the bed covers in Treatment Theatre
  • Fixed an issue that caused the Blight's Lethal Rush ability to consume Play with Your Food tokens.
  • Fixed an issue that may cause the Blight to be unable to move during the recovery animation after performing an attack at the end of a Lethal Rush.
  • Fixed an issue that may cause killers to be unable to use their power if a survivor disconnects during the into camera pan.
  • Fixed an issue that may cause killers to use their power instead of grabbing survivors.
  • Fixed an issue that caused the Trapper's Logwood Dye and Tar Bottle add-ons not to darken traps.
  • Fixed an issue that caused the Spirit to be able to phase inside of hooked survivors.
  • Fixed an issue that caused the Trickster's blades to hit survivors while they are being unhooked.
  • Fixed an issue that caused the Trickster to be able to land multiple hits with one knife when using the Cut Thru U Single and Edge of Revival Album add-ons together. Now each knife can apply at most one hit to each survivor.
  • Fixed an issue that may cause position desyncs in the shower tile of the Treatment Theatre map.
  • Fixed an issue that caused the hit marker VFX to stay on the Trickster's knife after hitting a survivor with the Cut Thru U Single add-on equipped.
  • Fixed an issue that caused the Demogorgon not to animate during part of the exit portal animation.
  • Fixed an issue that caused the Counterforce perk to still show totem auras while affected by the Blindness effect.
  • Fixed an issue that caused the camera not to follow female survivors when being sacrificed on a hook.
  • Fixed an issue that caused some effects to be missing when female survivors are sacrificed on a hook.
  • Fixed an issue that caused the camera to remain static during the Shape's mori.
  • Fixed an issue that caused multiple disconnects between legs and torso of Dwight Fairfield.
  • Fixed an issue that caused Jill Valentine's face to be distorted
  • Fixed an issue where Laurie Strode's "October Cardigan" clips through leg customization items
  • Fixed an issue that caused The Deathslinger's chest customization 'Fish Market Overalls' has the hand bandages floating to the sides when grabbing a survivor
  • Fixed an issue that caused Yun-Jin Lee's leg customization 'Magnum Opus Denims' have charms clipping into it
  • Fixed an issue that caused The Deathslinger's left hand to not be visible in first person view for "Fishy Target" outfit.
  • Fixed an issue that caused the physics of The Spirit's "Oceanic Robe" to be too intense or not intense enough.
  • Fixed an issue that caused Jane Romero's head customizations 'Windswept Wonder' and 'Bohemian Wonders' to have the chokers clipping into her neck
  • Fixed an issue about Nea's Cropped Top torso has clipping issue when used with several legs
  • Fixed an issue that caused The Executioner's rear to be too flat
  • Fixed an issue that caused The Nurse's Lamenting Saw to have the wrong texture and icon
  • Fixed an issue that caused Survivors Beard textures appear miscoloured when the game quality setting is set to "Low"
  • Fixed an issue that caused the Legacy outfits to be too intense
  • Fixed an issue that caused The Deathslinger's weapon cosmetic "Anchored Harpoon" to have a PSI Gauge blocking the Killer's view when aiming down sight
  • Fixed an issue that caused user is returned with a 'Purchase Failed' error after attempting to buy Auric Cells on PS5
  • Fixed an issue that caused The Deathslinger's Anchored Harpoon to not be sold with the Fishy Target outfit
  • Fixed an issue that caused Auric Cell purchases are failing on Stadia
  • Fixed an issue that caused the equip button not to work properly in the Store
  • Fixed an issue that caused The Nurse's "The Ashen Lady" outfit to not remove VFX when deselecting the outfit from the customization tab
  • Fixed an issue that caused sparks in the Treatment Theatre to be very bright
  • Fixed an issue when trying to join a crossplay party with crossplay disabled
  • Fixed an issue that caused Survivors to equip an incorrect outfit
  • Fixed an issue that caused equipped outfit to not save

Known Issues

  • Blood Lodge and The Game maps are disabled
  • The Executioner's rear may still be too flat

5.1.0 Patch Notes

Features & Content

  • Settings Menu - Players will now be able to toggle some of the HUD elements on/off. These include: player names, the killer hook count, and the score events. 
  • Settings Menu - Players can now reset each category tab individually.
  • Lobby - Added a new tooltip for the Store button when the Beginner Mode Tooltips are enabled.
  • Lighting and material improvements on Hospital Map 

The Trickster Gameplay Update

Power:

  • Maximum Laceration is now 6 (was 8).
  • Faster Laceration decay (full meter depletes in 15 seconds, 20 seconds if running)
  • Shorter delay before Laceration starts to decay (now 10 seconds, was 20 seconds)
  • Laceration removed upon successful basic attack now 3 (was 4)
  • Main Event starts throwing knives 1 second sooner
  • 30 knife hits required to activate Main Event (was 20)
  • 30 second window to activate Main Event (was 10)
  • New knife hit indicators have been added to show when knives connect with Survivors. 

Addons:

  • Melodious Murder: Moderately decreases knives' reload time at lockers.
  • Fizz-Spin Soda: Smaller effect (starts at 2 knives thrown instead of 3; balanced with smaller maximum Laceration)
  • Iridescent Photocard: When a Survivor’s Laceration Meter is two or less Blade hits away from the maximum, they are inflicted with the Exposed status effect.
  • Death Throes Compilation: When Main Event ends, The Trickster's knives are replenished.
  • Lucky Blade: Hitting a survivor with a Blade during Main Event slightly extends its duration. (0.2s)
  • Waiting for You Watch: Hitting a survivor with a Blade during Main Event moderately extends its duration. (0.3s)

Changes from PTB to Live:

  • Now starts with 44 knives (was 60)
  • Maximum knife rate of fire bonus after throwing 8 knives is 25% (was 33%)
  • Trick Pouch: Adds 4 knives to inventory (was 10)
  • Bloody Boa: Adds 8 knives to inventory (was 15)
  • Knife hit indicators reduced in size.

Perks:

  • No Way Out: After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been powered, No Way Out activates.
  • When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession.
  • Hex: Crowd Control: Effect now lasts 14/17/20 seconds (was 10/12/14 seconds)

Technical Updates

  • The unhooking interaction now has higher priority than the Self-Care interaction. If injured, the prompt for unhooking will no longer be replaced with a prompt to self heal.
  • When a Killer attempts to grab a Survivor, but the request is refused by the server (usually because the Survivor has stopped performing the interaction) the Killer will now automatically transition into an attack instead. In addition, achievement and challenge progress will be granted at the beginning of the grab attempt, regardless of whether or not the attempt is successful.
  • Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer.
  • Effects that improve a Killer's hearing, such as the perk "Stridor" or the add-on "Swing Chains," will only be heard from the Killer's perspective. Survivors will no longer hear themselves as louder when the Killer is running such effects.
  • Effects that modify sound are now multiplicative rather than additive. This means that sounds that are reduced to 0%, such as injured noises by the perk "Iron Will," will no longer be increased by perks such as "Stridor" and will instead remain at 0.

Tutorial Updates

  • Added new tutorials for both Survivor and Killer.
  • Menus now have tooltips. This can be turned off in the settings.

Survivor Visual Updates

  • Updated the original outfits of Dwight, Meg, Jake and Claudette.
  • Updated textures and materials on all Prestige outfits.
  • Updated the facial models and textures of Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated various hair textures on Ace, Adam, Claudette, David, Dwight, Feng, Jake, Kate, Laurie, Meg, Nea, Quentin and Tapp.
  • Updated a variety of characters outfits, textures and materials.
  • Updated and fixed a variety of context specific facial animations.
  • Minor changes to a variety of new Survivor models based on PTB feedback.

Miscellaneous

  • Removed the ability for the Plague to infect breakable walls.
  • Reduced Nemesis zombie network usage.
  • Keys with zero charges no longer can open the Hatch.
  • The map offering for Raccoon City Police Department has been re-enabled.
  • Implemented changes to prevent players modifying some in-game files (such as models, textures and images).

Archives

  • A new Tome and Rift will be added to the Archives in the next few days

Bug Fixes

Gameplay & Performance

  • Fixed an issue that prevented the Nightmare from slowing down while charging the "set snare" interaction.
  • Fixed an issue that could prevent the Blight from using his power after being stunned by a pallet while attacking.
  • Fixed an issue that could prevent the Clown's gas from applying the Hindered effect to running survivors.
  • Fixed an issue that could cause frame rate stuttering when playing as or against The Nemesis.
  • Fixed an issue that could cause frame rate stuttering when using the Huntress outfit "The Mordeo".
  • Fixed an issue that could cause the perk "Built to Last" to trigger when a med-kit is consumed by activating the add-ons "Anti-haemorrhagic Syringe" or "Styptic Agent."
  • Fixed an issue that prevented the Demogorgon's add-on "Red Moss" from correctly applying its slowing effect to the portal exit animation.
  • Fixed an issue that could prevent survivors from being affected by the Clown's blurring VFX when playing as Steve Harrington.
  • Fixed an issue that could prevent certain VFX from displaying on a totem when a hex is transferred by the perk "Hex: Undying."
  • Fixed an issue with bot pathing logic that could affect performance in tutorial bot matches.
  • Fixed certain level issues which could affect performance in Lery's Memorial Institute.
  • Fixed an issue that could cause Victor to remain stuck blocking a locker if the survivor inside it disconnects.
  • Fixed an issue that could cause survivors to become desynchronized if they are being healed at the same time as they are sent to a Cage of Atonement.
  • Fixed an issue that allowed players using the Nurse to pitch the camera up or down during the fatigue animation.
  • Fixed an issue that prevented zombies from disturbing grass.
  • Fixed an issue that could cause the "Exposed" effect from the Clown's "Red Head Pinky" add-on to last indefinitely if the survivor does not move.
  • Fixed an issue that could prevent downed survivors from spawning bubble notifications when screaming due to madness.
  • Fixed an issue that caused hospital hooks to emit a fleshy sound effect when struck.
  • Fixed an issue that could cause a delay before displaying the blocker VFX from the Blight's "Summoning Stone" add-on.
  • Fixed an issue that could cause Killers to have to reposition themselves in order to retry damaging a generator from the narrow side.
  • Fixed an issue that could cause the add-on "Plaid Flannel" to briefly display the location of the previous blink.
  • Fixed an issue that could allow the perk "Fixated" to affect crawling speed.
  • Fixed an issue that could cause tokens for the perk "Fast Track" to be consumed when using the toolbox add-on "Brand New Part"
  • Fixed certain issues with the perks "Prove Thyself", "Autodidact" and "For the People" that could affect performance
  • Fixed a loading issue that could occur on the initial interaction screen and cause the framerate to drop.
  • Fixed an issue that caused Nemesis' Tentacle Strike to hit survivors through some of the barred windows at the killer shack and other main buildings.
  • Fixed an issue that allowed killers players to see the generator aura from the perk "Blast Mine" when playing as Victor.
  • Fixed an issue that could prevent the Spirit's husk from being destroyed by flashlights when aiming at its head.
  • Fixed an issue with the perk "Starstruck" that could cause survivors to exit and re-enter the terror radius to lose their exposed status rather than reset it.
  • Fixed an issue with the perk "Blood Warden" that could prevent the entity spikes from appearing unless in close proximity.
  • Fixed an issue that could allow Pyramid Head to skip his power cooldown by attacking at a certain time.

Maps & Collisions

  • Fixed an issue that could cause Survivors' legs to clip through the East Office Vaults in the Raccoon City Police Department.
  • Fixed an issue that caused the path to be blocked by The Nightmare's clock near the stairs in the Raccoon City Police Department.
  • Fixed an issue that could allow the Nurse to blink out bounds in the Raccoon City Police Department.
  • Fixed an issue that caused the survivor and killer to get stuck between two rocks near the near the Yamaoka's exit gate
  • Fixed an issue that could prevent downed survivors from being picked up in a specific location in the Underground Complex map.
  • Fixed an issue that could prevent projectile killer from passing through certain planks.
  • Fixed an issue that could cause an invisible collision in the stairs in Coal Tower.
  • Fixed an issue that caused The Nightmare to not being able to place a dream pallet at a specific location on Mother's Dwelling.
  • Fixed an issue that caused some environment flickering while moving around certain maps.
  • Fixed an issue that allowed bear traps to be placed under the snow inside the chair lift in Ormond Resort.

Animations & Cosmetics

  • Fixed an issue that could cause the Trapper mask "Bronze Visor" to appear silver in the trial.
  • Fixed an issue that could cause Ashley J. Williams to float temporarily after escaping a Killer's grasp with the Ashy Slashy cosmetic equipped.
  • Fixed an issue that could cause Jill's crawling animation to play incorrectly.
  • Fixed an issue that could cause the Wraith's weapon to be invisible in the tally screen after a trial has ended.
  • Fixed an issue that could cause keys, maps, and flashlights to use placeholder textures during bot match.
  • Fixed an issue that could cause pallet to appear jittering.
  • Fixed an issue that could cause survivors to play the wrong animation for hook struggle failure.
  • Fixed an issue that could cause killer masks to clip through the camera during the level intro.

Audio

  • Fixed an issue that prevented exit gate switches from playing the correct sound effects when struck by a weapon.
  • Fixed an issue that could prevent the privacy policy pop ups to playing the correct SFX on first boot and after revoking consent

Other

  • Fixed an issue that could prevent player names in the HUD from exceeding 32 characters.
  • Fixed an issue with a possible desynchronization between the actual item sorting and the "Sort by" description in the customization menu
  • Fixed an issue where player only receives bloodpoints for completing a tutorial bot match after a reboot.
  • Fixed an issue that caused keys, maps and flashlights to use placeholder textures during the tutorial matches with the bots when only the first Chunk installed.
  • Fixed an issue that could cause sync errors when trying to complete the survivor tutorial.
  • Tentatively fixed an issue that caused wrong pips and ranks to be displayed after a public match.
  • Fixed an issue that could cause the blood splatters behind health state icons in the HUD to disappear or appear with a lower opacity than intended.
  • Fixed an issue with the analog cursor that sometimes disappeared in the Menus after completing a Trial
  • Fixed a lot of Hitches when loading some Hud icons during Gameplay
  • Various crash fixes

PTB Bugfixes

  • Fixed an issue that could cause survivors to disregard the first time they are hit after unhooking themselves.
  • Fixed an issue that could impact performance for players when certain debuffs were active.
  • Fixed an issue that caused the newly updated perk "No Way Out" to trigger on generator completion rather than proximity to the exit gate switch.
  • Fixed an issue that could cause the perk "Dead Hard" to cover less distance when being used.
  • Fixed an issue that could prevent the Trapper add-ons "Logwood Dye" and "Tar Bottle" from properly darkening the trap.
  • Fixed an issue that could cause incorrect camera obstruction when survivors interact with the Plague's fountain.
  • Fixed an issue that caused obsession claws to appear over survivor portraits in the tutorial
  • Fixed an issue in the Tally Scoreboard that could cause the Ranks unreadable 
  • Lots more miscellaneous bugfixes

PS5/XSX only:

  • Added an error message when players on those consoles try to connect to a game hosted by a player on Steam.

Switch only:

  • Screen capture feature was disabled in order to improve performance.

Known Issues

  • Some strings related to Tome / Rift VIII are not localized to non-English languages.
  • Male Legendary characters will not have facial idle animations in-game, they'll just use their default idle/injured idle throughout the game.
  • Equipping an item in the store and quitting the game, will not save this customization item next time the game is launched. Consoles only.

5.0.2 Patch Notes


Performance Issues 

This update contains a few changes that should improve performance for many players. That said, some performance issues still remain. The team is still actively working on more fixes across multiple platforms, including consoles. We will be monitoring the changes made within this bugfix patch for stability.  

We're hoping this update will also help performance on the Raccoon City Police Station map, but we want to ensure it is stable enough to be reinstated for live games. We will be monitoring how the map is doing in custom games with these new changes and provide you all with an update soon. 

Thank you for your patience as we continue to work on further improvements to the game’s performance!  

Switch Performance

We have reduced the overall visual quality on Switch to help improve performance. The game may still crash when played on the Raccoon City Police Station map, but less frequently. Rest assured, we are still working on ensuring that the new map does not crash on this platform.

Bug Fixes 

  • Fixed an issue that could prevent The Nemesis's tentacle from appearing in the menu during his idle animation. 
  • Fixed an issue that could prevent downed survivors from being picked up when near certain walls or corners. 
  • Fixed an issue that could display the wrong Dwight's head icon in a Tutorial Hud if a legendary outfit was equipped before starting the Tutorial 
  • Fixed an issue where no Player Statuses were displaying in Spectate mode 
  • Fixed an issue with the analog cursor speed in the Onboarding menu 
  • Fixed an issue in the Customization menu where multiple customization could remain highlighted as selected 
  • Fixed an issue where a synchronization error would sometimes occur when completing a Survivor tutorial. 
  • Fixed an issue where players could load into a public match through a custom lobby. 
  • Fixed an issue that would sometimes occur where players get a server connection error when opening their friends list. 
  • Fixed an issue where the cursor pointer would change to gamepad mode too early. 
  • Fixed an issue where completing a tutorial match with bots would cause customization and perks to be unequipped for all characters. 
  • Fixed an issue that could cause Nemesis's Tentacle strike to hit the Survivor through some of the windows and main buildings. 
  • Fixed an issue where the generator cannot be repaired on one side in the Pale Rose.  
  • Fixed an issue that could cause a global flicker in the environment while moving around the maps. 
  • Fixed an issue that could cause a Zombie getting stuck on a collision at the entrance of the foundry in the Ironworks of Misery. 
  • Fixed an issue where players could walk on a pallet in Yamaoka map by climbing a rock. 
  • Fixed an issue where a cleansed totem skulls remain floating at the back of the truck in the Junkyard map. 
  • Fixed an issue where the Survivors can't be picked up by the killer near the logs next to the Mother's Dwelling building and the corner of Gideon Meat Plant. 
  • Fixed an issue that could cause crashes due to OOM (out of memory) issue. 

 

5.0.1 Patch Notes


Bug Fixes

  • Fixed an issue that could cause The Nemesis's tentacle to flicker when quickly cancelling the Tentacle Strike charge. 
  • Fixed an issue that prevented The Nemesis from interrupting survivors who are unlocking a supply case. 
  • Fixed an issue that could cause the perk Bite the Bullet to stay active after being healed by two Survivors that have this perk at the same time. 
  • Fixed an issue that could cause an incorrect walking animation to play for The Nemesis when in Spectator Mode in a Custom Game. 
  • Fixed an issue that caused the "Contaminate Survivor" score event to grant objective points instead of deviousness points. 
  • Fixed an issue that could cause the auras of generators to show the entity claws after the effect of the perk "Corrupt Intervention" ends. 
  • Fixed an issue that could cause The Clown's bottles to seemingly pass through survivors from the survivor's perspective. 
  • Fixed an issue that could cause The Clown's bottle smoke VFX to be visible during the intro camera pan. 
  • Fixed an issue that could cause the player's camera to briefly clip out of world as The Demogorgon when tunneling through the Upside Down from certain locations. 
  • Fixed an issue that could prevent the killer theme from playing when selecting The Shape or The Nightmare. 
  • Fixed an issue that could cause the killer to become frozen in place if a Survivor disconnects while being carried. 
  • Fixed an issue that could cause the "collect" prompt to be displayed in English rather than the correct language.  
  • Fixed an issue that could cause pallets to seemingly disappear when the user moves their camera at a certain angle. 
  • Fixed an issue that could cause the tentacle to be missing from The Nemesis's left hand during the camera pan at the start of the trial. 
  • Fixed an issue that could cause survivors to briefly assume an a-pose animation when rescued from the Cage of Atonement. 
  • Fixed an issue that could cause an invisible collision blocking the projectiles above an asset in Gas Haven. 
  • Fixed an issue that could prevent a generator from being repaired on one side in Hawkins map. 
  • Fixed an issue that could cause a trap to clips into the roof in one of the Lampkin Lane houses. 
  • Fixed an issue that could cause a Zombie to land mid-air in the Chalet's map. 
  • Fixed an issue that could cause a killer not being able to pick up a survivor near the Grim Pantry human cage. 
  • Fixed an issue that could cause The Hag to hide Phantasm Traps on any grounded Virus Entity. 
  • Fixed an issue that caused some new settings to not be saved properly when playing on consoles. 
  • Fixed an issue that could cause some unbreakable outfits to be breakable. 
  • Fixed an issue that caused the Onboarding menu buttons to be unresponsive when the player switches account to play the game  
  • Fixed some localized Strings not properly translated in Thai in the Onboarding menu 
  • Fixed an issue in the Store where the text indicating that a character was locked behind the new Onboarding was cut off in multiple languages. 
  • Fixed a stability performance issue by improving the memory usage on the killer Nemesis. 
  • Fixed an issue that could cause Jonathan Byer’s face to appear distorted in lower quality settings. 
  • Fixed an animation-related issue that could cause a crash in the tally screen. 
  • Fixed an issue that could allow players to load into a public match through a custom lobby. 
  • Fixed an issue that could cause Ace's hair to become offset when he starts repairing a generator. 
  • Fixed an issue that could prevent survivors from properly aiming the flashlight while simultaneously injured, contaminated and crouching. 

Audio

  • Fixed an issue that could cause the Halloween theme to be missing when selecting The Shape in Play as Killer
  • Fixed an issue that could cause the Nightmare laugh to be missing when selected him in the Play as Killer section 
  • Fixed an issue that could cause the Blazing Bat weapon of the Trickster to be missing its SFX 

Other

  • The Raccoon City Police Station map has been re-enabled for custom matches while we continue to investigate certain stability issues. 
  • The RPD Badge offering has been temporarily disabled. It can still be collected in blood webs but cannot be equipped for trials. 

Known Issues

  • Various performance issues. The team is still actively investigating performance issues across multiple platforms, including consoles. Thank you for your patience as we work on a fix for this!

5.0.0 Patch Notes

Features

  • Added a new Killer - The Nemesis
  • Added two new Survivors - Jill Valentine and Leon S. Kennedy
  • Added a new map - Raccoon Police Department
  • Improved Tutorials:
  • New flow to make it easier to get into the Tutorial for new players
  • New rewards for completing the Tutorial
  • Tutorials now include single-player Tutorial Bot Matches to help teach the basics before venturing online!
  • New players to the game will see more descriptive tooltips in the lobby and match results screens. Veteran players will continue to see the simplified tooltips. This setting can be toggled on/off in the Settings menu General tab.
  • Settings Menu Update - Settings are now grouped in separate category tabs to make them easier to find.
  • Some Legendary Outfits now display customized portraits in the HUD and names in the Lobby.

Content

  • Trapper Visual Update: New Mesh and Textures for Circus Strongman Blast Furnace and Trapper Based outfits and their variants
  • Support for 5th Anniversary Event (Live Date: July 1st 11AM ET - July 15th 11AM ET)
  • New Anniversary Event popup will trigger with the start of the event, summarizing what players can expect.
  • More details to come!

Balance

  • Demogorgon add-on "Lifeguard Whistle" now reduces detection range from the portal by 1 meter.
  • Demogorgon add-on "Barb's Glasses" bonus reduced to 15% (from 20%).
  • Demogorgon add-on "Black Heart" bonus reduced to 15% (from 20%).
  • Demogorgon add-on "Vermillion Webcap" bonus undetectable duration increased to 3 seconds (from 1 second).
  • Demogorgon add-on "Rat Tail" bonus increased to 35% (from 25%).
  • The perk "Franklin's Demise" will no longer destroy items. Instead, it will drain charge from items over time and leave them empty.
  • Increased the duration of the perk "Lucky Break" to 40/50/60 seconds (up from 35/40/45).
  • Readjusted maximum turn rate per frame during Blight’s rush at large look angles.

Bug Fixes

Perks & Powers

  • Fixed an issue that could cause fully regressed generators to remain highlighted in yellow when using the perk Surveillance.
  • Fixed an issue that could prevent the perk Insidious from deactivating when using the Spirit's phase walk.
  • Fixed an issue that could allow survivors to use emotes or drop items to prevent the Shape's standing mori.
  • Fixed an issue that could prevent the Shape's terror radius from properly updating while in Evil Within tier 3.
  • Fixed an issue that could cause inconsistent behaviour when using The Nightmare add-on "Black Box."
  • Fixed an issue that could sometimes cause the terror radius to be heard when the Killer is affected by the Undetectable status effect.
  • Fixed an issue that prevented the Ranger Med-Kit item from increasing the size of great skill check zones.

Maps & Collisions

  • Fixed an issue that could prevent access to the stairs on Temple of Purgation. 
  • Fixed an issue that caused a rock to be climbable in front of the entrance of the Chalet in Ormond.
  • Fixed an issue that could prevent the hatch in Fathers Campbell's Chapel from being opened with keys.
  • Fixed an issue that could prevent survivors from being up when downed near the pillars in Mother's Dwelling.
  • Fixed an issue that could prevent survivors from being picked up in Springwood Elementary.
  • Fixed an issue that could cause survivors to become stuck in the vat drop in the Gideon Meat Plant when downed by a hatchet after vaulting.
  • Fixed an issue that allowed the Killer to completely block the basement stairs in certain Coldwind Farm maps.
  • Fixed an issue that allowed the Killer to pass over a pallet in Ormond by climbing a rock.
  • Fixed an issue that could prevent the Killer from entering the basement in Coal Tower.
  • Fixed an issue that could cause survivors to become stuck in a log in the Pale Rose.
  • Fixed an issue that could display incorrect lighting on crows in Coldwind Farm maps. 
  • Fixed an issue that could prevent survivors from repairing one of the sides of a generator in Midwich's locker room. 
  • Fixed an issue that could prevent survivors from repairing one of the sides of a generator in Lery's Memorial Institute.
  • Fixed an issue that could allow the Nurse to blink behind the rubble blocking basement entrances.
  • Fixed an issue that prevent the Killer from going up the ramp in Crotus Prenn Asylum.
  • Fixed an issue that could allow survivors to vault through a closed window on the second floor in Lery's Memorial Institute.

Animations & Customizations

  • Fixed an issue with David King's 'Hard Headlights' and 'My Body, My Rules' customizations. They created a noticeable gap in his torso when worn together.
  • Fixed an issue with Nemesis's default outfit that could cause him to become invisible.
  • Fixed an issue with The Oni's Demon's End outfit that could prevent him from playing some of his lobby animations. 
  • Fixed an issue that could prevent the fire effects in certain Oni outfits from stopping properly when changing outfits. 
  • Fixed an issue that could cause Yun-Jin's Midnight Fashionista torso to clip with other leg cosmetics.
  • Fixed an issue that could cause Yun-Jin's Midnight Fashionista pants to clip with other torso cosmetics. 
  • Fixed an issue that could cause Yun-Jin's arms to bend unnaturally when using the cosmetic Seoul Socialite.
  • Fixed an issue that could cause Ash's eyes to become distorted.
  • Fixed an issue with The Nurse's “Fluid Nightingale” outfit that could cause stretched textures when blinking.
  • Fixed an issue with The Legion’s “New Year Shoplifter” outfit that could cause clipping and bunching issues.
  • Fixed an issue that could cause survivor items to clip into their bodies when affected by Vile Purge.
  • Fixed an issue that could cause survivor items to clip into female survivors when running while injured.
  • Fixed an issue that caused the Clown's bow tie to display an incorrect color.
  • Fixed an issue caused Quentin's Urban Style and Bloody Style vests to stretch incorrectly.
  • Fixed an that could cause some floating skulls to remain after cleansing a totem.
  • Fixed an issue that could cause certain character’s accessories to become covered in blood VFX after the Legion’s mori.
  • Fixed an issue that could cause survivors to play an incorrect animation when picking up an item that after being hit by a killer using the perk Franklin's Demise.
  • Fixed an issue that could cause survivors wearing certain legendary outfits to be offset when carried by certain killers.
  • Fixed an issue that could cause the Oni to become stuck in the Demon Strike pose after being stunned.
  • Fixed an issue that could allow some killers to clip into hooked survivors

Audio

  • Fixed an issue that could cause the tally screen audio to become muffled when completing a trial while the Trickster's Main Event is active.
  • Fixed an issue that could cause Victor's pounce audio to be muffled when jumping on the wooden planks above the Killer basement in the Slaughterhouse.
  • Fixed an issue that could prevent survivors from hearing The Cannibal's chainsaw rev if were looking away and further than 5 meters from him.

Archives

  • Fixed an issue with the challenge Spread The Sickness in Tome VII, now this challenge says "Injure a Survivor 6 time(s) with Vile Purge or Corrupt Purge as The Plague"

Other

  • Fixed an issue that could allow a custom game to be started with only one Killer and one spectator.
  • Various crash fixes

Switch Only

  • Fixed an issue where if a user disables cross-play they will be unable to load in the Springwood maps.

Windows Store Only

  • Fixed an issue that caused multiple assets to flicker

Japan Only 

  • Fixed an issue with the information pop-up not showing up properly when Auric cells expired.

Known Issues

Xbox platforms only

  • Onboarding menu buttons stop working if switching user accounts. If this situation happens, closing the game and relaunching it should resolve it.

CHANGES FROM PTB

Balance:

  • Killer - The Nemesis
  • Zombies respawn every 45 seconds (was 30 seconds) when destroyed by Survivors.
  • Zombies spend a maximum of 1.5 seconds in idle before starting to patrol (was up to 3 seconds)
  • Zombie audio range extended to 6 meters (was 5 meters)
  • Zombies now shrink their collision when blinded, allowing survivors to move past them in small areas
  • Hitting a Contaminated survivor with Tentacle Strike increases Mutation Rate (the same amount as hitting a zombie)
  • Perk - Lethal Pursuer
  • Duration increased to 7/8/9 seconds (was 5/6/7 seconds)
  • Perk - Hysteria
  • Triggers when healthy survivors are is put into the injured state by any means (previously triggered only by basic attacks)
  • Cooldown reduced to 30 seconds (was 60 seconds)
  • Perk - Eruption
  • Triggers when survivors enter the dying state by any means (previously triggered only by basic attacks)
  • Cooldown reduced to 30 seconds (was 90 seconds)
  • Incapacitated duration increased to 12/14/16 seconds (was 10/12/14 seconds)

Bug Fixes:

  • Fixed an issue that could cause The Nemesis to have an incorrect movement speed after being pallet stunned while charging his tentacle attack.
  • Fixed an issue that could allow The Nemesis to gain power progress when cancelling a mori.
  • Fixed an issue that caused the add-on "Shattered S.T.A.R.S. Badge" to grant the wrong bonus zombie movement speed.
  • Fixed an issue that could allow zombies to hit Survivors while using the perk Dead Hard.
  • Fixed an issue that could cause an unreachable pallet to spawn in the exit gate in the Raccoon Police Department.
  • Fixed an issue that could cause survivors to become stuck in the police vehicle when escaping the trial in Raccoon Police Department.
  • Fixed an issue that could cause flashlight beams to briefly point in an incorrect direction when activated.
  • Fixed an issue that could cause a conflict between the generator auras from the perks Blast Mine and Repressed Alliance. 
  • Fixed an issue that could allow survivors to bring vaccine and flashbangs out of the trial in custom matches.
  • Fixed an issue that could cause a crash when loading into swamp maps.
  • Fixed various collision issues in the Raccoon Police Department.
  • Fixed various issues with zombie AI and nav meshes.